Raja Rasalu
by Unknown · from Indian Fairy Tales
Adapted Version
Long ago, Queen Lona lived. She wished for a baby. A wise man spoke. He told her a rule. "Your son will be great. His name is Prince Rasalu. You must not see him. King Salabhan must not see him. Not for twelve years. He must stay hidden. If you look, you will be sad. Then you will be safe."
Prince Rasalu was born. He lived in a secret palace. It was under the ground. He had a horse, Bhaunr. Bhaunr was born that day. Prince Rasalu had a parrot too. He played with them each day. He learned many things. He grew big and strong. He was safe there.
Prince Rasalu was almost twelve. He felt big and brave. "I must go!" he said. He rode Bhaunr, his horse. He rode to the city. Women got water there. They had clay pots. Prince Rasalu played a trick. He made the pots spill. The women got wet. They were surprised. Rasalu laughed.
King Salabhan heard about Rasalu. He saw Prince Rasalu. He knew it was his son. King Salabhan was scared. He knew the special rule. He felt very sad. He could not look at Rasalu. He turned his back.
Rasalu felt sad. He felt a little angry. Queen Lona saw him. She waved goodbye. Tears were in her eyes. "Be brave, my son," she said. "Be good." Rasalu rode away. He left the city.
A big storm came. Rain fell hard. Rasalu found a quiet, old place. He hid from the rain. He saw a very quiet man there. The man spoke to Rasalu. "King Sarkap is tricky," the man said. "He plays bad games. Make special dice. Use smooth, shiny stones. They will help you."
Rasalu rode on. He saw a small fire. A little cricket was in the fire. Rasalu helped the cricket. He put out the fire. The cricket gave Rasalu a tiny gift. It was a special feeler. "Thank you," said the cricket.
Rasalu met some girls. They played on swings. Rasalu played a fun game. He made them laugh. He broke nothing. The girls liked him. They smiled.
King Sarkap heard about Rasalu. King Sarkap was not kind. He sent some bad food. Rasalu gave a little to a dog. The dog felt sick. It was very sick. Rasalu knew Sarkap was tricky. He was a bad king.
Rasalu found baby kittens. They were stuck in a hot place. He helped them get out. One little kitten was special. It wanted to help Rasalu. It followed him. It was a brave kitten.
Rasalu played a game. It was called chaupur. He played with King Sarkap. Sarkap had tricky dice. He had a sneaky rat. The rat hid things. Rasalu started to lose. He lost his special things. He felt sad.
Bhaunr, his horse, spoke to him. The little kitten whispered too. "Use your special dice!" they said. "Use them now!" Rasalu knew. He used his magic dice. They were very good dice.
The brave kitten watched the sneaky rat. Rasalu played well. He won back his special things. He won them all. Then he played for King Sarkap's crown. He played for Sarkap's land. He played to win.
Rasalu won the game! He was very kind. He did not take Sarkap's crown. Sarkap promised to be good. He promised never to be tricky again. Rasalu said he would care for the baby princess. She would be safe.
Rasalu helped many sad people. He freed them. He took the baby princess, Kokilan. He took her to a safe palace. It was a secret place. He put a special mango tree there. "I will come back," he said. "When you are grown up. You will be safe."
Many years later, Rasalu came back. Princess Kokilan was grown up. They were very happy friends. They laughed much. Rasalu became a kind king. He was a great king for all. He ruled well.
Original Story
Raja Rasalu.
nce there lived a great Raja, whose name was Salabhan, and he had a Queen, by name Lona, who, though she wept and prayed at many a shrine, had never a child to gladden her eyes. After a long time, however, a son was promised to her.
Queen Lona returned to the palace, and when the time for the birth of the promised son drew nigh, she inquired of three Jogis who came begging to her gate, what the child's fate would be, and the youngest of them answered and said, "Oh, Queen! the child will be a boy, and he will live to be a great man. But for twelve years you must not look upon his face, for if either you or his father see it before the twelve years are past, you will surely die! This is what you must do; as soon as the child is born you must send him away to a cellar underneath the ground, and never let him see the light of day for twelve years. After they are over, he may come forth, bathe in the river, put on new clothes, and visit you. His name shall be Raja Rasalu, and he shall be known far and wide."
So, when a fair young Prince was in due time born into the world, his parents hid him away in an underground palace, with nurses, and servants, and everything else a King's son might desire. And with him they sent a young colt, born the same day, and sword, spear, and shield, against the day when Raja Rasalu should go forth into the world.
