THE DRAIGLIN' HOGNEY

by Elizabeth W. Grierson · from The Scottish Fairy Book

fairy tale adventure hopeful Ages 8-14 1786 words 8 min read
Cover: THE DRAIGLIN' HOGNEY

Adapted Version

CEFR A1 Age 5 506 words 3 min Canon 100/100

Once, there was a poor man. He had three sons. First son wanted good things for family.

First Son said, 'I will go.' He sought fortune. Their Father gave him a horse. He gave him a dog and a hawk. First Son went far away. He looked for fortune.

He rode his horse. He went into a dark wood. He lost his way. It was night. He saw a light. A big castle stood there. No one was outside.

First Son went inside. Fires were bright. Food was on a table. He ate much food. He was tired. A clock struck twelve. Then a big, scary Hogney came in.

Hogney asked, 'Horse wild?' First Son said yes. The Big Hogney gave him a hair. "Put it on your horse," he said. First Son did this. The Big Hogney gave more hairs. Then the Big Hogney hit him. First Son became stiff and cold.

Second Son went to find his brother. He rode to the castle. He went inside. The Big Hogney came. He asked the same questions. He gave the same hairs. Second Son became stiff and cold too.

Youngest Son worried. His brothers did not come home. He asked Their Father for animals. He went to find his brothers. He came to the big castle.

Youngest Son was very careful. The castle was quiet. It felt strange. He ate food. The Big Hogney came. He looked very scary. Youngest Son did not like him.

The Big Hogney asked about his horse. He gave a hair. Youngest Son was smart. He went outside. He did not use the hair. He threw it in the fire. It made a sound. "It is just wood," he said.

The Big Hogney thought his trick worked. He got angry. He ran to Youngest Son. He wanted to hit him. He held his big club high.

Youngest Son whistled loud. His horse ran in. His dog jumped up. His hawk flew down. They all fought the Big Hogney. They kicked him. They bit him. They made the Big Hogney disappear.

Youngest Son took the Big Hogney's club. It was a magic club. He went to dark rooms. These rooms were below the castle. He looked for his brothers.

He found his brothers. They were stiff and cold. Their animals were also stiff. Youngest Son touched them. He used the magic club. His brothers woke up! Their animals woke up!

The brothers looked more. They found more rooms. Much gold was there. Many jewels were there. It was a big treasure.

The Big Hogney was gone. The brothers stayed in the castle. They brought Their Father there. They were all rich now. They were all very happy. They lived in the big castle.

The brothers and Their Father lived happily. They lived in the big castle. They were rich and safe. Youngest Son was very clever. Youngest Son was smart. He used his clever mind. He saved his family. It is good to be wise. It is good to help your family.

Original Story 1786 words · 8 min read

THE DRAIGLIN' HOGNEY

There was once a man who had three sons, and very little money to provide for them. So, when the eldest had grown into a lad, and saw that there was no means of making a livelihood at home, he went to his father and said to him:

"Father, if thou wilt give me a horse to ride on, a hound to hunt with, and a hawk to fly, I will go out into the wide world and seek my fortune."

His father gave him what he asked for; and he set out on his travels. He rode and he rode, over mountain and glen, until, just at nightfall, he came to a thick, dark wood. He entered it, thinking that he might find a path that would lead him through it; but no path was visible, and after wandering up and down for some time, he was obliged to acknowledge to himself that he was completely lost.

There seemed to be nothing for it but to tie his horse to a tree, and make a bed of leaves for himself on the ground; but just as he was about to do so he saw a light glimmering in the distance, and, riding on in the direction in which it was, he soon came to a clearing in the wood, in which stood a magnificent Castle.

The windows were all lit up, but the great door was barred; and, after he had ridden up to it, and knocked, and received no answer, the young man raised his hunting horn to his lips and blew a loud blast in the hope of letting the inmates know that he was without.

Instantly the door flew open of its own accord, and the young man entered, wondering very much what this strange thing would mean. And he wondered still more when he passed from room to room, and found that, although fires were burning brightly everywhere, and there was a plentiful meal laid out on the table in the great hall, there did not seem to be a single person in the whole of the vast building.

However, as he was cold, and tired, and wet, he put his horse in one of the stalls of the enormous stable, and taking his hawk and hound along with him, went into the hall and ate a hearty supper. After which he sat down by the side of the fire, and began to dry his clothes.

