Childe Rowland
by Joseph Jacobs · from Collected Folk Tales
Original Story
CHILDE ROWLAND
Childe Rowland and his brothers twain Were playing at the ball, And there
was their sister Burd Ellen In the midst, among them all.
Childe Rowland kicked it with his foot
And caught it with his knee;
At last as he plunged among them all
O'er the church he made it flee.
Burd Ellen round about the aisle
To seek the ball is gone,
But long they waited, and longer still,
And she came not back again.
They sought her east, they sought her west,
They sought her up and down,
And woe were the hearts of those brethren,
For she was not to be found.
So at last her eldest brother went to the Warlock Merlin and told him all
the case, and asked him if he knew where Burd Ellen was. “The fair Burd
Ellen,” said the Warlock Merlin, “must have been carried off by the
fairies, because she went round the church 'wider shins'—the
opposite way to the sun. She is now in the Dark Tower of the King of
Elfland; it would take the boldest knight in Christendom to bring her
back.”
“If it is possible to bring her back,” said her brother, “I'll do it, or
perish in the attempt.”
“Possible it is,” said the Warlock Merlin, “but woe to the man or mother's
son that attempts it, if he is not well taught beforehand what he is to
do.”
The eldest brother of Burd Ellen was not to be put off, by any fear of
danger, from attempting to get her back, so he begged the Warlock Merlin
to tell him what he should do, and what he should not do, in going to seek
his sister. And after he had been taught, and had repeated his lesson, he
set out for Elfland.
But long they waited, and longer still,
With doubt and muckle pain,
But woe were the hearts of his brethren,
For he came not back again.
Then the second brother got tired and sick of waiting, and he went to the
Warlock Merlin and asked him the same as his brother. So he set out to
find Burd Ellen.
But long they waited, and longer still,
With muckle doubt and pain,
And woe were his mother's and brother's heart,
For he came not back again.
And when they had waited and waited a good long time, Childe Rowland, the
youngest of Burd Ellen's brothers, wished to go, and went to his mother,
the good queen, to ask her to let him go. But she would not at first, for
he was the last of her children she now had, and if he was lost, all would
be lost. But he begged, and he begged, till at last the good queen let him
go, and gave him his father's good brand that never struck in vain. And as
she girt it round his waist, she said the spell that would give it
victory.
So Childe Rowland said good-bye to the good queen, his mother, and went to
the cave of the Warlock Merlin. “Once more, and but once more,” he said to
the Warlock, “tell how man or mother's son may rescue Burd Ellen and her
brothers twain.”
“Well, my son,” said the Warlock Merlin, “there are but two things, simple
they may seem, but hard they are to do. One thing to do, and one thing not
to do. And the thing to do is this: after you have entered the land of
Fairy, whoever speaks to you, till you meet the Burd Ellen, you must out
with your father's brand and off with their head. And what you've not to
do is this: bite no bit, and drink no drop, however hungry or thirsty you
be; drink a drop, or bite a bit, while in Elfland you be and never will
you see Middle Earth again.”
So Childe Rowland said the two things over and over again, till he knew
them by heart, and he thanked the Warlock Merlin and went on his way. And
he went along, and along, and along, and still further along, till he came
to the horse-herd of the King of Elfland feeding his horses. These he knew
by their fiery eyes, and knew that he was at last in the land of Fairy.
“Canst thou tell me,” said Childe Rowland to the horse-herd, “where the
King of Elfland's Dark Tower is?” “I cannot tell thee,” said the
horse-herd, “but go on a little further and thou wilt come to the
cow-herd, and he, maybe, can tell thee.”
Then, without a word more, Childe Rowland drew the good brand that never
struck in vain, and off went the horse-herd's head, and Childe Rowland
went on further, till he came to the cow-herd, and asked him the same
question. “I can't tell thee,” said he, “but go on a little farther, and
thou wilt come to the hen-wife, and she is sure to know.” Then Childe
Rowland out with his good brand, that never struck in vain, and off went
the cow-herd's head. And he went on a little further, till he came to an
old woman in a grey cloak, and he asked her if she knew where the Dark
Tower of the King of Elfland was. “Go on a little further,” said the
hen-wife, “till you come to a round green hill, surrounded with
terrace-rings, from the bottom to the top; go round it three times,
widershins, and each time say:
Open, door! open, door!
