AN ENCOUNTER IN THE ATTIC

by Louis Dodge

AN ENCOUNTER IN THE ATTIC

Adapted Version

CEFR A1 Age 5 288 words 2 min Canon 100/100

Everychild tiptoed in the quiet house. He did not want to wake his friends. He tried many doors. One door opened to small stairs. He went up softly.

He found a still attic. It had old toys and boxes. Moonlight came through a broken window. It made pretty light on the dusty floor. The air smelled like old wood and old times.

He heard a soft owl sound. The attic felt very still and calm.

Then he saw someone. It was Will o'Dreams, a friendly giant. He sat on a big box, smiling.

"You are here too," said Will o'Dreams. "Come sit."

"I did not know you were here," said Everychild.

"I like attics," said the giant. "I help people see old things in new ways."

The owl hooted again, a gentle call. "It is a nice sound," said Everychild.

"Yes," said Will o'Dreams. "What does it make you think of?"

"Fun forests," said Everychild. "And castles with flags."

"Thinking keeps things alive," said the giant. "Like toys or stories. They stay in our hearts."

"A flower can spark a story," he said. "Then a park. Then a distant city."

"It is late," said Will o'Dreams. "We should sleep."

"Will you come with us?" asked Everychild.

"Yes," said the giant. "I will go with you."

"What are you looking for?" asked Everychild.

"I seek my mother," said Will o'Dreams. "She was lost. People did not get me."

"She is kind and loving," he said. "I hope to find her to feel happy."

"I will help find her," said Everychild.

They went back to their friends. The house was quiet and safe. They fell asleep, dreaming of happy things. Everychild learned imagination makes old things new and helps friends.

Original Story 1544 words · 7 min read

AN ENCOUNTER IN THE ATTIC

He moved stealthily about the upper story of the house, trying this door and that. He did not wish to disturb his companions, for he knew that a sound in the dark would startle them, especially after they had been told of the rumor that the house was haunted.

The first and second doors he tried opened into empty rooms. The third and fourth, into closets. But the fifth opened to a narrow staircase; and ascending this on tip-toe, he presently found himself in the attic.

It was a very solemn place. The eaves sloped down closely as if they were a sort of hood, meant to hide something evil. There was one window at the gable end: a broken window, with fragments of glass lying about it. The light of the moon penetrated the window, making the fragments of glass glisten, and forming a pale avenue across the dusty floor.

There were old chests here and there, all mysteriously closed—perhaps locked. There were old garments hanging in obscure places. They made you think of persons lurking there in the dark. Outside the broken window an owl in a dark tree hooted mournfully.

Everychild crossed the attic cautiously. Timbers creaked beneath his feet. The smell of old, abandoned things arose. And suddenly he stopped short and clinched his hands. Beyond a pale haze of moonbeams he saw some one sitting on one of the closed chests.

That form in the gloom was perfectly motionless; and for a time Everychild tried to convince himself that here was simply another delusion—that certain old articles of furniture or clothing had been so arranged as to suggest the form of a human being.

But no, this could scarcely be. Every outline of the figure was too real. And besides, the person on the chest now moved slightly.

Everychild forced himself to advance a step, to move to right and to left, that he might learn something of that person who sat there in mysterious silence. And suddenly he found himself smiling and relaxing.

It was Will o'Dreams who sat there!

The giant had seen him at last, and he called out pleasantly, "You here too, Everychild? Come and sit down. There's room for two here on this old chest."

"I didn't know you were here," said Everychild.

"It's the very sort of place I like to visit," was the reply. "If ever you miss me, you've only to hunt for an old attic near by, and there you'll find me."

"I wonder why?" asked Everychild.

"Ah, I scarcely know. But a great many lovely persons come up into old attics—mostly children, or else quite old men or women—and I think they like to find me at such times."

"And do you never frighten them?"

The giant laughed. "I've no doubt I do, sometimes. But mostly I am of real help to them. The old things that are left in attics seem somehow different if I'm about. Some day you'll understand what I mean. And the sounds you hear in an attic, and the thoughts that come to you, seem pleasant in a way, as long as I'm near by."

Everychild realized immediately that this was true; for at that very moment the owl in the dark tree outside the broken window hooted—and the sound was not at all what it had been only a little while ago.

"It's fine to hear the owl make a noise like that, isn't it?" he asked of the giant.

"Is it?" replied Will o'Dreams with a kindly taunt in his voice. "Suppose you tell me why."

"I'm not sure I can. But you know it makes you think of so many wonderful and strange things."

"Of what?" persisted the giant.

Everychild pondered a little, and then it seemed that he saw a sort of vision. "It makes you think of dark forests," he said, "—the very middle of them. And it makes you think of old ruined castles, with nothing living about them any more but the ivy climbing up on the broken walls."

The giant's eyes were shining in the gloom. "And what else?" he asked softly.