So there the child lived, playing with his colt, and talking to his parrot, while the nurses taught him all things needful for a King's son to know.
Young Rasalu lived on, far from the light of day, for eleven long years, growing tall and strong, yet contented to remain playing with his colt, and talking to his parrot; but when the twelfth year began, the lad's heart leapt up with desire for change, and he loved to listen to the sounds of life which came to him in his palace-prison from the outside world.
"I must go and see where the voices come from!" he said; and when his nurses told him he must not go for one year more, he only laughed aloud, saying, "Nay! I stay no longer here for any man!"
Then he saddled his Arab horse Bhaunr, put on his shining armour, and rode forth into the world; but mindful of what his nurses had oft told him, when he came to the river, he dismounted, and, going into the water, washed himself and his clothes.
Then, clean of raiment, fair of face, and brave of heart, he rode on his way until he reached his father's city. There he sat down to rest awhile by a well, where the women were drawing water in earthen pitchers. Now, as they passed him, their full pitchers poised upon their heads, the gay young Prince flung stones at the earthen vessels, and broke them all. Then the women, drenched with water, went weeping and wailing to the palace, complaining to the King that a mighty young Prince in shining armour, with a parrot on his wrist and a gallant steed beside him, sat by the well, and broke their pitchers.
Now, as soon as Rajah Salabhan heard this, he guessed at once that it was Prince Rasalu come forth before the time, and, mindful of the Jogis' words that he would die if he looked on his son's face before twelve years were past, he did not dare to send his guards to seize the offender and bring him to be judged. So he bade the women be comforted, and take pitchers of iron and brass, giving new ones from his treasury to those who did not possess any of their own.
But when Prince Rasalu saw the women returning to the well with pitchers of iron and brass, he laughed to himself, and drew his mighty bow till the sharp-pointed arrows pierced the metal vessels as though they had been clay.
Yet still the King did not send for him, so he mounted his steed and set off in the pride of his youth and strength to the palace. He strode into the audience hall, where his father sat trembling, and saluted him with all reverence; but Raja Salabhan, in fear of his life, turned his back hastily and said never a word in reply.
Then Prince Rasalu called scornfully to him across the hall:
"I came to greet thee, King, and not to harm thee!
What have I done that thou shouldst turn away?
Sceptre and empire have no power to charm me—
I go to seek a worthier prize than they!"
Then he strode away, full of bitterness and anger; but, as he passed under the palace windows, he heard his mother weeping, and the sound softened his heart, so that his wrath died down, and a great loneliness fell upon him, because he was spurned by both father and mother. So he cried sorrowfully,
"Oh heart crown'd with grief, hast thou nought
But tears for thy son?
Art mother of mine? Give one thought
To my life just begun!"
And Queen Lona answered through her tears:
"Yea! mother am I, though I weep,
So hold this word sure,—
Go, reign king of all men, but keep
Thy heart good and pure!"
So Raja Rasalu was comforted, and began to make ready for fortune. He took with him his horse Bhaunr and his parrot, both of whom had lived with him since he was born.
So they made a goodly company, and Queen Lona, when she saw them going, watched them from her window till she saw nothing but a cloud of dust on the horizon; then she bowed her head on her hands and wept, saying:
"Oh! son who ne'er gladdened mine eyes,
Let the cloud of thy going arise,
Dim the sunlight and darken the day;
For the mother whose son is away
Is as dust!"
Rasalu had started off to play chaupur with King Sarkap. And as he journeyed there came a fierce storm of thunder and lightning, so that he sought shelter, and found none save an old graveyard, where a headless corpse lay upon the ground. So lonesome was it that even the corpse seemed company, and Rasalu, sitting down beside it, said:
"There is no one here, nor far nor near,
Save this breathless corpse so cold and grim;
Would God he might come to life again,
'Twould be less lonely to talk to him."
And immediately the headless corpse arose and sat beside Raja Rasalu. And he, nothing astonished, said to it:
"The storm beats fierce and loud,
The clouds rise thick in the west;
What ails thy grave and shroud,
Oh corpse! that thou canst not rest?"
Then the headless corpse replied:
"On earth I was even as thou,
My turban awry like a king,
My head with the highest, I trow,
Having my fun and my fling,
Fighting my foes like a brave,
Living my life with a swing.
