THE FAIRIES of CARAGONAN

by Unknown · from Welsh Fairy-Tales and Other Stories

fairy tale transformation hopeful Ages 8-14 1699 words 8 min read

Adapted Version

CEFR A1 Age 5 381 words 2 min Canon 100/100

Tiny fairies lived in a secret place. They were good fairies. The Little Fairy was young. She wanted to see the world. Her mother was the Fairy Queen. The Queen let her fly as a bird.

The Little Fairy saw a Kind Man. He was very sad. He was very sick. A Bad Witch made him sick.

The Fairy Queen went to see him. She knew the Bad Witch did it. The Queen had a special blue pot. She lit the pot. Sweet smell filled the room. The Kind Man felt better. He was well again.

The Kind Man was very happy. He thanked the Queen. He gave the fairies a place. It was a small garden. Walls were around it. It was by the sea.

The Bad Witch was very mean. She could be a fast rabbit. She made the Kind Man sick. He was not nice to her first.

The Little Fairy saw a Farmer. He was very brave. He did not like the Mean Man. The Bad Witch made his cows sick.

The Fairy Queen went to the Farmer. She helped his sick cows. The cows got well. She asked the Farmer's son for help. He was a Brave Boy.

The Queen had a mirror at the garden. She showed it to the Brave Boy. The mirror showed the Bad Witch. It showed her mean face.

The Queen told the Brave Boy a plan. He must go to the mill. He must go on a special day.

On that day, the Queen met him. She gave him a special sling. She gave him a smooth stone. She told him to use them.

The Brave Boy saw the Bad Witch. She was a fast rabbit. He used the sling and stone. The Bad Witch was gone. The Mean Man was gone too. Everyone was safe now.

The Queen asked the Brave Boy to return. He must come to the special garden.

At the garden, the mirror showed something new. It showed a special cupboard. It was the Mean Man's.

The Brave Boy got the cupboard. It had much gold inside. He bought a big house. He married the Kind Girl. They lived happily ever after. The Brave Boy and Kind Girl lived happily. Everyone was safe. Good always wins.

Original Story 1699 words · 8 min read

THE FAIRIES OF CARAGONAN.

Once upon a time a lot of fairies lived in Mona.

One day the queen fairy’s daughter, who was now fifteen years of age, told her mother she wished to go out and see the world.

The queen consented, allowing her to go for a day, and to change from a fairy to a bird, or from a bird to a fairy, as she wished.

When she returned one night she said:

“I’ve been to a gentleman’s house, and as I stood listening, I heard the gentleman was witched: he was very ill, and crying out with pain.”

“Oh, I must look into that,” said the queen.

So the next day she went through her process and found that he was bewitched by an old witch. So the following day she set out with six other fairies, and when they came to the gentleman’s house she found he was very ill.

Going into the room, bearing a small blue pot they had brought with them, the queen asked him:

“Would you like to be cured?”

“Oh, bless you; yes, indeed.”

Whereupon the queen put the little blue pot of perfume on the centre of the table, and lit it, when the room was instantly filled with the most delicious odour.

Whilst the perfume was burning, the six fairies formed in line behind her, and she leading, they walked round the table three times, chanting in chorus:

At the end of the third round she touched the burning perfume with her wand, and then touched the gentleman on the head, saying:

“Be thou made whole.”

No sooner had she said the words than he jumped up hale and hearty, and said:

“Oh, dear queen, what shall I do for you? I’ll do anything you wish.”

“Money I do not wish for,” said the queen, “but there’s a little plot of ground on the sea-cliff I want you to lend me, for I wish to make a ring there, and the grass will die when I make the ring. Then I want you to build three walls round the ring, but leave the sea-side open, so that we may be able to come and go easily.”

“With the greatest of pleasure,” said the gentleman; and he built the three stone walls at once, at the spot indicated.

II.

