THE VOICES at THE WINDOW

by Unknown · from Cossack Fairy Tales and Folk Tales

folk tale cautionary tale solemn Ages 8-14 1266 words 6 min read
Cover: THE VOICES at THE WINDOW

Adapted Version

CEFR A1 Age 5 425 words 2 min Canon 100/100

It was a very cold day. A Lord was lost. His friends were lost too. They were in a dark forest.

The Lord was very cold. Rain fell on him. He wished for a warm hut. He wanted a soft bed. He wanted soft bread. He wanted a warm drink.

A light shone in the trees. A warm hut stood there. Inside was a soft bed. Soft bread lay on a table. A warm drink waited. They ate and slept.

The Brave Huntsman did not sleep. He heard a Quiet Whisper. It said, "The Lord will eat apples. He will get a bad tummy ache. You must not tell him. You will start to turn to stone."

He heard Another Quiet Whisper. It said, "The Lord will drink water. He will get a bad tummy ache. You must not tell him. You will start to turn to stone. It will go to your middle."

He heard The Last Quiet Whisper. It said, "The Lord will rest. He will get a bad tummy ache. You must not tell him. You will start to turn to stone. It will go to your neck."

Morning came. They saw a tree. It had many apples. The Lord wanted an apple. The Brave Huntsman pushed it. The tree fell over. It turned to dust.

They saw a clear spring. The Lord wanted to drink. The Brave Huntsman used a stick. He made the water dirty. It turned to red mud. The Lord was angry.

They saw a soft bed. The Lord wanted to rest. The Brave Huntsman hit it. He used his stick. The bed turned to rock. The Lord was very angry. He said, "You must leave!"

They went home. The Lord called him. The Lord was still angry. The Brave Huntsman asked for a horse. "Bring an Old Horse," he said.

The Brave Huntsman stood on the horse. He told about the apples. The Old Horse turned to stone. It was stone to its knee.

He told about the water. The Old Horse changed more. It turned to stone. It was stone to its middle.

He told about the soft bed. The Old Horse turned more. It was stone to its neck. Huntsman jumped off.

The Lord understood everything. He was not angry now. He thanked The Brave Huntsman. "You saved my life," he said.

The Lord said, "Thank you, Brave Huntsman. I learned a lesson. We must be thankful. We must be careful what we wish for." The stone horse stood there. It was a quiet reminder.

Original Story 1266 words · 6 min read

THE VOICES AT THE WINDOW


THE VOICES AT THE WINDOW

A nobleman went hunting one autumn, and with him went a goodly train of huntsmen. All day long they hunted and hunted, and at the end of the day they had caught nothing. At last dark night overtook them. It had now grown bitterly cold, and the rain began to fall heavily. The nobleman was wet to the skin, and his teeth chattered. He rubbed his hands together and cried, “Oh, had we but a warm hut, and a white bed, and soft bread, and sour kvas,[7] we should have naught to complain of, but would tell tales and feign fables till dawn of day!” Immediately there shone a light in the depths of the forest. They hastened up to it, and lo! there was a hut. They entered, and on the table lay bread and a jug of kvas; and the hut was warm, and the bed therein was white––everything just as the nobleman had desired it. So they all entered after him, and said grace, and had supper, and laid them down to sleep.

They all slept, all but one, but to him slumber would not come. About midnight he heard a strange noise, and something came to the window and said, “Oh, thou son of a dog! thou didst say, ‘If we had but a warm hut, and a white bed, and soft bread, and sour kvas, we should have naught to complain of, but would tell tales and feign fables till dawn’; but now thou hast forgotten thy fine promise! Wherefore this shall befall thee on thy way home. Thou shalt fall in with an apple-tree full of apples, and thou shalt desire to taste of them, and when thou hast tasted thereof thou shalt burst. And if any of these thy huntsmen hear this thing and tell thee of it, that man shall become stone to the knee!” All this that huntsman heard, and he thought, “Woe is me!”

And about the second cockcrow something else came to the window and said, “Oh, thou son of a dog! thou didst say, ‘If we had but a warm hut, and a white bed, and soft bread, and sour kvas, we should have naught to complain of, but would tell tales and feign fables till dawn’; but now thou hast forgotten thy fine promises! Wherefore this shall befall thee on thy way home. Thou shalt come upon a spring by the roadside, a spring of pure water, and thou shalt desire to drink of it, and when thou hast drunk thereof thou shalt burst. But if any of these thy huntsmen hear and tell thee of this thing, he shall become stone to the girdle.” All this that huntsman heard, and he thought to himself, “Woe is me!”