"And then you think of the castles as they used to be, long ago. When there were bright lights in them, and knights and ladies, and music, and maybe a—what do you call them?—a harper to come in out of the storm to sit beside the fireplace and tell tales." He seemed unable to fill in the picture more completely, but Will o'Dreams began where he had left off:

"And do you know what is true, as long as you think of the knights and ladies? It means that they are still living. That's what thinking of things means—it means keeping them alive. Most persons die when their children are all dead: at the very latest, when their grandchildren die. But as long as you think of knights and ladies, and picture their ways, why, that keeps them alive. It means that they will never die. That is, as long as there are owls to hoot." He added with a hidden smile, "And as long as I idle about in old attics."

"It is very strange," said Everychild, not clearly understanding.

"It just needs a little thinking about," declared the giant. "And it's not only in attics that I'm able to help. That old garden we played in to-day … do you know what would happen, if certain persons came into it while I was there?"

As Everychild did not know, the giant continued: "They would see the columbine growing; and straightway they would think of a poor lady named Ophelia; and then they would think of Shakespeare; and then they would think of the river Avon; and then they would think of lovely English meadows, and then they would think of the sea—because the Avon finally reaches it, you know—and then they would think of ships, and then of Columbus, and then of America, and then of millions of new gardens where the columbine of England found new homes."

Everychild was trying to see the pictures as they passed; but he could not quite keep up. And after Will o'Dreams had finished he remained silent, going over it all in his mind.

But the giant interrupted him. "There," he said, "we ought not to stay up too late. You know we want to make an early start to-morrow."

Everychild's heart prompted him to say impulsively, "And you'll go on with us? You'll not get tired and leave us on the way?"

The giant pondered a moment, and then he replied: "No. My search will carry me as far as your search is to carry you."

"You haven't told me what it is you're searching for," said Everychild.

There was a long silence, and then the giant replied: "I scarcely liked to speak of it; yet if we are to be friends, perhaps I may do so. The truth is, I am seeking my mother."

Everychild felt a little thrilled. He recalled what Mr. Literal had said of the giant—how he had been driven away from home because of the evil he had done. He had refused to believe what Mr. Literal had said; yet what was the meaning of what the giant was now saying?

"I lost my mother long ago," the giant resumed. "I can't explain just how it was. But there were many who mistrusted me in my childhood and believed I wasn't up to any good. They said I was made up of lies. They drove me from their houses and closed their doors on me. And my mother and I got lost from each other. From that day to this I have had bad days when I've feared that all my enemies ever said about me was true. But it is only occasionally I have a bad day. You see, I remember my mother's ways so well that it seems almost as if she were with me, much of the time. But I know well that if I could find her, never to lose her again, I should never have another evil thought. And so it is that I constantly dream of finding her, and go about the world seeking her. And I never see a beautiful lady without stopping to ask myself in a whisper, 'Can it be she?'"

"Was she so beautiful, then?" asked Everychild.

"Ah, I cannot tell you how beautiful. So straight and tall and brave, yet with a great tenderness a little hidden from sight. Her lips curved a little, mournfully, as if she had been singing a sad song; yet there was an expression in her eyes—a soft, calm expression, which made everything seem right when you looked into them. There are even now moments when I feel … I scarcely know how to explain it to you. It's as if she were near by, whispering, and I couldn't think just where to look for her."

"I'll help you to look for her," said Everychild heartily. And then together they quit the attic and went cautiously down the narrow staircase.

Only a few moments later they had taken their places among their companions and had fallen asleep.

Moral of the Story

Imagination and memory keep stories, ideas, and even people alive, offering comfort and meaning.


Characters 2 characters

Everychild ★ protagonist

human child male

A young boy, likely of average height and build for his age. His movements are cautious and stealthy when exploring, but he can also be impulsive and heartfelt.

Attire: Not explicitly described, but given the context of a child exploring an old house, likely simple, comfortable clothing appropriate for a young boy in the early 20th century, such as knickers, a shirt, and possibly a sweater or jacket.

Wants: To explore, understand the world, and connect with others. He is driven by a desire for companionship and meaning.

Flaw: Naivety and a tendency to be easily influenced or confused by complex ideas, as shown by his initial misunderstanding of Will o'Dreams' explanations.

He begins as a cautious explorer, initially fearful of the unknown. Through his encounter with Will o'Dreams, he learns to embrace imagination and the power of stories, and commits to helping a friend.

Curious, imaginative, empathetic, slightly fearful but brave, and open-hearted. He is easily captivated by stories and visions.

Will o'Dreams ◆ supporting

magical creature ageless male

Described as a 'giant', implying a tall and imposing figure, but one that is gentle and comforting rather than threatening. He is perfectly motionless at first, then moves slightly, suggesting a calm, deliberate presence.

Attire: Not explicitly described, but as a being associated with old attics and dreams, his attire might be timeless and slightly worn, perhaps a flowing, dark cloak or simple, sturdy garments that blend with shadows and old things.

Wants: To keep stories, memories, and imagination alive in the world, and to find his lost 'mother' (representing truth, beauty, or a foundational concept).

