Der Schmied Von Jüterbog
by Unknown · from Märchen-Sammlung
Adapted Version
Peter was a clever blacksmith. He made good things from metal. People liked his work.
Peter lived a very, very long time. He was very old.
One day, a kind dwarf came. The dwarf smiled at Peter. "I will give you three wishes," he said. "But wish for something truly good!"
Peter thought hard. "My pear tree holds climbers tight," he said. The dwarf nodded. "No one enters my house," Peter said. Dwarf warned: "Wish for good!" Peter smiled. "My special drink never runs out!" Peter wished.
The dwarf granted the wishes. The special drink kept Peter strong. It helped him live a very, very long time.
One day, a tall, quiet man came. "Come with me, Peter," said Mr. Quiet. Peter was not ready. "Please pick me some pears first," Peter asked. Mr. Quiet climbed the pear tree. "Stay up there!" Peter said. The tree held Mr. Quiet tight.
After a long time, Peter let Mr. Quiet go. Mr. Quiet was very annoyed. He sent a tricky imp to bother Peter.
The tricky imp came to Peter's house. But Peter was clever. He held a big sack at the keyhole. The imp flew through the keyhole. He flew right into the sack! Peter closed the sack. He banged his loud hammers on the anvil. The noise scared the imp. "I will never come back!" the imp cried.
Peter lived a long, long time. But all his friends were gone. He felt tired and alone.
Peter walked to a happy, bright place. The kind dwarf stood at the gate. "You forgot to wish for true happiness for your heart," the dwarf said softly. "I cannot let you in."
Peter tried a dark, shadowy place. But the tricky imp saw him coming. "Not you!" the imp cried. He shut the door fast.
Peter found a big, quiet mountain. A sleeping king rested inside. Peter stayed with the king. He took care of the king's horses. He waited for the king to wake up one day.
And so, Peter waited, helping the sleeping king, until the day his heart could find its happy place.
It is good to wish for things that make your heart truly happy, not just things that make life easy.
Original Story
Der Schmied von Jüterbog.
m Städtlein Jüterbog hat einmal ein Schmied gelebt, von dem erzählen sich Kinder und Alte ein wundersames Märlein. Es war dieser Schmied erst ein junger Bursche, der treulich Gottes Gebote hielt, aber einen sehr strengen Vater hatte. Er tat große Reisen und erlebte viele Abenteuer; dabei war er in seiner Kunst über alle Maßen geschickt und tüchtig. Auch hatte er eine Stahltinktur, die jeden damit bestrichenen Harnisch undurchdringlich machte. Er gesellte sich dem Heere Kaiser Friedrichs I. zu, wo er kaiserlicher Rüstmeister wurde und den Kriegszug nach Mailand und Apulien mitmachte. Dort eroberte er den Heer- und Bannerwagen der Stadt und kehrte endlich, nachdem der Kaiser gestorben war, mit vielem Reichtum in seine Heimat zurück. Er sah gute Tage, dann wieder böse und wurde über hundert Jahre alt. Einst saß er in seinem Garten unter einem alten Birnbaum, da kam auf einem Esel ein graues Männlein geritten, das sich schon mehrmals als des Schmiedes Schutzgeist bewiesen hatte. Dieses Männchen herbergte bei dem Meister und ließ den Esel beschlagen, was jener gern tat, ohne Lohn zu heischen. Darauf sagte das Männlein zu ihm, er solle drei Wünsche tun, aber dabei das Beste nicht vergessen. Da wünschte der Schmied, weil die Diebe ihm oft die Birnen gestohlen, es solle keiner, der auf den Birnbaum gestiegen, ohne seinen Willen wieder herunter können — und weil er auch in der Stube öfters bestohlen worden war, so wünschte er, es solle niemand ohne seine Erlaubnis in die Stube kommen können, es wäre denn durch das Schlüsselloch. Bei jedem dieser törichten Wünsche warnte das Männlein: „Vergiß das Beste nicht!“ — und da tat der Schmied den dritten Wunsch: „Das Beste ist ein guter Schnaps, so wünsche ich, daß diese Bulle niemals leer werde!“