Near the gentleman lived the old witch, and she had the power of turning at will into a hare. The gentleman was a great hare hunter, but the hounds could never catch this hare; it always disappeared in a mill, running between the wings and jumping in at an open window, though they stationed two men and a dog at the spot, when it immediately turned into the old witch. And the old miller never suspected, for the old woman used to take him a peck of corn to grind a few days before any hunt, telling him she would call for it on the afternoon of the day of the hunt. So that when she arrived she was expected.

One day she had been taunting the gentleman as he returned from a hunt, that he could never catch the hare, and he struck her with his whip, saying “Get away, you witchcraft!”

Whereupon she witched him, and he fell ill, and was cured as we have seen.

When he got well he watched the old witch, and saw she often visited the house of an old miser who lived near by with his beautiful niece. Now all the people in the village touched their hats most respectfully to this old miser, for they knew he had dealings with the witch, and they were as much afraid of him as of her; but everyone loved the miser’s kind and beautiful niece.

III.

When the fairies got home the queen told her daughter:

“I have no power over the old witch for twelve months from to-day, and then I have no power over her life. She must lose that by the arm of a man.”

So the next day the daughter was sent out again to see whether she could find a person suited to that purpose.

In the village lived a small crofter, who was afraid of nothing; he was the boldest man thereabouts; and one day he passed the miser without saluting him. The old fellow went off at once and told the witch.

“Oh, I’ll settle his cows to-night!” said she, and they were taken sick, and gave no milk that night.

The fairy’s daughter arrived at his croft-yard after the cows were taken ill, and she heard him say to his son, a bright lad:

“It must be the old witch!”

When she heard this, she sent him to the queen.

So next day the fairy queen took six fairies and went to the croft, taking her blue pot of perfume. When she got there she asked the crofter if he would like his cows cured?

“God bless you, yes!” he said.

The queen made him bring a round table into the yard, whereon she placed the blue pot of perfume, and having lit it, as before, they formed in line and walked round thrice, chanting the words:

Then she dipped the end of her wand into the perfume, and touched the cows on the forehead, saying to each one:

“Be thou whole.”

Whereupon they jumped up cured.

The little farmer was overjoyed, and cried:

“Oh, what can I do for you? What can I do for you?”

“Money I care not for,” said the queen, “all I want is your son to avenge you and me.”

The lad jumped up and said:

“What I can do I’ll do it for you, my lady fairy.”

She told him to be at the walled plot the following day at noon, and left.

IV.

The next day at noon, the queen and her daughter and three hundred other fairies came up the cliff to the green grass plot, and they carried a pole, and a tape, and a mirror. When they reached the plot they planted the pole in the ground, and hung the mirror on the pole. The queen took the tape, which measured ten yards and was fastened to the top of the pole, and walked round in a circle, and wherever she set her feet the grass withered and died. Then the fairies followed up behind the queen, and each fairy carried a harebell in her left-hand, and a little blue cup of burning perfume in her right. When they had formed up the queen called the lad to her side, and told him to walk by her throughout. They then started off, all singing in chorus:

When they finished the first round, the queen and lad stopped before the mirror, and she asked the lad what he saw?

said the lad. So they marched round again, singing the same words as before, and when they stopped a second time before the mirror the queen again asked him what he saw?

said the lad.

A third time the ceremony and question were repeated.

“Now,” said the queen, “there is to be a hare-hunting this day week; be at the mill at noon, and I will meet you there.”

And then the fairies, pole, mirror, and all, vanished and only the empty ring on the green was left.

V.

Upon the appointed day the lad went to his tryst, and at noon the Fairy Queen appeared, and gave him a sling, and a smooth pebble from the beach, saying:

“I have blessed your arms, and I have blessed the sling and the stone.

“Now as the clock strikes three,

Go up the hill near the mill,

And in the ring stand still

Till you hear the click of the mill.

Then with thy arm, with power and might,

You shall strike and smite

The devil of a witch called Jezabel light,

And you shall see an awful sight.”

