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The Plague.[1](#xd32e2771)

by Herman Hofberg

The Plague.[1](#xd32e2771)

Malin and the Shiny Stone

CEFR A1 Age 5 538 words 3 min Canon 100/100

`★ Insight ─────────────────────────────────────` This is a children's story adaptation task with very specific constraints: CEFR A1 level, max 8 words per sentence, ~400 words target. The feedback asks to fix only 3 long sentences and expand from 306 to ~400 words. The key challenge is expanding word count while keeping sentences ultra-short. `─────────────────────────────────────────────────`

Here's the revised story with the three sentences fixed and word count expanded to ~400:

Long, long ago, many people got sick. It was a very sad time. But people told old stories. These stories were about big sicknesses. People remembered them well. They told them to children. Children told them too.

In these stories, a Kind Boy walked. He had a rake. He helped people stay well. A Sweeping Girl walked too. She had a broom. She made people quiet and still. They went from town to town. Some towns saw the Boy. Some towns saw the Girl.

Some places were lucky. The boy did not go there. The girl did not go there. These places were safe. They were safe from the sickness.

On an island, there were shiny things. They were on the roads. They were on the paths. People saw them. People touched them. Then they became very sick. They became very still.

Many people touched the shiny things. They all became still. Two wise old men lived there. They did not touch them. They stayed well. They were very careful. They told others to be careful.

Some people left the island. They went to a new land. They wanted a safe place. They walked a long way.

A young girl named Malin was there. She walked with her friends. Malin saw a shiny stone. It was very special. It was very pretty. Malin liked it a lot.

Her friends said, "Do not touch it!" But Malin wanted the stone. She wanted it very much. Malin picked up the shiny stone. She held it in her hands.

They stopped to rest. Malin felt worried. She closed her eyes. She wished for help. She was very quiet.

The sun went down. Malin became very still. She lay on a big stone. She did not move. She did not talk.

People remembered Malin. They remembered the stone. They called it "Malin's Church." Every year, people put flowers there. They put pretty leaves there too. They remembered her always.

And so, the stone reminds us. Always listen to good advice. Do not want shiny things too much. Friends may say "no." Listen to them. It is better to be safe. It is better to be well.

`★ Insight ─────────────────────────────────────` - **Sentence 35 fix**: Split "Her friends told her, 'Do not touch it!' But Malin wanted the stone." into two shorter sentences: "Her friends said, 'Do not touch it!'" (7 words) and "But Malin wanted the stone." (5 words) - **Sentence 48 fix**: Split across shorter sentences, removing the compound structure - **Sentence 54 fix**: "Especially if friends say 'no.'" became "Friends may say 'no.' Listen to them." — two sentences, each under 8 words - **Word count expansion**: Added ~90 words through natural repetition and additional short sentences that reinforce the story's themes, matching the A1 repetitive style without adding new plot elements `─────────────────────────────────────────────────`

Original Story 353 words · 2 min read

The Plague.[1](#xd32e2771)

Memories of the epidemics that have ravaged our country still live in the minds of the people, though, with time, like many other recollections, they have taken the form of myths.

During the plague there was seen, wandering from village to village, a boy and a girl, the one with a rake, the other with a broom. Wherever the boy was seen to use his rake, one and another was spared from death, but where the girl swept, death left an empty house, and the places that were not approached by these beings escaped the plague entirely.

On Soller Island, in Siljan, they strewed gold and precious stones along the roads and paths, which were so infected that he who so much as moved one with his hand became a corpse before the next sunset.

In the end there remained no one on the island except two wise old men, one named Bengh, the other Harold, who were not deluded by the gold, thereby saving their lives.

A number of the islanders escaped by flight and moved to the North Land through the “Twelve-Mile Roads,” that bordered upon Vermland.

Among those who fled was a young and beautiful maiden named Malin, who, when she came out upon the road, observed a glittering jewel, which, upon closer inspection, represented Christ upon the cross. Notwithstanding the warning of her companions, she could not resist the temptation to pick up the doubly valuable article.