Again, toward the third cockcrow, he heard something else coming to the window, and it said, “Oh, thou son of a dog! thou didst say, ‘If only we had a warm hut, and a white bed, and soft bread, and sour kvas, we should have naught to complain of, but would tell tales and feign fables till dawn’; but now thou hast forgotten all thy fine promises! Wherefore this shall befall thee on thy way home. Thou shalt come upon a feather-bed in the highway; a longing for rest shall come over thee, and thou wilt lie down on it, and the moment thou liest down thereon thou shalt burst. But if any of thy huntsmen hear this thing and tell it thee, he shall become stone up to the neck!” All this that huntsman heard, and then he awoke his comrades and said, “It is time to depart!”––“Let us go then,” said the nobleman.

So on they went, and they had not gone very far when they saw an apple-tree growing by the wayside, and on it were apples so beautiful that words cannot describe them. The nobleman felt that he must taste of these apples or die; but the wakeful huntsman rushed up and cut down the apple-tree, whereupon apples and apple-tree turned to ashes. But the huntsman galloped on before and hid himself.

They went on a little farther till they came to a spring, and the water of that spring was so pure and clear that words cannot describe it. Then the nobleman felt that he must drink of that water or die; but the huntsman rushed up and splashed in the spring with his sword, and immediately the water turned to blood. The nobleman was wrath, and cried, “Cut me down that son of a dog!” But the huntsman rode on in front and hid himself.

They went on still farther till they came upon a golden bed in the highway, full of white feathers so soft and cosy that words cannot describe it. The nobleman felt that he must rest in that bed or die. Then the huntsman rushed up and struck the bed with his sword, and it turned to coal. But the nobleman was very wrath, and cried, “Shoot me down that son of a dog!” But the huntsman rode on before and hid himself.

When they got home the nobleman commanded them to bring the huntsman before him. “What hast thou done, thou son of Satan?” he cried. “I must needs slay thee!” But the huntsman said, “My master, bid them bring hither into the courtyard an old mare fit for naught but the knacker.” They brought the mare, and he mounted it and said, “My master, last midnight something came beneath the window and said, ‘Oh, son of a dog! thou saidst, “If only we had a warm hut, and a white bed, and soft bread, and sour kvas, we should grieve no more, but tell tales and feign fables till dawn,” and now thou hast forgotten thy promise. Wherefore this shall befall thee on thy way home: thou shalt come upon an apple-tree covered with apples by the wayside, and straightway thou shalt long to eat of them, and the moment thou tastest thereof thou shalt burst. And if any of thy huntsmen hears this thing, and tells thee of it, he shall become stone up to the knee.’” When the huntsman had spoken so far, the horse on which he sat became stone up to the knee. Then he went on, “About the second cockcrow something else came to the window and said the selfsame thing, and prophesied, ‘He shall come upon a spring by the roadside, a spring of pure water, and he shall long to drink thereof, and the moment he tastes of it he shall burst; and whoever hears and tells him of this thing shall become stone right up to the girdle.’” And when the huntsman had spoken so far, the horse on which he sat became stone right up to the breast. And he continued, and said, “About the third cockcrow something else came to the window and said the selfsame thing, and added, ‘This shall befall thy lord on his way home. He shall come upon a white bed on the road, and he shall desire to rest upon it, and the moment he rests upon it he shall burst; and whoever hears and tells him of this thing shall become stone right up to the neck!’” And with these words he leaped from the horse, and the horse became stone right up to its neck. “That therefore, my master, was why I did what I did, and I pray thee pardon me.”



Story DNA

Moral

Be careful what you wish for, and be grateful for what you receive, for unseen forces may hold you to your word.

Plot Summary

A nobleman and his huntsmen, lost and cold, wish for comfort, which is magically granted. However, the nobleman forgets his promise to tell tales, incurring three curses from unseen voices: he will burst if he eats a specific apple, drinks from a specific spring, or rests on a specific bed. A loyal huntsman overhears these curses and thwarts each temptation, earning the nobleman's wrath. Facing execution, the huntsman reveals the curses to the nobleman, demonstrating the magical consequences of his confession by having an old mare turn to stone in stages as he recounts each curse, ultimately saving his master and earning his pardon.

Themes

gratitudeconsequences of promisesloyaltysacrifice

Emotional Arc

comfort to peril to relief

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: repetition, rule of three

Narrative Elements

Conflict: person vs supernatural
Ending: moral justice
Magic: instantaneous appearance of desired hut and provisions, voices at the window (supernatural beings), curses that cause bursting, magical transformation of objects (apples to ashes, water to blood, bed to coal), magical transformation of a person/animal to stone
the apple tree (temptation, forbidden fruit)the spring (life, purity, temptation)the feather-bed (rest, comfort, temptation)the mare turning to stone (proof, sacrifice, consequence)

Cultural Context

Origin: Russian
Era: timeless fairy tale

The story reflects common folk beliefs in magical consequences for unfulfilled promises or ungratefulness, often tied to wishes or supernatural encounters.

