The Road to Fortune

by Unknown · from The Fairy Ring

fairy tale moral tale cautionary Ages 8-14 2204 words 10 min read
Cover: The Road to Fortune

Adapted Version

CEFR A1 Age 5 512 words 3 min Canon 100/100

Two boys look at a big, shiny castle. It is far away on a hill. The castle sparkles in the sun. "Let us go there," says Diligent Boy. Lazy Boy is tired. He wants to rest now. "It is too far to walk," he says. "I cannot walk so far."

A beautiful fairy comes. Her name is Fairy Fortune. She stands on a big ball. The ball rolls fast. She moves to the castle. "Come to my castle," she says. "You must come by night time. The door will close then. Do not be late."

Diligent Boy listens to Fairy Fortune. He wants to go to the castle. He starts to walk fast. He walks to the castle right away. He does not stop.

Lazy Boy does not walk. He lies on the green grass. He falls fast asleep. He sleeps for a long time. He wakes up. A fast, White Horse is near him. The horse is big. It looks very strong.

Lazy Boy gets on the horse. The horse runs very fast. He sees Diligent Boy walking. Lazy Boy waves to him. He calls out. He rides past Diligent Boy. Then Lazy Boy stops. He eats some food. He feels sleepy again. He lies down on the ground. He falls asleep.

Lazy Boy wakes up. The White Horse is gone now. He looks all around him. He sees a slow, Gray Donkey. The sun goes down. It is getting dark. Lazy Boy must ride the donkey.

The Gray Donkey walks very slow. It stops in a dark wood. The donkey does not move at all. Lazy Boy hits it. The donkey kicks him off. Lazy Boy falls down hard. He is a little hurt. He is lost in the dark wood.

Lazy Boy walks in the dark. He bumps into trees. He looks for a way out. He finds something soft. He thinks it is a saddle. He gets on it. It is a very big snail. The Big Snail moves very, very slow. It is cold.

The castle clock strikes. It is very late. Lazy Boy wants to go fast. He pushes the Big Snail. The snail hides in its shell. Lazy Boy falls off. He is on the ground again.

Lazy Boy cries for help. "I need a ride!" he says. He sees something big. It looks like a horse. He sees the castle lights. Diligent Boy stands at the door. Diligent Boy waves his hand.

Lazy Boy gets on the animal. It moves very slow. Then it moves backward. He looks closer. It is a big, strange Crab. The Big Crab has big claws. It holds Lazy Boy tight. He cannot get off.

The clock strikes midnight. The Big Crab moves away. It carries Lazy Boy far. He sees the castle doors. The doors close shut. He cannot go in. He is very sad. He lost his chance.

Diligent Boy is inside the castle. He is happy. Lazy Boy is far away. He is sad. He lost his chance. Hard work is good. Lazy is not good.

Original Story 2204 words · 10 min read

The Road to Fortune

ONE fine morning two young men were strolling together through the fields, when they perceived, at a great distance, a very high hill, on the top of which stood a beautiful castle, which sparkled so brightly in the sunshine that the youths were quite delighted, and could not help gazing at it.

"Let us go to it," said one of the lads.

"It is easy to say, 'Let us go,' but how can we walk so far?" retorted the other, who was a lazy fellow.

"You may do it easily," replied a clear voice behind them.

On looking around to see whence these words came, they perceived a beautiful fairy standing on a large ball, which rolled along with her upon it in the direction of the castle.

"It is no very difficult task for her, at all events. Look, she can get forward without moving a limb," said the lazy one, throwing himself down on the grass.

The other, however, was not so easily satisfied; for, without stopping to reflect, he started off after the fairy as fast as he could run, and catching hold of the skirts of her robe cried, "Who art thou?"

"I am Fortune," answered the fairy, "and yonder is my castle—follow me there! If thou reachest it before midnight, I will receive thee as a friend; but remember, shouldst thou arrive one moment later, my door will be closed against thee."

With these words the fairy drew her robe from the hand of the young man, and went off so quickly upon her ball that she was soon out of sight.

The youth immediately ran back to his companion and told him all that had happened, adding: "I intend taking the fairy's advice. Will you accompany me?"

"Are you mad?" inquired the other; "for my part, if I had a good horse I should not mind the journey, but as for walking all that way, I certainly shall not attempt it."

"Farewell then," answered his comrade, who started off at a brisk pace in the direction of the castle.