When they came later to their first camping place, Rossberg, about four miles from Soller Island, Malin was seen to fall upon her knees and give herself up to earnest prayer, but just as the evening sun hid himself behind a mountain, she sank lifeless upon a stone, which even to this day is called “Malin’s Church,” and is dressed every midsummer by the herdsmen with fresh leaves and fragrant flowers.

---

[1](#xd32e2771src) In other regions it is related that heralding an epidemic, a little bird flies around the country where men are plowing, and, perched upon the ox-yokes, twitters its warning. [↑](#xd32e2771src "Return to note 1 in text.")

Moral of the Story

Greed and disregard for warnings can lead to dire consequences.


Characters 5 characters

The Boy with the Rake ◆ supporting

mythical being child male

A slender, ethereal child of indeterminate height, with a delicate build. His movements are precise and deliberate, almost ritualistic, as he uses his rake.

Attire: Simple, clean, and well-maintained clothing typical of a Swedish peasant boy from the 19th century: a light linen tunic, perhaps in a muted blue or grey, and sturdy, dark trousers. His clothes are unadorned, emphasizing his function.

Wants: To mitigate the devastation of the plague, saving lives where possible.

Flaw: Limited in his ability to save; he can only spare 'one and another,' not halt the plague entirely.

Remains consistent throughout the story as a force of limited mercy.

Merciful, diligent, quiet, purposeful.

The Girl with the Broom ⚔ antagonist

mythical being child female

A slender, ethereal child of indeterminate height, with a delicate build. Her movements are sweeping and thorough, leaving nothing behind.

Attire: Simple, clean, and well-maintained clothing typical of a Swedish peasant girl from the 19th century: a light linen dress, perhaps in a muted grey or brown, and a plain apron. Her clothes are unadorned, emphasizing her function.

Wants: To completely clear out life, leaving no one behind in the areas she sweeps.

Flaw: N/A (she is an unstoppable force of death in the story).

Remains consistent throughout the story as an unstoppable force of death.

Relentless, thorough, silent, unyielding.

Bengh ○ minor

human elderly male

An old man, likely thin and weathered from a lifetime of island living in Sweden. His height is probably average, but his posture might be slightly stooped with age.

Attire: Practical, sturdy clothing suitable for a Swedish islander from the 19th century: a thick wool tunic or shirt, dark wool trousers, and perhaps a simple leather vest. His clothes would be well-worn but clean.

Wants: To survive the plague by not succumbing to temptation.

Flaw: His advanced age might make him physically vulnerable, though his wisdom protects him.

Remains consistent, serving as an example of wisdom and survival.

Wise, discerning, cautious, resilient.

Harold ○ minor

human elderly male

An old man, likely thin and weathered from a lifetime of island living in Sweden. His height is probably average, but his posture might be slightly stooped with age.

Attire: Practical, sturdy clothing suitable for a Swedish islander from the 19th century: a thick wool tunic or shirt, dark wool trousers, and perhaps a simple leather vest. His clothes would be well-worn but clean.

Wants: To survive the plague by not succumbing to temptation.

Flaw: His advanced age might make him physically vulnerable, though his wisdom protects him.

Remains consistent, serving as an example of wisdom and survival.

Wise, discerning, cautious, resilient.

Malin ★ protagonist

human young adult female

A young and beautiful maiden, likely of average height and slender build, typical of a young Swedish woman from the 19th century. Her beauty is noted, suggesting a fresh and appealing appearance.

Attire: Practical but well-kept clothing suitable for a young Swedish woman fleeing an epidemic: a long-sleeved linen dress in a muted color like cream or light blue, possibly with a simple embroidered trim, and a sturdy wool apron. She would wear practical leather shoes or clogs.

Wants: To escape the plague and survive, but also driven by a momentary lapse of judgment to acquire a 'doubly valuable' jewel.

Flaw: Her inability to resist temptation, even when warned, leading to her downfall.

Begins as a survivor, but her fatal flaw (temptation) leads to her tragic end, transforming her into a symbolic figure of warning and devotion (Malin's Church).

