The Gifts of the Magician
by Andrew Lang · from The Crimson Fairy Book
Original Story

The Gifts Of The Magician
Once upon a time there was an old man who lived in a little hut in the
middle of a forest. His wife was dead, and he had only one son, whom he
loved dearly. Near their hut was a group of birch trees, in which some
black-game had made their nests, and the youth had often begged his
father’s permission to shoot the birds, but the old man always strictly
forbade him to do anything of the kind.
One day, however, when the father had gone to a little distance to
collect some sticks for the fire, the boy fetched his bow, and shot at
a bird that was just flying towards its nest. But he had not taken
proper aim, and the bird was only wounded, and fluttered along the
ground. The boy ran to catch it, but though he ran very fast, and the
bird seemed to flutter along very slowly, he never could quite come up
with it; it was always just a little in advance. But so absorbed was he
in the chase that he did not notice for some time that he was now deep
in the forest, in a place where he had never been before. Then he felt
it would be foolish to go any further, and he turned to find his way
home.
He thought it would be easy enough to follow the path along which he
had come, but somehow it was always branching off in unexpected
directions. He looked about for a house where he might stop and ask his
way, but there was not a sign of one anywhere, and he was afraid to
stand still, for it was cold, and there were many stories of wolves
being seen in that part of the forest. Night fell, and he was beginning
to start at every sound, when suddenly a magician came running towards
him, with a pack of wolves snapping at his heels. Then all the boy’s
courage returned to him. He took his bow, and aiming an arrow at the
largest wolf, shot him through the heart, and a few more arrows soon
put the rest to flight. The magician was full of gratitude to his
deliverer, and promised him a reward for his help if the youth would go
back with him to his house.
“Indeed there is nothing that would be more welcome to me than a
night’s lodging,” answered the boy; “I have been wandering all day in
the forest, and did not know how to get home again.
“Come with me, you must be hungry as well as tired,” said the magician,
and led the way to his house, where the guest flung himself on a bed,
and went fast asleep. But his host returned to the forest to get some
food, for the larder was empty.
While he was absent the housekeeper went to the boy’s room and tried to
wake him. She stamped on the floor, and shook him and called to him,
telling him that he was in great danger, and must take flight at once.
But nothing would rouse him, and if he did ever open his eyes he shut
them again directly.
Soon after, the magician came back from the forest, and told the
housekeeper to bring them something to eat. The meal was quickly ready,
and the magician called to the boy to come down and eat it, but he
could not be wakened, and they had to sit down to supper without him.
By-and-by the magician went out into the wood again for some more
hunting, and on his return he tried afresh to waken the youth. But
finding it quite impossible, he went back for the third time to the
forest.
While he was absent the boy woke up and dressed himself. Then he came
downstairs and began to talk to the housekeeper. The girl had heard how
he had saved her master’s life, so she said nothing more about his
running away, but instead told him that if the magician offered him the
choice of a reward, he was to ask for the horse which stood in the
third stall of the stable.
By-and-by the old man came back and they all sat down to dinner. When
they had finished the magician said: “Now, my son, tell me what you
will have as the reward of your courage?”
“Give me the horse that stands in the third stall of your stable,”
answered the youth. “For I have a long way to go before I get home, and
my feet will not carry me so far.”
“Ah! my son,” replied the magician, “it is the best horse in my stable
that you want! Will not anything else please you as well?”
But the youth declared that it was the horse, and the horse only, that
he desired, and in the end the old man gave way. And besides the horse,
the magician gave him a zither, a fiddle, and a flute, saying: “If you
are in danger, touch the zither; and if no one comes to your aid, then
play on the fiddle; but if that brings no help, blow on the flute.”
The youth thanked the magician, and fastening his treasures about him
mounted the horse and rode off. He had already gone some miles when, to
his great surprise, the horse spoke, and said: “It is no use your
returning home just now, your father will only beat you. Let us visit a
few towns first, and something lucky will be sure to happen to us.”
This advice pleased the boy, for he felt himself almost a man by this
time, and thought it was high time he saw the world. When they entered
the capital of the country everyone stopped to admire the beauty of the
horse. Even the king heard of it, and came to see the splendid creature
with his own eyes. Indeed, he wanted directly to buy it, and told the
youth he would give any price he liked. The young man hesitated for a
moment, but before he could speak, the horse contrived to whisper to
him:
“Do not sell me, but ask the king to take me to his stable, and feed me
there; then his other horses will become just as beautiful as I.”
The king was delighted when he was told what the horse had said, and
took the animal at once to the stables, and placed it in his own
particular stall. Sure enough, the horse had scarcely eaten a mouthful
of corn out of the manger, when the rest of the horses seemed to have
undergone a transformation. Some of them were old favourites which the
king had ridden in many wars, and they bore the signs of age and of
service. But now they arched their heads, and pawed the ground with
their slender legs as they had been wont to do in days long gone by.
