The Little Gray Man

by Andrew Lang · from The Grey Fairy Book

fairy tale adventure hopeful Ages 8-14 1378 words 6 min read
Cover: The Little Gray Man
Original Story 1378 words · 6 min read

The Little Gray Man

A nun, a countryman, and a blacksmith were once wandering through the

world together. One day they lost their way in a thick, dark forest,

and were thankful when they saw, in the distance, the walls of a house,

where they hoped they might obtain refuge for the night. When they got

close to the house they found that it was an old deserted castle, fast

falling into ruins, but with some of the rooms in it still habitable. As

they were homeless they determined to take up their abode in the castle,

and they arranged that one of them should always stay at home and

keep house, while the other two went out into the world to seek their

fortunes.

The lot of remaining at home fell first to the nun, and when the

countryman and the blacksmith had gone out into the wood, she set to

work, tidied up the house, and prepared all the food for the day. As her

companions did not come home for their mid-day meal, she ate up her

own portion and put the rest in the oven to keep warm. Just as she was

sitting down to sew, the door opened and a little gray man came in, and,

standing before her, said: ‘Oh! how cold I am!’

The nun was very sorry for him, and said at once: ‘Sit down by the fire

and warm yourself.’

The little man did as he was told, and soon called out: ‘Oh! how hungry

I am!’

The nun answered: ‘There is food in the oven, help yourself.’

The little man did not need to be told twice, for he set to work and ate

up everything with the greatest possible despatch. When the nun saw this

she was very angry, and scolded the dwarf because he had left nothing

for her companions.

The little man resented her words, and flew into such a passion that he

seized the nun, beat her, and threw her first against one wall and then

against the other. When he had nearly killed her he left her lying on

the floor, and hastily walked out of the house.

In the evening the countryman and the blacksmith returned home, and when

they found, on demanding their dinner, that there was nothing left for

them, they reproached the nun bitterly, and refused to believe her when

she tried to tell them what had happened.

The next day the countryman asked to be left in charge of the house, and

promised that, if he remained at home, no one should go hungry to bed.

So the other two went out into the forest, and the countryman having

prepared the food for the day, ate up his own portion, and put the rest

in the oven. Just as he had finished clearing away, the door opened and

the little gray man walked in, and this time he had two heads. He shook

and trembled as before, and exclaimed: ‘Oh! how cold I am.’

The countryman, who was frightened out of his wits, begged him to draw

near the fire and warm himself.

Soon after the dwarf looked greedily round, and said: ‘Oh! how hungry I

am!’

‘There is food in the oven, so you can eat,’ replied the countryman.

Then the little man fell to with both his heads, and soon finished the

last morsel.

When the countryman scolded him for this proceeding he treated him

exactly as he had done the nun, and left the poor fellow more dead than

alive.

Now when the blacksmith came home with the nun in the evening, and found

nothing for supper, he flew into a passion; and swore that he would stay

at home the following day, and that no one should go supperless to bed.

When day dawned the countryman and the nun set out into the wood, and

the blacksmith prepared all the food for the day as the others had done.

Again the gray dwarf entered the house without knocking, and this time

he had three heads. When he complained of cold, the blacksmith told him

to sit near the fire; and when he said he was hungry, the blacksmith put

some food on a plate and gave it to him. The dwarf made short work of

what was provided for him, and then, looking greedily round with his six

eyes, he demanded more. When the blacksmith refused to give him another

morsel, he flew into a terrible rage, and proceeded to treat him in the

same way as he had treated his companions.

But the blacksmith was a match for him, for he seized a huge hammer and

struck off two of the dwarf’s heads with it. The little man yelled with

pain and rage, and hastily fled from the house. The blacksmith ran after

him, and pursued him for a long way; but at last they came to an iron

door, and through it the little creature vanished. The door shut behind

him, and the blacksmith had to give up the pursuit and return home. He

found that the nun and the countryman had come back in the meantime,

and they were much delighted when he placed some food before them, and

showed them the two heads he had struck off with his hammer. The three

companions determined there and then to free themselves from the power

of the gray dwarf, and the very next day they set to work to find him.

They had to walk a long way, and to search for many hours, before they

found the iron door through which the dwarf had disappeared; and when

they had found it they had the greatest difficulty in opening it. When

at last they succeeded in forcing the lock, they entered a large hall,

in which sat a young and lovely girl, working at a table. The moment she

saw the nun, the blacksmith, and the countryman, she fell at their feet,

thanking them with tears in her eyes for having set her free. She told

them that she was a king’s daughter, who had been shut up in the castle

by a mighty magician. The day before, just about noon, she had suddenly

felt the magic power over her disappear, and ever since that moment she

had eagerly awaited the arrival of her deliverers. She went on to say

that there was yet another princess shut up in the castle, who had also

fallen under the might of the magician.

They wandered through many halls and rooms till at last they found the

second princess, who was quite as grateful as the first, and thanked the

three companions most warmly for having set her free.

Then the princesses told their rescuers that a great treasure lay hidden

in the cellars of the castle, but that it was carefully guarded by a

fierce and terrible dog.

Nothing daunted, they all went down below at once, and found the fierce

animal mounting guard over the treasure as the princesses had said. But

one blow from the blacksmith’s hammer soon made an end of the monster,

and they found themselves in a vaulted chamber full of gold and silver

and precious stones. Beside the treasure stood a young and handsome man,

who advanced to meet, them, and thanked the nun, the blacksmith, and the

countryman, for having freed him from the magic spell he was under. He

told them that he was a king’s son, who had been banished to this castle

by a wicked magician, and that he had been changed into the three-headed

dwarf. When he had lost two of his heads the magic power over the two

princesses had been removed, and when the blacksmith had killed the

horrible dog, then he too had been set free.