By this time it had grown late, and he was just thinking of retiring to one of the bedrooms which he had seen upstairs and going to bed, when a clock which was hanging on the wall struck twelve.

Instantly the door of the huge apartment opened, and a most awful-looking Draiglin' Hogney entered. His hair was matted and his beard was long, and his eyes shone like stars of fire from under his bushy eyebrows, and in his hands he carried a queerly shaped club.

He did not seem at all astonished to see his unbidden guest; but, coming across the hall, he sat down upon the opposite side of the fireplace, and, resting his chin on his hands, gazed fixedly at him.

"Doth thy horse ever kick any?" he said at last, in a harsh, rough voice.

"Ay, doth he," replied the young man; for the only steed that his father had been able to give him was a wild and unbroken colt.

"I have some skill in taming horses," went on the Draiglin' Hogney, "and I will give thee something to tame thine withal. Throw this over him"—and he pulled one of the long, coarse hairs out of his head and gave it to the young man. And there was something so commanding in the Hogney's voice that he did as he was bid, and went out to the stable and threw the hair over the horse.

Then he returned to the hall, and sat down again by the fire. The moment that he was seated the Draiglin' Hogney asked another question.

"Doth thy hound ever bite any?"

"Ay, verily," answered the youth; for his hound was so fierce-tempered that no man, save his master, dare lay a hand on him.

"I can cure the wildest tempered dog in Christendom," replied the Draiglin' Hogney. "Take that, and throw it over him." And he pulled another hair out of his head and gave it to the young man, who lost no time in flinging it over his hound.

There was still a third question to follow. "Doth ever thy hawk peck any?"

The young man laughed. "I have ever to keep a bandage over her eyes, save when she is ready to fly," said he; "else were nothing safe within her reach."

"Things will be safe now," said the Hogney, grimly. "Throw that over her." And for the third time he pulled a hair from his head and handed it to his companion. And as the other hairs had been thrown over the horse and the hound, so this one was thrown over the hawk.

Then, before the young man could draw breath, the fiercesome Draiglin' Hogney had given him such a clout on the side of his head with his queer-shaped club that he fell down in a heap on the floor.

And very soon his hawk and his hound tumbled down still and motionless beside him; and, out in the stable, his horse became stark and stiff, as if turned to stone. For the Draiglin's words had meant more than at first appeared when he said that he could make all unruly animals quiet.

Some time afterwards the second of the three sons came to his father in the old home with the same request that his brother had made. That he should be provided with a horse, a hawk, and a hound, and be allowed to go out to seek his fortune. And his father listened to him, and gave him what he asked, as he had given his brother.

So he set out on his Quest

And the young man set out, and in due time came to the wood, and lost himself in it, just as his brother had done; then he saw the light, and came to the Castle, and went in, and had supper, and dried his clothes, just as it all had happened before.

And the Draiglin' Hogney came in, and asked him the three questions, and he gave the same three answers, and received three hairs—one to throw over his horse, one to throw over his hound, and one to throw over his hawk; then the Hogney killed him, just as he had killed his brother.

Time passed, and the youngest son, finding that his two elder brothers never returned, asked his father for a horse, a hawk, and a hound, in order that he might go and look for them. And the poor old man, who was feeling very desolate in his old age, gladly gave them to him.

So he set out on his quest, and at nightfall he came, as the others had done, to the thick wood and the Castle. But, being a wise and cautious youth, he liked not the way in which he found things. He liked not the empty house; he liked not the spread-out feast; and, most of all, he liked not the look of the Draiglin' Hogney when he saw him. And he determined to be very careful what he said or did as long as he was in his company.

So when the Draiglin' Hogney asked him if his horse kicked, he replied that it did, in very few words; and when he got one of the Hogney's hairs to throw over him, he went out to the stable, and pretended to do so, but he brought it back, hidden in his hand, and, when his unchancy companion was not looking, he threw it into the fire. It fizzled up like a tongue of flame with a little hissing sound like that of a serpent.

"What's that fizzling?" asked the Giant suspiciously.

"'Tis but the sap of the green wood," replied the young man carelessly, as he turned to caress his hound.

The answer satisfied the Draiglin' Hogney, and he paid no heed to the sound which the hair that should have been thrown over the hound, or the sound which the hair that should have been thrown over the hawk, made, when the young man threw them into the fire; and they fizzled up in the same way that the first had done.

