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The Little Gray Man

by Andrew Lang

The Little Gray Man

The Three Friends and the Magic Castle

CEFR A1 Age 5 400 words 2 min Canon 100/100

Once, three friends got lost in a forest. They found an old, empty castle. They decided to live there.

They took turns watching the castle. Two friends would go explore. One friend would stay home.

First, the Kind Sister stayed. She made food for her friends. A little Gray Man came in. "I am cold!" he said. "Sit by the fire," she said. "I am hungry!" he said. "Eat the food," she said. He ate all the food. He made a big mess. The Kind Sister was scared. He ran away.

The Farmer and the Strong Blacksmith came home. There was no food. "We are hungry!" they said. The Kind Sister told them about Gray Man. They did not believe her.

The next day, the Farmer stayed. The Gray Man came again. He had two heads! "I am cold and hungry!" he said. He ate all the food. He scared the Farmer. Then he ran away.

The Strong Blacksmith and Kind Sister came home. They found the scared Farmer. "I will stay tomorrow," said the Strong Blacksmith.

The next day, the Strong Blacksmith stayed. The Gray Man came in. He had three heads! "I am cold!" he said. "Sit by the fire," said the Strong Blacksmith. "I am hungry!" said the Gray Man. He ate some food. He wanted more. "No," said the Strong Blacksmith. The Gray Man was angry. The Strong Blacksmith was brave. He fought the Gray Man with his hammer. The Gray Man ran away. The Strong Blacksmith followed him. The Gray Man went through an iron door. The door closed.

The Strong Blacksmith told his friends. They found the iron door. The Strong Blacksmith used his hammer. They opened it. Inside, they found a Princess. "Thank you for saving me!" she said. "A bad spell was on me."

The Princess showed them something. "There is treasure in the cellar," she said. "A dog guards it."

They went to the cellar. The dog was big and scary. The Strong Blacksmith was brave. The dog ran away. They found the treasure. A Prince was there. "You saved me!" he said. "I was the Gray Man. A bad spell was on me. You broke the spell."

The Prince shared the treasure. The friends were happy. The Princess and the Prince became their friends. They all smiled and played together every day. Being brave can help you and your friends.