And, now I am dead,
Sins, heavy as lead,
Will give me no rest in my grave!"
So the night passed on, dark and dreary, while Rasalu sat in the graveyard and talked to the headless corpse. Now when morning broke and Rasalu said he must continue his journey, the headless corpse asked him whither he was going, and when he said "to play chaupur with King Sarkap," the corpse begged him to give up the idea saying, "I am King Sarkap's brother, and I know his ways. Every day, before breakfast, he cuts off the heads of two or three men, just to amuse himself. One day no one else was at hand, so he cut off mine, and he will surely cut off yours on some pretence or another. However, if you are determined to go and play chaupur with him, take some of the bones from this graveyard, and make your dice out of them, and then the enchanted dice with which my brother plays will lose their virtue. Otherwise he will always win."
So Rasalu took some of the bones lying about, and fashioned them into dice, and these he put into his pocket. Then, bidding adieu to the headless corpse, he went on his way to play chaupur with the King.
Now, as Raja Rasalu, tender-hearted and strong, journeyed along to play chaupur with the King, he came to a burning forest, and a voice rose from the fire saying, "Oh, traveller! for God's sake save me from the fire!"
Then the Prince turned towards the burning forest, and, lo! the voice was the voice of a tiny cricket. Nevertheless, Rasalu, tender-hearted and strong, snatched it from the fire and set it at liberty. Then the little creature, full of gratitude, pulled out one of its feelers, and giving it to its preserver, said, "Keep this, and should you ever be in trouble, put it into the fire, and instantly I will come to your aid."
The Prince smiled, saying, "What help could you give me?" Nevertheless, he kept the hair and went on his way.
Now, when he reached the city of King Sarkap, seventy maidens, daughters of the King, came out to meet him,—seventy fair maidens, merry and careless, full of smiles and laughter; but one, the youngest of them all, when she saw the gallant young Prince riding on Bhaunr Iraqi, going gaily to his doom, was filled with pity, and called to him saying:
"Fair Prince, on the charger so gray,
Turn thee back! turn thee back!
Or lower thy lance for the fray;
Thy head will be forfeit to-day!
Dost love life? then, stranger, I pray,
Turn thee back! turn thee back!"
But he, smiling at the maiden, answered lightly:
"Fair maiden, I come from afar,
Sworn conqueror in love and in war!
King Sarkap my coming will rue,
His head in four pieces I'll hew;
Then forth as a bridegroom I'll ride,
With you, little maid, as my bride!"
Now when Rasalu replied so gallantly, the maiden looked in his face, and seeing how fair he was, and how brave and strong, she straightway fell in love with him, and would gladly have followed him through the world.
But the other sixty-nine maidens, being jealous, laughed scornfully at her, saying, "Not so fast, oh gallant warrior! If you would marry our sister you must first do our bidding, for you will be our younger brother."
"Fair sisters!" quoth Rasalu gaily, "give me my task and I will perform it."
So the sixty-nine maidens mixed a hundred-weight of millet seed with a hundred-weight of sand, and giving it to Rasalu, bade him separate the seed from the sand.
Then he bethought him of the cricket, and drawing the feeler from his pocket, thrust it into the fire. And immediately there was a whirring noise in the air, and a great flight of crickets alighted beside him, and amongst them the cricket whose life he had saved.
Then Rasalu said, "Separate the millet seed from the sand."
"Is that all?" quoth the cricket; "had I known how small a job you wanted me to do, I would not have assembled so many of my brethren."
With that the flight of crickets set to work, and in one night they separated the seed from the sand.
Now when the sixty-nine fair maidens, daughters of the king saw that Rasalu had performed his task, they set him another, bidding him swing them all, one by one, in their swings, until they were tired.
Whereupon he laughed, saying, "There are seventy of you, counting my little bride yonder, and I am not going to spend my life swinging girls! Why, by the time I have given each of you a swing, the first will be wanting another! No! if you want a swing, get in, all seventy of you, into one swing, and then I'll see what can be done."
So the seventy maidens climbed into one swing, and Raja Rasalu, standing in his shining armour, fastened the ropes to his mighty bow, and drew it up to its fullest bent. Then he let go, and like an arrow the swing shot into the air, with its burden of seventy fair maidens, merry and careless, full of smiles and laughter.