The lazy one, however, reasoned thus to himself: "Exert yourself as much as you please, my worthy friend. Good fortune often comes while we are dozing; perhaps it may be my case to-day." And without more ado he stretched himself on the grass and fell fast asleep; not, however, before he had cast a longing glance at the beautiful castle on the hill. After sleeping some time he felt as though there were a warm wind blowing on his ear, and when he had stretched his slothful limbs and rubbed his sleepy eyes, he perceived a beautiful milk-white horse, ready saddled, standing beside him, shaking his mane and neighing lustily in the clear morning air.

"Ah, did I not say as much?" cried the youth. "Oh, if people would but trust to Fate! Come here, you fine creature! We must be good friends." So saying, he threw himself into the saddle, and the steed galloped off with him as swift as the wind. Thus mounted, our lazy friend very soon overtook his industrious companion, and hailing him as he passed cried: "Show respect to my horse's heels!" The other, however, continued on at a steady pace, without paying much heed to his satire.

About midday, on arriving at the summit of a beautiful hill, the horse suddenly stopped. "Quite right," cried his rider; "I find you are a very sagacious creature—'soft and fairly' is a good proverb; the castle is now not very far off, but my appetite is a great deal nearer." So dismounting, he sought out a shady slope, and having laid down in the moss with his feet against the stump of a tree, he began to take some refreshment—for happily he had a good supply of bread and sausage in his pocket, and a pleasant drink in his flask. As soon as the youth had satisfied his appetite, he began to feel rather drowsy, and, as is usual with indolent people, he gave full vent to the inclination, stretched himself on the moss, and fell into a sound sleep. Never had man a more pleasant sleep, nor accompanied with more delightful dreams. He imagined that he was already in the castle, reposing on silken cushions; and that all that he desired came to him immediately upon his beckoning with his little finger. After thus enjoying himself for some time, it seemed as though a firework went off with a great explosion; this was followed by strains of soft music, which went to the tune of a song he had often heard, every verse of which terminated with these words:

"Healthful limbs and spirits gay,

Bear the traveler on his way."

This continued some time, when he awoke with the song still ringing in his ears; then rubbing his eyes, he perceived that the setting sun was fast sinking behind the castle, and heard the voice of his companion singing from the valley before him the very words he had heard in his dream.

"What a time I have slept!" cried the lazy fellow. "It is high time that I was getting on my way. Come here, my steed! where are you?" But no steed was to be found; the only creature that he could see, after looking all around, was an old gray donkey, grazing on the top of a hill at some distance. He shouted and whistled with all his might, but the horse was gone quite out of hearing, and the old donkey did not seem to pay the least attention. So, after exerting his lungs to no purpose, the lazy fellow was obliged to go and try to make friends with the gray old beast, which allowed itself to be quietly mounted, and then trudged slowly on with him.

But our youth found this kind of traveling very different from the previous stage, for then he not only proceeded at a much quicker pace, but had a more comfortable seat, which was by no means an unimportant consideration with him. In the course of a short time it began to grow dark, and heavy clouds overspread the sky; already he could perceive that the castle was being lighted up, and now he began to be very frightened and anxious to get forward. The donkey, however, did not seem in any way to partake of his feelings, but continued on at even a slower pace than before. At length it became quite dark, and the donkey, after going slower and slower, came to a dead stand in the midst of a thick wood. All his entreaties were of no use, nor were threats and kicks of more avail—the donkey would not move. At last the rider became so exasperated that he struck it with his fist; but this did not much improve our lazy friend's condition, for the obstinate brute instantly flung up its hind legs, and by that process released itself of its burden, which fell heavily on the ground. It required much less violence than our youth experienced in his fall to prove to him that he was not lying on a satin couch, for his legs and arms were dreadfully bruised. He remained some time in this miserable plight, but the bright and inviting appearance of the lights in the castle at length attracted his attention. "Ah!" thought he, "what beautiful beds must there be in that fine building!"