To show his gratitude he begged the three companions to divide the

treasure between them, which they did; but there was so much of it that

it took a very long time.

The princesses, too, were so grateful to their rescuers, that one

married the blacksmith, and the other the countryman.

Then the prince claimed the nun as his bride, and they all lived happily

together till they died.

[From the German. Kletke.]


Story DNA

Moral

Courage and decisive action, especially when facing adversity, can lead to great rewards and the liberation of others.

Plot Summary

Three companions find refuge in a deserted castle. The nun and countryman are successively terrorized by a mysterious 'little gray man' who eats their food and beats them, growing more heads each day. The blacksmith, however, fights back, striking off two of the dwarf's heads and pursuing him to an iron door. The companions then open the door, discovering two princesses who were under a magician's spell. They proceed to the cellar, where the blacksmith defeats a fierce dog, breaking the final spell and revealing the 'little gray man' to be a prince. The prince, princesses, and companions divide a vast treasure, and the prince and princesses marry the companions, living happily ever after.

Themes

courage and resourcefulnessthe triumph of good over evilconsequences of inaction vs. actionreward for bravery

Emotional Arc

fear and suffering to triumph and happiness

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three (three companions, three heads, three days of encounters), direct progression of events

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: transformation (prince into three-headed dwarf), magical spells/curses, talking animals (implied by the dog's role, though not speaking), enchanted objects (iron door, treasure)
the little gray man (symbol of an enchanted, suffering prince)the iron door (gateway to the enchanted realm)the hammer (symbol of strength and decisive action)

Cultural Context

Origin: German
Era: timeless fairy tale

Andrew Lang collected and translated many European fairy tales, often from German sources like Kletke, making them accessible to English-speaking audiences. The story reflects common European folklore motifs.

Plot Beats (15)

  1. Three companions (nun, countryman, blacksmith) get lost and find refuge in a deserted castle.
  2. They decide to take turns staying home while two seek fortunes.
  3. The nun stays home, prepares food, and encounters a one-headed 'little gray man' who eats all the food and beats her.
  4. The countryman and blacksmith return, disbelieve the nun, and scold her for the lack of food.
  5. The countryman stays home, encounters a two-headed 'little gray man' who eats all the food and beats him.
  6. The blacksmith and nun return, find the countryman beaten, and the blacksmith vows to stay home next.
  7. The blacksmith stays home, encounters a three-headed 'little gray man', fights back, strikes off two heads, and pursues him to an iron door.
  8. The blacksmith returns, shows the heads, and the three companions decide to confront the dwarf.
  9. They find and open the iron door, discovering a beautiful princess who thanks them for freeing her from a magician's spell.
  10. They find a second princess, also freed by the partial breaking of the spell, who also thanks them.
  11. The princesses reveal a treasure guarded by a fierce dog in the cellars.
  12. The blacksmith kills the dog, revealing a vast treasure and a young prince, who was the 'little gray man' under a magician's spell.
  13. The prince explains that losing his heads broke the spells on the princesses, and the dog's death freed him.
  14. The prince offers the companions the treasure, which they divide.
  15. The princesses marry the countryman and blacksmith, and the prince marries the nun, and they all live happily ever after.

Characters

✦

The Little Gray Man

magical creature ageless male

Small, gray, initially one head, then two, then three

Attire: Gray clothing

Three heads glaring greedily

Greedy, easily angered, violent

👤

Nun

human adult female

Not described

Attire: Nun's habit

Wimple framing her face

Initially kind and helpful, but easily angered

👤

Countryman

human adult male

Not described

Attire: Peasant clothing

Simple tunic and trousers

Easily frightened, gluttonous

👤

Blacksmith

human adult male

Strong

Attire: Leather apron, sturdy boots

Hammer raised, ready to strike

Brave, strong, decisive

👤

First Princess

human young adult female

Lovely

Attire: Fine gown

Tears of gratitude

Grateful

👤

Second Princess

human young adult female

Lovely

Attire: Fine gown

Elegant gown and grateful expression

Grateful

👤

King's Son

human young adult male

Handsome

Attire: Fine clothing

Princely attire

Grateful

🐾

Fierce and Terrible Dog

animal adult unknown

Fierce and terrible

Massive teeth bared

Fierce, guarding

Locations

Thick, dark forest

outdoor Implied temperate, dense foliage

A dense forest where the travelers lose their way.

Mood: Eerie, disorienting, potentially dangerous

The travelers become lost, setting the stage for finding the castle.

tall trees dense undergrowth winding paths

Deserted castle

transitional

Old, ruined, but with some habitable rooms.

Mood: Desolate, potentially haunted, offering a semblance of shelter

The travelers take refuge, encountering the Little Gray Man.

stone walls ruined towers dusty rooms oven

Hall with the King's Daughter

indoor

A large hall with a young and lovely girl working at a table.

Mood: Enchanted, hopeful, a sense of captivity broken

The travelers rescue the first princess.

large hall table working girl iron door

Vaulted chamber with treasure

indoor

A cellar filled with gold, silver, and precious stones, guarded by a fierce dog.

Mood: Wealthy, dangerous, a culmination of the quest

The travelers defeat the dog, discover the treasure, and free the prince.

gold silver precious stones fierce dog vaulted ceiling