Plot Beats (13)

  1. A nobleman and his huntsmen are caught in a cold, rainy forest, wishing for a warm hut, bed, bread, and kvas.
  2. A magical hut appears, perfectly fulfilling their desires, and they eat and sleep.
  3. One huntsman cannot sleep and overhears a voice at the window curse the nobleman to burst if he eats a specific apple, with the revealer turning to stone up to the knee.
  4. The huntsman overhears a second voice curse the nobleman to burst if he drinks from a specific spring, with the revealer turning to stone up to the girdle.
  5. The huntsman overhears a third voice curse the nobleman to burst if he rests on a specific feather-bed, with the revealer turning to stone up to the neck.
  6. The next morning, the huntsman prevents the nobleman from eating the cursed apples by cutting down the tree, which turns to ashes.
  7. The huntsman prevents the nobleman from drinking from the cursed spring by splashing it with his sword, turning the water to blood, and the nobleman becomes angry.
  8. The huntsman prevents the nobleman from resting on the cursed feather-bed by striking it with his sword, turning it to coal, and the nobleman becomes furious, ordering his death.
  9. Back home, the nobleman confronts the huntsman, who requests an old mare be brought into the courtyard.
  10. The huntsman begins to recount the first curse, and the mare turns to stone up to the knee.
  11. The huntsman continues to recount the second curse, and the mare turns to stone up to the breast.
  12. The huntsman finishes recounting the third curse, leaps from the mare, and it turns completely to stone up to the neck.
  13. The huntsman explains his actions, and the nobleman pardons him, understanding the danger he was in.

Characters

👤

The Nobleman

human adult male

A man of aristocratic bearing, likely of average height and build, accustomed to comfort and authority. His skin would be fair, perhaps ruddy from the cold and rain during the hunt.

Attire: Initially, a heavy, water-soaked hunting coat made of thick wool or leather, likely in dark, practical colors like forest green or brown, over a linen shirt and breeches. Later, more formal, but still practical, riding attire for the journey home, perhaps with a fur-lined cloak for warmth.

Wants: To satisfy his immediate desires for comfort, food, and rest, and to maintain his authority and well-being.

Flaw: Impulsiveness and a lack of foresight; he is easily swayed by immediate gratification and forgets promises made in desperation. His anger can also blind him.

He begins as a demanding and ungrateful figure, nearly falls victim to a curse due to his forgetfulness, and learns the value of his loyal huntsman's actions, leading to a moment of understanding and pardon.

His face contorted in a mix of intense desire and frustration, reaching for a forbidden item.

Impatient, demanding, easily frustrated, somewhat ungrateful, but ultimately capable of understanding and forgiveness. He is quick to desire and quick to anger.

👤

The Wakeful Huntsman

human adult male

A sturdy, resilient man, likely of average height and a strong, practical build, suited for the rigors of hunting and outdoor life. His skin would be weathered from exposure to the elements.

Attire: Practical, durable hunting attire made of sturdy wool or linen in earthy tones like brown, grey, or forest green. He would wear sturdy leather boots and possibly a leather jerkin over his tunic.

Wants: To protect his master from the curse he overheard, even at great personal risk and misunderstanding.

Flaw: His loyalty and self-sacrifice lead him to endure his master's wrath and a terrible curse without immediate explanation, making him appear disobedient.

He begins as a watchful observer, becomes a silent protector enduring his master's wrath, and ultimately reveals his sacrifice, earning his master's pardon and demonstrating profound loyalty.

Standing firm, sword drawn, protecting his master from an unseen threat, even as his own body begins to turn to stone.

Loyal, observant, courageous, self-sacrificing, quick-thinking, and stoic. He prioritizes his master's safety above his own.

✦

The First Voice at the Window

magical creature ageless unknown

Invisible, but its presence is felt as a strange, ominous noise. If it were to manifest, it would likely be shadowy or ethereal, with no distinct human features.

Attire: Not applicable.

Wants: To punish the nobleman for his perceived ingratitude and forgotten promise, and to ensure the curse is carried out, punishing anyone who interferes.

Flaw: Its curses can be circumvented by direct action against the cursed objects, though not without consequence to the intervener.

It remains a constant, unseen threat, its curses driving the plot, but it does not change.

