HOW LITTLE DUKE JARL SAVED the CASTLE
by Laurence Housman · from The Blue Moon
Adapted Version
Long, long ago, a big castle stood on a tall rock. Bad people came to fight the castle. Inside, Little Jarl lived. He was a small boy.
A big castle stood on a tall rock. Old Jarl slept deep inside the rock. Bad people came to fight the castle. They wanted to take the castle. This was a big problem.
Little Jarl was a brave boy. He looked over the wall. He made angry faces at the enemy. An arrow flew very close to him. It sang a loud song. Little Jarl was not scared.
The castle had no food. People got very hungry. Little Jarl saw a soldier. The soldier looked very, very hungry. He had no food to eat. This made Little Jarl sad.
Little Jarl got special food. He did not want it. He wanted to eat simple food. He wanted to eat like everyone. He told The Cook this. He was a kind, brave boy.
The grown-ups met together. They were very, very sad. They had no food left. They wanted to give up. The Constable said no. He wanted to keep fighting.
Little Jarl could not go in. He went to a window. He looked down at them. "Do not give up!" he shouted. "I will tell Old Jarl!" He believed in Old Jarl.
Little Jarl was very upset. He was also very brave. He went down, down, down. He went to the dark castle parts. "Wake up, Old Jarl!" he called. He wanted Old Jarl to fight.
He walked through dark paths. The wind blew very hard. He heard the sea roar. Boom! Boom! The sound was loud. He slipped and fell down. He was in a secret room.
There sat Old Jarl. He was very, very big. He slept for a long time. His beard was like fire. He breathed a deep breath. It sounded like the sea.
Little Jarl ran to Old Jarl. He tapped Old Jarl's knees. "Wake up!" he cried. Old Jarl did not move. Little Jarl pulled his beard. Old Jarl still slept on.
Little Jarl was very brave. He pushed Old Jarl's mouth. Old Jarl made a big sound. "Humph!" he said. He took a huge breath. Then he slept again.
Old Jarl's breath was magic. A strong wind blew out. It pushed the enemy ships. It pushed their camp far away. The bad people went away. The castle was safer now.
The castle made a big noise. It was like a trumpet. A light flashed red. The enemy was very scared. They thought Old Jarl woke up. They ran away fast.
The Constable was happy. He opened the castle gates. He led his hungry people out. They made the last enemies leave. They got the enemy's food. Everyone would eat well tonight.
Little Jarl watched from the wall. He laughed a happy laugh. The castle was safe now. He felt very proud. Old Jarl saved their home.
Little Jarl was small, but he was very brave. He saved his home! Even small people can do big, brave things.
Original Story
HOW LITTLE DUKE JARL SAVED THE CASTLE
Duke Jarl had found a good roost for himself when his long work of expelling the invader was ended. Seawards and below the town, in the mouth of the river, stood a rock, thrusting out like a great tusk ready to rip up any armed vessel that sought passage that way. On the top of this he had built himself a castle, and its roots went deep, deep down into the solid stone. No man knew how deep the deepest of the foundations went; but wherever they were, just there was old Duke Jarl’s sleeping-chamber. Thither he had gone to sleep when the world no longer needed him; and he had not yet returned.
That was three hundred years ago, and still the solid rock vaulted the old warrior’s slumber; and over his head men talked of him, and told how he was reserving the strength of his old age till his country should again call for him.
The call seemed to come now; for his descendant, little Duke Jarl the Ninth, was but a child; and being in no fear of him, the old foe had returned, and the castle stood besieged. Also, farther than the eye could see from the topmost tower, the land lay all overrun, its richness laid waste by armed bands who gathered in its harvest by the sword, and the town itself lay under tribute; from the tower one could see the busy quays, and the enemy loading his ships with rich merchandise.
Sent up there to play in safety, little Duke Jarl could not keep his red head from peering over the parapet. He began making fierce faces at the enemy—he was still too young to fight: and quick a grey goose-shaft came and sang its shrill song at his ear. So close had it gone that a little of the ducal blood trickled out over his collar. His face worked with rage; leaning far out over the barrier, he began shouting, “I will tell Duke Jarl of you!” till an attendant ran up and snatched him away from danger.
Things were going badly: the castle was cut off from the land, and on the seaward side the foe had built themselves a great mole within which their war-ships could ride at anchor safe from the reach of storm. Thus there was no way left by which help or provender could come in.
