The Avengers

by George MacDonald · from The Princess and Curdie

fairy tale adventure hopeful Ages 8-14 1508 words 7 min read
Cover: The Avengers

Adapted Version

CEFR A1 Age 5 385 words 2 min Canon 100/100

Curdie is a brave boy. He watches the King and Princess. It is dark outside. Curdie stays with the King. He stays with the Princess. It is very quiet. Curdie feels a little worried. It gets darker.

The Princess sits close to Curdie. It is too dark. No one lights a lamp. The Princess feels scared. She does not know why. It is very, very quiet.

Curdie must go now. He will find Lina the Cat. He tells the Princess something. "Lock all the doors," he says. "Do not let anyone in." He takes tool.

Curdie goes to a door. The door is locked. He hits it with his tool. The door opens quickly. A girl is inside. It is the Housemaid. She was there all day.

Curdie takes her hand. "Come with me," he says. He takes her to a safe room. He lights a small candle. "Wait here," he says. Curdie leaves.

Curdie goes to a dark room. Lina the Cat is there. Many strange friends are there too. They wait for Curdie. Lina's eyes are green. They shine in the dark.

Curdie hits a hole. He uses his tool. The hole is small. The strange friends help him. They make the hole big.

The friends look at the hole. They do not want to go down. Curdie sends Lina the Cat. She goes down first. Her eyes light the way.

A Long Creature helps. It makes a bridge. It goes across a big gap. Curdie walks on it. The friends follow him. They are all safe.

Curdie counts his friends. One friend is not there. It is a Round Creature. Curdie goes back up. He carries the Round Creature. He holds it close.

Curdie goes to the Housemaid. "Do not be afraid," he says. "My helpers are coming." He calls Lina. All the friends come into the safe room.

The Housemaid is not scared. She knows a secret path. "A good man is here," she says. "We can go this way." Curdie follows her.

Curdie sees the Good Man. He is sleeping. Curdie touches his hand. It is a kind hand. Curdie knows he is good.

Curdie tells the Housemaid to go. She will tell others. He talks to the Princess. "Stay safe in your room," he says. Curdie is ready now.

Original Story 1508 words · 7 min read

The Avengers

There was nothing now to be dreaded from Dr Kelman, but it made Curdie anxious, as the evening drew near, to think that not a soul belonging to the court had been to visit the king, or ask how he did, that day. He feared, in some shape or other, a more determined assault. He had provided himself a place in the room, to which he might retreat upon approach, and whence he could watch; but not once had he had to betake himself to it.

Towards night the king fell asleep. Curdie thought more and more uneasily of the moment when he must again leave them for a little while. Deeper and deeper fell the shadows. No one came to light the lamp. The princess drew her chair close to Curdie: she would rather it were not so dark, she said. She was afraid of something—she could not tell what; nor could she give any reason for her fear but that all was so dreadfully still.

When it had been dark about an hour, Curdie thought Lina might have returned; and reflected that the sooner he went the less danger was there of any assault while he was away. There was more risk of his own presence being discovered, no doubt, but things were now drawing to a crisis, and it must be run. So, telling the princess to lock all the doors of the bedchamber, and let no one in, he took his mattock, and with here a run, and there a halt under cover, gained the door at the head of the cellar stair in safety. To his surprise he found it locked, and the key was gone. There was no time for deliberation. He felt where the lock was, and dealt it a tremendous blow with his mattock. It needed but a second to dash the door open. Someone laid a hand on his arm.

'Who is it?' said Curdie.

'I told you they wouldn't believe me, sir,' said the housemaid. 'I have been here all day.'

He took her hand, and said, 'You are a good, brave girl. Now come with me, lest your enemies imprison you again.'

He took her to the cellar, locked the door, lighted a bit of candle, gave her a little wine, told her to wait there till he came, and went out the back way.

Swiftly he swung himself up into the dungeon. Lina had done her part. The place was swarming with creatures—animal forms wilder and more grotesque than ever ramped in nightmare dream. Close by the hole, waiting his coming, her green eyes piercing the gulf below, Lina had but just laid herself down when he appeared. All about the vault and up the slope of the rubbish heap lay and stood and squatted the forty-nine whose friendship Lina had conquered in the wood. They all came crowding about Curdie.

