WITH ILLUSTRATIONS BY
by Charles E. Carryl · from The Admiral's Caravan
Adapted Version
Dorothy has two toys. They come alive! One is the Admiral. One is the Highlander. They move. They talk. They smile. The Admiral waves. The Highlander jumps. They look at Dorothy. 'Hello!' they say. Dorothy laughs. It is fun! Dorothy is happy.
The Admiral looks at his legs. He has a spy-glass. He looks and looks. 'I see my legs!' he says. But he can't see them. He turns around. He bends down. 'Where are my legs?' he asks. Dorothy points. 'There!' she says. The Admiral smiles. It is funny. Dorothy laughs. The Highlander laughs too.
They go on a boat. It is a big boat. The boat is a ferry. They go to a magic place. The water is blue. The boat goes fast. 'Whee!' says Dorothy. It is fun! The wind blows. The sun shines.
They ride on a table. The table moves! They go through a forest. The trees are tall. The trees talk. 'Hello!' say the trees. Dorothy waves. A bird sings. A squirrel jumps. 'Look!' says Dorothy. The forest is green. It is magic. It is fun! The Admiral looks. The Highlander smiles.
They find a garden. It is Bob Scarlet's Garden. In the garden, dresses grow on flowers. Shoes grow on plants. 'Wow!' says Dorothy. 'Look at the dresses!' The Admiral picks a shoe. The Highlander smells a flower. Dorothy laughs. 'Magic!' she says. It is fun! The sun shines.
They meet a group. Many beasts walk all. The group has a camel. The camel is tired. 'I am tired,' says the camel. A lion roars. A tiger smiles. The beasts are friends. Dorothy says hello. 'Where are you go?' she asks. The camel says, 'Home.' It is fun! The sun sets.
They find a tower. It is the Sizing Tower. The tower is tall. Things get big. Things get small. 'Look!' says Dorothy. The Admiral gets big. The Highlander gets small. Dorothy touches the tower. She gets small. Then she gets big. 'Wow!' says Dorothy. 'Fun!' she says. It is magic! They laugh.
They all dance. The beasts dance. Dorothy dances too. The Admiral dances. The Highlander dances. They jump. They laugh. They spin around. They clap hands. 'Dance! Dance!' says the camel. The lion roars with joy. 'Fun!' says Dorothy. It is fun! The music plays. The stars shine.
The beasts run home. They run very fast. Dorothy runs too. The Admiral runs. The Highlander runs. 'Go! Go!' says Dorothy. The wind blows. It is fun! They see home.
The trip ends. A toy changes. It becomes a birdcage. Dorothy smiles. 'The magic is over,' she says. 'It was fun!' The Admiral waves. The Highlander bows. Dorothy goes home.
Original Story
WITH ILLUSTRATIONS BY
REGINALD B. BIRCH
BOSTON AND NEW YORK
HOUGHTON MIFFLIN COMPANY
The Riverside Press Cambridge
Copyright, 1891, 1892, 1919, and 1920, by The Century Co.
Copyright, 1920, by Charles E. Carryl
"THE ADMIRAL, MAKING A DESPERATE ATTEMPT TO GET A VIEW OF HIS LEGS THROUGH HIS SPY-GLASS."
TO CONSTANCE
Sweet Chatterbox, 't is thou that hast beguiled My fancy, as it drew the little child Who in these pages lives; her gentle ways Are but the reflex of thy round of days. The trip of syllable I held so dear, And all thy small remarks, are treasured here— Charmed by the alchemy of love to stay The while thy blissful childhood slips away. Kind little heart, that knows no selfish thought, Read here the tale that thou, thyself, hast wrought!