Little Duke Jarl saw men round him growing more gaunt and thin day by day, but he did not understand why till he chanced once upon a soldier gnawing a foul bone for the stray bits of meat that clung to it; then he learned that all in the castle except himself had been put upon quarter-rations, though every day there was more and more fighting work to be done.
So that day when the usual white bread and savouries were brought to him, he flung them all downstairs, telling the cook that the day he really became Duke he would have his head off if he ever dared to send him anything again but the common fare.
Hearing of it, the old Chief Constable picked up little Master Ninth Duke between finger and thumb, and laughed, holding him in the air. “With you alive,” said he, “we shall not have to wake Duke Jarl after all!” The little Duke asked when he would let him have a sword; and the Constable clapped his cheeks and ran back cheerfully at a call from the palisades.
But others carried heavy looks, thinking, “Long before his fair promise can come to anything our larders will be empty and our walls gone!”
It was no great time after this that the Duke’s Constable was the only man who saw reason in holding out. That became known all through the castle, and the cook, honest fellow, brought up little Jarl’s dinner one day with tears in his eyes. He set down his load of dainties. “It is no use!” said he, “you may as well eat to-day, since to-morrow we give up the castle.”
“Who dares to say ‘we’?” cried little Duke Jarl, springing to his feet.
“All but the Constable,” said the cook; “even now they are in the council-hall, trying to make him see reason. Whether or no, they will not let him hold on.”
Little Jarl found the doors of the great hall barred to the thunderings of his small fist: for, in truth, these men could not bear to look upon one who had in his veins the blood of old Duke Jarl, when they were about to give up his stronghold to the enemy.
So little Jarl made his way up to the bowery, where was a minstrel’s window looking down into the hall. Sticking out his head so that he might see down to where the council was sitting, “If you give up the castle, I will tell Duke Jarl!” he cried. Hearing his young master’s voice, the Constable raised his eyes; but not able to see him for tears in them, called out: “Tell him quick, for here it is all against one! Only for one day more have they promised to follow my bidding, and keep the carrion crows from coming to Jarl’s nest.”
And even as he spoke came the renewed cry of attack, and the answering shout of “Jarl, Jarl!” from the defenders upon the walls. Then all leapt up, over-turning the council-board, and ran out to the battlements to carry on with what courage was left to them a hopeless contest for one more day.
Little Duke Jarl remained like a beating heart in the great empty keep. He ran wildly from room to room, calling in rage and desperation on Old Jarl to return and fight. From roof to basement he ran, commanding the spirit of his ancestor to appear, till at last he found himself in the deepest cellars of all. Down there he could hear but faintly the sound of the fighting; yet it seemed to him that through the stone he could hear the slow booming of the sea, and as he went deeper into the castle’s foundations the louder had grown its note. “Does the sea come in all the way under the castle?” he wondered. “Oh that it would sap the foundations and sink castle and all, rather than let them give up old Jarl’s stronghold to his enemies!”
All was quite dark here, where the castle stood embedded; but now and then little Duke Jarl could feel a puff of wind on his face, and presently he was noticing how it came, as if timed to the booming of the sea underneath: whenever came the sound of a breaking wave, with it came a draught of air. He wondered if, so low down, there might not be some secret opening to the shore.
Groping in the direction of the gusts, his feet came upon stairs. So low and narrow was the entrance, he had to turn sideways and stoop; but when he had burrowed through a thickness of wall he was able to stand upright; and again he found stairs leading somewhere.
Down, these led down. He had never been so low before. And what a storm there must be outside! Against these walls the thunders of: the sea grew so loud he could no longer hear the tramp of his own feet descending.
And now the wind came at him in great gusts; first came the great boom of the sea, and then a blast of air. The way twisted and circled, making his head giddy for a fall; his feet slipped on the steepness and slime of the descent, and at each turn the sound grew more appalling, and the driving force of the wind more and more like the stroke of a man’s fist.
Presently the shock of it threw him from his standing, so that he had to lie down and slide feet foremost, clinging with his eyelids and nails to break the violence of his descent. And now the air was so full of thunder that his teeth shook in their sockets, and his bones jarred in his flesh. The darkness growled and roared; the wind kept lifting him backwards—the force of it seemed almost to flay the skin off: his face; and still he went on, throwing his full weight against the air ahead.
Then for a moment he felt himself letting go altogether: solid walls slipping harshly past him in the darkness, he fell; and came headlong, crashed and bruised, to a standstill.