And let me come in.
and the third time the door will open, and you may go in.” And Childe
Rowland was just going on, when he remembered what he had to do; so he out
with the good brand, that never struck in vain, and off went the
hen-wife's head.
Then he went on, and on, and on, till he came to the round green hill with
the terrace-rings from top to bottom, and he went round it three times,
widershins, saying each time:
Open, door! open, door!
And let me come in.
And the third time the door did open, and he went in, and it closed with a
click, and Childe Rowland was left in the dark.
It was not exactly dark, but a kind of twilight or gloaming. There were
neither windows nor candles, and he could not make out where the twilight
came from, if not through the walls and roof. These were rough arches made
of a transparent rock, incrusted with sheepsilver and rock spar, and other
bright stones. But though it was rock, the air was quite warm, as it
always is in Elfland. So he went through this passage till at last he came
to two wide and high folding-doors which stood ajar. And when he opened
them, there he saw a most wonderful and glorious sight. A large and
spacious hall, so large that it seemed to be as long, and as broad, as the
green hill itself. The roof was supported by fine pillars, so large and
lofty, that the pillars of a cathedral were as nothing to them. They were
all of gold and silver, with fretted work, and between them and around
them, wreaths of flowers, composed of what do you think? Why, of diamonds
and emeralds, and all manner of precious stones. And the very key-stones
of the arches had for ornaments clusters of diamonds and rubies, and
pearls, and other precious stones. And all these arches met in the middle
of the roof, and just there, hung by a gold chain, an immense lamp made
out of one big pearl hollowed out and quite transparent. And in the middle
of this was a big, huge carbuncle, which kept spinning round and round,
and this was what gave light by its rays to the whole hall, which seemed
as if the setting sun was shining on it.
The hall was furnished in a manner equally grand, and at one end of it was
a glorious couch of velvet, silk and gold, and there sate Burd Ellen,
combing her golden hair with a silver comb. And when she saw Childe
Rowland she stood up and said:
“God pity ye, poor luckless fool,
What have ye here to do?
“Hear ye this, my youngest brother,
Why didn't ye bide at home?
Had you a hundred thousand lives
Ye couldn't spare any a one.
“But sit ye down; but woe, O, woe,
That ever ye were born,
For come the King of Elfland in,
Your fortune is forlorn.”
Then they sate down together, and Childe Rowland told her all that he had
done, and she told him how their two brothers had reached the Dark Tower,
but had been enchanted by the King of Elfland, and lay there entombed as
if dead. And then after they had talked a little longer Childe Rowland
began to feel hungry from his long travels, and told his sister Burd Ellen
how hungry he was and asked for some food, forgetting all about the
Warlock Merlin's warning.
Burd Ellen looked at Childe Rowland sadly, and shook her head, but she was
under a spell, and could not warn him. So she rose up, and went out, and
soon brought back a golden basin full of bread and milk. Childe Rowland
was just going to raise it to his lips, when he looked at his sister and
remembered why he had come all that way. So he dashed the bowl to the
ground, and said: “Not a sup will I swallow, nor a bit will I bite, till
Burd Ellen is set free.”
Just at that moment they heard the noise of some one approaching, and a
loud voice was heard saying:
“Fee, fi, fo, fum,
I smell the blood of a Christian man,
Be he dead, be he living, with my brand,
I'll dash his brains from his brain-pan.”
And then the folding-doors of the hall were burst open, and the King of
Elfland rushed in.
“Strike then, Bogle, if thou darest,” shouted out Childe Rowland, and
rushed to meet him with his good brand that never yet did fail. They
fought, and they fought, and they fought, till Childe Rowland beat the
King of Elfland down on to his knees, and caused him to yield and beg for
mercy. “I grant thee mercy,” said Childe Rowland, “release my sister from
thy spells and raise my brothers to life, and let us all go free, and thou
shalt be spared.” “I agree,” said the Elfin King, and rising up he went to
a chest from which he took a phial filled with a blood-red liquor. With
this he anointed the ears, eyelids, nostrils, lips, and finger-tips, of
the two brothers, and they sprang at once into life, and declared that
their souls had been away, but had now returned. The Elfin king then said
some words to Burd Ellen, and she was disenchanted, and they all four
passed out of the hall, through the long passage, and turned their back on
the Dark Tower, never to return again. And they reached home, and the good
queen, their mother, and Burd Ellen never went round a church widershins
again.
