The clever weaver
by Andrew Lang

The Clever Weaver
One day, a king was in his court. He is a good king. He listens to his people. Every day, people come to see him.
A man comes in. He is an Envoy from a far land. The land is very far away. The Envoy wears dark clothes.
The Envoy does not speak. He holds a black stick. The stick is long and straight. He draws a big circle on the floor. The circle is black and shiny. The circle goes around the king's chair. Then the Envoy sits down. He sits on the floor quietly.
The King is very upset. He does not understand. His face turns red. His helpers, the Ministers, do not know either. They whisper to each other. The King asks for help quickly. He wants an answer before sunset.
The Ministers look everywhere. They run out of the court. One Minister finds a Weaver. The Weaver is in his workshop. The Weaver is very clever. He has smart tools in his workshop. The tools can move by themselves. The Minister tells him about the circle. "Please help," says the Minister. "The king will give you a gift."
The Weaver thinks for a moment. He looks at his tools. He picks up two small bones. The bones are white and clean. He takes a hen from a box. The hen is brown and happy. "I am ready," he says.
The Weaver goes to the court. He walks with the Minister. He puts the small bones by the Envoy. The bones make a soft sound.
The Envoy takes some seeds from his pocket. The seeds are small and yellow. He drops the seeds on the floor. The seeds scatter everywhere.
The Weaver lets the hen go. The hen sees the seeds. The hen runs to the seeds. The hen eats all the seeds. It eats quickly and happily.
The Envoy sees this. His eyes open wide. He stands up slowly. He goes away without a word. He walks out of the court.
The King is happy. He smiles at the Weaver. He asks the Weaver, "What does it mean?"
The Weaver says, "The circle means fight." He points to the circle. "The small bones show we are strong." He holds up the bones. "The seeds are his big army." He looks at the seeds. "My hen eating seeds means we win." He pets the hen.
The King smiles big. "You are very clever!" says the King. "I will give you gold and land." He waves his hand.
The Weaver shakes his head. He says, "A small farm for my daughter." He bows his head. "Being smart is very good."
The King gives him the farm. The farm is green and nice. The Weaver goes home happy. He sings a song. Clever people can help a lot. Everyone learns from this story.
Original Story
_THE CLEVER WEAVER_ Once upon a time the king of a far country was sitting on his throne, listening to the complaints of his people, and judging between them. That morning there had been fewer cases than usual to deal with, and the king was about to rise and go into his gardens, when a sudden stir was heard outside, and the lord high chamberlain entered, and inquired if his majesty would be graciously pleased to receive the ambassador of a powerful emperor who lived in the east, and was greatly feared by the neighbouring sovereigns. The king, who stood as much in dread of him as the rest, gave orders that the envoy should be admitted at once, and that a banquet should be prepared in his honour. Then he settled himself again on his throne, wondering what the envoy had to say. The envoy said nothing. He advanced to the throne where the king was awaiting him, and stooping down, traced on the floor with a rod which he held in his hand a black circle all round it. Then he sat down on a seat that was near, and took no further notice of anyone. The king and his courtiers were equally mystified and enraged at this strange behaviour, but the envoy sat as calm and still as an image, and it soon became plain that they would get no explanation from _him_. The ministers were hastily summoned to a council, but not one of them could throw any light upon the subject. This made the king more angry than ever, and he told them that unless before sunset they could find someone capable of solving the mystery he would hang them all. The king was, as the ministers knew, a man of his word; and they quickly mapped out the city into districts, so that they might visit house by house, and question the occupants as to whether they could fathom the action of the ambassador. Most of them received no reply except a puzzled stare; but, luckily, one of them was more observant than the rest, and on entering an empty cottage where a swing was swinging of itself, he began to think it might be worth while for him to see the owner. Opening a door leading into another room, he found a second swing, swinging gently like the first, and from the window he beheld a patch of corn, and a willow which moved perpetually without any wind, in order to frighten away the sparrows. Feeling more and more curious, he descended the stairs and found himself in a large light workshop in which was seated a weaver at his loom. But all the weaver did was to guide his threads, for the machine that he had invented to set in motion the swings and the willow pole made the loom work. When he saw the great wheel standing in the corner, and had guessed the use of it, the merchant heaved a sigh of relief. At any rate, if the weaver could not guess the riddle, he at least might put the minister on the right track. So without more ado he told the story of the circle, and ended by declaring that the person who could explain its meaning should be handsomely rewarded. 'Come with me at once,' he said. 'The sun is low in the heavens, and there is no time to lose.' The weaver stood thinking for a moment and then walked across to a window, outside of which was a hen-coop with two knuckle-bones lying beside it. These he picked up, and taking the hen from the coop, he tucked it under his arm. 'I am ready,' he answered, turning to the minister. In the hall the king still sat on his throne, and the envoy on his seat. Signing to the minister to remain where he was, the weaver advanced to the envoy, and placed the knuckle-bones on the floor beside him. For answer, the envoy took a handful of millet seed out of his pocket and scattered it round; upon which the weaver set down the hen, who ate it up in a moment. At that the envoy rose without a word, and took his departure. As soon as he had left the hall, the king beckoned to the weaver. 'You alone seem to have guessed the riddle,' said he, 'and great shall be your reward. But tell me, I pray you, what it all means?' 'The meaning, O king,' replied the weaver, 'is this: The circle drawn by the envoy round your throne is the message of the emperor, and signifies, "If I send an army and surround your capital, will you lay down your arms?" The knuckle-bones which I placed before him told him, "You are but children in comparison with us. Toys like these are the only playthings you are fit for." The millet that he scattered was an emblem of the number of soldiers that his master can bring into the field; but by the hen which ate up the seed he understood that one of our men could destroy a host of theirs.' 'I do not think,' he added, 'that the emperor will declare war.' 'You have saved me and my honour,' cried the king, 'and wealth and glory shall be heaped upon you. Name your reward, and you shall have it even to the half of my kingdom.' 'The small farm outside the city gates, as a marriage portion for my daughter, is all I ask,' answered the weaver, and it was all he would accept. 'Only, O king,' were his parting words, 'I would beg of you to remember that weavers also are of value to a state, and that they are sometimes cleverer even than ministers!' (From _Contes Arméniens_. Par Frédéric Macler.)
Moral of the Story
True wisdom and cleverness can be found in unexpected places, and are more valuable than brute force or inherited status.
Characters
The King ★ protagonist
Not described, but assumed to be regal in bearing.
Attire: Royal robes, crown, scepter.
Anxious, easily angered, values his honor.
The Envoy ⚔ antagonist
Not described, but assumed to be imposing.
Attire: Richly decorated ambassadorial robes from the East.
Silent, enigmatic, intimidating.
The Weaver ★ protagonist
Not described, but implied to be ordinary.
Attire: Simple, practical clothing suitable for a weaver.
Clever, observant, humble.
The Minister ◆ supporting
Not described, but implied to be well-dressed.
Attire: Formal attire befitting a royal minister.
Observant, resourceful, eager to please the king.
The Hen ◆ supporting
Ordinary hen.
Attire: Feathers
Opportunistic, hungry.
Locations

