The Princess Who Was Hidden Underground

by Andrew Lang · from The Violet Fairy Book

fairy tale quest hopeful Ages 8-14 1030 words 5 min read
Cover: The Princess Who Was Hidden Underground
Original Story 1030 words · 5 min read

THE PRINCESS WHO WAS HIDDEN UNDERGROUND

Once there was a king who had great riches, which, when he died, he

divided among his three sons. The two eldest of these lived in rioting

and feasting, and thus wasted and squandered their father’s wealth till

nothing remained, and they found themselves in want and misery. The

youngest of the three sons, on the contrary, made good use of his

portion. He married a wife and soon they had a most beautiful daughter,

for whom, when she was grown up, he caused a great palace to be built

underground, and then killed the architect who had built it. Next he

shut up his daughter inside, and then sent heralds all over the world to

make known that he who should find the king’s daughter should have her

to wife. If he were not capable of finding her then he must die.

Many young men sought to discover her, but all perished in the attempt.

After many had met their death thus, there came a young man, beautiful

to behold, and as clever as he was beautiful, who had a great desire to

attempt the enterprise. First he went to a herdsman, and begged him to

hide him in a sheepskin, which had a golden fleece, and in this disguise

to take him to the king. The shepherd let himself be persuaded so to do,

took a skin having a golden fleece, sewed the young man in it, putting

in also food and drink, and so brought him before the king.

When the latter saw the golden lamb, he asked the herd: ‘Will you sell

me this lamb?’

But the herd answered: ‘No, oh king; I will not sell it; but if you find

pleasure therein, I will be willing to oblige you, and I will lend it to

you, free of charge, for three days, after that you must give it back to

me.’

This the king agreed to do, and he arose and took the lamb to his

daughter. When he had led it into her palace, and through many rooms,

he came to a shut door. Then he called ‘Open, Sartara Martara of the

earth!’ and the door opened of itself. After that they went through many

more rooms, and came to another closed door. Again the king called out:

‘Open, Sartara Martara of the earth!’ and this door opened like the

other, and they came into the apartment where the princess dwelt, the

floor, walls, and roof of which were all of silver.

When the king had embraced the princess, he gave her the lamb, to her

great joy. She stroked it, caressed it, and played with it.

After a while the lamb got loose, which, when the princess saw, she

said: ‘See, father, the lamb is free.’

But the king answered: ‘It is only a lamb, why should it not be free?’

Then he left the lamb with the princess, and went his way.

In the night, however, the young man threw off the skin. When the

princess saw how beautiful he was, she fell in love with him, and asked

him: ‘Why did you come here disguised in a sheepskin like that?’

Then he answered: ‘When I saw how many people sought you, and could not

find you, and lost their lives in so doing, I invented this trick, and

so I am come safely to you.’

The princess exclaimed: ‘You have done well so to do; but you must know

that your wager is not yet won, for my father will change me and my

maidens into ducks, and will ask you, “Which of these ducks is the

princess?” Then I will turn my head back, and with my bill will clean my

wings, so that you may know me.’

When they had spent three days together, chatting and caressing one

another, the herd came back to the king, and demanded his lamb. Then the

king went to his daughter to bring it away, which troubled the princess

very much, for she said they had played so nicely together.

But the king said: ‘I cannot leave it with you, my daughter, for it is

only lent to me.’ So he took it away with him, and gave it back to the

shepherd.

Then the young man threw the skin from off him, and went to the king,

saying: ‘Sire, I am persuaded I can find your daughter.’

When the king saw how handsome he was, he said: ‘My lad, I have pity on

your youth. This enterprise has already cost the lives of many, and will

certainly be your death as well.’

But the young man answered, ‘I accept your conditions, oh king; I will

either find her or lose my head.’

Thereupon he went before the king, who followed after him, till they

came to the great door. Then the young man said to the king: ‘Speak the

words that it may open.’

And the king answered: ‘What are the words? Shall I say something like

this: “Shut; shut; shut”?’

‘No,’ said he; ‘say “Open, Sartara Martara of the earth.”’

When the king had so said, the door opened of itself, and they went

in, while the king gnawed his moustache in anger. Then they came to the

second door, where the same thing happened as at the first, and they

went in and found the princess.

Then spoke the king and said: ‘Yes, truly, you have found the princess.

Now I will turn her as well as all her maidens into ducks, and if you

can guess which of these ducks is my daughter, then you shall have her

to wife.’