But as it swung back again, Rasalu, standing there in his shining armour, drew his sharp sword and severed the ropes. Then the seventy fair maidens fell to the ground headlong; and some were bruised and some broken, but the only one who escaped unhurt was the maiden who loved Rasalu, for she fell out last, on the top of the others, and so came to no harm.
After this, Rasalu strode on fifteen paces, till he came to the seventy drums, that every one who came to play chaupur with the King had to beat in turn; and he beat them so loudly that he broke them all. Then he came to the seventy gongs, all in a row, and he hammered them so hard that they cracked to pieces.
Seeing this, the youngest Princess, who was the only one who could run, fled to her father the King in a great fright, saying:
"A mighty Prince, Sarkap! making havoc, rides along,
He swung us, seventy maidens fair, and threw us out headlong;
He broke the drums you placed there and the gongs too in his pride,
Sure, he will kill thee, father mine, and take me for his bride!"
But King Sarkap replied scornfully:
"Silly maiden, thy words make a lot
Of a very small matter;
For fear of my valour, I wot,
His armour will clatter.
As soon as I've eaten my bread
I'll go forth and cut off his head!"
Notwithstanding these brave and boastful words, he was in reality very much afraid, having heard of Rasalu's renown. And learning that he was stopping at the house of an old woman in the city, till the hour for playing chaupur arrived, Sarkap sent slaves to him with trays of sweetmeats and fruit, as to an honoured guest. But the food was poisoned.
Now when the slaves brought the trays to Raja Rasalu, he rose up haughtily, saying, "Go, tell your master I have nought to do with him in friendship. I am his sworn enemy, and I eat not of his salt!"
So saying, he threw the sweetmeats to Raja Sarkap's dog, which had followed the slave, and lo! the dog died.
Then Rasalu was very wroth, and said bitterly, "Go back to Sarkap, slaves! and tell him that Rasalu deems it no act of bravery to kill even an enemy by treachery."
Now, when evening came, Raja Rasalu went forth to play chaupur with King Sarkap, and as he passed some potters' kilns he saw a cat wandering about restlessly; so he asked what ailed her, that she never stood still, and she replied, "My kittens are in an unbaked pot in the kiln yonder. It has just been set alight, and my children will be baked alive; therefore I cannot rest!"
Her words moved the heart of Raja Rasalu, and, going to the potter, he asked him to sell the kiln as it was; but the potter replied that he could not settle a fair price till the pots were burnt, as he could not tell how many would come out whole. Nevertheless, after some bargaining, he consented at last to sell the kiln, and Rasalu, having searched all the pots, restored the kittens to their mother, and she, in gratitude for his mercy, gave him one of them, saying, "Put it in your pocket, for it will help you when you are in difficulties." So Raja Rasalu put the kitten in his pocket, and went to play chaupur with the King.
Raja Rasalu plays chaupur with Raja Sarkap.
Now, before they sat down to play, Raja Sarkap fixed his stakes,—on the first game, his kingdom; on the second, the wealth of the whole world; and, on the third, his own head. So, likewise, Raja Rasalu fixed his stakes,—on the first game, his arms; on the second, his horse; and, on the third, his own head.
Then they began to play, and it fell to Rasalu's lot to make the first move. Now he, forgetful of the dead man's warning, played with the dice given him by Raja Sarkap, besides which, Sarkap let loose his famous rat, Dhol Raja, and it ran about the board, upsetting the chaupur pieces on the sly, so that Rasalu lost the first game, and gave up his shining armour.
Then the second game began, and once more Dhol Raja, the rat, upset the pieces; and Rasalu, losing the game, gave up his faithful steed. Then Bhaunr, the Arab steed, who stood by, found voice, and cried to his master,
"Sea-born am I, bought with much gold;
Dear Prince! trust me now as of old.
I'll carry you far from these wiles—
My flight, all unspurr'd, will be swift as a bird,
For thousands and thousands of miles!
Or if needs you must stay; ere the next game you play,
Place hand in your pocket, I pray!"
Hearing this, Raja Sarkap frowned, and bade his slaves remove Bhaunr, the Arab steed, since he gave his master advice in the game. Now, when the slaves came to lead the faithful steed away, Rasalu could not refrain from tears, thinking over the long years during which Bhaunr, the Arab steed, had been his companion. But the horse cried out again,
"Weep not, dear Prince! I shall not eat my bread
Of stranger hands, nor to strange stall be led.
