HOW LITTLE DUKE JARL SAVED the CASTLE
by Laurence Housman · from Moonshine & Clover
Adapted Version
Long ago, a big castle stood by the sea. A brave boy named Little Jarl lived inside. His grandpa, Old Jarl, built this castle. He made bad people leave. Then he went to sleep. He slept deep, deep down. He waited.
Many, many years passed. Little Jarl was now a small boy. Bad people came to the big castle. They stood outside the walls. They did not let food come inside. The castle had little food left. Everyone was hungry.
Little Jarl played on the castle wall. He looked over the edge. An arrow flew very close to him! It made a quick, sharp sound. Little Jarl was not scared. He shouted, "I will tell Old Jarl!"
The Cook brought Little Jarl's food. The Cook looked very sad. He said, "There is little food." Little Jarl said, "I will eat same food." The Constable heard this. He thought Little Jarl was brave.
The grown-ups met in a big room. They were very sad. They wanted to give up the castle. The Constable said, "No!" They told Little Jarl to stay away. He could not go inside.
Little Jarl heard the grown-ups. He felt very, very angry! His red head shook. He ran to a window. He shouted, "I will tell Old Jarl!"
Little Jarl ran through the castle. He called, "Old Jarl! Old Jarl!" He looked for his grandpa. He found a secret door. It was hidden in the wall. It went deep, deep down. It went into the castle rock.
Little Jarl went down a very dark path. The wind blew very hard. He heard the big sea below. It made a loud sound. It was a little scary. He kept going down.
He found a secret room. Old Jarl sat there. He was sleeping soundly. He sat on a big metal chair. His hair was red. His armor glowed red and blue. Little Jarl tried to wake him. He tapped Old Jarl's leg. He pulled his big red beard. Old Jarl just snores loudly. Little Jarl was very brave. He gently touched Old Jarl's mouth. Old Jarl took a very, very big breath. It made a loud sound. Old Jarl's breath makes a huge wind! Sand flies everywhere. The bad men's boats break. The bad men on land run away fast! The bad men are scared. They think Old Jarl is awake! The Constable and the castle people run out. They win! They eat the bad men's food.
Original Story
HOW LITTLE DUKE JARL SAVED THE CASTLE
DUKE JARL had found a good roost for himself when his long work of expelling the invader was ended. Seawards and below the town, in the mouth of the river, stood a rock, thrusting out like a great tusk ready to rip up any armed vessel that sought passage that way. On the top of this he had built himself a castle, and its roots went deep, deep down into the solid stone. No man knew how deep the deepest of the foundations went; but wherever they were, just there was old Duke Jarl's sleeping-chamber. Thither he had gone to sleep when the world no longer needed him; and he had not yet returned.
That was three hundred years ago, and still the solid rock vaulted the old warrior's slumber; and over his head men talked of him, and told how he was reserving the strength of his old age till his country should again call for him.
The call seemed to come now; for his descendant, little Duke Jarl the Ninth, was but a child; and being in no fear of him, the invader had returned, and the castle stood besieged. Also, farther than the eye could see from the topmost tower, the land lay all overrun, its richness laid waste by armed bands who gathered in its harvest by the sword, and the town itself lay under tribute; from the tower one could see the busy quays, and the enemy loading his ships with rich merchandise.
Sent up there to play in safety, little Duke Jarl could not keep his red head from peering over the parapet. He began making fierce faces at the enemy—he was still too young to fight: and quick a grey goose-shaft came and sang its shrill song at his ear. So close had it gone that a little of the ducal blood trickled out over his collar. His face worked with rage; leaning far out over the barrier, he began shouting, "I will tell Duke Jarl of you!" till an attendant ran up and snatched him away from danger.
Things were going badly: the castle was cut off from the land, and on the seaward side the foe had built themselves a great mole within which their warships could ride at anchor safe from the reach of storm. Thus there was no way left by which help or provender could come in.
Little Duke Jarl saw men round him growing more gaunt and thin day by day, but he did not understand why, till he chanced once upon a soldier gnawing a foul bone for the stray bits of meat that clung to it; then he learned that all in the castle except himself had been put upon quarter-rations, though every day there was more and more fighting work to be done.