This thought alone aroused for a moment his sluggish energies, and he managed to get on his feet. "Perhaps," thought he, "the gray old donkey may by this time have got into a better temper." So he searched about for him in every direction; but after knocking his head against the trees here, tearing his face with the thorns there, and stumbling over roots and stones for a full quarter of an hour without finding it, he gave up the search as hopeless. It was high time, however, that he made some effort to get out of this dismal wood, which every now and then resounded with dreary howls, sounding very much as though they proceeded from the throats of hungry wolves. At last, when quite bewildered with fear, he suddenly stumbled against something soft and slimy; he knew by the touch that it was not the donkey, but fancying it to be in the form of a saddle, he was about to bestride it at once; yet he found it so cold and damp to the touch that he quite shuddered at the thought. He was still hesitating when the castle clock struck, and he counted eleven. Recollecting that it was drawing near to the eventful time and that he had no other hope, he threw himself on what appeared to be the saddle. He found his seat tolerably easy, as it was very soft, and at his back was something to lean against; another great advantage was that the creature on which he was mounted seemed to be very surefooted; there was, however, one great objection to it, and that was the creeping pace at which it moved, for it went along much slower than even the obstinate donkey.

Proceeding thus for some time, he got so near to the castle that he could count the windows, and in this occupation he was engaged when suddenly the moon shone out from between the clouds, and, oh, horror! what did he behold. The creature on which he sat was neither a horse nor a donkey, but an enormous snail, quite as large as a calf, and its house which it carried upon its back had served him to lean against! Now he could well understand why he had come at such a creeping pace. He turned as cold as death, and his hair stood on end with fright! But there was now no time for fear, for the castle clock had already made the woods resound with the first stroke of the midnight hour, just as his steed crawled out from the wood. Then how great was the young man's astonishment when he beheld the castle of Fortune in all its grandeur! Hitherto he had sat quietly on the snail, without hastening it, or in any way interfering with its pace; at the sight of the castle, however, he dashed both his heels into its sides, and attempted to urge it on. To this treatment the snail was quite unaccustomed, and instantly it drew its head into its shell and left the youth sprawling on the ground. The castle clock rang out the second stroke. Had the lazy fellow but mustered up resolution and trusted to his feet even then, he might have reached the castle in time. But no, there he stood crying bitterly and screaming out: "A beast! a beast! of whatever kind it may be, to carry me to yon castle."

The inmates of the building had already begun to extinguish the lights, and the moon being hidden by the clouds, he was again in total darkness. As the clock struck the third time he heard something moving near him, and, as well as he could make out in the dark, it seemed like a saddled horse: "Ah, that is my long-lost steed," cried he, "that Heaven has kindly sent to me at the needful moment!" As quickly as his lazy limbs would enable him, he leaped on the back of the creature. There was now only a little elevation to be surmounted, and he could easily see his companion standing at the open door of the castle waving his cap and beckoning him on. The clock chimed out the fourth stroke when the creature whereon he sat began to move slowly; then went the fifth and sixth strokes, and it began to advance a little at a very awkward pace; at the seventh, the creature began to move, first sideways and then went backward! To his great horror and surprise the rider found that he could not throw himself off, though he struggled with all his might. By a passing ray of the moon, he discovered that the new steed on which he was riding was a horrid monster with ten legs, and from either side there extended a large claw with which it held him fast by the arms. The youth screamed loudly for help, but all to no purpose; the animal still kept receding farther and farther from the castle, while the eventful moment approached nearer and nearer, until the twelfth stroke proclaimed the midnight hour. A flitting ray of the moon displayed the castle once more to his view in all its splendor. But in the same moment the youth heard the door shut, and the rattling noise of chains and bolts. The entrance to the castle of Fortune was closed against him forever! The moon now shone again in full luster and discovered the horrid monster, that still kept carrying him away, to be nothing more nor less than an enormous crab. Where he went to on this uncommon steed I cannot tell; for the fact is, nobody ever troubled themselves further about the lazy fellow.



Story DNA

Moral

Fortune favors the diligent and those who seize opportunities through hard work, while laziness and reliance on chance lead to missed opportunities and regret.

Plot Summary

Two young men encounter the fairy Fortune, who invites them to her sparkling castle by midnight. The diligent youth immediately sets off on foot, while the lazy youth waits for luck, receiving a swift horse. Overconfident, the lazy youth stops to eat and sleep, losing his horse and being forced to ride a slow donkey, then a giant snail, as time runs out. Despite increasingly desperate attempts to reach the castle, his indolence and bad choices lead him to be carried away by a monstrous crab as the clock strikes midnight, forever locking him out of Fortune's castle, while his diligent companion has already entered.

