The Little Gray Man
by Andrew Lang · from The Grey Fairy Book
Original Story
The Little Gray Man
A nun, a countryman, and a blacksmith were once wandering through the
world together. One day they lost their way in a thick, dark forest,
and were thankful when they saw, in the distance, the walls of a house,
where they hoped they might obtain refuge for the night. When they got
close to the house they found that it was an old deserted castle, fast
falling into ruins, but with some of the rooms in it still habitable. As
they were homeless they determined to take up their abode in the castle,
and they arranged that one of them should always stay at home and
keep house, while the other two went out into the world to seek their
fortunes.
The lot of remaining at home fell first to the nun, and when the
countryman and the blacksmith had gone out into the wood, she set to
work, tidied up the house, and prepared all the food for the day. As her
companions did not come home for their mid-day meal, she ate up her
own portion and put the rest in the oven to keep warm. Just as she was
sitting down to sew, the door opened and a little gray man came in, and,
standing before her, said: ‘Oh! how cold I am!’
The nun was very sorry for him, and said at once: ‘Sit down by the fire
and warm yourself.’
The little man did as he was told, and soon called out: ‘Oh! how hungry
I am!’
The nun answered: ‘There is food in the oven, help yourself.’
The little man did not need to be told twice, for he set to work and ate
up everything with the greatest possible despatch. When the nun saw this
she was very angry, and scolded the dwarf because he had left nothing
for her companions.
The little man resented her words, and flew into such a passion that he
seized the nun, beat her, and threw her first against one wall and then
against the other. When he had nearly killed her he left her lying on
the floor, and hastily walked out of the house.
In the evening the countryman and the blacksmith returned home, and when
they found, on demanding their dinner, that there was nothing left for
them, they reproached the nun bitterly, and refused to believe her when
she tried to tell them what had happened.
The next day the countryman asked to be left in charge of the house, and
promised that, if he remained at home, no one should go hungry to bed.
So the other two went out into the forest, and the countryman having
prepared the food for the day, ate up his own portion, and put the rest
in the oven. Just as he had finished clearing away, the door opened and
the little gray man walked in, and this time he had two heads. He shook
and trembled as before, and exclaimed: ‘Oh! how cold I am.’
The countryman, who was frightened out of his wits, begged him to draw
near the fire and warm himself.
Soon after the dwarf looked greedily round, and said: ‘Oh! how hungry I
am!’
‘There is food in the oven, so you can eat,’ replied the countryman.
Then the little man fell to with both his heads, and soon finished the
last morsel.
When the countryman scolded him for this proceeding he treated him
exactly as he had done the nun, and left the poor fellow more dead than
alive.
Now when the blacksmith came home with the nun in the evening, and found
nothing for supper, he flew into a passion; and swore that he would stay
at home the following day, and that no one should go supperless to bed.
When day dawned the countryman and the nun set out into the wood, and
the blacksmith prepared all the food for the day as the others had done.
Again the gray dwarf entered the house without knocking, and this time
he had three heads. When he complained of cold, the blacksmith told him
to sit near the fire; and when he said he was hungry, the blacksmith put
some food on a plate and gave it to him. The dwarf made short work of
what was provided for him, and then, looking greedily round with his six
eyes, he demanded more. When the blacksmith refused to give him another
morsel, he flew into a terrible rage, and proceeded to treat him in the
same way as he had treated his companions.
But the blacksmith was a match for him, for he seized a huge hammer and
struck off two of the dwarf’s heads with it. The little man yelled with
pain and rage, and hastily fled from the house. The blacksmith ran after
him, and pursued him for a long way; but at last they came to an iron
door, and through it the little creature vanished. The door shut behind
him, and the blacksmith had to give up the pursuit and return home. He
found that the nun and the countryman had come back in the meantime,
and they were much delighted when he placed some food before them, and
showed them the two heads he had struck off with his hammer. The three
companions determined there and then to free themselves from the power
of the gray dwarf, and the very next day they set to work to find him.
They had to walk a long way, and to search for many hours, before they
found the iron door through which the dwarf had disappeared; and when
they had found it they had the greatest difficulty in opening it. When
at last they succeeded in forcing the lock, they entered a large hall,
in which sat a young and lovely girl, working at a table. The moment she
saw the nun, the blacksmith, and the countryman, she fell at their feet,
thanking them with tears in her eyes for having set her free. She told
them that she was a king’s daughter, who had been shut up in the castle
by a mighty magician. The day before, just about noon, she had suddenly
felt the magic power over her disappear, and ever since that moment she
had eagerly awaited the arrival of her deliverers. She went on to say
that there was yet another princess shut up in the castle, who had also
fallen under the might of the magician.
They wandered through many halls and rooms till at last they found the
second princess, who was quite as grateful as the first, and thanked the
three companions most warmly for having set her free.