At first his brain was all in a mist; then, raising himself, he saw a dim blue light falling through a low vaulted chamber. At the end of it sat old Jarl, like adamant in slumber. His head was down on his breast, buried in a great burning bush of hair and beard; his hands, gripping the arms of his iron throne, had twisted them like wire; and the weight of his feet where they rested had hollowed a socket in the stone floor for them to sink into.
All his hair and his armour shone with a red-and-blue flame; and the light of him struck the vaulting and the floor like the rays of a torch as it burns. Over his head a dark tunnel, bored in the solid rock, reached up a hollow throat seawards. But not by that way came the wind and the sound of the sea; it was old Jarl himself, breathing peacefully in his sleep, waiting for the hour which should call his strength to life.
Young Duke Jarl ran swiftly across the chamber, and struck old Jarl’s knees, crying, “Wake, Jarl! or the castle will be taken!” But the sleeper did not stir. Then he climbed the iron bars of the Duke’s chair, and reaching high, caught hold of the red beard. “Forefather!” he cried, “wake, or the castle will be betrayed!”
But still old Duke Jarl snored a drowsy hurricane. Then little Jarl sprang upon his knee, and seizing him by the head, pulled to move its dead weight, and finding he could not, struck him full on the mouth, crying, “Jarl, Jarl, old thunderbolt! wake, or you will betray the castle!”
At that old Jarl hitched himself in his seat, and “Humph!” cried he, drawing in a deep breath.
In rushed the wind whistling from the sea, and down it rushed whistling from the way by which little Jarl had come; like the wings of cranes flying homewards in spring, so it whistled when old Jarl drew in his breath.
Off his knee dropped little Ninth Jarl, buffeted speechless to earth. And old Jarl, letting go one breath, settled himself back to slumber.
Far up overhead, at the darkening-in of night, the besiegers saw the eyes of the castle flash red for an instant, and shut again; then they heard the castle-rock bray out like a great trumpet, and they trembled, crying, “That is old Jarl’s warhorn; he is awake out of slumber!”
They had reason enough to fear; for suddenly upon their ships-of-war there crashed, as though out of the bowels of the earth, a black wind and sandblast; and coming, it took the reefed sails and rigging, and snapped the masts and broke every vessel from its moorings, and drove all to wreck and ruin against the great mole that had been built to shelter them.
And away inland, beyond the palisades and under the entrenched camp of the besiegers, the ground pitched and rocked, so that every tent fell grovelling; and whenever the ground gaped, captains and men-at-arms were swallowed down in detachments.
Hardly had the call of old Jarl’s war-horn ceased, before the Constable commanded the castle gates to be thrown open, and out he came leading a gaunt and hungry band of Jarl-folk warriors; for over in the enemy’s camp they had scent of a hot supper which must be cooked and eaten before dawn. And in a little while, when the cooking was at its height, young Duke Jarl stuck his red head out over the battlements, and laughed.
So this has told how old Duke Jarl once turned and talked in his sleep; but to tell of the real awakening of old Jarl would be quite another story.
Story DNA
Moral
Even the smallest and youngest among us can play a crucial role in overcoming great challenges, and sometimes, the past holds unexpected power.
Plot Summary
When his castle is under siege and on the verge of surrender, young Duke Jarl the Ninth, a mere child, defies the enemy and shares in his people's starvation. Desperate to save his home, he ventures into the castle's deepest foundations, where he discovers his ancient ancestor, Old Duke Jarl, in a centuries-long slumber. Unable to wake him gently, little Jarl strikes him, causing Old Jarl to stir and unleash a powerful magical storm that obliterates the enemy fleet and encampment. The castle is saved, and the Jarl-folk emerge victorious, thanks to the unexpected 'awakening' of their legendary protector.
Themes
Emotional Arc
desperation to triumph
Writing Style
Narrative Elements
Cultural Context
Reflects a common trope in European folklore of ancient heroes sleeping until their country needs them, often found in Arthurian legends or tales of Barbarossa.
Plot Beats (15)
- The castle of Duke Jarl, built on a rock where the original Duke Jarl sleeps, is besieged by an old enemy.
- Little Duke Jarl the Ninth, a child, defiantly shouts at the enemy from the parapet and is nearly hit by an arrow.
- The castle is cut off from supplies, and its inhabitants face starvation, which little Jarl discovers when he sees a soldier gnawing a bone.