Flaw: His past experiences of being misunderstood and driven away, leading to occasional 'bad days' where he doubts himself.

He remains largely consistent in his role as a guide and seeker, but his encounter with Everychild offers him companionship and renewed hope in his search.

Wise, gentle, imaginative, philosophical, comforting, and a bit mischievous. He enjoys guiding others to deeper understanding.

Locations 2 locations
The Attic of the Haunted House

The Attic of the Haunted House

indoor night Implied cool night, possibly late autumn or winter given the 'haunted' atmosphere and owl hooting.

A solemn, dusty attic with steeply sloped eaves that create a hooded appearance. A single broken window at the gable end allows moonlight to penetrate, making glass fragments glisten and forming a pale avenue across the floor. Old, closed chests are scattered about, and old garments hang in obscure places, suggesting lurking figures. The air smells of abandoned things, and timbers creak underfoot.

Mood: Eerie, mysterious, initially frightening, but transforms into a place of quiet wonder and reflection.

Everychild discovers Will o'Dreams here, and they have a profound conversation about imagination, memory, and the giant's search for his mother.

steeply sloped eavesbroken gable windowglistening glass fragmentspale moonbeam avenue on dusty floorold closed chestshanging old garmentscreaking timbers
The Dark Tree Outside the Attic Window

The Dark Tree Outside the Attic Window

outdoor night Night, implied cool or cold weather given the owl's presence and the general atmosphere.

A dark, unseen tree stands outside the broken attic window. An owl hoots mournfully from its branches, its sound initially eerie but later perceived as pleasant and evocative of wonder.

Mood: Initially foreboding and eerie, later becomes a source of inspiration and pleasant reflection.

The owl's hooting serves as a recurring sound cue, its meaning transforming from fear to wonder as Everychild converses with Will o'Dreams.

dark treeowlbroken attic window (implied connection)

Story DNA fairy tale · whimsical

Moral

Imagination and memory keep stories, ideas, and even people alive, offering comfort and meaning.

Plot Summary

Everychild, exploring a house rumored to be haunted, discovers a hidden attic. Initially fearful of the eerie space, he encounters the giant Will o'Dreams, who explains his role in transforming perceptions and keeping stories and memories alive through imagination. Will o'Dreams illustrates this by showing how an owl's hoot can evoke grand tales and how a flower can connect to vast historical narratives. Finally, the giant reveals his personal quest: to find his lost mother, who represents truth and acceptance, having been separated from him due to others' mistrust. Everychild, deeply moved, pledges to help Will o'Dreams in his search.

Themes

imaginationmemorythe power of storiesthe search for truth

Emotional Arc

fear to wonder to understanding

Writing Style

Voice: third person omniscient
Pacing: slow contemplative
Descriptive: lush
Techniques: personification, extended metaphor, stream of consciousness (for Everychild's thoughts)

Narrative Elements

Conflict: person vs self (Everychild's initial fear, Will o'Dreams' internal struggle)
Ending: hopeful
Magic: personified abstract concept (Will o'Dreams), transformation of perception through imagination
the attic (repository of memory and imagination)the owl (symbol of wisdom, mystery, and the passage of time)Will o'Dreams' mother (symbol of truth, acceptance, and origin)

Cultural Context

Origin: American
Era: timeless fairy tale

The story draws on a blend of European literary and historical references, common in early 20th-century American children's literature.

Plot Beats (14)

  1. Everychild, cautious of waking his companions and the 'haunted house' rumor, explores the upper floor.
  2. He finds a hidden staircase and ascends to a dusty, solemn attic with a broken window and old objects.
  3. He hears a mournful owl hoot and feels the eerie atmosphere of the attic.
  4. Everychild spots a figure in the moonlight, initially fearing it's a ghost, but then recognizes it as Will o'Dreams.
  5. Will o'Dreams welcomes Everychild and explains his preference for attics, where he helps people find meaning in old things and sounds.
  6. Everychild experiences the owl's hoot transforming from mournful to wonderful, inspiring thoughts of dark forests and ruined castles.
  7. Will o'Dreams explains that thinking of things, like knights and ladies, keeps them alive and prevents them from truly dying.
  8. The giant further illustrates this by describing how a columbine in a garden can lead to thoughts of Ophelia, Shakespeare, England, and even America, connecting distant ideas.
  9. Will o'Dreams suggests they shouldn't stay up too late, prompting Everychild to ask if the giant will continue their journey with them.
  10. Will o'Dreams confirms he will accompany Everychild as far as his own search takes him.
  11. The giant then reveals his secret quest: he is searching for his lost mother, who was separated from him due to others' mistrust and accusations that he was 'made up of lies'.
  12. He describes his mother's beauty and comforting presence, and his constant hope of finding her to banish all evil thoughts.
  13. Everychild, touched, promises to help Will o'Dreams in his search.
  14. Together, they quietly leave the attic and return to their companions, falling asleep.

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