So that day when the usual white bread and savouries were brought to him, he flung them all downstairs, telling the cook that the day he really became Duke he would have his head off if he ever dared to send him anything again but the common fare.
Hearing of it, the old Chief Constable picked up little Master Ninth Duke between finger and thumb, and laughed, holding him in the air. "With you alive," said he, "we shall not have to wake Duke Jarl after all!" The little Duke asked when he would let him have a sword; and the Constable clapped his cheeks and ran back cheerfully at a call from the palisades.
But others carried heavy looks, thinking, "Long before his fair promise can come to anything our larders will be empty and our walls gone!"
It was no great time after this that the Duke's Constable was the only man who saw reason in holding out. That became known all through the castle, and the cook, honest fellow, brought up little Jarl's dinner one day with tears in his eyes. He set down his load of dainties. "It is no use!" said he, "you may as well eat to-day, since to-morrow we give up the castle."
"Who dares to say 'we'?" cried little Duke Jarl, springing to his feet.
"All but the Constable," said the cook; "even now they are in the council-hall, trying to make him see reason. Whether or no, they will not let him hold on."
Little Jarl found the doors of the great hall barred to the thunderings of his small fist: for, in truth, these men could not bear to look upon one who had in his veins the blood of old Duke Jarl, when they were about to give up his stronghold to the enemy.
So little Jarl made his way up to the bowery, where was a minstrel's window looking down into the hall. Sticking out his head so that he might see down to where the council was sitting, "If you give up the castle, I will tell Duke Jarl!" he cried. Hearing his young master's voice, the Constable raised his eyes; but not able to see him for tears in them, called out: "Tell him quick, for here it is all against one! Only for one day more have they promised to follow my bidding, and keep the carrion crows from coming to Jarl's nest."
And even as he spoke came the renewed cry of attack, and the answering shout of "Jarl, Jarl!" from the defenders upon the walls. Then all leapt up, overturning the council-board, and ran out to the battlements to carry on with what courage was left to them a hopeless contest for one more day.
Little Duke Jarl remained like a beating heart in the great empty keep. He ran wildly from room to room, calling in rage and desperation on old Jarl to return and fight. From roof to basement he ran, commanding the spirit of his ancestor to appear, till at last he found himself in the deepest cellars of all. Down there he could hear but faintly the sound of the fighting; yet it seemed to him that through the stone he could hear the slow booming of the sea, and as he went deeper into the castle's foundations the louder had grown its note. "Does the sea come in all the way under the castle?" he wondered. "Oh that it would sap the foundations and sink castle and all, rather than let them give up old Jarl's stronghold to his enemies!"
All was quite dark here, where the castle stood embedded; but now and then little Duke Jarl could feel a puff of wind on his face, and presently he was noticing how it came, as if timed to the booming of the sea underneath: whenever came the sound of a breaking wave, with it came a draught of air. He wondered if, so low down, there might not be some secret opening to the shore.
Groping in the direction of the gusts, his feet came upon stairs. So low and narrow was the entrance, he had to turn sideways and stoop; but when he had burrowed through a thickness of wall he was able to stand upright; and again he found stairs leading somewhere.
Down, these led down. He had never been so low before. And what a storm there must be outside! Against these walls the thunders of the sea grew so loud he could no longer hear the tramp of his own feet descending.
And now the wind came at him in great gusts; first came the great boom of the sea, and then a blast of air. The way twisted and circled, making his head giddy for a fall; his feet slipped on the steepness and slime of the descent, and at each turn the sound grew more appalling, and the driving force of the wind more and more like the stroke of a man's fist.
Presently the shock of it threw him from his standing, so that he had to lie down and slide feet foremost, clinging with his eyelids and nails to break the violence of his descent. And now the air was so full of thunder that his teeth shook in their sockets, and his bones jarred in his flesh. The darkness growled and roared; the wind kept lifting him backwards—the force of it seemed almost to flay the skin off his face; and still he went on, throwing his full weight against the air ahead.
Then for a moment he felt himself letting go altogether: solid walls slipping harshly past him in the darkness, he fell; and came headlong, crashed and bruised, to a standstill.