Themes

diligence vs. lazinessopportunityperseverancefate vs. free will

Emotional Arc

hope to despair

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: direct moralizing, contrast between characters

Narrative Elements

Conflict: person vs self
Ending: moral justice
Magic: fairy of Fortune, talking ball, magically appearing horse, giant snail, monstrous crab
the castle of Fortunethe swift horse (easy fortune)the donkey/snail/crab (consequences of laziness)

Cultural Context

Origin: Unknown (likely European, given common fairy tale tropes)
Era: timeless fairy tale

Reflects common 19th-century values of hard work and self-reliance versus idleness.

Plot Beats (13)

  1. Two young men see a sparkling castle on a hill and one expresses a desire to go, while the other is lazy.
  2. The fairy Fortune appears, inviting them to her castle by midnight, warning that the door will close if they are late.
  3. The industrious youth immediately begins walking towards the castle.
  4. The lazy youth falls asleep, hoping for good fortune, and awakens to find a swift, milk-white horse.
  5. The lazy youth rides past his companion, mocking him, but then stops to eat and falls asleep again.
  6. He awakens to find his horse gone and is forced to ride a slow, old donkey as the sun sets.
  7. The donkey abandons him in a dark, scary wood, leaving him bruised and disoriented.
  8. Stumbling in the dark, he finds and mounts what he thinks is a saddle, only to discover it's a giant snail moving at a glacial pace.
  9. As the clock begins to strike midnight, he tries to urge the snail, but it withdraws into its shell, leaving him on the ground.
  10. He cries out for a beast to carry him and finds what appears to be a saddled horse, seeing his companion at the castle door.
  11. The new 'steed' moves slowly, then backward, and he discovers it's a monstrous crab holding him fast.
  12. As the twelfth stroke of midnight rings out, the crab carries him away, and he sees the castle doors shut, forever closed to him.
  13. The industrious youth is inside the castle, while the lazy youth's fate is unknown, having lost his opportunity.

Characters

👤

The Industrious Youth

human young adult male

Lean and agile, with a sturdy build suggesting physical capability and endurance. He is of average height for a young man of his era, with a healthy complexion from outdoor activity.

Attire: Simple, practical peasant attire suitable for walking long distances through fields. This would include a sturdy linen tunic, likely in an earthy tone like brown or grey, perhaps with a leather belt. He would wear practical breeches and well-worn leather boots or sturdy shoes.

Wants: To reach the Castle of Fortune and achieve success through effort and perseverance.

Flaw: Perhaps a slight naivety in trusting the fairy's challenge without question, but his determination overcomes this.

He successfully reaches the Castle of Fortune through his own efforts, validating his belief in hard work.

His steady, unyielding stride as he walks towards the distant castle.

Industrious, determined, persistent, pragmatic, focused.

👤

The Lazy Youth

human young adult male

Likely of a softer, less athletic build than his companion, perhaps slightly plump from lack of exertion. He is of average height, with a relaxed, almost languid posture.

Attire: Similar peasant attire to his companion, but perhaps less well-maintained or worn with less care. A linen tunic, breeches, and shoes, but possibly wrinkled or slightly disheveled, reflecting his lack of concern for appearances or effort.

Wants: To achieve fortune and comfort with the least possible effort, relying on luck or external aid.

Flaw: His extreme laziness and over-reliance on fate, which ultimately leads to his downfall.

He fails to reach the Castle of Fortune, learning (though perhaps not truly internalizing) the consequences of his laziness and lack of effort.

Lounging on the grass, or later, riding an absurdly slow creature with a look of growing panic.

Lazy, complacent, opportunistic, self-indulgent, prone to wishful thinking.

✦

Fortune

magical creature ageless female

Ethereal and radiant, she appears as a beautiful woman, perhaps with a shimmering quality to her form. Her presence suggests lightness and grace.

Attire: A flowing, shimmering robe, possibly made of a light, iridescent fabric that catches the light. The color could be white, gold, or a soft pastel, emphasizing her ethereal nature. The robe's skirts are long and easily grasped.

Wants: To test the resolve and character of those who seek her castle, rewarding diligence and punishing indolence.

Flaw: None apparent; she is a force of nature or destiny.

She remains constant, serving as the arbiter of the youths' fates.

Standing gracefully balanced on a large, rolling sphere, her shimmering robe flowing around her.

Mysterious, challenging, impartial, swift, ethereal.

🐾

The Milk-White Horse

animal adult non-human

A magnificent, powerful milk-white horse, well-muscled and swift, with a glossy coat. It is clearly a creature of speed and strength.

Attire: Ready saddled, implying a fine, comfortable saddle and bridle, likely made of quality leather.

