Master of All Masters

by Joseph Jacobs · from Collected Folk Tales

folk tale humorous humorous Ages 5-10 299 words 2 min read
Cover: Master of All Masters

Adapted Version

CEFR A1 Age 5 357 words 2 min Canon 75/100

Once, a girl wanted a job. She went to a big fair. She looked for work all morning. She was tired and hungry.

An odd old man saw her. He had a kind face. "I need help at my house," he said. "Come with me," he said. The girl followed.

At his house, the master spoke. "I have special names here," he said. "You must learn them." The girl was surprised. "Special names?" she asked.

"Yes," he said. "What will you call me?" he asked. "Sir," said the girl. "Or anything you like, sir." She was polite.

"No," he said. "Call me master of all masters." He said it slowly. "Master of all masters. Say it." The girl said, "Master of all masters."

He pointed to his bed. "What is this?" he asked. "A bed, sir," she said. "Call it my bunk," he said. "It is where I sleep." The girl repeated, "Bunk."

He pointed to his trousers. "And these?" "Trousers, sir," she said. "Call them squibs and crackers," he said. "They are my clothes." The girl said, "Squibs and crackers."

He pointed to his cat. "And her?" "A cat, sir," she said. "Call her white-faced simminy," he said. "She likes to play." The girl said, "White-faced simminy."

He pointed to the fire. "And this?" "Fire, sir," she said. "Call it hot cockalorum," he said. "It cooks our food." The girl said, "Hot cockalorum."

He pointed to the water. "And this?" "Water, sir," she said. "Call it pondalorum," he said. "We drink it." The girl said, "Pondalorum."

He pointed to his house. "And all this?" "A house, sir," she said. "Call it high topper mountain," he said. "It is strong and big." The girl said, "High topper mountain." She practiced the names in her head.

That night, the girl woke up. She was scared. She smelled smoke. She got out of bed. She ran to the master's room.

"Master of all masters!" she cried. "Wake up! Get out of your bunk! Put on your squibs and crackers! White-faced simminy has hot cockalorum on its tail! Get some pondalorum now! Or high topper mountain will burn! Please hurry!"

Original Story 299 words · 2 min read

MASTER OF ALL MASTERS

A girl once went to the fair to hire herself for servant. At last a

  funny-looking old gentleman engaged her, and took her home to his house.


  When she got there, he told her that he had something to teach her, for


  that in his house he had his own names for things.

He said to her: “What will you call me?”

“Master or mister, or whatever you please sir,” says she.

He said: “You must call me 'master of all masters.' And what would you

  call this?” pointing to his bed.

“Bed or couch, or whatever you please, sir.”

“No, that's my 'barnacle.' And what do you call these?” said he pointing

  to his pantaloons.

“Breeches or trousers, or whatever you please, sir.”

“You must call them 'squibs and crackers.' And what would you call her?”

   pointing to the cat.

“Cat or kit, or whatever you please, sir.”

“You must call her 'white-faced simminy.' And this now,” showing the fire,

  “what would you call this?”

“Fire or flame, or whatever you please, sir.”

“You must call it 'hot cockalorum,' and what this?” he went on, pointing

  to the water.

“Water or wet, or whatever you please, sir.”

“No, 'pondalorum' is its name. And what do you call all this?” asked he,

  as he pointed to the house.

“House or cottage, or whatever you please, sir.”

“You must call it 'high topper mountain.'”

That very night the servant woke her master up in a fright and said:

  “Master of all masters, get out of your barnacle and put on your squibs


  and crackers. For white-faced simminy has got a spark of hot cockalorum on


  its tail, and unless you get some pondalorum high topper mountain will be


  all on hot cockalorum.” .... That's all.

Story DNA folk tale · humorous

Plot Summary

A girl seeking work is hired by an eccentric old gentleman who insists she learn his made-up names for common household objects. He teaches her his unique terms for himself, his bed, trousers, cat, fire, water, and house. Later that night, a fire breaks out, and the quick-witted servant wakes her master, relaying the emergency entirely using his absurd vocabulary, demonstrating her mastery of his peculiar rules.