At first his brain was all in a mist; then, raising himself, he saw a dim blue light falling through a low vaulted chamber. At the end of it sat old Jarl, like adamant in slumber. His head was down on his breast, buried in a great burning bush of hair and beard; his hands, gripping the arms of his iron throne, had twisted them like wire; and the weight of his feet where they rested had hollowed a socket in the stone floor for them to sink into.
All his hair and his armour shone with a red-and-blue flame; and the light of him struck the vaulting and the floor like the rays of a torch as it burns. Over his head a dark tunnel, bored in the solid rock, reached up a hollow throat seawards. But not by that way came the wind and the sound of the sea; it was old Jarl himself, breathing peacefully in his sleep, waiting for the hour which should call his strength to life.
Young Duke Jarl ran swiftly across the chamber, and struck old Jarl's knees, crying, "Wake, Jarl! or the castle will be taken!" But the sleeper did not stir. Then he climbed the iron bars of the Duke's chair, and reaching high, caught hold of the red beard. "Forefather!" he cried, "wake, or the castle will be betrayed!"
But still old Duke Jarl snored a drowsy hurricane.
Then little Jarl sprang upon his knee, and seizing him by the head, pulled to move its dead weight, and finding he could not, struck him full on the mouth, crying, "Jarl, Jarl, old thunderbolt! wake, or you will betray the castle!"
At that old Jarl hitched himself in his seat, and "Humph!" cried he, drawing in a deep breath.
In rushed the wind whistling from the sea, and all down the way by which little Duke Jarl had come; like the wings of cranes flying homewards in spring, so it whistled when old Jarl drew in his breath.
Off his knee dropped little Ninth Jarl, buffeted speechless to earth. And old Jarl, letting go a breath, settled himself back to slumber.
Far up overhead, at the darkening-in of night, the besiegers saw the eyes of the castle flash red for an instant, and shut again; then they heard the castle-rock bray out like a great trumpet, and they trembled, crying, "That is old Jarl's warhorn; he is awake out of slumber!"
They had reason enough to fear; for suddenly upon their ships-of-war there crashed, as though out of the bowels of the earth, wind and a black sandblast; and coming, it took the reefed sails and rigging, and snapped the masts and broke every vessel from its moorings, and drove all to wreck and ruin against the great mole that had been built to shelter them.
And away inland, beyond the palisades and under the entrenched camp of the besiegers, the ground pitched and rocked, so that every tent fell grovelling; and whenever the ground gaped, captains and men-at-arms were swallowed down in detachments.
Hardly had the call of old Jarl's warhorn ceased, before the Constable commanded the castle gates to be thrown open, and out he came leading a gaunt and hungry band of Jarl-folk warriors; for over in the enemy's camp they had scent of a hot supper which must be cooked and eaten before dawn. And in a little while, when the cooking was at its height, young Duke Jarl stuck his red head out over the battlements, and laughed.
So this has told how old Duke Jarl once turned and talked in his sleep; but to tell of the real awakening of old Jarl would be quite another story.
Story DNA
Moral
Even the smallest and youngest among us can play a crucial role in overcoming great challenges, sometimes by awakening dormant strengths.
Plot Summary
Three centuries after Duke Jarl built his castle and entered a magical slumber, his young descendant, little Duke Jarl the Ninth, faces a siege by invaders. With the castle's provisions dwindling and the council on the verge of surrender, little Jarl bravely defies the enemy and insists on sharing the common fare. Desperate to save his home, he ventures into the castle's deepest, secret foundations, where he finds his ancestor, old Duke Jarl, in a fiery, profound sleep. After failing to rouse him gently, little Jarl strikes old Jarl, causing him to draw a single, powerful breath that unleashes a catastrophic storm, destroying the enemy fleet and routing their land forces, thus saving the castle.
Themes
Emotional Arc
desperation to triumph
Writing Style
Narrative Elements
Cultural Context
Reflects common themes of medieval warfare and the importance of leadership and legacy in times of crisis, though presented fantastically.
Plot Beats (13)
- Old Duke Jarl, after expelling invaders, built a castle and went into a deep, magical slumber within its foundations, awaiting a future call.
- Three hundred years later, his descendant, little Duke Jarl the Ninth, is a child, and new invaders besiege the castle, cutting off all supplies.