The lad did as he was bidden, and presently he heard the huntsman’s horn and the hue and cry, and saw the hare running down the opposite hill-side, where the hounds seemed to gain on her, but as she breasted the hill on which he stood she gained on them. As she came towards the mill he threw his stone, and it lodged in her skull, and when he ran up he found he had killed the old witch. As the huntsmen came up they crowded round him, and praised him; and then they fastened the witch’s body to a horse by ropes, and dragged her to the bottom of the valley, where they buried her in a ditch. That night, when the miser heard of her death, he dropped down dead on the spot.

As the lad was going home the queen appeared to him, and told him to be at the ring the following day at noon.

VI.

Next day all the fairies came with the pole and mirror, each carrying a harebell in her left-hand, and a blue cup of burning perfume in her right, and they formed up as before, the lad walking beside the queen. They marched round and repeated the old words, when the queen stopped before the mirror, and said:

“What do you see?”

A second time they went round, and the question, was repeated.

A third time was the ceremony fulfilled, and the lad answered

“Buy that plate-cupboard at the miser’s sale,” said the queen, and she and her companions disappeared as before.

VII.

Upon the day of the sale all the things were brought out in the road, and the plate-cupboard was put up, the lad recognising it and bidding up for it till it was sold to him. When he had paid for it he took it home in a cart, and when he got in and examined it, he found the secret drawer behind was full of gold. The following week the house and land, thirty acres, was put up for sale, and the lad bought both, and married the miser’s niece, and they lived happily till they died.



Story DNA

Moral

Evil deeds will eventually be punished, and good deeds rewarded.

Plot Summary

A fairy princess discovers a gentleman bewitched by an old witch. Her mother, the Fairy Queen, cures him and requests a special walled plot of land. Later, the witch bewitches a brave crofter's cows, prompting the Queen to cure them and recruit the crofter's son. Through a magical ritual, the fairies reveal the witch's true form and instruct the lad to kill her, which he successfully does with a blessed sling and stone. The witch's accomplice, a miser, dies, and the lad discovers his hidden fortune, marries his beautiful niece, and lives happily ever after.

Themes

good vs eviljusticecouragesupernatural intervention

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: sparse
Techniques: repetition, rule of three

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: fairies, fairy queen's powers (healing, prophecy, transformation), witchcraft (bewitching people/animals, transformation into animal), enchanted objects (blue pot of perfume, blessed sling and stone, magical mirror), magical rituals (chanting, walking in circles, withering grass)
the blue pot of perfume (healing/purification)the mirror (truth/revelation)the walled ring (sacred space/fairy domain)

Cultural Context

Origin: Unknown (likely British Isles, given 'crofter' and 'Mona')
Era: timeless fairy tale

The story reflects common folk beliefs in the power of magic, both good and evil, and the idea of a hidden magical world interacting with the human one. The 'hare' transformation is a common motif for witches in folklore.

Plot Beats (14)

  1. Fairies live in Mona; the queen's daughter, aged fifteen, wishes to see the world and is granted permission to transform into a bird.
  2. The fairy daughter reports a gentleman is bewitched and suffering.
  3. The fairy queen investigates, confirms it's an old witch, and with six other fairies, cures the gentleman using a blue pot of perfume and a ritual.
  4. The cured gentleman, grateful, grants the queen's request for a walled plot of land on the sea-cliff for fairy gatherings.
  5. The witch, who can turn into a hare, is revealed to have bewitched the gentleman after he struck her.
  6. The fairy daughter observes a bold crofter who defies the miser (the witch's accomplice) and whose cows are subsequently bewitched.
  7. The fairy queen cures the crofter's cows and recruits his son to avenge them and the fairies.
  8. At the walled plot, the fairies perform a ritual with the crofter's son, using a pole, mirror, and perfume, where the witch's true form is revealed in the mirror.
  9. The queen instructs the lad to go to the mill on a specific day and time to confront the witch.
  10. On the appointed day, the queen gives the lad a blessed sling and stone, instructing him to strike the witch.
  11. The lad kills the witch (in hare form) with the sling and stone during a hunt; her body is buried, and the miser dies upon hearing the news.
  12. The queen instructs the lad to return to the ring for another ritual.
  13. During the second ritual, the mirror reveals a plate-cupboard at the miser's sale.
  14. The lad buys the plate-cupboard at the sale, finds it full of gold, then buys the miser's house and land, and marries the miser's beautiful niece, living happily ever after.