— „Deine Wünsche sind gewährt“, sprach das Männchen, strich noch mit der Hand über einige Stangen Eisen, die in der Schmiede lagen, setzte sich auf seinen Esel und ritt von dannen. Das Eisen war in blankes Silber verwandelt, der vorher arm gewordene Schmied war wieder reich und lebte fort und fort bei gutem Wohlsein, denn die nie versiegenden Magentropfen in der Bulle waren, ohne daß er es wußte, ein Lebenselixir. Endlich klopfte der Tod an, der ihn so lange vergessen zu haben schien. Der Schmied war scheinbar auch gern bereitwillig, mit ihm zu gehen und bat nur, ihm ein kleines Labsal zu vergönnen und ein paar Birnen von dem Baum zu holen, den er nicht selbst mehr besteigen könne aus großer Altersschwäche. Der Tod stieg auf den Baum, und der Schmied sprach: „Bleib droben!“ denn er hatte Lust, noch länger zu leben. Der Tod fraß alle Birnen vom Baum, dann gingen seine Fasten an, und vor Hunger verzehrte er sich selbst mit Haut und Haar, daher er jetzt nur noch ein so scheußlich dürres Gerippe ist. Auf Erden aber starb niemand mehr, weder Mensch noch Tier; darüber entstand viel Unheil, und endlich ging der Schmied hin zum klappernden Tod und verhandelte mit ihm, daß er ihn fürder in Ruhe lasse, dann gab er ihn frei. Wütend floh der Tod von dannen und begann auf Erden aufzuräumen. Da er sich an dem Schmied nicht rächen konnte, so hetzte er ihm den Teufel auf den Hals. Dieser machte sich flugs auf den Weg, aber der pfiffige Schmied roch den Schwefel voraus, schloß seine Türe zu, hielt mit den Gesellen einen ledernen Sack an das Schlüsselloch, und wie Herr Urian hindurchfuhr, da er nicht anders in die Schmiede konnte, wurde der Sack zugebunden, zum Amboß getragen und nun ganz unbarmherziglich mit den schwersten Hämmern auf den Teufel losgepocht, daß ihm Hören und Sehen verging, er ganz mürbe wurde und das Wiederkommen auf immer verschwur. Nun lebte der Schmied noch gar lange Zeit in Ruhe, bis er, da alle Freunde und Bekannte gestorben waren, des Erdenlebens satt und müde wurde. Machte sich deshalb auf den Weg und ging nach dem Himmel, wo er bescheidentlich am Tore klopfte. Da schaute der heilige Petrus herfür, und Peter der Schmied erkannte in ihm seinen Schutzpatron und Schutzgeist, der ihn oft aus Not und Gefahr sichtbar errettet und ihm zuletzt die drei Wünsche gewährt hatte. Jetzt sprach Petrus: „Hebe dich weg, der Himmel bleibt dir verschlossen; du hast das Beste zu erbitten vergessen: die Seligkeit!“ — Auf diesen Bescheid wandte sich Peter, gedachte sein Heil in der Hölle zu versuchen und wanderte wieder abwärts, fand auch bald den rechten, breiten und vielbegangenen Weg. Als aber der Teufel erfuhr, daß der Schmied von Jüterbog im Anzuge sei, schlug er ihm das Höllentor vor der Nase zu und setzte die Hölle gegen ihn in Verteidigungsstand. Da nun der Schmied von Jüterbog weder im Himmel noch in der Hölle Zuflucht fand und auf Erden es ihm nimmer gefallen wollte, so ist er hinab in den Kyffhäuser gegangen zu Kaiser Friedrich, dem er einst gedient. Der alte Kaiser, sein Herr, freute sich, als er seinen Rüstmeister kommen sah, und fragte ihn gleich, ob die Raben noch um den Turm der Burgruine Kyffhäuser flögen? Und als Peter das bejahte, so seufzte der Rotbart. Der Schmied aber blieb im Berge, wo er des Kaisers Handpferd und die Pferde der Prinzessin und die der reitenden Fräulein beschlägt, bis des Kaisers Erlösungsstunde auch ihm schlagen wird. — Und das wird geschehen nach dem Munde der Sage, wenn dereinst die Raben nicht mehr um den Berg fliegen und auf dem Ratsfeld nahe dem Kyffhäuser ein alter, dürrer, abgestorbener Birnbaum wieder ausschlägt, grünt und blüht. Dann tritt der Kaiser hervor mit all seinen Wappnern, schlägt die große Schlacht der Befreiung und hängt seinen Schild an den wieder grünen Baum. Hierauf geht er mit seinem Gesinde zu der ewigen Ruhe.