A swirling, dark mist at a window, with no discernible form, emanating a sense of dread.

Malicious, vengeful, observant, and punitive. It holds grudges for perceived slights and delights in enacting curses.

✦

The Second Voice at the Window

magical creature ageless unknown

Invisible, but its presence is felt as a strange, ominous noise. If it were to manifest, it would likely be shadowy or ethereal, with no distinct human features.

Attire: Not applicable.

Wants: To punish the nobleman for his perceived ingratitude and forgotten promise, and to ensure the curse is carried out, punishing anyone who interferes.

Flaw: Its curses can be circumvented by direct action against the cursed objects, though not without consequence to the intervener.

It remains a constant, unseen threat, its curses driving the plot, but it does not change.

A swirling, dark mist at a window, with no discernible form, emanating a sense of dread.

Malicious, vengeful, observant, and punitive. It holds grudges for perceived slights and delights in enacting curses.

✦

The Third Voice at the Window

magical creature ageless unknown

Invisible, but its presence is felt as a strange, ominous noise. If it were to manifest, it would likely be shadowy or ethereal, with no distinct human features.

Attire: Not applicable.

Wants: To punish the nobleman for his perceived ingratitude and forgotten promise, and to ensure the curse is carried out, punishing anyone who interferes.

Flaw: Its curses can be circumvented by direct action against the cursed objects, though not without consequence to the intervener.

It remains a constant, unseen threat, its curses driving the plot, but it does not change.

A swirling, dark mist at a window, with no discernible form, emanating a sense of dread.

Malicious, vengeful, observant, and punitive. It holds grudges for perceived slights and delights in enacting curses.

🐾

The Old Mare

animal elderly female

An old, worn-out mare, described as 'fit for naught but the knacker.' Her coat would be dull, perhaps matted, with visible ribs and a generally decrepit appearance. Her legs would be thin and bony.

Attire: A simple, worn bridle and saddle, likely made of old leather, showing signs of neglect and age.

Wants: To simply exist, until she is used as a tool in the huntsman's revelation.

Flaw: Her old age and poor condition make her vulnerable and easily sacrificed.

She is brought in as a prop for the huntsman's confession and is transformed into stone, serving as a visual testament to the curse's power.

An old, bony mare, slowly turning to stone from the hooves upwards, with a look of resigned weariness.

Passive, enduring, and serves as a silent, cursed vessel for the huntsman's confession.

Locations

Enchanted Forest Hut

indoor night Autumn, bitterly cold, heavy rain outside

A small, warm hut appearing magically in the depths of a dark, cold, and rainy autumn forest. Inside, it is cozy with a white bed, soft bread, and a jug of sour kvas on a table.

Mood: Initially welcoming and comforting, but becomes eerie and foreboding as strange voices speak from outside the window.

The huntsmen find shelter, and one huntsman overhears the magical curses intended for the nobleman.

Small wooden hut White bed Wooden table Soft bread Jug of kvas Window Dark forest outside

Forest Road with Apple Tree

outdoor morning Autumn, likely cool and damp after the night's rain

A winding forest road where a magically alluring apple tree stands, laden with impossibly beautiful apples. The surrounding forest is dense.

Mood: Deceptively inviting and tempting, with an underlying sense of danger.

The nobleman is tempted by the apples, but the huntsman intervenes, causing the tree to turn to ashes.

Winding dirt road Apple tree with 'beautiful' apples Dense forest foliage

Forest Road with Pure Spring

outdoor morning Autumn, cool and clear

Further along the forest road, a spring of incredibly pure and clear water emerges, sparkling enticingly.

Mood: Serene and refreshing on the surface, but holding a hidden, deadly curse.

The nobleman is tempted to drink from the spring, but the huntsman spoils it, turning the water to blood.

Dirt road Natural spring Clear water Forest undergrowth

Highway with Golden Feather-Bed

outdoor morning/afternoon Autumn, likely cool and crisp

On a main highway, a luxurious golden feather-bed appears, soft and inviting, contrasting with the rugged road.

Mood: Luxurious and comforting, yet a trap of fatal rest.

The nobleman is tempted to rest on the bed, but the huntsman destroys it, turning it to coal.

Wide highway/main road Golden feather-bed White, soft feathers Roadside vegetation

Nobleman's Courtyard

outdoor day Autumn, clear

The open courtyard of a nobleman's estate, likely paved or graveled, where the final confrontation and revelation occur.

Mood: Tense and dramatic, leading to a magical transformation.

The huntsman reveals the curses, and the mare he rides turns to stone in stages.

Open courtyard Estate buildings (implied) Old mare Nobleman and huntsmen present