Characters

✦

The Queen Fairy

magical creature ageless female

Graceful and ethereal, with a commanding yet benevolent presence. Her form is delicate but imbued with power, suggesting a being of light and magic rather than physical strength.

Attire: Flowing gown of iridescent, gossamer fabric, possibly in shades of blue or silver, adorned with subtle natural elements like dewdrops or tiny blossoms. She might wear a delicate, intricate circlet on her head.

Wants: To protect her people and those afflicted by evil, to maintain balance, and to ensure justice is served against malevolent forces.

Flaw: Her power over the witch is limited for a specific period and cannot directly take the witch's life, requiring a human agent.

She initiates and orchestrates the downfall of the witch, demonstrating her strategic prowess and her commitment to justice, ultimately restoring peace to the region.

Her small blue pot of burning perfume, which is central to her healing and magical rituals.

Wise, benevolent, protective, strategic, powerful.

✦

The Fairy's Daughter

magical creature young adult female

Fifteen years of age, she possesses the delicate beauty and ethereal quality of a fairy, perhaps slightly less imposing than her mother but equally graceful.

Attire: A simple, flowing tunic-style dress made of light, natural-colored fabric, possibly adorned with small leaves or flowers. She might wear delicate, translucent wings.

Wants: To explore the world, to assist her mother in her benevolent tasks, and to learn about the human realm.

Flaw: Her youth and inexperience mean she relies on her mother's wisdom and power for direct intervention.

She acts as her mother's scout, gaining experience and contributing to the resolution of the conflict by providing vital information.

Her ability to transform into a bird, symbolizing her role as an observer and messenger.

Curious, observant, dutiful, empathetic.

👤

The Gentleman

human adult male

Initially very ill and in pain, but after being cured, he is hale and hearty. He is a landowner, suggesting a well-built but perhaps not overly rugged physique.

Attire: Fine, era-appropriate clothing for a landowner, such as a tailored wool coat, linen shirt, breeches, and polished leather boots. Colors would be muted but rich, like deep greens or browns.

Wants: To be cured of his illness, then to repay the Queen Fairy for her kindness.

Flaw: Vulnerable to the witch's magic, unable to defend himself against her curses.

He is bewitched, cured by the fairies, and then repays their kindness by providing them with a sacred space, becoming an ally.

The three stone walls he builds around the fairies' ring on the sea-cliff.

Grateful, honorable, compliant, initially suffering.

✦

The Old Witch (Jezabel)

human (magical) elderly female

An old woman, likely gaunt and stooped, with a sinister aura. Her transformation into a hare suggests a lean, agile form even in her human guise.

Attire: Dark, tattered, and practical clothing, possibly a dark wool shawl, a drab, patched dress, and worn leather shoes, reflecting her malevolent nature and solitary life. Her clothes would be stained and unkempt.

Wants: To exert power and control over others, to cause suffering, and to maintain her dominance through fear and magic.

Flaw: Her reliance on her hare form for escape, her vulnerability to a human's arm after the fairy queen's power limitations, and her ultimate overconfidence.

She causes suffering through her witchcraft, is temporarily thwarted by the fairies, and is ultimately killed by the Lad, ending her reign of terror.

Her transformation into a swift, elusive hare.

Malicious, vengeful, cunning, powerful, taunting.

👤

The Old Miser

human elderly male

An old man, likely thin and frail, with a guarded and suspicious demeanor. His wealth is hidden, so his appearance might be deceptively humble or simply unkempt.

Attire: Plain, worn, and perhaps slightly threadbare clothing, despite his wealth, reflecting his miserly nature. Dark, practical garments like a simple tunic and trousers, possibly a worn cloak.

Wants: To hoard wealth and maintain his fearful influence over the villagers.

