The Deserter[\[4\]](#Footnote44)
by Unknown · from Tales of Wonder Every Child Should Know
Adapted Version
Once there was a young man named Leo. He was lost and a little bit scared. He needed a safe place to rest.
Leo walked in the dark night. He was alone. He was a little bit scared. He looked for a safe place. He wanted to hide. He walked very fast.
Leo saw a light far away. He walked to the light. He found a small door. He went inside. It was very dark. He walked through many rooms. Then he saw another light.
Leo was in a nice room. A table had good food. He ate the good food. Three ladies came in. They wore black dresses. They looked very sad. They had a magic problem. They could not be free.
The ladies asked Leo for help. He must stay in one room. He must stay for three nights. Scary noises will come. Things will move around. Leo must be very quiet. He must not say a word.
Leo went to the room. He lay on the bed. A big, bright shape came. It made scary noises. It tried to scare Leo. Leo was very brave. He did not say a word. The shape went away.
The next night, three shapes came. They made louder noises. They moved many things. They tried to scare Leo more. Leo was still very brave. He did not say a word. The shapes went away.
The third night came. Leo put furniture by the door. The furniture moved back. More shapes came in. They made very loud bangs. They made loud crashes. They tried to make Leo talk. He was very strong. He did not say a word.
The scary noises stopped. The castle felt happy. The shapes went away. The three ladies came. They wore white dresses. They were very happy. They thanked brave Leo. They offered him a reward.
Leo chose Princess Lily. She was the youngest lady. Leo wanted to travel first. The ladies gave him gifts. He got three magic dogs. He got a special whistle. The dogs would help him.
Leo walked to a castle. The steps were too high. He sat on a magic dog. The dog carried him up. A Tricky Tiger lived there. The Tiger put Leo in a dark room. Leo could not get out.
Leo blew his special whistle. His magic dogs came fast. The dogs made the Tiger run. The Tricky Tiger was scared. Leo got a special cream. This cream made things stick. It was very strong.
Leo came to a city. The people were very sad. A Big Dragon would take the Princess. It made everyone sad. Leo wanted to help her. He told the King this. He was very brave.
Leo met the Big Dragon. He put sticky cream on its back. His dogs barked very loud. Leo made a loud noise. The Dragon was very scared. It promised to be good. It would not be bad again.
The King offered Leo big gifts. He offered his daughter. He offered half his land. Leo said "no thank you." He wanted Princess Lily. He went back to her castle.
Leo married Princess Lily. They were very happy. A new town appeared for them. It was a beautiful town. They lived there together. They were very happy always.
Original Story
The Deserter[4]
nce upon a time there was a deserter who was three times faithless to his colours. Twice had he undergone the punishment due to desertion; the third time he knew he was face to face with death. So he resolved to flee by night and hide himself by day in some ditch or thicket, for he was afraid that in the daylight he might be recognized and arrested.
[4] From "The Russian Grandmother's Wonder Tales." Copyright, 1906, by Charles Scribner's Sons.
One night, as he was hastening onward, he saw a glimmer of light in the distance, and thought to himself, "I will go toward that light; perhaps it will somehow help me out of my trouble."
When, however, he came up to that light all he saw was an opening just wide enough for him to creep into. The moment he was inside thick darkness fell upon him. He could find his way neither in nor out; but on groping around he at last came upon a staircase, up which he climbed and found himself in a passage-way. Through this passage-way he went for a long, long time, until at last he stumbled upon a door. He opened the door and stepped into a room, but it was pitch dark there too; so he groped all about until at last he stumbled upon another door and entered another room.
So on he went through eleven rooms, and finally reached the twelfth, where at last he found a lighted candle upon a table. The room was beautifully fitted up, and he thought within himself, "Come what come may, I shall make myself at home in this room."
So he stretched himself upon a couch. He lay there for a while lost in thought, when, lo and behold! the table began to lay itself. When the cloth was spread, all sorts of good cheer began to appear upon it.