Then, thinking that he had the stranger in his power, he whisked across the hearthstone to strike him with his club, as he had struck his brothers; but the young man was on the outlook, and when he saw him coming he gave a shrill whistle. And his horse, which loved him dearly, came galloping in from the stable, and his hound sprang up from the hearthstone where he had been sleeping; and his hawk, who was sitting on his shoulder, ruffled up her feathers and screamed harshly; and they all fell on the Draiglin' Hogney at once, and he found out only too well how the horse kicked, and the hound bit, and the hawk pecked; for they kicked him, and bit him, and pecked him, till he was as dead as a door nail.

When the young man saw that he was dead, he took his little club from his hand, and, armed with that, he set out to explore the Castle.

As he expected, he found that there were dark and dreary dungeons under it, and in one of them he found his two brothers, lying cold and stiff side by side. He touched them with the club, and instantly they came to life again, and sprang to their feet as well as ever.

Then he went into another dungeon; and there were the two horses, and the two hawks, and the two hounds, lying as if dead, exactly as their Masters had lain. He touched them with his magic club, and they, too, came to life again.

Then he called to his two brothers, and the three young men searched the other dungeons, and they found great stores of gold and silver hidden in them, enough to make them rich for life.

So they buried the Draiglin' Hogney, and took possession of the Castle; and two of them went home and brought their old father back with them, and they all were as prosperous and happy as they could be; and, for aught that I know, they are living there still.



Story DNA fairy tale · hopeful

Moral

Wisdom and caution can overcome brute strength and danger, and loyalty to family is rewarded.

Plot Summary

Three sons, one by one, leave home to seek their fortune. The first two encounter a monstrous Draiglin' Hogney in a mysterious castle, who tricks them with 'taming' hairs for their animals and then kills them. The youngest son, wise and cautious, arrives at the same castle, sees through the Hogney's deception, and uses his loyal, untamed animals to defeat the monster. He then uses the Hogney's magic club to revive his brothers and their animals from the dungeons, discovers hidden treasure, and brings his father to live with them in prosperity.

Themes

couragewisdom vs. brute forcefamily loyaltyperseverance

Emotional Arc

danger to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three, repetition of events

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: talking monstrous figure (Draiglin' Hogney), magical hairs that 'tame' animals (actually kill them), magic club that revives the dead, animals that understand human commands and act on them
the three hairs (symbol of false power/deception)the club (symbol of the Hogney's power, then the hero's power)the untamed animals (symbol of loyalty and natural strength)

Cultural Context

Origin: Scottish
Era: timeless fairy tale

This tale, collected by Elizabeth W. Grierson, reflects traditional Scottish storytelling, often featuring supernatural creatures and tests of wit.

Plot Beats (14)

  1. The eldest son leaves home to seek his fortune with a horse, hound, and hawk.
  2. He gets lost in a wood and finds a magnificent, seemingly empty castle.
  3. He enters, eats, and at midnight, the fearsome Draiglin' Hogney appears.
  4. The Hogney asks if his animals are unruly, gives him three hairs to 'tame' them, and then kills the son with a club.
  5. The second son follows the same path, encounters the Hogney, and is killed in the same way.
  6. The youngest son, concerned for his brothers, sets out and arrives at the same castle.
  7. He is wary of the empty castle and the Hogney's appearance.
  8. When the Hogney gives him the hairs, the youngest son pretends to use them but secretly throws them into the fire, explaining the fizzing sound as 'sap from green wood'.
  9. The Hogney, believing his trick worked, attempts to strike the youngest son with his club.
  10. The youngest son whistles, and his untamed horse, hound, and hawk attack and kill the Draiglin' Hogney.
  11. He takes the Hogney's club and explores the dungeons.
  12. He finds his brothers and their animals, stiff and cold, and revives them with the club.
  13. They discover vast treasures in the other dungeons.
  14. They bury the Hogney, take possession of the castle, and bring their father to live with them, becoming rich and happy.

Characters 5 characters

The Eldest Son ○ minor

human young adult male

A young man of average height and build, likely lean from a life of limited means. His features would be typical of a Scottish Highlander, with a sturdy frame.