Flaw: His greed and fear, which ultimately lead to his death upon hearing of the witch's demise.

He serves as an enabler for the witch's malice and ultimately dies from shock and fear when his ally is defeated, revealing his hidden wealth.

His plate-cupboard with its secret drawer full of gold.

Greedy, fearful, secretive, vengeful (through the witch).

👤

The Miser's Niece

human young adult female

Described as 'beautiful,' suggesting a pleasant and attractive appearance, likely fair and gentle given the context of being loved by everyone.

Attire: Simple but well-kept peasant or village attire, perhaps a linen dress with a modest apron, in soft, natural colors, reflecting her kind nature and lack of association with her uncle's miserliness.

Wants: To live a peaceful life, perhaps to escape her uncle's influence.

Flaw: Her association with her feared uncle, which might limit her social interactions or opportunities.

She is a passive character who ultimately marries the Lad, achieving a happy ending.

Her inherent beauty and kind demeanor, contrasting with her uncle.

Kind, beautiful, beloved.

👤

The Crofter

human adult male

A small farmer, likely sturdy and resilient from a life of hard work, but not necessarily large in stature. He is described as 'afraid of nothing'.

Attire: Practical, sturdy peasant clothing: a rough linen shirt, wool waistcoat, homespun trousers, and sturdy leather boots. Colors would be earthy and muted.

Wants: To protect his livelihood (his cows) and his family, to stand up against injustice.

Flaw: Vulnerable to the witch's magic affecting his livestock.

He is a victim of the witch's curse, is helped by the fairies, and then willingly offers his son to aid their cause, becoming an ally.

His cows, which are cured by the fairies' magic.

Fearless, bold, resilient, grateful, observant.

👤

The Lad

human young adult male

Described as a 'bright lad,' suggesting intelligence and a healthy, capable physique, suitable for a crofter's son who is also fearless.

Attire: Simple, sturdy peasant clothing, similar to his father's but perhaps newer: a linen tunic, homespun trousers, and practical leather shoes. Colors would be earthy and functional.

Wants: To avenge his father and the fairies, to prove his courage, and to achieve a better life.

Flaw: Initially lacks the direct power to confront the witch without magical aid.

He transforms from a crofter's son into the hero who defeats the witch, uncovers hidden wealth, and marries the beautiful niece, rising in status and securing a prosperous future.

The sling and smooth pebble he uses to kill the witch.

Brave, dutiful, observant, intelligent, loyal, determined.

Locations

Gentleman's House (Bedroom)

indoor day

A room within a gentleman's house, likely a bedchamber, where he lies ill. The room is filled with the delicious odor of burning perfume from a small blue pot.

Mood: Initially somber and painful due to illness, transforming to magical and hopeful with the fairies' intervention.

The fairy queen and her retinue cure the bewitched gentleman of his illness using a magical ritual.

gentleman's bed small blue pot of perfume table (center of the room) seven fairies (queen and six others) fairy wand

Sea-Cliff Walled Plot

outdoor noon

A specific plot of green grass located on a sea-cliff, initially open to the sea, later enclosed by three low stone walls leaving the seaside open. The grass withers in a perfect circle where the queen walks.

Mood: Mysterious and magical, a place of ritual and transformation, with a sense of ancient power.

The fairy queen creates a magical ring on the cliff, a sacred space for rituals, and later prepares the lad for his confrontation with the witch.

green grass plot sea-cliff edge three low stone walls (dry-stone construction) circular withered grass ring wooden pole mirror hung on pole measuring tape harebells blue cups of burning perfume

Old Mill

outdoor afternoon (around 3 PM)

An old water mill, where the witch, in hare form, always disappears by running between the wings and jumping in an open window. It is located near a hill.

Mood: Tense and climactic, a place of pursuit and ultimate confrontation, with a hint of the mundane masking the magical.

The lad confronts and kills the witch, who is in her hare form, near the mill.

old water mill building (stone and timber) large wooden mill wheel open window nearby hill huntsmen and hounds the witch (in hare form) the lad with a sling and pebble