"Come what come may," he thought to himself again, "I am hungry." So he fell to and ate to his heart's content. When he had eaten all that he could swallow he threw himself upon the couch again and began to consider.
Suddenly three women entered, clothed entirely in black. One seated herself at the piano, while the two others danced. Tired as he was, when he saw this he arose and skipped about with them. After this entertainment they began to talk with him, speaking of one thing and another, and finally came round to the question how he might break the spell that bound them.
They told him the very way and manner of doing it, saying that he had nothing more nor less to do than to pass the night in a certain room which they would show him. A ghost would come there and pester him with all sorts of questions—who he was, how he had come there, and other things. But he must not say a mortal word to all these questions, not though the ghost tormented him in all sorts of ways; if he could only hold out in silence the ghost would vanish, and then he would feel not the least pain from all the torments he had been enduring.
Our deserter fell in with the proposition without further words, and the ladies escorted him, with the sound of music, to the fateful room and left him there alone. When they were gone he undressed himself, bolted the door securely, and lay down in bed. But he could not sleep, for his head throbbed with expectation of what was about to happen.
At eleven o'clock a sudden knock was heard at the door. He dared not make a sound, for he was firmly resolved to ransom himself, the ladies, and the enchanted castle; so he kept as still as a mouse. Again the knocking came, but he made no answer. At the third knock the door flew open, and in walked a gigantic form all clothed in flames.
The giant placed himself at the bedside and began to ask the man who he was and why he had come; but the deserter never uttered a word. Then the giant seized him, threw him upon the floor, and began to torment him; but no sound passed the sufferer's lips. At the stroke of twelve the ghost departed, with the words:
"Though you wouldn't tell to-day, you will to-morrow, when we all three come."
He spoke, the door flew open, closed again, and he was gone. The young man arose from the floor, lay down upon his bed, and fell sweetly asleep, without feeling the least harm.
Next morning came the three ladies, all in white up to their knees, and led him, with sound of music, back to the room where he had been on the previous day. They placed a chair for him and set a delicious breakfast before him. When he had plentifully breakfasted he fell asleep and snored till evening.
When he awoke he asked how late it was. The ladies replied that it was nine o'clock; and they gave him a good supper and led him again to the same room to sleep.
At the stroke of eleven some one knocked at the door. He made no sound, but at the third knock the door flew open and three ghosts entered. The one who had been there the night before asked him the same questions as before, but received no better answer. Then one of them seized him and flung him into one corner, and another into another, and so they tossed him about until the poor fellow lay helpless against the wall, all covered with blood.
When the clock struck twelve the spokesman said to him, "Though you won't answer to-night, you will to-morrow, when we all four come." With these words they disappeared.
He again lifted himself up, lay down upon his bed, and felt no harm. In the morning the three ladies came, all in white up to their girdles, and escorted him, to the sound of music, into the other room, where, after breakfast, he again fell asleep.
At night they again escorted him to his chamber to sleep. When they were gone he did not go to bed as usual, but began to consider how he might avoid the fearful torment in store for him. First he looked out at a window, but his gaze fell upon a frightful abyss enclosed by rocky precipices. He went to the second window, but there it was no better, but seemed to be even more fearful. So nothing was left him but to heap all the furniture of the room before the door, in hope thus to escape his tormentors. But he soon gave up this hope, for about midnight the knocking began. He made no answer, but at the third knock the door flew open and all the furniture returned to its own place.
The ghost who had before questioned him now began to repeat his questions, commanding him to tell who he was and how he came there; but the young man was not to be made to speak. Then the spokesman ordered one of his comrades to go below and bring up an anvil and four hammers, and when these had been brought, one of the ghosts blew up a fire and threw the young man upon it. When he was heated to a glow they laid him upon the anvil and beat him with hammers until he was as flat as paper. But with all this he was not to be forced to speak.