Story DNA
Moral
Be careful what you wish for, and remember to prioritize eternal salvation over worldly comforts.
Plot Summary
Peter, a skilled blacksmith, receives three wishes from his guardian spirit. Foolishly, he wishes for a birnbaum that traps climbers, a room that traps intruders, and a never-ending bottle of schnapps, ignoring the warning to wish for 'the best'. These wishes grant him immense longevity and allow him to outwit Death and the Devil, causing chaos on Earth. After an extraordinarily long life, he is denied entry to both Heaven (by his former guardian spirit, St. Peter, for his shortsighted wishes) and Hell (by the Devil, whom he had previously tormented). With no place to rest, Peter descends into the Kyffhäuser mountain to serve Emperor Frederick I, awaiting a final, distant redemption.
Themes
Emotional Arc
adventure to solitude
Writing Style
Narrative Elements
Cultural Context
The story intertwines with the Barbarossa legend, a popular German myth where Emperor Frederick I is said to be sleeping in the Kyffhäuser mountain, waiting for Germany's time of need. The mention of his participation in crusades (Milan and Apulia) grounds the story in a historical, albeit legendary, context.
Plot Beats (14)
- Peter, a young and skilled blacksmith, travels widely, serves Emperor Frederick I, and returns to Jüterbog wealthy.
- He lives a long life, experiencing ups and downs, eventually becoming over a hundred years old.
- A gray dwarf, his guardian spirit, appears and offers him three wishes, cautioning him to remember 'the best'.
- Peter wishes for a birnbaum that traps anyone who climbs it, a room that traps anyone who enters without permission, and a never-ending bottle of schnapps.
- The dwarf grants the wishes, turns iron into silver, and the schnapps becomes a life elixir, making Peter rich and long-lived.
- Death finally comes for Peter, but Peter tricks Death into climbing the birnbaum and traps him there.
- With Death trapped, no one on Earth can die, leading to great chaos and suffering.
- Peter eventually releases Death, who, furious, sends the Devil to torment Peter.
- Peter outsmarts the Devil, trapping him in a leather sack through the keyhole and beating him with hammers until he vows never to return.
- After living an extraordinarily long life, outliving all his friends, Peter grows weary of earthly existence.
- He goes to Heaven's gate, but St. Peter (the dwarf) denies him entry, stating he forgot to wish for salvation.
- He then attempts to enter Hell, but the Devil, remembering his previous torture, slams the gates shut against him.
- With no place in Heaven or Hell, and tired of Earth, Peter descends into the Kyffhäuser mountain to serve Emperor Frederick I as his armorer.
- He remains there, shoeing the Emperor's horses, until the time of the Emperor's return, marked by the ravens ceasing to fly around the mountain and a dead birnbaum blooming again.
Characters
Der Schmied von Jüterbog (Peter)
Initially a strong, capable young man, later described as extremely old and frail, unable to climb a tree due to age. His long life suggests a robust constitution, though age eventually takes its toll.
Attire: As a blacksmith, he would typically wear sturdy, practical leather aprons over simple linen or wool tunics and trousers, with heavy boots. As a wealthy man later, he might wear more refined but still practical German attire of the period, perhaps a doublet and hose made of wool or sturdy fabric, but his core identity remains that of a craftsman.
Wants: Initially, to live a good life and succeed in his craft. Later, to avoid death and prolong his earthly existence. Ultimately, he seeks peace and rest.
Flaw: Short-sightedness and a lack of spiritual wisdom, leading him to make foolish wishes that prioritize worldly comfort over eternal salvation. His stubbornness also prolongs his suffering.
Begins as a pious, adventurous young man, becomes a wealthy and powerful figure, then a cunning old man who cheats death and the devil. He eventually becomes weary of life, is rejected by both Heaven and Hell, and finds a final resting place serving his old Kaiser in the Kyffhäuser mountain, awaiting a future redemption.
Pious (initially), skilled, adventurous, clever, stubborn, somewhat foolish (in his wishes), resourceful, eventually weary of life.