Then the princesses told their rescuers that a great treasure lay hidden
in the cellars of the castle, but that it was carefully guarded by a
fierce and terrible dog.
Nothing daunted, they all went down below at once, and found the fierce
animal mounting guard over the treasure as the princesses had said. But
one blow from the blacksmith’s hammer soon made an end of the monster,
and they found themselves in a vaulted chamber full of gold and silver
and precious stones. Beside the treasure stood a young and handsome man,
who advanced to meet, them, and thanked the nun, the blacksmith, and the
countryman, for having freed him from the magic spell he was under. He
told them that he was a king’s son, who had been banished to this castle
by a wicked magician, and that he had been changed into the three-headed
dwarf. When he had lost two of his heads the magic power over the two
princesses had been removed, and when the blacksmith had killed the
horrible dog, then he too had been set free.
To show his gratitude he begged the three companions to divide the
treasure between them, which they did; but there was so much of it that
it took a very long time.
The princesses, too, were so grateful to their rescuers, that one
married the blacksmith, and the other the countryman.
Then the prince claimed the nun as his bride, and they all lived happily
together till they died.
[From the German. Kletke.]
Story DNA
Moral
Courage and decisive action, especially when facing adversity, can lead to great rewards and the liberation of others.
Plot Summary
Three companions find refuge in a deserted castle. The nun and countryman are successively terrorized by a mysterious 'little gray man' who eats their food and beats them, growing more heads each day. The blacksmith, however, fights back, striking off two of the dwarf's heads and pursuing him to an iron door. The companions then open the door, discovering two princesses who were under a magician's spell. They proceed to the cellar, where the blacksmith defeats a fierce dog, breaking the final spell and revealing the 'little gray man' to be a prince. The prince, princesses, and companions divide a vast treasure, and the prince and princesses marry the companions, living happily ever after.
Themes
Emotional Arc
fear and suffering to triumph and happiness
Writing Style
Narrative Elements
Cultural Context
Andrew Lang collected and translated many European fairy tales, often from German sources like Kletke, making them accessible to English-speaking audiences. The story reflects common European folklore motifs.
Plot Beats (15)
- Three companions (nun, countryman, blacksmith) get lost and find refuge in a deserted castle.
- They decide to take turns staying home while two seek fortunes.
- The nun stays home, prepares food, and encounters a one-headed 'little gray man' who eats all the food and beats her.
- The countryman and blacksmith return, disbelieve the nun, and scold her for the lack of food.
- The countryman stays home, encounters a two-headed 'little gray man' who eats all the food and beats him.
- The blacksmith and nun return, find the countryman beaten, and the blacksmith vows to stay home next.
- The blacksmith stays home, encounters a three-headed 'little gray man', fights back, strikes off two heads, and pursues him to an iron door.
- The blacksmith returns, shows the heads, and the three companions decide to confront the dwarf.
- They find and open the iron door, discovering a beautiful princess who thanks them for freeing her from a magician's spell.
- They find a second princess, also freed by the partial breaking of the spell, who also thanks them.
- The princesses reveal a treasure guarded by a fierce dog in the cellars.
- The blacksmith kills the dog, revealing a vast treasure and a young prince, who was the 'little gray man' under a magician's spell.
- The prince explains that losing his heads broke the spells on the princesses, and the dog's death freed him.
- The prince offers the companions the treasure, which they divide.
- The princesses marry the countryman and blacksmith, and the prince marries the nun, and they all live happily ever after.
Characters
The Little Gray Man
Small, gray, initially one head, then two, then three
Attire: Gray clothing
Greedy, easily angered, violent
Nun
Not described
Attire: Nun's habit
Initially kind and helpful, but easily angered
Countryman
Not described
Attire: Peasant clothing
Easily frightened, gluttonous
Blacksmith
Strong
Attire: Leather apron, sturdy boots
Brave, strong, decisive
First Princess
Lovely
Attire: Fine gown
Grateful
Second Princess
Lovely
Attire: Fine gown
Grateful
King's Son
Handsome
Attire: Fine clothing
Grateful
Fierce and Terrible Dog
Fierce and terrible
Fierce, guarding
Locations
Thick, dark forest
A dense forest where the travelers lose their way.
Mood: Eerie, disorienting, potentially dangerous
The travelers become lost, setting the stage for finding the castle.
Deserted castle
Old, ruined, but with some habitable rooms.
Mood: Desolate, potentially haunted, offering a semblance of shelter
The travelers take refuge, encountering the Little Gray Man.
Hall with the King's Daughter
A large hall with a young and lovely girl working at a table.
Mood: Enchanted, hopeful, a sense of captivity broken
The travelers rescue the first princess.
Vaulted chamber with treasure
A cellar filled with gold, silver, and precious stones, guarded by a fierce dog.
Mood: Wealthy, dangerous, a culmination of the quest
The travelers defeat the dog, discover the treasure, and free the prince.