The time was up and the ghosts must go. Before they went they told him that he and all around him were blessed; and then the door flew open and they vanished. He again arose, laid himself upon the bed, and sank at once into slumber.
Next morning the three ladies, all in white from head to foot, came, with the sound of music, to thank him for ransoming them, and they gave him to choose among them for a wife. Now the youngest of them had grown nearest his heart, and he declared himself ready to marry her, not at once, but later, for first he wished to see something of the world.
This being the case, they gave him a ham, a wooden flask of wine, a loaf of bread, three dogs, and a pipe which hung by a golden chain, and they told him that these dogs would come to his aid in every time of need; he had only to call them by means of his pipe. And should he be tired, he had only to seat himself upon one of them. So he took all these things and went forth to see the world.
One day when he was travelling through a forest he arrived at a castle and turned aside to enter. But the steps which led up were of such a kind that he could not climb them; so he seated himself upon one of his dogs and the animal carried him up. As he passed through the entrance he peeped through a window and saw a Tiger and his wife, who was combing his hair.
He went in to where they were, and the Tiger at once arose, led him from room to room, and showed him many wonderful things. Everything pleased the young man, except that the Tiger's wife kept the dogs shut up in a room apart.
When he entered the fourth room he went around it, gazing upon the many statues and paintings; and while thus doing he stepped upon a board which gave way and let him fall into a cellar where it was as dark as pitch. He groped around for a way of escape, but a damp, heavy wind seemed to sweep all around him, and first he would wound his hand and then his foot. So he thought to himself, "You won't come safely out of this!"
After a while the Tiger let himself down by a rope, butcher-knife in hand, intending to kill him. The young man begged for a half-hour's respite, that he might do penance for his sins. This was granted, but the time soon flew by, and the Tiger was already whetting his knife to stab him, when the young man sprang aside, and his hand met the chain upon which the pipe was hanging. He blew upon it, and quick as thought the dogs were on the spot. He set them upon the Tiger, but as they fell upon him the Tiger begged humbly for life, promising that his wife would draw him and his dogs up out of the cellar.
So it came to pass; but they were no sooner out than he again set the dogs upon the Tiger, who again began to beg, promising to give him a salve which had the power of fastening against the wall any one upon whose back it was rubbed, and keeping him there fast and firm until he chose to let him go.
The youth took the salve and went on farther, till he reached a city which was all shrouded in mourning. He entered and asked why every one was in mourning, and received answer that a fearful Dragon was to come that day and carry off the Emperor's daughter.
At this he laughed heartily, and said, "That may easily be helped; just go and announce to the Emperor that I am ready to ransom the Princess, if it is agreeable to him." This was announced, and the Emperor received him into the castle with great joy.
As the appointed time for the Dragon's coming had arrived, the young man placed himself in readiness. At the stroke of twelve the Dragon suddenly appeared, driving four horses. The young man was waiting for him, and as soon as the Dragon had taken the Princess by the hand to carry her off he spread the salve upon his back, pressed him against the wall, and set his dogs upon him. At the same time he belaboured him with the butt-end of his musket, till the Dragon was quite exhausted and began to beg off, promising to give a written agreement never again to molest the Princess. When he had written the paper in his own blood and signed it he vanished through the window.
Then the Emperor knew not what to do for joy. He offered his daughter to the soldier to wife, or, if he liked it better, the half of his kingdom. But the young man declined both offers and returned to his own ladies, where he married the youngest with the greatest festivities. As they came out of church to go to their house a new city sprang up along the roadside. The hilarity was great. I myself was among the guests, and after I had made merry to my heart's content I set out upon the way home to Varazdin.
Story DNA
Moral
Courage and unwavering resolve can break curses and overcome even the most formidable evils, leading to great rewards.