Take thy right hand, and place it as I said."
These words roused some recollection in Rasalu's mind, and when, just at this moment, the kitten in his pocket began to struggle, he remembered all about the warning, and the dice made from dead men's bones. Then his heart rose up once more, and he called boldly to Raja Sarkap, "Leave my horse and arms here for the present. Time enough to take them away when you have won my head!"
Now, Raja Sarkap, seeing Rasalu's confident bearing, began to be afraid, and ordered all the women of his palace to come forth in their gayest attire and stand before Rasalu, so as to distract his attention from the game. But he never even looked at them, and drawing the dice from his pocket, said to Sarkap, "We have played with your dice all this time; now we will play with mine."
Then the kitten went and sat at the window through which the rat Dhol Raja used to come, and the game began.
After a while, Sarkap, seeing Raja Rasalu was winning, called to his rat, but when Dhol Raja saw the kitten he was afraid, and would not go further. So Rasalu won, and took back his arms. Next he played for his horse, and once more Raja Sarkap called for his rat; but Dhol Raja, seeing the kitten keeping watch, was afraid. So Rasalu won the second stake, and took back Bhaunr, the Arab steed.
Then Sarkap brought all his skill to bear on the third and last game, saying,
"Oh moulded pieces! favour me to-day!
For sooth this is a man with whom I play.
No paltry risk—but life and death at stake;
As Sarkap does, so do, for Sarkap's sake!"
But Rasalu answered back,
"Oh moulded pieces! favour me to-day!
For sooth it is a man with whom I play.
No paltry risk—but life and death at stake;
As Heaven does, so do, for Heaven's sake!"
So they began to play, whilst the women stood round in a circle, and the kitten watched Dhol Raja from the window. Then Sarkap lost, first his kingdom, then the wealth of the whole world, and lastly his head.
Just then, a servant came in to announce the birth of a daughter to Raja Sarkap, and he, overcome by misfortunes, said, "Kill her at once! for she has been born in an evil moment, and has brought her father ill luck!"
But Rasalu rose up in his shining armour, tender-hearted and strong, saying, "Not so, oh king! She has done no evil. Give me this child to wife; and if you will vow, by all you hold sacred, never again to play chaupur for another's head, I will spare yours now!"
Then Sarkap vowed a solemn vow never to play for another's head; and after that he took a fresh mango branch, and the new-born babe, and placing them on a golden dish gave them to Rasalu.
Now, as he left the palace, carrying with him the new-born babe and the mango branch, he met a band of prisoners, and they called out to him,
"A royal hawk art thou, oh King! the rest
But timid wild-fowl. Grant us our request,—
Unloose these chains, and live for ever blest!"
And Raja Rasalu hearkened to them, and bade King Sarkap set them at liberty.
Then he went to the Murti Hills, and placed the new-born babe, Kokilan, in an underground palace, and planted the mango branch at the door, saying, "In twelve years the mango tree will blossom; then will I return and marry Kokilan."
And after twelve years, the mango tree began to flower, and Raja Rasalu married the Princess Kokilan, whom he won from Sarkap when he played chaupur with the King.
Story DNA
Moral
Compassion and cleverness can overcome treachery and brute force, and one's destiny can be shaped by their choices.
Plot Summary
Born under a prophecy that forbids his parents from seeing him for twelve years, Prince Rasalu defies fate and leaves his underground palace early. Rejected by his fearful father, he embarks on a journey, gaining wisdom and magical aid from a headless corpse, a cricket, and a cat. He confronts the treacherous King Sarkap in a game of chaupur, where his cleverness and animal helpers allow him to win. Rasalu spares Sarkap's life, takes his newborn daughter, Kokilan, as his future bride, and returns after twelve years to marry her, fulfilling his destiny as a just and compassionate king.
Themes
Emotional Arc
isolation to acceptance to triumph
Writing Style
Narrative Elements
Cultural Context
Raja Rasalu is a legendary hero from Punjabi folklore, often associated with the Sialkot region. His tales are part of a rich oral tradition, emphasizing chivalry, wisdom, and justice.
Plot Beats (16)
- Queen Lona is promised a son, Rasalu, but a prophecy states he must be hidden for twelve years, or his parents will die if they see him.
- Rasalu is born and raised in an underground palace with a colt and a parrot for eleven years.