- Little Jarl, in solidarity, refuses his special rations and demands to eat the common fare.
- The castle's council, facing overwhelming odds and starvation, decides to surrender, despite the Constable's protests.
- Little Jarl is barred from the council hall but shouts from a window, threatening to tell Old Jarl if they surrender.
- Driven by rage and desperation, little Jarl descends into the deepest, darkest parts of the castle, calling for Old Jarl to awaken.
- He navigates treacherous, wind-swept passages, feeling the booming of the sea, until he falls into a hidden chamber.
- In the chamber, he finds Old Jarl, a giant figure, deep in an adamantine slumber, his breathing causing the sea's roar.
- Little Jarl tries to wake Old Jarl by striking his knees and pulling his beard, but he remains asleep.
- Finally, little Jarl strikes Old Jarl on the mouth, causing him to stir, draw a massive breath, and then settle back to sleep.
- Old Jarl's breath unleashes a magical black wind and sandblast that destroys the enemy's ships and encampment.
- The besiegers, terrified by the castle's sudden 'flash' and 'trumpet' sound, believe Old Jarl has awakened.
- The Constable leads the hungry Jarl-folk out to rout the remaining enemy and claim their supplies.
- Little Duke Jarl watches from the battlements, laughing, as the castle is saved by his ancestor's 'sleep-talking'.
Characters
Little Duke Jarl the Ninth ★ protagonist
A small, slender child, likely around 6-8 years old, with a lean build from the castle's dwindling rations. His movements are quick and energetic.
Attire: Simple, practical clothing suitable for a young noble in a besieged castle, likely made of sturdy wool or linen in muted colors like grey, brown, or dark blue. He would wear a tunic and breeches, perhaps with a simple leather belt. His collar, which gets a trickle of blood on it, suggests a standard, perhaps slightly formal, child's garment of the period.
Wants: To protect his castle and his people from the invaders, and to live up to the legacy of his ancestor, Old Duke Jarl.
Flaw: His youth and impulsiveness often put him in danger and lead him to rash actions, though these actions sometimes yield unexpected results.
He transforms from a playful, somewhat naive child into a decisive and inspiring leader, even if his leadership is unconventional. He learns the harsh realities of war and the importance of self-sacrifice.
Fiery, determined, courageous, impulsive, and fiercely loyal to his lineage and castle. He shows a strong sense of justice and empathy for his people.
Image Prompt & Upload
A small child, around seven years old, with bright red, slightly messy hair. He has a determined expression on his round face, with wide, intense eyes. He wears a simple, practical tunic of dark blue linen over light grey breeches, with a thin leather belt cinching his waist. He stands with a slight forward lean, as if peering over something. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Old Duke Jarl ◆ supporting
A colossal, ancient warrior of immense size and strength, appearing as if carved from stone. His body is rigid, like a statue, but imbued with immense latent power. He is described as having a 'great burning bush' of hair and beard.
Attire: Ancient, heavy plate armor that shines with a red-and-blue flame, appearing almost fused with his body. It is likely of a medieval, Northern European style, possibly with runic engravings or a weathered, battle-worn appearance.
Wants: To protect his country from invaders, even if it means waiting centuries for the right moment to awaken.
Flaw: His deep, enchanted slumber makes him unresponsive to conventional calls for help, requiring a very specific and forceful awakening.
He is awakened from his deep slumber by his descendant's desperate plea, not fully, but enough to unleash his power and save the castle, fulfilling his ancient vow.
Powerful, legendary, protective (even in sleep), patient, and a symbol of enduring strength and loyalty to his land. He is a force of nature when roused.
Image Prompt & Upload
An ancient, colossal warrior figure, appearing as if carved from stone, sitting rigidly on a heavy, dark iron throne. His head is bowed onto his chest, obscured by a massive, wild beard and long hair that glow with a faint red-and-blue flame. His hands, large and powerful, grip the arms of the throne, which are visibly twisted like wire. He wears heavy, ancient plate armor that also reflects the red-and-blue light. His feet are large and rest in deep, hollowed sockets in the stone floor. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Chief Constable ◆ supporting
A seasoned warrior, likely middle-aged or older, with a strong, perhaps gaunt, build from the siege. He is described as picking up little Jarl 'between finger and thumb', suggesting a large, strong hand.