Plot Summary
A deserter, fleeing execution, stumbles upon an enchanted castle where three cursed ladies task him with breaking their spell. He must endure three nights of escalating supernatural torment in silence, which he successfully does, freeing the ladies. Choosing the youngest as his future wife, he embarks on a journey with magical dogs and a pipe. He defeats a monstrous Tiger, gaining a powerful salve, then uses these aids to save a Princess from a Dragon. Declining royal rewards, he returns to marry his chosen lady, and a new city magically appears for them.
Themes
Emotional Arc
fear to triumph
Writing Style
Narrative Elements
Cultural Context
The story, from 'The Russian Grandmother's Wonder Tales,' reflects common European fairy tale motifs, possibly with Russian folklore influences, though specific cultural details are sparse beyond the general setting.
Plot Beats (15)
- A deserter, facing death for his third desertion, flees by night.
- He finds a mysterious light leading to a hidden opening, then navigates through twelve dark rooms to find a lighted one.
- In the twelfth room, a magical table serves food, and three ladies in black appear, dancing and revealing they are under a spell.
- The ladies tell him he can break the spell by spending three nights in a specific room, enduring a ghost's torments in silence.
- On the first night, a flaming giant torments him, but he remains silent, and the ghost departs at midnight.
- On the second night, three ghosts torment him more severely, but he again remains silent, and they depart.
- On the third night, he tries to barricade the door, but the furniture returns to place; four ghosts subject him to extreme torture (fire, anvil, hammers), but he still refuses to speak.
- The ghosts declare him and the castle blessed, then vanish; the ladies, now fully in white, thank him and offer him a wife.
- He chooses the youngest lady but decides to travel first, receiving a ham, wine, bread, three magical dogs, and a pipe.
- He uses his dogs to enter a castle, where a Tiger traps him in a cellar, intending to kill him.
- He uses his pipe to summon his dogs, defeats the Tiger, and gains a magical salve that can stick anyone to a wall.
- He arrives in a city mourning the impending sacrifice of the Princess to a Dragon and offers to save her.
- He confronts the Dragon, applies the salve to its back, and with his dogs and musket, forces it to sign a blood oath.
- He declines the Emperor's offer of his daughter or half the kingdom and returns to the enchanted castle.
- He marries the youngest lady, and a new city magically appears for them as they leave the church.
Characters
The Deserter
A young man of average height and build, likely lean from his life as a soldier and subsequent flight. His face would show signs of hardship and fear initially, evolving to determination. No specific ethnic details are given, but given the story's Russian origin, he would likely have fair skin, possibly with a ruddy complexion from exposure.
Attire: Initially, likely tattered remnants of a military uniform or simple, dark peasant clothes for concealment. Later, after being in the enchanted castle, he might wear more refined but still practical attire, such as a sturdy tunic and trousers, possibly in muted colors. When he leaves, he is given a musket, suggesting a practical, perhaps slightly military-influenced, but not formal, outfit.
Wants: To escape punishment for desertion, to survive, to break the spell for the ladies, and eventually, to see the world and find happiness.
Flaw: His initial fear of death and punishment, and a tendency to be impulsive (like entering the castle without full reconnaissance).
Transforms from a fearful, hunted deserter into a silent hero who breaks a powerful spell, defeats a dragon, and ultimately marries a princess, becoming a respected figure.
Resourceful, brave, silent (when necessary), determined, compassionate (towards the ladies), adventurous, and somewhat pragmatic.
The Youngest Lady
Graceful and fair, with a delicate build. Her appearance is described as beautiful, consistent with a princess-like figure in a fairy tale. Given the Russian context, she would likely have fair skin.
Attire: Initially, she appears in a flowing black gown, then in white up to her knees, then up to her girdles, and finally in a full white gown from head to foot, indicating a gradual release from the spell. The white gowns would be made of fine, soft fabric like silk or linen, with a simple, elegant cut befitting a noblewoman.
Wants: To be freed from the enchantment that binds her and her sisters.
Flaw: Powerless to break the spell herself, reliant on an outsider.
Initially a victim of enchantment, she is freed by the Deserter and ultimately marries him, finding happiness and a new life.