The king’s heart beat with delight, but the old groom who had had the
care of them stood crossly by, and eyed the owner of this wonderful
creature with hate and envy. Not a day passed without his bringing some
story against the youth to his master, but the king understood all
about the matter and paid no attention. At last the groom declared that
the young man had boasted that he could find the king’s war horse which
had strayed into the forest several years ago, and had not been heard
of since. Now the king had never ceased to mourn for his horse, so this
time he listened to the tale which the groom had invented, and sent for
the youth. “Find me my horse in three days,” said he, “or it will be
the worse for you.”
The youth was thunderstruck at this command, but he only bowed, and
went off at once to the stable.
“Do not worry yourself,” answered his own horse. “Ask the king to give
you a hundred oxen, and to let them be killed and cut into small
pieces. Then we will start on our journey, and ride till we reach a
certain river. There a horse will come up to you, but take no notice of
him. Soon another will appear, and this also you must leave alone, but
when the third horse shows itself, throw my bridle over it.”
Everything happened just as the horse had said, and the third horse was
safely bridled. Then the other horse spoke again: “The magician’s raven
will try to eat us as we ride away, but throw it some of the oxen’s
flesh, and then I will gallop like the wind, and carry you safe out of
the dragon’s clutches.”
So the young man did as he was told, and brought the horse back to the
king.
The old stableman was very jealous, when he heard of it, and wondered
what he could do to injure the youth in the eyes of his royal master.
At last he hit upon a plan, and told the king that the young man had
boasted that he could bring home the king’s wife, who had vanished many
months before, without leaving a trace behind her. Then the king bade
the young man come into his presence, and desired him to fetch the
queen home again, as he had boasted he could do. And if he failed, his
head would pay the penalty.
The poor youth’s heart stood still as he listened. Find the queen? But
how was he to do that, when nobody in the palace had been able to do
so! Slowly he walked to the stable, and laying his head on his horse’s
shoulder, he said: “The king has ordered me to bring his wife home
again, and how can I do that when she disappeared so long ago, and no
one can tell me anything about her?”
“Cheer up!” answered the horse, “we will manage to find her. You have
only got to ride me back to the same river that we went to yesterday,
and I will plunge into it and take my proper shape again. For I am the
king’s wife, who was turned into a horse by the magician from whom you
saved me.”
Joyfully the young man sprang into the saddle and rode away to the
banks of the river. Then he threw himself off, and waited while the
horse plunged in. The moment it dipped its head into the water its
black skin vanished, and the most beautiful woman in the world was
floating on the water. She came smiling towards the youth, and held out
her hand, and he took it and led her back to the palace. Great was the
king’s surprise and happiness when he beheld his lost wife stand before
him, and in gratitude to her rescuer he loaded him with gifts.
You would have thought that after this the poor youth would have been
left in peace; but no, his enemy the stableman hated him as much as
ever, and laid a new plot for his undoing. This time he presented
himself before the king and told him that the youth was so puffed up
with what he had done that he had declared he would seize the king’s
throne for himself.
At this news the king waxed so furious that he ordered a gallows to be
erected at once, and the young man to be hanged without a trial. He was
not even allowed to speak in his own defence, but on the very steps of
the gallows he sent a message to the king and begged, as a last favour,
that he might play a tune on his zither. Leave was given him, and
taking the instrument from under his cloak he touched the strings.
Scarcely had the first notes sounded than the hangman and his helper
began to dance, and the louder grew the music the higher they capered,
till at last they cried for mercy. But the youth paid no heed, and the
tunes rang out more merrily than before, and by the time the sun set
they both sank on the ground exhausted, and declared that the hanging
must be put off till to-morrow.
The story of the zither soon spread through the town, and on the
following morning the king and his whole court and a large crowd of
people were gathered at the foot of the gallows to see the youth
hanged. Once more he asked a favour—permission to play on his fiddle,
and this the king was graciously pleased to grant. But with the first
notes, the leg of every man in the crowd was lifted high, and they
danced to the sound of the music the whole day till darkness fell, and
there was no light to hang the musician by.
The third day came, and the youth asked leave to play on his flute.
“No, no,” said the king, “you made me dance all day yesterday, and if I
do it again it will certainly be my death. You shall play no more
tunes. Quick! the rope round his neck.”
At these words the young man looked so sorrowful that the courtiers
said to the king: “He is very young to die. Let him play a tune if it
will make him happy.” So, very unwillingly, the king gave him leave;
but first he had himself bound to a big fir tree, for fear that he
should be made to dance.
When he was made fast, the young man began to blow softly on his flute,
and bound though he was, the king’s body moved to the sound, up and
down the fir tree till his clothes were in tatters, and the skin nearly
rubbed off his back. But the youth had no pity, and went on blowing,
till suddenly the old magician appeared and asked: “What danger are you
in, my son, that you have sent for me?”
“They want to hang me,” answered the young man; “the gallows are all
ready and the hangman is only waiting for me to stop playing.”
“Oh, I will put that right,” said the magician; and taking the gallows,
he tore it up and flung it into the air, and no one knows where it came
down. “Who has ordered you to be hanged?” asked he.