Throne Room
A grand hall with a throne where the king sits to hear complaints and judge his people. A space large enough to accommodate courtiers and an ambassador.
Mood: formal, tense, mystified
The ambassador delivers his cryptic message, and the weaver solves the riddle.

Weaver's Cottage
A seemingly empty cottage with two rooms, one containing two swings. It leads down to a large, light workshop.
Mood: curious, inventive, industrious
The minister discovers the weaver and seeks his help.

Patch of Corn and Willow
A small field outside the weaver's cottage, with a willow tree that moves perpetually to scare away sparrows.
Mood: ingenious, practical
The minister notices the weaver's inventions.
Story DNA
Moral
True wisdom and cleverness can be found in unexpected places, and are more valuable than brute force or inherited status.
Plot Summary
A powerful emperor's envoy visits a king, silently drawing a circle around the throne, baffling and enraging the king and his ministers. The king threatens his ministers with execution if they don't solve the mystery. Desperate, a minister discovers a clever weaver known for his ingenious inventions. The weaver, understanding the gravity of the situation, engages in a silent, symbolic exchange with the envoy using knuckle-bones, millet seeds, and a hen, which the envoy understands and causes him to depart. The weaver then explains the entire diplomatic message to the relieved king, who offers him great rewards, but the humble weaver only asks for a small farm and reminds the king of the value of common intelligence.
Themes
Emotional Arc
anxiety to relief
Writing Style
Narrative Elements
Cultural Context
Fairy tales often reflect societal structures where kings held absolute power and commoners, despite their ingenuity, were often overlooked. The use of symbolic challenges was a common trope in ancient and medieval diplomacy or storytelling.
Plot Beats (14)
- A king is holding court when an envoy from a powerful, feared emperor arrives.
- The envoy silently draws a black circle around the king's throne with a rod, then sits down, refusing to speak or explain.
- The king and his ministers are baffled and angered; the king threatens to hang the ministers if they don't solve the mystery by sunset.
- Ministers search the city, and one discovers a clever weaver whose workshop contains self-operating inventions (swings, scarecrow, loom).
- The minister explains the envoy's riddle to the weaver, offering a reward for a solution.
- The weaver thinks, then gathers two knuckle-bones and a hen, stating he is ready.
- The weaver approaches the envoy and places the knuckle-bones before him.
- The envoy responds by scattering millet seeds on the floor.
- The weaver releases the hen, which quickly eats all the millet seeds.
- The envoy, understanding the exchange, rises and departs without a word.
- The king asks the weaver for the meaning of the entire interaction.
- The weaver explains that the circle was a threat of invasion, the knuckle-bones a dismissal of their strength, the millet the emperor's vast army, and the hen's eating of the millet signified one of their men could defeat many of the emperor's.
- The king, relieved and grateful, offers the weaver great wealth and half his kingdom.
- The weaver humbly requests only a small farm for his daughter's marriage portion and reminds the king of the value of clever commoners.