Wants: To serve as a temporary aid for the Lazy Youth, perhaps as a test or a fleeting gift of fortune.

Flaw: None, it is a tool of fate.

Serves its purpose and then vanishes, leaving the Lazy Youth stranded.

A magnificent, pure milk-white horse, shaking its flowing white mane.

Initially cooperative and swift, but ultimately independent and perhaps a bit mischievous, disappearing when its purpose is served.

🐾

The Old Gray Donkey

animal elderly non-human

An old, gray donkey, likely shaggy and slow, with a sturdy but unenthusiastic build. Its appearance suggests age and stubbornness.

Attire: Unadorned, perhaps with a simple, worn saddle or no saddle at all, as the Lazy Youth has to 'make friends' with it.

Wants: To move at its own pace, resisting any attempts to hasten it.

Flaw: Its extreme slowness and stubbornness.

Serves as a frustrating obstacle for the Lazy Youth, eventually throwing him off.

An old, shaggy gray donkey, trudging along at an incredibly slow pace.

Stubborn, slow, indifferent, uncooperative when pushed.

✦

The Enormous Snail

magical creature ageless non-human

An enormous snail, as large as a calf, with a soft, slimy body and a large shell on its back. Its texture is cold and damp.

Attire: Its own shell serves as its 'house' and a place for the Lazy Youth to lean against.

Wants: To move at its natural, incredibly slow pace.

Flaw: Its extreme slowness and sensitivity to sudden movements.

Carries the Lazy Youth for a time, then retracts into its shell when urged, leaving him stranded.

An enormous snail, as large as a calf, with its large, spiral shell, moving at a glacial pace.

Slow, unresponsive, easily startled, unaccustomed to being urged.

✦

The Horrid Monster (Crab)

magical creature ageless non-human

A horrid monster with ten legs and large claws extending from either side. Later revealed to be an enormous crab. Its body is hard and armored.

Attire: Its own armored carapace.

Wants: To carry the Lazy Youth away from the Castle of Fortune, ensuring his failure.

Flaw: None, it is an instrument of fate.

Carries the Lazy Youth away from the castle, ensuring he misses the deadline.

An enormous, armored crab with ten legs and two large, inescapable claws, moving backward away from the castle.

Malicious, inescapable, designed to thwart and punish.

Locations

Open Fields

outdoor morning Fine morning, clear air, sunshine

Expansive, green fields under a clear morning sky, with a distant, very high hill topped by a sparkling castle. The ground is covered in grass, suitable for strolling and resting.

Mood: Hopeful, serene, inviting, with a sense of distant opportunity.

The two young men first perceive the Castle of Fortune and encounter the fairy, Fortune, who sets the challenge.

Green grass Distant high hill Sparkling castle on hilltop Clear blue sky Fairy on a large rolling ball

Shady Hill Slope

outdoor midday Sunny, warm, clear day

A beautiful hill summit with a shady slope, covered in soft moss. A tree stump provides a place to rest feet. The castle is visible in the distance.

Mood: Relaxed, comfortable, deceptive tranquility.

The lazy youth stops for refreshment and falls into a deep sleep, missing the departure of his magical horse.

Mossy ground Shady slope Tree stump Distant castle Milk-white horse (initially)

Thick Wood at Night

outdoor night Dark, heavy clouds, occasional moonbeams

A dense, dark wood where the donkey comes to a halt. It is full of trees, thorns, roots, and stones, making navigation difficult and dangerous. Dreary howls suggest the presence of wolves.

Mood: Eerie, frightening, disorienting, full of unseen dangers.

The lazy youth is abandoned by the donkey, gets lost, and inadvertently mounts a giant snail, then a monstrous crab, as time runs out.

Dense trees Thorns Exposed roots Stones Darkness Howling sounds Enormous snail (later revealed)

Castle of Fortune Entrance

transitional night (approaching midnight) Cloudy night, occasional moonbeams

A magnificent, grand castle, sparkling brightly in the sunshine from afar, but seen up close at night with its lights being extinguished. It has a large, imposing door with chains and bolts.

Mood: Majestic, inviting from afar, but ultimately foreboding and unyielding as the door closes.

The industrious youth enters, while the lazy youth arrives too late, witnessing the door close and being carried away by the crab.

Grand castle architecture Lighted windows (being extinguished) Large entrance door Chains and bolts Companion waving from the open door (briefly)