Attire: Practical, worn clothing suitable for travel and hunting in a rural Scottish setting. Likely a coarse wool tunic, leather breeches, and sturdy boots, possibly a simple cloak for warmth.

Wants: To seek his fortune and improve his family's livelihood.

Flaw: Overly trusting and not cautious enough, leading to his downfall.

Starts hopeful, but is quickly overcome and turned to stone by the Draiglin' Hogney. He is revived at the end, but shows no personal growth.

His hunting horn, which he blows loudly upon arriving at the castle.

Adventurous, eager, somewhat naive, trusting.

Image Prompt & Upload
A young man of lean build, average height, with a fair complexion and short, dark brown hair. He wears a practical, coarse wool tunic in muted greens and browns, leather breeches, and sturdy brown boots. A simple, dark cloak is draped over his shoulders. He holds a brass hunting horn to his lips, blowing a loud blast. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Second Son ○ minor

human young adult male

Similar in appearance to his elder brother, likely of a sturdy, lean build typical of a young man from a working-class Scottish family.

Attire: Practical, worn clothing suitable for travel and hunting in a rural Scottish setting, similar to his brother's attire: a coarse wool tunic, leather breeches, and sturdy boots, perhaps a simple cloak.

Wants: To seek his fortune and find his missing brother.

Flaw: Lack of independent thought and caution, falling into the same trap as his brother.

Repeats the fate of his elder brother, turned to stone by the Draiglin' Hogney. Revived at the end, but shows no personal growth.

His horse, hound, and hawk, which share his fate.

Determined, follows in his brother's footsteps, equally naive.

Image Prompt & Upload
A young man of lean build, average height, with a fair complexion and short, dark brown hair. He wears a practical, coarse wool tunic in muted greens and browns, leather breeches, and sturdy brown boots. He stands with a determined expression, hands at his sides. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Youngest Son ★ protagonist

human young adult male

A young man, likely of similar build to his brothers, but distinguished by his keen intellect and cautious demeanor. His features would be typical of a Scottish Highlander, perhaps a bit more observant.

Attire: Practical, sturdy clothing suitable for travel and hunting in a rural Scottish setting, similar to his brothers' but perhaps slightly better maintained. A coarse wool tunic, leather breeches, sturdy boots, and a practical cloak.

Wants: To find his missing brothers and bring them home, and to seek his fortune.

Flaw: None explicitly stated; his caution prevents him from falling prey to the Hogney.

Starts as a cautious youth, becomes a hero by outsmarting the Draiglin' Hogney, rescuing his brothers, and securing his family's prosperity. He learns to trust his instincts and use his wits.

His quick, decisive action of throwing the Hogney's hairs into the fire.

Wise, cautious, observant, resourceful, brave, loving (towards his animals and family).

Image Prompt & Upload
A young man of lean build, average height, with a fair complexion, sharp blue eyes, and short, dark brown hair. He wears a practical, coarse wool tunic in forest green, sturdy leather breeches, and brown leather boots. A dark, practical cloak is fastened at his neck. He stands with an alert, thoughtful expression, one hand subtly concealing something. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Draiglin' Hogney ⚔ antagonist

magical creature ageless male

A most awful-looking, monstrous figure of immense size and strength, with a hunched, powerful build. His skin is likely rough and weathered, perhaps a greenish or greyish hue, suggesting a creature of the wild or a giant.

Attire: No specific clothing mentioned, implying a wild, untamed appearance. Perhaps tattered, primitive garments or simply his own coarse, matted hair and beard serving as covering.

Wants: To trap and kill travelers, turning them and their animals to stone for unknown reasons (perhaps to guard his treasure or simply for malice).

Flaw: Overconfidence in his own power and trickery, easily deceived by cleverness, vulnerable to the combined attack of loyal animals.

Remains static in his villainy until he is outsmarted and killed by the youngest son, leading to his demise and the release of his victims.

His matted hair, long beard, and eyes shining like stars of fire, combined with his queerly shaped club.

Cruel, deceptive, powerful, grim, suspicious, overconfident.

Image Prompt & Upload
A monstrous, hulking male figure with a hunched, powerful build and rough, greyish-green skin. His face is mostly obscured by a mass of matted, dark hair and a very long, coarse, tangled beard. His eyes glow like fiery red stars from beneath thick, bushy eyebrows. He wears no discernible clothing, only his own wild hair and beard. In his large, gnarled hands, he holds a gnarled, queerly shaped wooden club. He stands with a grim, menacing expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Father ○ minor

human elderly male

An old man, likely thin and worn from a life of poverty and worry. His frame would be stooped with age and hardship.