CONTENTS
PAGE
CHAPTER I
Dorothy and the Admiral 11
CHAPTER II
The Ferry to Nowhere 23
CHAPTER III
The Cruise of the Sideboard 32
CHAPTER IV
Tree-top Country 39
CHAPTER V
Bob Scarlet's Garden 54
CHAPTER VI
In the Toy-shop 66
CHAPTER VII
The Song in the Dell 81
CHAPTER VIII
Something About the Camel 95
CHAPTER IX
The Camel's Complaint 104
CHAPTER X
The Sizing Tower 112
CHAPTER XI
The Dancing Animals 120
CHAPTER XII
The Caravan Comes Home 129
LIST OF ILLUSTRATIONS
PAGE
"The Admiral, making a desperate attempt to get a view of his legs through his spy-glass" Frontispiece
Head-piece to Chapter I 11
The Admiral 12
The Highlander 12
Sir Walter Rosettes 15
"The Admiral, making a desperate attempt to get a view of his legs through his spy-glass" 18
"The Admiral sat up and gazed about with a complacent smile" 20
"'They're entirely different from mine, anyhow,' said the Stork" 23
"It seemed like listening to an enormous cuckoo-clock" 25
"'Dear Me!' she exclaimed, 'here comes all the furniture!'" 30
"The Admiral exclaimed: 'There she is! I can see her quite plainly!'" 33
"The sideboard slowly floated along through this strange forest" 40
Dorothy makes a call in the tree-top country 42
The extraordinary Post-Captain 47 (1) and 47 (2)
"He did a little fifing on the edges of the note" 48
"Sir Peter caught the pirate, and he took him by the neck" 50
"He was walking about with his hands in his waistcoat-pockets" 55
"There were plants loaded down with little pinafores, and shrubs with small shoes growing all over them" 56
"'Why, the place where I am,' said Dorothy" 62
"Dorothy started off at once, as fast as she could run" 63
"'It is a shelf!' she exclaimed" 65
"The Highlander, with his usual bad luck, had put on his sunbonnet backward" 68
"'You know your size does come in dozens, assorted,' continued the Jack" 75
"He sailed away under the bridge" 80
"She found it rather trying to her nerves, at first, to meet with rabbits as big as horses" 85
"—To be chattered at by squirrels a head taller than she herself was" 85
"Pushing the leaves gently aside, she cautiously peeped out" 90
The Mouse laments 93
"And found the Caravan sitting in a row on a little bench at the door" 96
"He dropped his little book, with an appearance of great agitation, and hurried away" 99
"A door at the back of the shop opened and they all rushed out" 101
Tail-piece to Chapter VIII 103
The Caravan discipline the Camel 109
"'There isn't any more,' said the Highlander, rather confusedly" 115
"An elephant and a sheep seized her by the hands, and the next moment she was dancing in the ring" 123
The animals crossing over 127
"By this time they were running so fast that she could hardly keep up with them" 135
"It slowly changed to a bird-cage with a robin sitting in it" 138
Tail-piece to Chapter XII 140
CHAPTER I
Story DNA
Plot Summary
Dorothy embarks on a series of whimsical adventures with her animated toys, the Admiral and the Highlander. Their journey takes them from a 'ferry to nowhere' to a cruise on a sideboard through a fantastical forest, encountering a garden where clothes grow and a toy shop where items are 'sized'. Dorothy meets oversized talking animals, joins a dancing caravan, and navigates a world where the rules of reality are delightfully bent. The story culminates in a grand animal dance before the caravan returns home, ending with a magical transformation, suggesting the entire experience was a vivid dream or product of imagination.
Themes
Emotional Arc
curiosity to wonder
Writing Style
Narrative Elements
Cultural Context
Published in the late 19th century, reflecting the popular style of imaginative and often nonsensical children's stories of the era, similar to Lewis Carroll.
Plot Beats (13)
- Dorothy is introduced to her animated toys, the Admiral and the Highlander, who exhibit peculiar behaviors.
- The Admiral attempts to look at his legs with a spy-glass, establishing the story's whimsical nature.
- Dorothy and her companions embark on a journey on a 'ferry to nowhere'.
- They then cruise through a strange forest on a sideboard, encountering unusual sights in 'Tree-top Country'.
- Dorothy visits 'Bob Scarlet's Garden' where clothes and shoes grow on plants.
- They enter a 'Toy-shop' where toys are 'sized' and interact with various animated toys.
- Dorothy finds herself in a dell where animals sing and she encounters oversized rabbits and squirrels.
- She meets a 'Caravan' of animals, including a complaining camel, and learns about their adventures.
- The camel expresses its 'Complaint', leading to a discussion about its role in the caravan.
- The group visits the 'Sizing Tower' where objects and creatures are adjusted in size.
- Dorothy joins the 'Dancing Animals' in a grand, chaotic dance.
- The Caravan begins its journey 'Home', running at an incredible speed.
- The story concludes with a magical transformation of an object into a birdcage, signifying the end of the adventure.
Characters
Dorothy ★ protagonist
A small, delicate child, likely around 6-8 years old, with a slender build. Her movements are quick and curious, often described as running or peeping cautiously. She is small enough to find rabbits as big as horses and squirrels taller than herself. Her complexion is fair, typical of a child from the late 19th/early 20th century Western context.
Attire: A simple, practical child's dress, likely made of cotton or linen, perhaps with a pinafore, in light colors suitable for play. Given the era, it would be modest, covering her knees, possibly with puffed sleeves or a Peter Pan collar. She might wear simple leather shoes or Mary Janes.
Wants: To explore the fantastical world she finds herself in, understand its rules, and perhaps find her way home or to a new adventure.
Flaw: Her small size makes her vulnerable in the fantastical world; she can be easily overwhelmed or intimidated by larger creatures.
She embarks on a journey of discovery, adapting to the whimsical logic of the fantastical world and interacting with its inhabitants, likely gaining confidence and a broader understanding of imagination.