The young man pointed to the king, who was still bound to the fir; and
without wasting words the magician took hold of the tree also, and with
a mighty heave both fir and man went spinning through the air, and
vanished in the clouds after the gallows.
Then the youth was declared to be free, and the people elected him for
their king; and the stable helper drowned himself from envy, for, after
all, if it had not been for him the young man would have remained poor
all the days of his life.
[From Finnische Mährchen.]
Story DNA
Moral
Good deeds can lead to unexpected rewards, and true character is revealed through adversity. Envy and malice ultimately lead to self-destruction.
Plot Summary
A youth, lost in the forest, saves a magician from wolves and receives a magical talking horse and three musical instruments as a reward. The horse, secretly a cursed queen, guides him to a kingdom where his presence and the horse's magic incite the envy of a stableman. The stableman repeatedly plots against the youth, leading to challenges to find the king's lost warhorse and then the queen. When the youth is finally condemned to hang, he uses his magical instruments to delay his execution, summoning the magician who banishes the unjust king and stableman, leading to the youth being elected king.
Themes
Emotional Arc
innocence to wisdom
Writing Style
Narrative Elements
Cultural Context
Andrew Lang was a Scottish poet, novelist, literary critic, and folklorist, known for collecting and publishing fairy tales from various cultures in his 'Fairy Books' series. This story, specifically noted as 'From Finnische Mährchen,' indicates its origin in Finnish folklore, suggesting a tradition of magical realism and animal helpers.
Plot Beats (15)
- A youth disobeys his father by shooting a bird, gets lost chasing it, and ends up deep in the forest.
- He encounters a magician being attacked by wolves, saves him, and is invited to the magician's house for the night.
- The magician repeatedly tries to wake the youth for food, but he remains asleep; the housekeeper advises him to ask for the horse in the third stall as a reward.
- The youth asks for the specific horse, and the magician reluctantly grants it, along with a zither, fiddle, and flute with instructions for use.
- The talking horse advises the youth not to return home but to see the world, leading them to a capital city.
- The king is impressed by the horse's beauty and wants to buy it; the horse advises the youth to let the king keep it in his stable to transform other horses.
- The stableman becomes envious and plots against the youth, first by falsely claiming the youth boasted he could find the king's lost warhorse.
- The horse guides the youth to find the king's warhorse, instructing him to use oxen meat to distract a raven and bridle the third horse that appears.
- The stableman plots again, claiming the youth boasted he could find the king's vanished wife, threatening the youth with death if he fails.
- The horse reveals itself to be the king's wife, transformed by the magician, and instructs the youth to take her back to the river to regain her human form.
- The youth brings the queen back to the king, who is overjoyed and rewards him, but the stableman's envy intensifies.
- The stableman makes a final false accusation that the youth intends to seize the throne, leading the king to order the youth's immediate hanging.
- At the gallows, the youth uses his zither, then his fiddle, to make everyone dance uncontrollably, delaying his execution.
- On the third day, the king, bound to a tree, reluctantly allows the youth to play the flute, which summons the magician.
- The magician destroys the gallows, banishes the king and the tree, and the stableman drowns himself; the youth is then elected king.
Characters
The Youth
Strong and courageous, initially naive
Attire: Simple tunic and trousers, leather boots, cloak for travel
Brave, resourceful, initially obedient but later independent
The Magician
Initially appears weak and hunted, later reveals immense power
Attire: Long, dark robes, possibly adorned with arcane symbols
Enigmatic, powerful, capable of both generosity and deception
The Horse (Queen)
A magnificent black horse, later revealed to be a beautiful woman
Attire: As a horse: fine leather bridle. As a woman: royal gown
Wise, helpful, grateful, regal
The King
Easily manipulated, prone to rash decisions
Attire: Royal robes, crown, scepter
Gullible, easily angered, ultimately grateful
The Stableman
Jealous and malicious
Attire: Simple stableman's attire
Envious, spiteful, scheming
Locations
Little hut in the middle of a forest
A small dwelling surrounded by dense trees, near a group of birch trees where black-game nest.
Mood: Secluded, simple, a little lonely.
The boy disobeys his father and wounds a bird, leading him into the deeper forest.
Deep forest
An unfamiliar part of the forest, with branching paths and no houses in sight.
Mood: Eerie, disorienting, dangerous.
The boy gets lost and encounters the magician being attacked by wolves.
Magician's house
A house in the forest with a housekeeper, a larder, and a stable with multiple stalls.
Mood: Mysterious, deceptive, initially welcoming.
The boy is given a place to sleep and later receives the magical horse and instruments.
King's palace and stables
The capital city, with a palace, stables, and a gallows.
Mood: Formal, opulent, politically charged.
The boy gains favor, is falsely accused, and ultimately uses the magical instruments to escape execution and reveal the queen's true form.
Riverbank
A river where the magical horse plunges in and transforms back into the queen.
Mood: Magical, transformative, revealing.
The horse reveals her true identity as the queen and transforms back into her human form.