- In his twelfth year, Rasalu defies the prophecy, leaves his confinement, and rides to his father's city, breaking women's water pitchers.
- His father, King Salabhan, recognizes him but, fearing the prophecy, refuses to acknowledge him, turning his back.
- Rasalu, hurt by his parents' rejection, leaves the city after a brief, sorrowful exchange with his mother.
- He shelters from a storm in a graveyard, where he converses with a headless corpse, who warns him about King Sarkap and advises him to make dice from bones.
- Rasalu rescues a cricket from a burning forest, receiving a magical feeler as a token of gratitude.
- He encounters seventy maidens, who are Sarkap's daughters, and playfully throws them from a swing, then breaks Sarkap's drums and gongs.
- Sarkap, fearing Rasalu, sends poisoned food, which Rasalu tests on a dog, revealing the treachery.
- Rasalu rescues a cat's kittens from a potter's kiln, receiving a magical kitten as a helper.
- Rasalu begins playing chaupur with Sarkap, initially losing his armor and horse due to Sarkap's enchanted dice and rat, Dhol Raja.
- His horse, Bhaunr, and the kitten remind him of the bone dice and the kitten's help, prompting Rasalu to use his own dice.
- With the kitten guarding against Dhol Raja, Rasalu wins back his armor and horse, then plays for Sarkap's head, kingdom, and wealth.
- Rasalu wins the final game, but instead of taking Sarkap's head, he spares him in exchange for a vow never to play for another's head and for Sarkap's newborn daughter.
- Rasalu frees prisoners and then places the newborn Princess Kokilan in an underground palace with a mango branch, promising to return in twelve years.
- After twelve years, Rasalu returns, marries Princess Kokilan, and becomes a great king.
Characters
Raja Rasalu
Tall and strong, with a fair complexion. His build is athletic, honed by years of playing with his colt and training with sword, spear, and shield.
Attire: Shining armor, likely made of polished steel or brass, possibly with intricate engravings typical of South Asian royalty. Underneath, he would wear practical, yet fine, garments suitable for a prince, such as a silk tunic and trousers.
Wants: To prove his worth, to find his place in the world, and to live a life of adventure and honor, despite his unusual upbringing.
Flaw: Initially, a degree of naivety and impulsiveness, as shown by his early departure from his underground palace and his initial use of Sarkap's dice. He is also sensitive to rejection.
He transforms from an impetuous youth, eager to break free, into a wise and compassionate ruler who understands the value of mercy and honor. He learns to trust his instincts and the advice of his companions.
Brave, compassionate, determined, and somewhat impetuous in his youth. He is quick to anger when spurned but also quick to soften his heart. He values fairness and mercy.
Raja Salabhan
A Raja, likely of a mature age, possibly showing signs of the stress of his position and the prophecy. His build would be regal, but perhaps less robust than his son's.
Attire: Rich, flowing court robes made of fine silk or brocade, possibly in deep jewel tones, adorned with gold embroidery and perhaps a jeweled turban. His attire would signify his royal status.
Wants: To avoid the prophecy of his death, which dictates he must not see his son for twelve years.
Flaw: His overwhelming fear of death, which prevents him from embracing his son.
He remains largely unchanged, his fear dominating his actions. He is a static character whose fear drives a significant part of Rasalu's early journey.
Fearful, cautious, and somewhat detached due to the prophecy. He prioritizes his own life over immediate interaction with his son, but he is also a just ruler who provides for his people.
Queen Lona
A Queen, likely of a mature age, whose beauty is tempered by sorrow and longing for her son. Her build would be graceful and regal.
Attire: Elegant and flowing garments, such as a richly embroidered silk sari or a lehenga-choli, in soft, muted colors that reflect her sorrow, perhaps with subtle gold accents. She would wear traditional South Asian royal jewelry.
Wants: To have a child and, once he is born, to ensure his well-being and guide him, even from afar, despite the painful prophecy.
Flaw: Her deep sorrow and inability to directly interact with her son for many years.
She remains a figure of maternal love and sorrow, her character serving as an emotional anchor for Rasalu.
Mournful, loving, and deeply maternal. Despite the prophecy, her heart aches for her son, and she offers him comfort and moral guidance.
Bhaunr
A magnificent Arabian horse, described as 'sea-born' and 'bought with much gold,' implying a rare and beautiful breed. He is swift and strong, with a gleaming coat.