Curious, imaginative, brave (ventures into strange lands), observant, and a little bit nervous (at first, meeting large animals). She is also kind and empathetic, as suggested by the dedication.
Image Prompt & Upload
A young girl standing upright, facing forward, full body visible from head to toe. She has light brown hair styled in a simple bob, with a round, curious face and wide blue eyes. She wears a light blue cotton dress with a white Peter Pan collar and white cuffs, and a white pinafore tied at the waist. She has small black Mary Jane shoes. Her expression is one of wide-eyed wonder and slight apprehension. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Admiral ◆ supporting
A portly, elderly man with a distinguished but somewhat comical appearance. He is prone to sitting up with a complacent smile and making desperate attempts to view his own legs, suggesting a certain stiffness or perhaps a large belly that obstructs his view. His build is robust, indicative of a life of command but now in his later years.
Attire: A formal naval uniform from the late 19th century, likely a dark blue double-breasted coat with brass buttons, gold braid epaulets, and possibly a white shirt with a high collar. He would wear dark trousers and polished black shoes. His uniform would be impeccably maintained, despite his eccentric actions.
Wants: To maintain his dignity and perhaps understand the strange occurrences around him, even if his methods are peculiar.
Flaw: His vanity and perhaps a touch of senility or eccentricity make him a figure of gentle amusement rather than authority.
He serves as a whimsical guide or companion in Dorothy's journey, his character remaining largely consistent as a source of gentle humor.
Eccentric, complacent, somewhat vain (concerned with his legs), observant (can see Dorothy plainly), and perhaps a bit out of touch with reality, given his actions.
Image Prompt & Upload
An elderly man with a portly build, facing forward, full body visible from head to toe. He has a round, ruddy face with a neatly trimmed white mustache and a complacent smile. He wears a dark blue double-breasted naval uniform coat with gold braid epaulets and brass buttons, white trousers, and polished black shoes. He holds a brass spy-glass to his eye, angled downwards towards his feet, with a slightly strained but determined expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Highlander ◆ supporting
A sturdy, robust man, embodying the traditional image of a Scottish Highlander. He is likely of average to tall height with a strong build, suited for the rugged Scottish landscape. His movements might be a bit clumsy or prone to 'bad luck,' as indicated by his sunbonnet incident.
Attire: Traditional Scottish Highland dress: a kilt (likely in a specific tartan pattern, such as Royal Stewart or Black Watch), a sporran worn at the waist, a white shirt, a tweed jacket or waistcoat, and knee-high socks (hose) with garters and sgian-dubh (small dagger). He is notably seen wearing a 'sunbonnet backward,' which is an amusing incongruity with his traditional attire.
Wants: To participate in the strange events unfolding, perhaps trying to make sense of them or simply going along with the flow.
Flaw: His 'usual bad luck' and occasional confusion make him prone to minor mishaps.
He remains a consistent, slightly comical supporting character, providing moments of levity.
Unlucky (as noted with the sunbonnet), somewhat confused ('rather confusedly' when saying 'There isn't any more'), and a bit bumbling, but likely good-natured.
Image Prompt & Upload
A sturdy adult man of Scottish descent, facing forward, full body visible from head to toe. He has a strong, ruddy face with a dark beard and dark, slightly unruly hair. He wears a traditional red and green tartan kilt, a white shirt, a brown tweed waistcoat, and a black sporran with silver tassels. He has knee-high white socks with green garters. On his head, he wears a light-colored sunbonnet, clearly positioned backward. His expression is slightly bewildered. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Stork ◆ supporting
A tall, elegant bird with long, slender legs and a long neck. Its plumage is primarily white, with black flight feathers on its wings. Its beak is long, pointed, and red. It stands upright with a dignified posture.
Attire: None, as it is an animal, but its natural plumage is its 'attire'.
Wants: To comment on the world around it and perhaps assert its own perspective.
Flaw: Possibly a touch of vanity regarding its own appearance.
A static character, serving to provide commentary or interaction within the whimsical setting.
Observant, articulate, and opinionated ('They're entirely different from mine, anyhow,' said the Stork). It seems to have a sense of self-importance regarding its own features.
Image Prompt & Upload
A tall, elegant white stork standing on one leg, facing forward, full body visible from head to toe. It has long, slender red legs and a long, graceful neck. Its body is covered in pristine white feathers, with prominent black flight feathers on its wings. Its head is small with large, dark, intelligent eyes and a long, pointed red beak. Its posture is dignified and poised. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Camel ◆ supporting
A large, two-humped Bactrian camel, covered in shaggy brown fur. It has a long, curved neck and sturdy legs. Its expression is often one of complaint or agitation.