Story DNA
Moral
Obedience to wise counsel and unwavering determination are essential for overcoming perilous challenges and rescuing those in need.
Plot Summary
Burd Ellen is spirited away by fairies after circling a church 'widershins'. Her two elder brothers attempt to rescue her from the King of Elfland's Dark Tower but fail and become enchanted. The youngest, Childe Rowland, seeks advice from the Warlock Merlin, who gives him strict, violent instructions for navigating Elfland and resisting its temptations. Rowland follows these rules, beheading magical beings and refusing food, until he confronts and defeats the King of Elfland. He forces the King to release Burd Ellen and revive his brothers, and they all return home safely, having learned a valuable lesson.
Themes
Emotional Arc
despair to hope to triumph
Writing Style
Narrative Elements
Cultural Context
This tale is a prose version of a traditional Scottish ballad, 'Childe Rowland and Burd Ellen,' which itself has roots in older European folklore. The 'widershins' element is a key cultural detail, reflecting ancient superstitions about directionality and luck.
Plot Beats (15)
- Childe Rowland and his brothers play ball with their sister Burd Ellen.
- Burd Ellen chases the ball 'widershins' around a church and disappears, taken by fairies.
- The eldest brother consults the Warlock Merlin, learns Burd Ellen is in the Dark Tower of the King of Elfland, and sets out to rescue her.
- The eldest brother fails to return, presumably enchanted.
- The second brother also consults Merlin, sets out, and also fails to return.
- Childe Rowland, the youngest, convinces his mother to let him go, receiving his father's magical sword and a protective spell.
- Childe Rowland consults Merlin, who gives him two crucial rules: behead anyone who speaks to him in Elfland until he finds Burd Ellen, and do not eat or drink anything in Elfland.
- Childe Rowland enters Elfland, beheads the horse-herd, cow-herd, and hen-wife for speaking to him, following Merlin's instructions.
- He finds the round green hill, goes around it 'widershins' three times saying a charm, and the door opens.
- Inside the magnificent Dark Tower, he finds Burd Ellen combing her hair, who warns him of his impending doom.
- Childe Rowland, hungry, asks Burd Ellen for food, but remembers Merlin's warning just before eating and throws the bowl away.
- The King of Elfland arrives, sensing a Christian man, and confronts Childe Rowland.
- Childe Rowland fights and defeats the King of Elfland with his magical sword, forcing him to yield.
- The King of Elfland agrees to release Burd Ellen and revive the brothers, anointing them with a magical liquid.
- All four siblings return home safely, and Burd Ellen learns her lesson about 'widershins'.
Characters
Childe Rowland ★ protagonist
Implied to be strong and brave, as he successfully fights the King of Elfland.
Attire: Period-appropriate attire for a young knight or noble, armed with his father's good brand.
Brave, determined, persistent, obedient (to Merlin's instructions).
Image Prompt & Upload
A young boy around 10-12 years old with tousled chestnut hair and determined, bright blue eyes. He wears a simple, earth-toned medieval tunic over brown trousers, sturdy leather boots, and a worn leather satchel slung across his body. He stands tall on a misty forest path, one hand gripping a rough-hewn wooden walking stick, his posture alert and brave as he looks forward into the shadows. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Burd Ellen ◆ supporting
Fair, with golden hair.
Attire: Implied to be dressed in fine clothing suitable for a captive in a grand hall, possibly a gown.
Unwittingly mischievous (going 'wider shins'), under a spell, sad, resigned.
Image Prompt & Upload
A young woman in her late teens with long, flowing chestnut hair slightly tangled by wind. She wears a simple but faded blue linen dress with a white apron, the hem dusty from travel. Her expression is wistful and yearning, looking over her shoulder as if listening for a distant call. She stands in a hesitant pose, one hand gently touching a locket at her throat, the other holding a small, wilted wildflower. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Warlock Merlin ◆ supporting
A wise, ancient figure, residing in a cave.