And immediately the king changed all the maidens into ducks, and he

drove them before the young man, and said: ‘Now show me which is my

daughter.’

Then the princess, according to their understanding, began to clean her

wings with her bill, and the lad said: ‘She who cleans her wings is the

princess.’

Now the king could do nothing more but give her to the young man to

wife, and they lived together in great joy and happiness.

(From the German.)


Story DNA

Moral

Cunning and intelligence can overcome even the most formidable and cruel obstacles.

Plot Summary

A king's youngest son builds an elaborate underground palace for his daughter, then traps her inside and issues a deadly challenge: any man who finds her wins her hand, but failure means death. Many perish until a clever young man disguises himself in a golden sheepskin and is brought before the king. The king, unaware, takes the 'lamb' to his daughter, revealing the secret passwords to the magical doors. The young man and princess fall in love and devise a plan for the final test. When the young man later presents himself to the king, he uses the king's own passwords to reach the princess. For the final challenge, the king transforms the princess and her maidens into ducks, but the princess signals her identity by cleaning her wings, allowing the young man to win her hand and live happily ever after.

Themes

cunning over brute forcelove's triumphovercoming obstaclesthe power of wit

Emotional Arc

danger to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three (doors), direct speech for key interactions

Narrative Elements

Conflict: person vs person
Ending: happy
Magic: underground palace built instantly, magical doors opening with a password, transformation into animals (ducks)
the golden sheepskin (disguise, cleverness)the underground palace (imprisonment, challenge)the ducks (deception, test)

Cultural Context

Origin: German
Era: timeless fairy tale

Andrew Lang collected this tale, likely from a German source, reflecting common European fairy tale motifs of hidden princesses, impossible tasks, and clever heroes.

Plot Beats (13)

  1. A king divides his wealth among three sons; the youngest builds an underground palace for his daughter, traps her, kills the architect, and sets a deadly challenge for suitors.
  2. Many young men fail and die trying to find the princess.
  3. A clever young man decides to attempt the quest.
  4. He persuades a herdsman to sew him inside a golden sheepskin and present him to the king as a 'golden lamb'.
  5. The king, intrigued, borrows the lamb and takes it to his daughter, revealing the secret password 'Open, Sartara Martara of the earth!' for the two magical doors.
  6. Inside the princess's silver apartment, the young man sheds his disguise, and he and the princess fall in love.
  7. The princess warns him of a final challenge: her father will turn her and her maidens into ducks, and she will signal him by cleaning her wings.
  8. After three days, the king retrieves the 'lamb' and returns it to the herdsman.
  9. The young man emerges from the sheepskin and presents himself to the king, declaring he can find the princess.
  10. The king, despite his warnings, is forced to lead the young man, who then prompts the king to speak the secret passwords to open the doors.
  11. They reach the princess, and the king, angered but bound by his challenge, transforms the princess and her maidens into ducks.
  12. The young man correctly identifies the princess by her pre-arranged signal.
  13. The king, defeated, gives the princess to the young man in marriage, and they live happily ever after.

Characters

👤

The King

human adult male

Richly dressed, but increasingly frustrated and angry

Attire: Royal robes, crown, possibly jeweled rings

Gnawing his moustache in anger

Deceptive, possessive, cunning

👤

The Princess

human young adult female

Beautiful, trapped, but resourceful

Attire: Silken gowns befitting a princess, jewelry

Cleaning her wings as a duck

Intelligent, observant, compliant but with hidden agency

👤

The Young Man

human young adult male

Beautiful to behold, clever

Attire: Initially disguised in a sheepskin, later richly dressed as a suitor

Emerging from the golden sheepskin

Brave, clever, determined

👤

The Herdsman

human adult male

Simple, rustic appearance

Attire: Simple shepherd's clothing, sheepskin cloak

Carrying a golden-fleeced sheepskin

Helpful, easily persuaded

Locations

Underground Palace Entrance

transitional unknown

A great door, magically sealed, requiring a specific incantation to open.

Mood: mysterious, foreboding

The hero first gains entry to the underground palace.

heavy door magical seal hidden mechanism

Silver Apartment

indoor unknown

A room where the princess dwells, the floor, walls, and roof of which were all of silver.

Mood: luxurious, isolated

The hero first meets the princess.

silver floor silver walls silver roof princess

Duck Pond

outdoor unknown

A place where the princess and her maidens are transformed into ducks.

Mood: magical, tense

The hero must identify the princess among the ducks.

ducks pond maidens