Attire: None, as it is an animal, but it is part of 'The Caravan' and might be adorned with simple, functional desert gear like a bridle or saddle blanket if implied by context.
Wants: To express its grievances and perhaps avoid its duties, or simply to be understood.
Flaw: Its tendency to complain and its agitation make it a difficult companion.
A static character whose primary role is to complain and be disciplined, adding a touch of weary humor to the Caravan.
Complaining, agitated, perhaps a bit stubborn or prone to 'complaint.' It seems to be a reluctant participant in the Caravan's activities.
Image Prompt & Upload
A large, shaggy brown Bactrian camel sitting on a small bench, facing forward, full body visible from head to toe. It has two prominent humps covered in thick, shaggy fur. Its long, curved neck leads to a long, mournful face with large, dark eyes and long eyelashes. Its expression is one of deep complaint and agitation. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Dorothy's Nursery/Playroom
A cozy, imaginative space within a late 19th-century American home, filled with toys that come to life. The room is likely well-lit, perhaps with a window looking out onto a garden or street. It contains a variety of playthings, including toy soldiers, an Admiral doll, and a Highlander doll.
Mood: Whimsical, safe, imaginative, and full of potential for adventure.
The setting where Dorothy's adventures begin, and her toys are introduced as living characters.
Image Prompt & Upload
A sunlit late 19th-century American nursery, with light filtering through a lace-curtained window onto a patterned rug. Wooden toy soldiers stand at attention on a polished oak toy chest, while a porcelain doll with a sailor's uniform sits propped against a velvet cushion on a child-sized rocking chair. Scattered on the floor are wooden blocks and a miniature tea set, reflecting the soft, warm light. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
The Ferry to Nowhere (Imaginary River)
An imagined river or body of water, possibly a dreamscape, where a ferry operates. The description mentions 'enormous cuckoo-clock' sounds, suggesting a surreal, slightly disorienting environment. The river itself is likely wide and calm, reflecting the sky.
Mood: Mysterious, whimsical, slightly absurd, and dreamlike.
Dorothy's journey into the fantastical world begins, encountering talking animals and strange occurrences.
Image Prompt & Upload
A wide, placid river, its surface reflecting a pale, cloud-streaked sky. A small, old-fashioned wooden ferry, with a simple cabin and a flat deck, glides silently across the water. The distant banks are hazy and indistinct, suggesting an infinite, dreamlike expanse. The air is still, with a sense of quiet anticipation. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Tree-top Country
A fantastical forest where the 'sideboard slowly floated along'. This implies a canopy environment, possibly with oversized trees or a perspective shift making the trees seem enormous. The forest is dense and green, with branches forming pathways and clearings.
Mood: Adventurous, enchanting, and slightly disorienting due to the unusual mode of travel.
Dorothy's journey continues through an airborne forest, encountering new characters and challenges.
Image Prompt & Upload
A dense, vibrant forest canopy seen from above, with massive, gnarled oak branches intertwining to form natural platforms and pathways. Sunlight filters in dappled patterns through the thick, emerald green leaves, illuminating patches of moss and small, fantastical blossoms clinging to the bark. Below, the forest floor is a distant, blurred tapestry of shadow and deeper green. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
Bob Scarlet's Garden
A surreal garden where plants bear clothing items instead of fruit or flowers. It's a whimsical, well-tended space, likely with pathways and distinct planting beds, but with an absurd twist.
Mood: Whimsical, absurd, and charmingly eccentric.
Dorothy explores a garden where the natural order is playfully inverted, highlighting the story's imaginative nature.
Image Prompt & Upload
A meticulously tended whimsical garden under a bright, clear sky. Neatly arranged rows of vibrant green plants grow in rich, dark soil, but instead of flowers or fruit, they are laden with miniature, brightly colored pinafores and tiny, polished leather shoes. A winding gravel path meanders through the beds, bordered by neatly trimmed hedges. The sunlight casts soft, playful shadows across the unusual 'harvest'. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
The Toy-shop
A bustling, magical toy-shop, likely from the late 19th or early 20th century, filled with an assortment of toys that are alive. It features shelves, counters, and possibly display cases, all overflowing with merchandise. The shop has a back door leading to further adventures.
Mood: Lively, enchanting, slightly chaotic, and full of wonder.
Dorothy encounters more living toys and learns about their 'sizes' and 'dozens', leading to a dramatic escape.
Image Prompt & Upload
A cluttered yet charming late 19th-century toy-shop interior, bathed in warm, diffused light from a large front window. Tall, dark wooden shelves line the walls, overflowing with an eclectic array of porcelain dolls, tin soldiers, wooden animals, and colorful spinning tops. A long, polished counter runs through the center, displaying more intricate toys. In the background, a simple, sturdy wooden door stands slightly ajar, hinting at hidden spaces beyond. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.