- Little Jarl, playing on the parapet, is nearly hit by an arrow and defiantly shouts he will tell old Duke Jarl.
- He learns of the castle's dwindling provisions and insists on eating only the common fare, inspiring the Chief Constable.
- The castle council, despairing, decides to surrender, despite the Constable's objections, and bars little Jarl from their meeting.
- Little Jarl, overhearing the decision, shouts a warning from a minstrel's window, promising to tell old Jarl if they surrender.
- Driven by desperation, little Jarl runs through the castle, calling for old Jarl, and discovers a secret passage leading deep into the rock foundations.
- He descends through a treacherous, wind-swept passage, feeling the booming of the sea and the force of the wind.
- He finally reaches a hidden chamber where old Duke Jarl sits, asleep on an iron throne, glowing with a red-and-blue flame.
- Little Jarl tries to wake his ancestor by striking his knees and pulling his beard, but old Jarl only snores.
- In a final desperate act, little Jarl strikes old Jarl on the mouth, causing him to draw a deep, whistling breath.
- This breath unleashes a powerful, destructive wind and sandblast from the castle, which wrecks the enemy's ships and causes the ground to pitch, swallowing their land forces.
- The besiegers, terrified, believe old Jarl has awakened, and the castle defenders, led by the Constable, sally out to finish the rout and claim the enemy's supper.
Characters
Little Duke Jarl the Ninth ★ protagonist
A small, slender child, likely short for his age, with a delicate build. His movements are quick and energetic, indicative of his fiery spirit.
Attire: Though a Duke, his clothing is likely practical for a child within a besieged castle, perhaps a simple tunic and breeches of sturdy wool or linen, possibly in muted colors, with a plain collar. Given the era, it would be European medieval style.
Wants: To save his castle and his people from the invaders, and to live up to the legacy of his ancestor, Duke Jarl.
Flaw: His youth and small stature make him physically vulnerable and unable to directly participate in battle, leading to frustration and impulsive actions.
He transforms from a frustrated, helpless child into an inspiring figure whose actions, though indirect, lead to the castle's salvation. He learns the power of his lineage and his own voice.
Fiery, determined, courageous, impulsive, empathetic, and fiercely loyal to his lineage and people.
Image Prompt & Upload
A small, slender young boy, around eight years old, with bright red hair that falls messily around his face. He has a determined expression, with wide, bright eyes. He wears a simple, knee-length tunic of sturdy grey linen, belted at the waist with a thin leather cord, and dark breeches. His posture is upright and defiant, with his small fists clenched at his sides. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Old Duke Jarl ◆ supporting
A massive, ancient warrior, seemingly carved from stone. His form is immense and powerful, even in slumber. His hands are large and strong, capable of twisting iron.
Attire: Ancient armor, described as shining with a 'red-and-blue flame,' suggesting a magical or otherworldly quality rather than typical metal. It is likely a full suit of plate armor, perhaps of a design from three hundred years prior, but imbued with a mystical glow.
Wants: To protect his country and his castle, even from beyond the grave, awakening only when truly needed.
Flaw: His deep slumber, which makes him unresponsive to conventional calls for help.
He is awakened from his deep slumber by his descendant, unleashing his power to save the castle, though he immediately returns to sleep. His 'awakening' is more of a powerful, sleep-induced reaction.
Powerful, legendary, dormant, protective (even in sleep), formidable.
Image Prompt & Upload
A massive, ancient warrior seated on a heavy, twisted iron throne. His head is bowed, buried in an enormous, wild bush of red hair and beard that glows with a subtle red-and-blue flame. He wears a full suit of ancient plate armor that also glows with the same red-and-blue flame. His hands, large and powerful, grip the arms of the throne, which are visibly twisted. His feet are so heavy they have hollowed out sockets in the stone floor. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Chief Constable ◆ supporting
A seasoned military man, likely gaunt from the siege but still possessing a strong, resilient build. His movements are quick and decisive, even when carrying the weight of the castle's fate.
Attire: Practical, sturdy military attire of the medieval period, likely made of leather and reinforced fabric, possibly with some metal elements. His clothing would be worn and perhaps patched from the long siege, in muted, functional colors.
Wants: To defend the castle and protect the lineage of Duke Jarl, upholding his duty as the chief military officer.