Attire: Traditional warlock or wizard attire, possibly robes.
Wise, knowledgeable, cautious, prophetic.
Image Prompt & Upload
An elderly warlock with a long, flowing white beard and deep-set, piercing blue eyes. He wears dark, tattered robes with arcane symbols embroidered in silver thread, a hood partially shadowing his face. He holds a gnarled wooden staff topped with a glowing crystal, standing in a confident pose with one hand raised as if casting a spell. His expression is wise and slightly stern. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
King of Elfland ⚔ antagonist
Powerful and imposing, with a loud voice. Implied to be a Bogle (a type of goblin or monstrous fairy).
Attire: Regal, but possibly dark or fantastical, befitting a king of Elfland.
Cruel, powerful, enchanting, easily defeated once challenged.
Image Prompt & Upload
An ageless yet ancient male figure with sharp, angular features and pale, luminous skin. He has high cheekbones, pointed ears, and long, silver-white hair swept back from a severe face with cold, calculating eyes. He wears ornate, dark metallic armor with sharp, sweeping lines and intricate, thorny engravings, over a high-collared black tunic. He sits rigidly upon a throne of twisted, dark wood and polished obsidian, one gloved hand resting on the armrest, the other holding a slender, black iron scepter topped with a smoky crystal. His posture is perfectly upright, exuding an aura of cold, regal authority and menace. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Good Queen ○ minor
A motherly figure.
Attire: Royal attire, befitting a queen.
Loving, protective, sorrowful, eventually yielding.
Image Prompt & Upload
A middle-aged queen with a kind, gentle face, warm brown eyes, and a soft smile. Her auburn hair is elegantly braided and coiled beneath a simple golden crown. She wears a flowing gown of deep blue velvet with intricate silver embroidery at the cuffs and collar. A heavy, ornate gold pendant rests on her chest. She stands tall with a dignified, benevolent posture, one hand lightly resting on the back of a wooden throne. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Horse-herd ○ minor
Implied to be a servant of the King of Elfland.
Attire: Simple, functional clothing for tending horses.
Unhelpful, evasive.
Image Prompt & Upload
A young boy around ten years old, with a kind and gentle expression, stands in a relaxed pose. He has messy, light brown hair and wears a simple, earth-toned tunic with rolled-up sleeves, sturdy brown trousers, and worn leather boots. He leans slightly, one hand resting on the neck of a nearby horse, his other hand holding a braided leather lead. His posture is calm and assured, showing a natural connection with the animals. The scene suggests a quiet moment in a sunny meadow. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Cow-herd ○ minor
Implied to be a servant of the King of Elfland.
Attire: Simple, functional clothing for tending cows.
Unhelpful, evasive.
Image Prompt & Upload
A young boy of about ten years old, with a kind, gentle expression and bright, curious eyes. He has messy, sun-bleached brown hair peeking out from under a wide-brimmed straw hat. He is dressed in simple, slightly worn peasant clothing: a loose-fitting white linen shirt, brown trousers held up by suspenders, and scuffed leather boots. He stands in a relaxed pose, one hand resting on the neck of a small, gentle-looking brown and white cow that stands beside him. The cow has large, soft eyes. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Hen-wife ○ minor
An old woman.
Attire: A grey cloak.
Unhelpful, evasive, but provides crucial information.
Image Prompt & Upload
An elderly woman in her late sixties with a kind, wrinkled face and wise eyes. She has gray hair pulled back under a faded linen headscarf. She wears a simple, earth-toned woolen dress with a long, stained apron. Her posture is slightly stooped from years of work. She stands in a rustic, sun-drenched barnyard, gently holding a woven willow basket filled with fresh brown eggs. A few curious chickens peck at the ground near her worn leather boots. Her expression is gentle and knowing, a slight smile on her lips. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Churchyard
The area around a church where Childe Rowland and his siblings were playing ball.
Mood: playful, then suddenly ominous and mysterious
Burd Ellen disappears after chasing the ball 'wider shins' around the church.