Original Story 1378 words · 6 min read

The Little Gray Man A nun, a countryman, and a blacksmith were once wandering through the world together. One day they lost their way in a thick, dark forest, and were thankful when they saw, in the distance, the walls of a house, where they hoped they might obtain refuge for the night. When they got close to the house they found that it was an old deserted castle, fast falling into ruins, but with some of the rooms in it still habitable. As they were homeless they determined to take up their abode in the castle, and they arranged that one of them should always stay at home and keep house, while the other two went out into the world to seek their fortunes. The lot of remaining at home fell first to the nun, and when the countryman and the blacksmith had gone out into the wood, she set to work, tidied up the house, and prepared all the food for the day. As her companions did not come home for their mid-day meal, she ate up her own portion and put the rest in the oven to keep warm. Just as she was sitting down to sew, the door opened and a little gray man came in, and, standing before her, said: ‘Oh! how cold I am!’ The nun was very sorry for him, and said at once: ‘Sit down by the fire and warm yourself.’ The little man did as he was told, and soon called out: ‘Oh! how hungry I am!’ The nun answered: ‘There is food in the oven, help yourself.’ The little man did not need to be told twice, for he set to work and ate up everything with the greatest possible despatch. When the nun saw this she was very angry, and scolded the dwarf because he had left nothing for her companions. The little man resented her words, and flew into such a passion that he seized the nun, beat her, and threw her first against one wall and then against the other. When he had nearly killed her he left her lying on the floor, and hastily walked out of the house. In the evening the countryman and the blacksmith returned home, and when they found, on demanding their dinner, that there was nothing left for them, they reproached the nun bitterly, and refused to believe her when she tried to tell them what had happened. The next day the countryman asked to be left in charge of the house, and promised that, if he remained at home, no one should go hungry to bed. So the other two went out into the forest, and the countryman having prepared the food for the day, ate up his own portion, and put the rest in the oven. Just as he had finished clearing away, the door opened and the little gray man walked in, and this time he had two heads. He shook and trembled as before, and exclaimed: ‘Oh! how cold I am.’ The countryman, who was frightened out of his wits, begged him to draw near the fire and warm himself. Soon after the dwarf looked greedily round, and said: ‘Oh! how hungry I am!’ ‘There is food in the oven, so you can eat,’ replied the countryman. Then the little man fell to with both his heads, and soon finished the last morsel. When the countryman scolded him for this proceeding he treated him exactly as he had done the nun, and left the poor fellow more dead than alive. Now when the blacksmith came home with the nun in the evening, and found nothing for supper, he flew into a passion; and swore that he would stay at home the following day, and that no one should go supperless to bed. When day dawned the countryman and the nun set out into the wood, and the blacksmith prepared all the food for the day as the others had done. Again the gray dwarf entered the house without knocking, and this time he had three heads. When he complained of cold, the blacksmith told him to sit near the fire; and when he said he was hungry, the blacksmith put some food on a plate and gave it to him. The dwarf made short work of what was provided for him, and then, looking greedily round with his six eyes, he demanded more. When the blacksmith refused to give him another morsel, he flew into a terrible rage, and proceeded to treat him in the same way as he had treated his companions. But the blacksmith was a match for him, for he seized a huge hammer and struck off two of the dwarf’s heads with it. The little man yelled with pain and rage, and hastily fled from the house. The blacksmith ran after him, and pursued him for a long way; but at last they came to an iron door, and through it the little creature vanished. The door shut behind him, and the blacksmith had to give up the pursuit and return home. He found that the nun and the countryman had come back in the meantime, and they were much delighted when he placed some food before them, and showed them the two heads he had struck off with his hammer. The three companions determined there and then to free themselves from the power of the gray dwarf, and the very next day they set to work to find him. They had to walk a long way, and to search for many hours, before they found the iron door through which the dwarf had disappeared; and when they had found it they had the greatest difficulty in opening it. When at last they succeeded in forcing the lock, they entered a large hall, in which sat a young and lovely girl, working at a table. The moment she saw the nun, the blacksmith, and the countryman, she fell at their feet, thanking them with tears in her eyes for having set her free. She told them that she was a king’s daughter, who had been shut up in the castle by a mighty magician. The day before, just about noon, she had suddenly felt the magic power over her disappear, and ever since that moment she had eagerly awaited the arrival of her deliverers. She went on to say that there was yet another princess shut up in the castle, who had also fallen under the might of the magician. They wandered through many halls and rooms till at last they found the second princess, who was quite as grateful as the first, and thanked the three companions most warmly for having set her free. Then the princesses told their rescuers that a great treasure lay hidden in the cellars of the castle, but that it was carefully guarded by a fierce and terrible dog. Nothing daunted, they all went down below at once, and found the fierce animal mounting guard over the treasure as the princesses had said. But one blow from the blacksmith’s hammer soon made an end of the monster, and they found themselves in a vaulted chamber full of gold and silver and precious stones. Beside the treasure stood a young and handsome man, who advanced to meet, them, and thanked the nun, the blacksmith, and the countryman, for having freed him from the magic spell he was under. He told them that he was a king’s son, who had been banished to this castle by a wicked magician, and that he had been changed into the three-headed dwarf. When he had lost two of his heads the magic power over the two princesses had been removed, and when the blacksmith had killed the horrible dog, then he too had been set free. To show his gratitude he begged the three companions to divide the treasure between them, which they did; but there was so much of it that it took a very long time. The princesses, too, were so grateful to their rescuers, that one married the blacksmith, and the other the countryman. Then the prince claimed the nun as his bride, and they all lived happily together till they died. [From the German. Kletke.]

Moral of the Story

Courage and decisive action, especially when facing adversity, can lead to great rewards and the liberation of others.


Characters 8 characters

The Little Gray Man ⚔ antagonist

magical creature ageless male

Small, gray, initially one head, then two, then three

Attire: Gray clothing

Greedy, easily angered, violent

Nun ◆ supporting

human adult female

Not described

Attire: Nun's habit

Initially kind and helpful, but easily angered

Countryman ◆ supporting

human adult male

Not described

Attire: Peasant clothing

Easily frightened, gluttonous

Blacksmith ★ protagonist

human adult male

Strong

Attire: Leather apron, sturdy boots

Brave, strong, decisive

First Princess ◆ supporting

human young adult female

Lovely

Attire: Fine gown

Grateful

Second Princess ◆ supporting

human young adult female

Lovely

Attire: Fine gown

Grateful

King's Son ◆ supporting

human young adult male

Handsome

Attire: Fine clothing

Grateful

Fierce and Terrible Dog ○ minor

animal adult unknown

Fierce and terrible

Fierce, guarding

Locations 4 locations
Thick, dark forest

Thick, dark forest

outdoor Implied temperate, dense foliage

A dense forest where the travelers lose their way.