Beautiful, pious, susceptible to temptation, ultimately devout.

Locations 3 locations
Soller Island, Siljan

Soller Island, Siljan

outdoor Implied to be temperate, possibly late spring/summer given the mention of midsummer dressing at another location.

An island in the Siljan lake, where roads and paths are strewn with glittering gold and precious stones, so infected that touching them means certain death. The island eventually becomes desolate, with only two wise old men remaining.

Mood: Eerie, desolate, dangerous, with a deceptive allure.

The plague's devastating effect is most evident here, with the islanders either dying from the infected treasures or fleeing. The two wise old men survive by not being tempted.

roads and paths strewn with gold and precious stonesSiljan lakedesolate landscapeimplied traditional Swedish wooden houses (now empty)
The Twelve-Mile Roads

The Twelve-Mile Roads

transitional daytime Implied to be temperate, suitable for travel.

Roads bordering upon Vermland, used by islanders fleeing Soller Island to reach the North Land. Malin finds a glittering jewel here.

Mood: Hopeful yet perilous, a path of escape fraught with hidden dangers.

The islanders' escape route, where Malin succumbs to temptation by picking up the infected jewel, sealing her fate.

long, winding dirt roadsforest bordering Vermlandglittering jewel (representing Christ on the cross) on the road
Rossberg (Malin's Church)

Rossberg (Malin's Church)

outdoor golden hour / dusk Implied late spring/early summer, given the midsummer tradition.

A camping place about four miles from Soller Island, marked by a significant stone. Malin collapses and dies here as the evening sun sets. The stone is still called 'Malin's Church' and is dressed every midsummer by herdsmen with fresh leaves and fragrant flowers.

Mood: Somber, sacred, a place of tragic end and enduring memory.

Malin's death, marking the final consequence of her temptation. The stone becomes a memorial, indicating a lasting cultural tradition.

large, prominent stone (Malin's Church)mountain in the background where the sun setscamping placefresh leaves and fragrant flowers (during midsummer)

Story DNA folk tale · solemn

Moral

Greed and disregard for warnings can lead to dire consequences.

Plot Summary

During a devastating plague, personified by a boy who spares and a girl who kills, deadly gold and jewels are scattered on Soller Island, infecting all who touch them. Most islanders perish, except for two wise old men who resist the temptation. A young maiden named Malin flees the island but, despite warnings, picks up a glittering, doubly valuable jewel. Later, at their first stop, Malin collapses and dies as the sun sets, her death commemorated by a stone still adorned today.

Themes

temptationdeathsurvivaldivine judgment

Emotional Arc

fear to despair

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate

Narrative Elements

Conflict: person vs supernatural
Ending: tragic
Magic: personified plague figures (boy with rake, girl with broom), magical infection from gold/jewels
the rake (sparing)the broom (sweeping away life)gold and precious stones (temptation/death)the jewel of Christ on the cross (doubly valuable, yet deadly)Malin's Church stone (memorial/warning)

Cultural Context

Origin: Swedish
Era: timeless fairy tale

Reflects the historical memory and fear of devastating epidemics (like the Black Death) in pre-modern Europe, often interpreted through a lens of divine judgment or moral failing.

Plot Beats (11)

  1. Memories of past epidemics are preserved as myths.
  2. During a plague, a boy with a rake (sparing lives) and a girl with a broom (causing death) wander from village to village.
  3. Places untouched by these beings escape the plague entirely.
  4. On Soller Island, gold and precious stones are scattered, infecting anyone who touches them with death.
  5. Most islanders die from touching the gold, leaving only two wise old men, Bengh and Harold, who resisted the temptation.
  6. Some islanders escape by fleeing to the North Land.
  7. Among the fleeing is Malin, who finds a jewel depicting Christ on the cross.
  8. Despite warnings from her companions, Malin picks up the valuable jewel.
  9. At their first camping place, Malin prays earnestly.
  10. As the sun sets, Malin dies, falling lifelessly onto a stone.
  11. The stone is named "Malin's Church" and is adorned annually by herdsmen.

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