Graues Männlein / Heiliger Petrus
A small, grey-clad old man, riding an ass. His appearance suggests ancient wisdom and a humble demeanor, despite his divine nature.
Attire: Simple, flowing grey robes, possibly made of coarse wool or linen, indicative of a traveler or hermit. He might wear simple sandals. His attire is unassuming, belying his power.
Wants: To guide and test the Schmied, to offer blessings, and to ultimately uphold divine order.
Flaw: None explicitly stated, being a divine figure. Perhaps his patience could be seen as a 'weakness' in dealing with human folly.
He serves as a catalyst for the Schmied's choices, granting wishes and delivering divine judgment, but does not undergo a personal arc.
Benevolent, wise, patient, a bit melancholic (when warning the Schmied), observant, divine.
Der Tod
Initially implied to have a more substantial form, as he is able to climb a tree and eat. After being trapped, he consumes himself out of hunger, becoming a 'hideously dry skeleton' (scheußlich dürres Gerippe).
Attire: As a skeleton, he wears no clothes, only his bare bones.
Wants: To fulfill his natural duty of taking lives. Later, to seek revenge on the Schmied.
Flaw: Susceptible to human cunning and physical traps, as he is bound by the Schmied's wishes.
He is tricked and trapped, leading to a global crisis. He is then released, becomes a skeletal figure, and seeks revenge, ultimately failing to harm the Schmied directly.
Patient (initially), easily tricked, vengeful (after being released), relentless in his duty.
Der Teufel (Herr Urian)
Implied to be a fiery, sulfurous entity capable of passing through a keyhole, suggesting a non-corporeal or shapeshifting form. After being beaten, he is described as 'mürbe' (soft/tenderized).
Attire: No specific clothing, as he is a spirit. Perhaps a dark, shadowy form with fiery accents.
Wants: To torment and claim souls, specifically to take revenge on the Schmied at Death's behest.
Flaw: Physical pain and traps, despite his supernatural nature.
He attempts to attack the Schmied, is brutally beaten, and swears never to return, suffering a humiliating defeat.
Malicious, vengeful, easily outsmarted by human cunning, cowardly when faced with pain.
Kaiser Friedrich I (Barbarossa)
Known as 'Rotbart' (Redbeard), indicating a prominent red beard. He is an imposing figure, a historical emperor. In the mountain, he is ancient but preserved.
Attire: Imperial German regalia of the Holy Roman Empire: a rich, jewel-encrusted crown, a flowing crimson or purple velvet mantle lined with ermine, over a tunic and hose, with fine leather boots. He would carry symbols of his office.
Wants: To awaken and liberate his people when the time is right, as per the legend.
Flaw: His long slumber and dependence on the signs of the ravens and the pear tree.
He remains largely static, awaiting his destined awakening, but his interaction with the Schmied reinforces his legendary status.
Regal, patient, awaiting his time, concerned for his realm.
Locations
The Blacksmith's Garden in Jüterbog
A modest garden behind a German half-timbered house (Fachwerkhaus) in the town of Jüterbog, featuring an ancient, gnarled pear tree with rough bark and spreading branches. The ground is likely simple earth or grass, perhaps with some burdock leaves or other common garden plants.
Mood: Initially peaceful and domestic, later becomes a site of magical intervention and a trap for Death.
The gray dwarf grants the blacksmith three wishes; Death is trapped in the pear tree.
The Blacksmith's Forge/Workshop
A traditional German blacksmith's workshop, likely attached to or part of a half-timbered house. It would feature a large stone hearth with a bellows, an anvil on a sturdy wooden block, various hammers and tongs, and stacks of iron bars. The floor would be packed earth or rough stone, and the air would be smoky and warm.
Mood: Gritty, industrious, later becomes a place of cunning defense against evil.
The dwarf blesses the iron; the Devil is tricked and beaten in a leather sack.
Kyffhäuser Mountain Interior
The legendary subterranean hall within the Kyffhäuser mountain, where Emperor Frederick I (Barbarossa) and his knights slumber. The space is vast, carved from natural rock, with rough-hewn walls and a sense of ancient, undisturbed sleep. It contains the sleeping emperor, his court, and their horses.
Mood: Mysterious, ancient, expectant, somber yet hopeful.
The blacksmith finds his final resting place, serving the sleeping emperor until his awakening.