Attire: Practical, sturdy armor or military attire suitable for a castle's chief defender during a siege. This would likely include a leather jerkin or gambeson, possibly with some metal plates, and sturdy breeches, in muted, functional colors. He would carry a sword or other weapon appropriate for his rank.
Wants: To defend the castle and protect the legacy of Duke Jarl, even against overwhelming odds.
Flaw: His determination is almost broken by the despair of his men, making him vulnerable to their pleas to surrender.
He remains steadfast in his duty, even when others falter. He is momentarily swayed by the despair of his men but is ultimately reinforced by little Jarl's spirit, leading the final charge.
Loyal, resilient, pragmatic, and initially the sole voice of reason and determination among the castle's defenders. He has a soft spot for little Duke Jarl.
Image Prompt & Upload
A middle-aged, strong warrior with a weathered face and short, practical dark hair. He wears a dark leather jerkin over a grey linen tunic, with sturdy brown breeches and worn leather boots. A functional, straight-bladed sword hangs at his hip. He has a determined yet kind expression, with a slight smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Cook ○ minor
Likely a portly man, though perhaps growing thinner due to the siege. His hands would be accustomed to kitchen work.
Attire: Simple, practical kitchen attire, likely a smock or tunic of plain, light-colored linen, perhaps stained from cooking. He would wear sturdy trousers and comfortable shoes.
Wants: To feed the castle's inhabitants and, eventually, to survive the siege.
Flaw: His spirit is easily broken by the dire circumstances of the siege, leading him to believe surrender is inevitable.
He initially despairs and believes the castle will fall, but his actions inadvertently spur little Jarl to his heroic deed. He is last seen preparing a 'hot supper' for the victorious Jarl-folk.
Honest, emotional, and initially despairing due to the siege's hardships. He is loyal to the Duke but also pragmatic about survival.
Image Prompt & Upload
A portly adult man with a round, sad face and short, light brown hair. He wears a simple, cream-colored linen smock over dark trousers. He carries a wooden tray laden with small, delicate pastries and white bread. His eyes are slightly red-rimmed, and his mouth is downturned in a mournful expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Castle Battlements/Parapet
High defensive walls of a castle built on a rock, overlooking a besieged town, busy quays, and the enemy loading ships. The land beyond is overrun and laid waste. The parapet offers a view of the sea and the enemy's mole.
Mood: Tense, dangerous, desperate, but also a place of youthful defiance.
Little Duke Jarl peers over the parapet, is shot at, and defiantly shouts at the enemy. Later, he laughs from here after the siege is broken.
Image Prompt & Upload
A medieval castle's stone battlements, weathered and scarred, with a young boy's red head peering over the rough-hewn stone parapet. Below, a bustling medieval port town is visible, with enemy warships anchored near a newly constructed stone mole. The sky is overcast, hinting at a coming storm, and the distant land shows signs of devastation. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Castle Council Hall
A great hall within the castle, likely with stone walls and a large council-board. It is a place of serious discussion and disagreement.
Mood: Somber, desperate, conflicted, tense.
The castle's leaders, except the Chief Constable, decide to surrender. Little Jarl tries to intervene from a window above.
Image Prompt & Upload
A large, dimly lit medieval castle council hall with sturdy stone walls and a heavy timber ceiling. A long, overturned wooden council-board lies in the center, chairs scattered around it. A high, arched minstrel's window looks down into the hall from a gallery above, casting a narrow shaft of light onto the dusty stone floor. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Deepest Castle Cellars / Old Jarl's Sleeping Chamber
The deepest, darkest cellars of the castle, extending into the solid rock foundation. The air is full of the booming sound of the sea and strong gusts of wind. It leads to a low, vaulted chamber where Old Jarl sleeps.
Mood: Eerie, mysterious, ancient, powerful, overwhelming.
Little Jarl descends into the foundations, finds Old Jarl's sleeping chamber, and attempts to wake him, inadvertently causing a magical storm that destroys the enemy fleet.
Image Prompt & Upload
A low, ancient vaulted chamber carved deep into solid, dark grey rock. A dim, ethereal blue light emanates from an unseen source, illuminating the rough-hewn stone walls and ceiling. In the center, a massive, ornate iron throne holds a sleeping, ancient warrior whose hair and armor glow with a faint red-and-blue flame. The stone floor around his feet is visibly worn into deep sockets. A dark, narrow tunnel is visible high above, leading into the rock. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.