Flaw: His loyalty and sense of duty are tested by the overwhelming odds, making him the sole voice of reason against surrender.
He remains steadfast in his duty, even when all others lose hope, and is ultimately vindicated by the miraculous intervention. He continues to lead the Jarl-folk warriors.
Loyal, resilient, courageous, pragmatic, and possesses a dry sense of humor.
Image Prompt & Upload
A middle-aged man with a weathered, stern face and short, practical dark hair. He has a lean, strong build, indicative of a military leader. He wears a practical, dark leather tunic over a grey linen shirt, with sturdy breeches and worn leather boots. His posture is upright and authoritative, with his hands clasped behind his back. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Cook ○ minor
Likely a portly man, though now gaunt from the siege, showing the physical toll. His hands are probably large and accustomed to kitchen work.
Attire: Simple, practical kitchen attire of the medieval period, likely a tunic and breeches of coarse linen or wool, possibly stained from his work. His clothes would be functional and not decorative.
Wants: To feed the Duke, but ultimately driven by a desire for survival and an end to the siege.
Flaw: His fear and despair, which lead him to believe surrender is inevitable.
He represents the general despair of the castle's inhabitants, but his actions indirectly prompt Little Jarl's intervention.
Emotional, honest, despairing, loyal (despite his fear).
Image Prompt & Upload
A middle-aged man with a round face, now looking gaunt and tearful. He has short, dark hair and a slightly slumped posture. He wears a simple, stained white linen tunic and dark breeches, with a plain apron tied at his waist. He holds a wooden tray with a few simple food items. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Castle on the Rock
A formidable castle built on a rock thrusting out like a great tusk in the mouth of a river, seawards and below the town. Its foundations go deep into the solid stone. From its topmost tower, one can see the besieged town, busy quays, and enemy ships loading merchandise. The battlements are a key defensive point.
Mood: Tense, besieged, desperate, yet a symbol of resistance
Little Duke Jarl peers over the parapet, is shot at, and later the castle gates are opened for a counter-attack.
Image Prompt & Upload
A formidable medieval castle, built of rough-hewn grey stone, perched precariously on a massive, jagged rock formation that juts out into a wide river mouth. The castle walls are thick and high, with crenellated battlements and a tall, square keep dominating the skyline. Below, the river flows towards a turbulent sea, and in the distance, a besieged town with busy quays can be seen. The sky is overcast and dramatic, hinting at the ongoing conflict. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Castle Council Hall
A great hall within the castle, where the council meets. Its doors are barred during critical discussions. A minstrel's window looks down into the hall from a 'bowery' above.
Mood: Somber, desperate, filled with conflict and resignation
The council debates surrendering the castle, with only the Chief Constable holding out. Little Jarl shouts down from the window.
Image Prompt & Upload
A vast, high-ceilinged medieval castle council hall, constructed from massive, rough-hewn stone blocks. A long, heavy oak council table lies overturned in the center, chairs scattered around it. High up on one wall, a small, arched minstrel's window looks down into the hall. Light filters dimly through narrow, deeply set windows, casting long shadows across the stone floor. The air feels heavy and tense. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Old Duke Jarl's Sleeping Chamber (Deepest Cellar)
The deepest cellars of the castle, where the foundations go 'deep, deep down into the solid stone'. It is completely dark, but a strong wind blows through, timed with the booming of the sea. A winding, slippery, and steep descent leads to a low vaulted chamber where Old Jarl sleeps. A dim blue light illuminates the chamber.
Mood: Eerie, ancient, powerful, mysterious, thundering, claustrophobic
Little Duke Jarl discovers Old Jarl's sleeping chamber and attempts to wake him, leading to Old Jarl's 'breath' destroying the enemy fleet.
Image Prompt & Upload
A low, ancient vaulted chamber carved deep into solid, dark grey rock. A faint, ethereal blue light emanates from an unseen source, illuminating the rough-hewn stone walls and ceiling. In the center, a massive, ornate iron throne is embedded into the rock floor, with deep indentations where feet have rested for centuries. The air is thick with the sound of distant, booming waves and strong, cold gusts of wind. A dark, narrow tunnel is visible high up in the rock, leading seawards. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.