Gracious, hopeful, appreciative, gentle, and loving.
The Giant Ghost (Spokesman)
A gigantic, imposing figure, entirely clothed in flames. Its form is intimidating and powerful, suggesting immense strength and a terrifying presence. It is the leader of the tormenting spirits.
Attire: Composed entirely of flickering, intense flames, giving it a constantly shifting, ethereal yet solid appearance.
Wants: To torment those who enter the room, to maintain the enchantment, and to force a response from its victims.
Flaw: Bound by the stroke of midnight and the specific condition of the spell (silence breaks it).
Remains unchanged in its role as a tormentor until its power is broken by the Deserter's silence, leading to its final, defeated departure.
Tormenting, persistent, cruel, commanding, and ultimately bound by rules (departing at midnight).
The Tiger
A large, powerful tiger, likely with a rich, striped coat. It is anthropomorphic enough to have a wife and live in a castle, suggesting it might stand on two legs or have human-like dexterity. Its claws and teeth would be prominent and sharp.
Attire: None, as it is an animal, but its presence in a castle and its actions suggest a certain level of sophistication beyond a wild beast.
Wants: To trap and kill intruders, possibly to maintain its domain or for sustenance.
Flaw: Its fear of the Deserter's dogs and its willingness to bargain for its life.
Begins as a dangerous host, is defeated by the Deserter, and is forced to give up a magical salve, losing its power over the Deserter.
Deceptive, treacherous, cruel, but ultimately cowardly when faced with superior force.
The Dragon
A fearsome, gigantic dragon, capable of driving four horses. Its scales would be tough and possibly dark, with powerful wings and sharp claws. It is a creature of immense destructive power.
Attire: None, as it is a creature, but its appearance is described as driving horses, suggesting a certain grand, terrifying entrance.
Wants: To carry off the Emperor's daughter, likely for tribute or to assert its dominance.
Flaw: Vulnerable to the Deserter's salve and dogs, and its fear of being beaten.
Appears as a terrifying threat, is defeated by the Deserter, and is forced to sign an agreement never to molest the princess again, effectively neutralized.
Malevolent, destructive, arrogant, but ultimately cowardly when faced with a stronger opponent.
Locations
Enchanted Castle - Passage and Rooms
A series of twelve progressively entered rooms within an enchanted castle, initially pitch dark, but the twelfth room is beautifully fitted up with a lighted candle on a table. The architecture is implied to be European, possibly Russian, with a sense of ancient, hidden grandeur.
Mood: mysterious, eerie, then surprisingly comforting and magical
The deserter discovers the enchanted castle, finds sustenance, and learns about the spell binding the three women.
Enchanted Castle - Fateful Room
A specific room within the enchanted castle, where the deserter must spend three nights to break a spell. It contains a bed, windows overlooking a frightful abyss with rocky precipices, and furniture that can be moved but returns to its place by magic. The architecture is implied to be European, possibly Russian, with sturdy, ancient construction.
Mood: terrifying, suspenseful, claustrophobic, supernatural
The deserter endures three nights of torment from ghosts to break the castle's enchantment, culminating in his triumph and the release of the ladies.
Tiger's Castle
A mysterious castle in a forest, with steps too difficult to climb normally. Inside, it has multiple rooms, including a fourth room with statues and paintings, and a hidden cellar beneath a loose floorboard. The architecture is implied to be European, possibly Russian, with a sense of decay and hidden dangers.
Mood: mysterious, dangerous, deceptive
The deserter encounters a Tiger and his wife, falls into a trap, and uses his magical pipe and dogs to escape.
Emperor's City and Castle
A city shrouded in mourning, leading to an Emperor's castle. The castle is a place of joy and celebration after the Dragon's defeat. The architecture is implied to be European, possibly Russian, with a sense of regal authority.
Mood: somber, then joyous and celebratory
The deserter saves the Princess from a Dragon, bringing joy to the city and earning the Emperor's gratitude.