Attire: A finely crafted saddle and bridle, possibly adorned with precious metals and jewels, befitting a prince's steed. His 'shining armour' might refer to decorative barding or simply his master's armor.
Wants: To serve and protect his master, Raja Rasalu.
Flaw: Vulnerable to the schemes of others, as seen when Sarkap tries to have him removed.
Remains a steadfast and loyal companion, his wisdom proving crucial in Rasalu's trials.
Loyal, intelligent, and protective. He is a faithful companion to Rasalu and possesses a surprising ability to offer wise counsel.
Raja Sarkap
A king, likely of a mature age, whose appearance might reflect his cunning and perhaps a touch of arrogance. His build would be regal, but not necessarily physically imposing.
Attire: Rich, elaborate court robes, perhaps in darker, more imposing colors like deep purple or black, adorned with heavy gold and jewels, signifying his power and wealth. He would wear a jeweled turban.
Wants: To win and accumulate wealth and power, even through dishonest means.
Flaw: His overconfidence, his reliance on trickery (Dhol Raja), and his fear of losing.
He is defeated and humbled by Raja Rasalu, forced to vow never to gamble for another's head again, and his life is spared.
Cunning, deceitful, and arrogant. He is a gambler who is willing to cheat to win, and can be cruel, as shown by his initial reaction to his newborn daughter.
Kitten
A small, agile kitten, likely with soft fur. Its specific color is not mentioned, but it would be a typical domestic cat breed.
Attire: None, as it is an animal.
Wants: To repay the kindness shown by Raja Rasalu in saving its life.
Flaw: Its small size and reliance on its natural instincts.
Serves its purpose in helping Rasalu win the chaupur game and then fades from the narrative.
Loyal, watchful, and instinctively protective of its rescuer. It is clever in its role as a deterrent.
Princess Kokilan
Initially a newborn babe. Later, she grows into a beautiful young woman, a princess, likely with features typical of South Asian royalty.
Attire: As a newborn, swaddled in fine cloths. As a young adult, she would wear exquisite garments like a silk lehenga or an anarkali suit, adorned with jewels, befitting a princess.
Wants: To fulfill her destiny as Raja Rasalu's wife.
Flaw: As a newborn, her complete vulnerability.
She is a passive character whose existence serves as a catalyst for Rasalu's mercy and a reward for his victory. She grows up in an underground palace, awaiting Rasalu's return.
Not explicitly detailed as a young adult, but implied to be worthy of a prince, as she is won as a prize. As a newborn, she is innocent and helpless.
Locations
Underground Palace (Rasalu's Childhood)
A hidden subterranean chamber, well-appointed with all the comforts and luxuries fit for a prince, yet devoid of natural light. It contains a young colt, a parrot, and is staffed by nurses and servants.
Mood: Initially sheltered and nurturing, later becomes confining and yearned to escape.
Raja Rasalu spends his first eleven years here, growing up in isolation before venturing out.
The Royal City Well
A communal well in Raja Salabhan's city, likely a central gathering point for women to draw water. Surrounded by the daily life of a bustling city.
Mood: Initially mundane and busy, then becomes a scene of playful mischief and royal defiance.
Rasalu's first public act of defiance, breaking the women's pitchers, which alerts his father to his premature return.
Raja Salabhan's Palace Audience Hall
The grand hall where Raja Salabhan holds court, likely adorned with regal symbols and designed to impress. It is here that Rasalu confronts his father.
Mood: Tense and formal, filled with the weight of royal protocol and personal fear.
Rasalu's direct confrontation with his father, who, fearing the prophecy, turns his back on his son.
Raja Sarkap's Palace Chaupur Hall
A grand hall within Raja Sarkap's palace, set up for the game of chaupur. It is a place of high stakes and intense concentration, later filled with women attempting to distract Rasalu.
Mood: Initially tense and strategic, evolving into a scene of cunning, distraction, and ultimate triumph.
The climactic chaupur game where Rasalu wins back his possessions, Sarkap's kingdom, wealth, and ultimately spares his life.
Murti Hills Underground Palace (Kokilan's Home)
Another hidden underground palace, similar to Rasalu's childhood home, but specifically prepared for Princess Kokilan. A mango branch is planted at its entrance.
Mood: Secluded and awaiting, a place of promise and future union.
Rasalu places the infant Kokilan here, setting a twelve-year timer for their eventual marriage.