Mood: Eerie, disorienting, potentially dangerous

The travelers become lost, setting the stage for finding the castle.

tall treesdense undergrowthwinding paths
Deserted castle

Deserted castle

transitional

Old, ruined, but with some habitable rooms.

Mood: Desolate, potentially haunted, offering a semblance of shelter

The travelers take refuge, encountering the Little Gray Man.

stone wallsruined towersdusty roomsoven
Hall with the King's Daughter

Hall with the King's Daughter

indoor

A large hall with a young and lovely girl working at a table.

Mood: Enchanted, hopeful, a sense of captivity broken

The travelers rescue the first princess.

large halltableworking girliron door
Vaulted chamber with treasure

Vaulted chamber with treasure

indoor

A cellar filled with gold, silver, and precious stones, guarded by a fierce dog.

Mood: Wealthy, dangerous, a culmination of the quest

The travelers defeat the dog, discover the treasure, and free the prince.

goldsilverprecious stonesfierce dogvaulted ceiling

Story DNA fairy tale · hopeful

Moral

Courage and decisive action, especially when facing adversity, can lead to great rewards and the liberation of others.

Plot Summary

Three companions find refuge in a deserted castle. The nun and countryman are successively terrorized by a mysterious 'little gray man' who eats their food and beats them, growing more heads each day. The blacksmith, however, fights back, striking off two of the dwarf's heads and pursuing him to an iron door. The companions then open the door, discovering two princesses who were under a magician's spell. They proceed to the cellar, where the blacksmith defeats a fierce dog, breaking the final spell and revealing the 'little gray man' to be a prince. The prince, princesses, and companions divide a vast treasure, and the prince and princesses marry the companions, living happily ever after.

Themes

courage and resourcefulnessthe triumph of good over evilconsequences of inaction vs. actionreward for bravery

Emotional Arc

fear and suffering to triumph and happiness

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three (three companions, three heads, three days of encounters), direct progression of events

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: transformation (prince into three-headed dwarf), magical spells/curses, talking animals (implied by the dog's role, though not speaking), enchanted objects (iron door, treasure)
the little gray man (symbol of an enchanted, suffering prince)the iron door (gateway to the enchanted realm)the hammer (symbol of strength and decisive action)

Cultural Context

Origin: German
Era: timeless fairy tale

Andrew Lang collected and translated many European fairy tales, often from German sources like Kletke, making them accessible to English-speaking audiences. The story reflects common European folklore motifs.

Plot Beats (15)

  1. Three companions (nun, countryman, blacksmith) get lost and find refuge in a deserted castle.
  2. They decide to take turns staying home while two seek fortunes.
  3. The nun stays home, prepares food, and encounters a one-headed 'little gray man' who eats all the food and beats her.
  4. The countryman and blacksmith return, disbelieve the nun, and scold her for the lack of food.
  5. The countryman stays home, encounters a two-headed 'little gray man' who eats all the food and beats him.
  6. The blacksmith and nun return, find the countryman beaten, and the blacksmith vows to stay home next.
  7. The blacksmith stays home, encounters a three-headed 'little gray man', fights back, strikes off two heads, and pursues him to an iron door.
  8. The blacksmith returns, shows the heads, and the three companions decide to confront the dwarf.
  9. They find and open the iron door, discovering a beautiful princess who thanks them for freeing her from a magician's spell.
  10. They find a second princess, also freed by the partial breaking of the spell, who also thanks them.
  11. The princesses reveal a treasure guarded by a fierce dog in the cellars.
  12. The blacksmith kills the dog, revealing a vast treasure and a young prince, who was the 'little gray man' under a magician's spell.
  13. The prince explains that losing his heads broke the spells on the princesses, and the dog's death freed him.
  14. The prince offers the companions the treasure, which they divide.
  15. The princesses marry the countryman and blacksmith, and the prince marries the nun, and they all live happily ever after.

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