Themes

communicationobedienceabsurditycleverness

Emotional Arc

neutral to amusement

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: sparse
Techniques: repetition, rule of three (implied by list of objects), direct dialogue

Narrative Elements

Conflict: person vs person (mild, humorous disagreement over names)
Ending: abrupt
the peculiar names themselves (representing arbitrary rules or communication barriers)

Cultural Context

Origin: English
Era: timeless fairy tale

Joseph Jacobs collected and retold English fairy tales, often from oral traditions, in the late 19th century. This story reflects a playful use of language common in folk tales.

Plot Beats (13)

  1. A girl goes to a fair to find work as a servant.
  2. An old gentleman hires her and takes her to his house.
  3. The gentleman informs her that he has special names for everything in his house.
  4. He asks her what she will call him, and she replies generically.
  5. He instructs her to call him 'master of all masters'.
  6. He points to his bed and tells her to call it 'barnacle'.
  7. He points to his trousers and tells her to call them 'squibs and crackers'.
  8. He points to his cat and tells her to call it 'white-faced simminy'.
  9. He points to the fire and tells her to call it 'hot cockalorum'.
  10. He points to the water and tells her to call it 'pondalorum'.
  11. He points to the house and tells her to call it 'high topper mountain'.
  12. That night, the servant wakes her master in a fright.
  13. She uses all the peculiar names to describe a fire on the cat's tail, threatening the house.

Characters 3 characters

The Servant Girl ★ protagonist

human young adult female

Unspecified, likely a young woman of working class background.

Attire: Simple, practical attire suitable for a servant girl going to a fair, likely a plain dress and apron.

A young woman in a simple, practical dress, speaking in riddles.

Obedient, quick-witted, adaptable.

Image Prompt & Upload
A young woman in her late teens with a kind, weary face and large, observant hazel eyes. Her long, chestnut hair is braided simply and tied with a faded ribbon. She wears a plain, faded blue dress with a patched apron, sturdy leather boots, and a worn shawl over her shoulders. Her posture is straight but tired, one hand gently resting on a woven basket she carries. She has a hopeful yet determined expression, looking directly ahead. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Master ⚔ antagonist

human adult male

Funny-looking old gentleman.

Attire: Period-appropriate gentleman's attire, including pantaloons (which he calls 'squibs and crackers').

An old gentleman with a peculiar expression, pointing to household objects.

Eccentric, pedantic, playful.

Image Prompt & Upload
A tall, gaunt man in his late 50s with sharp, angular features and a cruel, thin-lipped smile. He has slicked-back silver hair and piercing, cold blue eyes. He is dressed in an immaculately tailored black Victorian-style coat with a high collar, dark trousers, and polished leather boots. He stands with a dominant, upright posture, one hand resting on the head of an ornate, black wooden cane. His expression is one of calm, calculating superiority. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

White-faced Simminy ○ minor

animal adult non-human

A cat, implied to have a white face.

Attire: None, as an animal.

A cat with a distinctly white face, with a spark on its tail.

Typical cat behavior, prone to accidents.

Image Prompt & Upload
A small, timid figure with a starkly white, smooth face like polished marble. Large, dark eyes gaze shyly from beneath a fringe of straight, ash-brown hair. Dressed in a simple, knee-length tunic of undyed linen, cinched with a rough rope belt. The posture is slightly hunched, with thin arms held close to the body, as if trying to make themselves smaller. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 1 locations
No image yet

The Master's House

indoor night implied temperate, no specific weather

A house where a funny-looking old gentleman lives, with his own peculiar names for everyday objects.

Mood: peculiar, slightly absurd, later urgent and chaotic

The servant learns the master's strange vocabulary and later uses it to warn him of a fire.

bed (barnacle) pantaloons (squibs and crackers) cat (white-faced simminy) fire (hot cockalorum) water (pondalorum)
Image Prompt & Upload
A crooked, colorful cottage nestled in an enchanted forest at late afternoon. The house has mismatched windows, a chimney shaped like a spiraling teapot, and a door painted in peeling turquoise. Whimsical, oversized mushrooms dot the mossy yard, and strange, bell-shaped flowers glow faintly in the golden hour light. A winding cobblestone path leads to the door, flanked by leaning, friendly-looking trees. The air is clear, with floating dandelion seeds catching the sun's rays. Warm, golden light spills from the windows, casting long, playful shadows. The overall atmosphere is cozy, peculiar, and full of gentle magic. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.