Image Prompt & Upload
Late afternoon in an ancient churchyard, overcast skies with a single beam of golden sunlight piercing through to illuminate weathered tombstones and a centuries-old stone church. Moss-covered gravestones tilt among tall, untamed grass and wildflowers. The church features Gothic arched windows with faded stained glass, ivy creeping up its grey walls. A worn dirt path leads to a heavy wooden door. An abandoned leather ball rests near a gnarled oak tree, its roots entwining with the cemetery fence. Atmospheric, misty, with deep shadows and soft highlights, muted greens, greys, and stone tones. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Cave of the Warlock Merlin
The dwelling of the Warlock Merlin, where advice and warnings are given.
Mood: mysterious, wise, foreboding
Childe Rowland receives crucial instructions and warnings before entering Elfland.
Image Prompt & Upload
Twilight mist seeps into a vast, ancient cave mouth. The rough stone walls are etched with glowing, pulsating runes of blue and gold. Deep within, a massive, twisted oak tree grows impossibly from the cavern floor, its roots weaving through the stone. Bioluminescent moss casts an eerie teal glow on clusters of giant, glowing mushrooms and shimmering stalactites. A still, mirror-like pool reflects the magical light from a central, floating crystal orb. The air is thick with mystery and the quiet hum of latent power. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
Land of Fairy (Transitional Zone)
A desolate, open area marking the entrance to Elfland, where Childe Rowland encounters the King of Elfland's servants.
Mood: eerie, dangerous, otherworldly
Childe Rowland confirms he is in Elfland and ruthlessly dispatches the King's servants to get directions to the Dark Tower.
Image Prompt & Upload
Twilight descends over a desolate, mist-shrouded moor marking the threshold of Elfland. The sky is a bruised purple and deep indigo, pierced by the first cold, silver stars. A low, luminous fog clings to the ground, swirling around ancient, weather-worn standing stones and gnarled, leafless trees with bark like twisted iron. The air is still and heavy with silence, broken only by the faint, eerie glow of foxfire fungi pulsing softly on damp rocks. The path ahead fades into an impenetrable, velvety darkness, while behind, the mortal world is a distant, hazy memory. The color palette is muted slate, deep violet, and ghostly silver, with unnatural glints of phosphorescent blue and green. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Round Green Hill (Entrance to Dark Tower)
A distinctive green hill with terrace-rings from bottom to top, serving as a hidden entrance to the Dark Tower.
Mood: magical, secretive, ancient
Childe Rowland performs the ritual to open the entrance to the Dark Tower.
Image Prompt & Upload
Late afternoon golden light filters through rolling mist, illuminating a vast, lush green hill perfectly rounded like a giant's shield. Concentric terraces spiral upwards from its base, each ringed with ancient, moss-covered stone steps and vibrant wildflowers. The terraces lead to a dark, narrow crevice at the hill's summit, a hidden entrance disappearing into shadow. In the hazy distance, the ominous silhouette of the Dark Tower rises against a bruised purple sky. The atmosphere is heavy with mystery, the air still and quiet, with long shadows stretching across the emerald grass. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Grand Hall of the Dark Tower
A vast, opulent hall within the Dark Tower, lit by a spinning carbuncle in a pearl lamp. The walls and roof are made of transparent rock incrusted with sheepsilver and rock spar. It features immense gold and silver pillars adorned with wreaths of diamonds, emeralds, and other precious stones. A glorious couch of velvet, silk, and gold is at one end.
Mood: magical, luxurious, deceptive, ultimately menacing
Childe Rowland reunites with Burd Ellen, nearly falls for the King's trap, fights and defeats the King of Elfland, and rescues his siblings.
Image Prompt & Upload
A vast, opulent hall within a shadowy tower, illuminated by the eerie, pulsating glow of a single spinning carbuncle gem suspended in a translucent pearl lamp. The walls and vaulted ceiling are formed of jagged, transparent rock, glittering with embedded veins of silvery sheepsilver and crystalline rock spar. Immense pillars of polished gold and silver rise like ancient trees, their surfaces intricately woven with wreaths of glittering diamonds, emeralds, and rubies. At the far end, a magnificent couch draped in deep crimson velvet and gold thread sits upon a raised dais. The air is still and cold, the only light the dancing, gem-refracted glow that casts long, shifting shadows across the polished obsidian floor. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.