Attire: Simple, mended peasant clothing, likely coarse wool and linen in muted, earthy tones, showing signs of wear.

Wants: To provide for his sons, to see them happy and prosperous, to find his missing children.

Flaw: His poverty, his inability to protect his sons from the dangers of the world.

Starts as a struggling father, becomes desolate with the loss of his sons, and is ultimately brought to live in prosperity and happiness by his youngest son.

His desolate expression after his sons disappear.

Loving, generous (despite his poverty), sorrowful, desolate, ultimately relieved and happy.

Image Prompt & Upload
An elderly man, thin and slightly stooped, with a deeply wrinkled face, a short grey beard, and thinning grey hair. He wears a simple, patched, dark brown wool tunic and coarse linen trousers. His expression is one of weariness and sorrow. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 4 locations
No image yet

Thick, Dark Wood

outdoor nightfall Implied temperate climate, possibly cool and damp given the need for fire.

A dense, shadowy forest with no visible paths, making it easy to get lost. The trees are thick and dark, obscuring the sky.

Mood: Lost, eerie, mysterious, foreboding.

The sons get lost here before discovering the castle's light.

dense tree canopy no visible paths darkness undergrowth
Image Prompt & Upload
A dense, ancient forest at nightfall, with gnarled, dark tree trunks rising into a thick, interwoven canopy that blocks out most of the sky. The forest floor is covered in deep shadows and tangled roots, with no clear path visible. A faint, distant light glimmers through the trees in the far distance, hinting at something beyond the oppressive darkness. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

The Draiglin' Hogney's Castle - Great Hall

indoor night, late night (strikes twelve) Implied cold exterior, warm and dry inside due to fires.

A magnificent, vast hall within a castle, with brightly burning fires in hearths and a plentiful meal laid out on a large table. The great door is initially barred but opens on its own. A clock hangs on the wall.

Mood: Mysterious, empty yet welcoming, then tense and dangerous.

The sons eat, rest, and confront the Draiglin' Hogney here. The youngest son defeats the Hogney here.

large dining table with feast brightly burning fires in hearths great barred door clock on the wall high ceilings stone walls
Image Prompt & Upload
A vast, medieval great hall with towering stone walls and a high, timbered ceiling. Multiple large fireplaces blaze with warm, orange light, casting dancing shadows across the rough-hewn stone and a long, heavy wooden dining table laden with a forgotten feast. A grand, ornate clock hangs prominently on one of the stone walls. The air is still and empty, yet the fires suggest recent activity. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

The Draiglin' Hogney's Castle - Stables

indoor night Implied cool, dry conditions.

Enormous stables within the castle, with stalls for horses. It is where the sons' horses are kept.

Mood: Functional, initially safe, later a place of magical petrification.

The sons stable their horses here. The horses are turned to stone here. The youngest son pretends to throw the hair on his horse here.

numerous horse stalls straw bedding stone or timber construction
Image Prompt & Upload
An enormous, well-kept medieval stable with sturdy wooden stalls lining stone walls, illuminated by the soft glow of a few hanging lanterns. Fresh straw covers the packed earth floor. The air is still and quiet, with the faint scent of hay and horses. Sunlight filters through small, high windows, highlighting dust motes in the air. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

The Draiglin' Hogney's Castle - Dungeons

indoor day (after Hogney's defeat) Cold, damp, subterranean conditions.

Dark and dreary dungeons located beneath the castle. They contain cells where the brothers and their animals are imprisoned and turned to stone, and also hidden stores of treasure.

Mood: Grim, desolate, oppressive, then hopeful.

The youngest son discovers and revives his brothers and their animals, and finds the hidden treasure.

rough-hewn stone walls iron bars darkness cold, damp air hidden treasure chests
Image Prompt & Upload
A dark, oppressive medieval dungeon with rough-hewn, damp stone walls and a low, arched ceiling. Heavy iron bars form the entrance to a cell, beyond which lies a cold, stone floor. Faint, cool light filters in from a high, narrow slit window, barely illuminating the gloom. In a hidden recess, glints of gold and silver hint at concealed treasure. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.