He must get them into the cellar as quickly as ever he could. But when he looked at the size of some of them, he feared it would be a long business to enlarge the hole sufficiently to let them through. At it he rushed, hitting vigorously at the edge with his mattock. At the very first blow came a splash from the water beneath, but ere he could heave a third, a creature like a tapir, only that the grasping point of its proboscis was hard as the steel of Curdie's hammer, pushed him gently aside, making room for another creature, with a head like a great club, which it began banging upon the floor with terrible force and noise. After about a minute of this battery, the tapir came up again, shoved Clubhead aside, and putting its own head into the hole began gnawing at the sides of it with the finger of its nose, in such a fashion that the fragments fell in a continuous gravelly shower into the water. In a few minutes the opening was large enough for the biggest creature among them to get through it.

Next came the difficulty of letting them down: some were quite light, but the half of them were too heavy for the rope, not to say for his arms. The creatures themselves seemed to be puzzling where or how they were to go. One after another of them came up, looked down through the hole, and drew back. Curdie thought if he let Lina down, perhaps that would suggest something; possibly they did not see the opening on the other side. He did so, and Lina stood lighting up the entrance of the passage with her gleaming eyes.

One by one the creatures looked down again, and one by one they drew back, each standing aside to glance at the next, as if to say, Now you have a look. At last it came to the turn of the serpent with the long body, the four short legs behind, and the little wings before. No sooner had he poked his head through than he poked it farther through—and farther, and farther yet, until there was little more than his legs left in the dungeon. By that time he had got his head and neck well into the passage beside Lina. Then his legs gave a great waddle and spring, and he tumbled himself, far as there was betwixt them, heels over head into the passage.

'That is all very well for you, Mr Legserpent!' thought Curdie to himself; 'but what is to be done with the rest?' He had hardly time to think it, however, before the creature's head appeared again through the floor. He caught hold of the bar of iron to which Curdie's rope was tied, and settling it securely across the narrowest part of the irregular opening, held fast to it with his teeth. It was plain to Curdie, from the universal hardness among them, that they must all, at one time or another, have been creatures of the mines.

He saw at once what this one was after. The beast had planted his feet firmly upon the floor of the passage, and stretched his long body up and across the chasm to serve as a bridge for the rest. Curdie mounted instantly upon his neck, threw his arms round him as far as they would go, and slid down in ease and safety, the bridge just bending a little as his weight glided over it. But he thought some of the creatures would try the legserpent's teeth.

One by one the oddities followed, and slid down in safety. When they seemed to be all landed, he counted them: there were but forty-eight. Up the rope again he went, and found one which had been afraid to trust himself to the bridge, and no wonder! for he had neither legs nor head nor arms nor tail: he was just a round thing, about a foot in diameter, with a nose and mouth and eyes on one side of the ball. He had made his journey by rolling as swiftly as the fleetest of them could run. The back of the legserpent not being flat, he could not quite trust himself to roll straight and not drop into the gulf. Curdie took him in his arms, and the moment he looked down through the hole, the bridge made itself again, and he slid into the passage in safety, with Ballbody in his bosom.

He ran first to the cellar to warn the girl not to be frightened at the avengers of wickedness. Then he called to Lina to bring in her friends.

One after another they came trooping in, till the cellar seemed full of them. The housemaid regarded them without fear.

'Sir,' she said, 'there is one of the pages I don't take to be a bad fellow.'

'Then keep him near you,' said Curdie. 'And now can you show me a way to the king's chamber not through the servants' hall?'

'There is a way through the chamber of the colonel of the guard,' she answered, 'but he is ill, and in bed.'

'Take me that way,' said Curdie.

By many ups and downs and windings and turnings she brought him to a dimly lighted room, where lay an elderly man asleep. His arm was outside the coverlid, and Curdie gave his hand a hurried grasp as he went by. His heart beat for joy, for he had found a good, honest, human hand.

'I suppose that is why he is ill,' he said to himself.

It was now close upon suppertime, and when the girl stopped at the door of the king's chamber, he told her to go and give the servants one warning more.

'Say the messenger sent you,' he said. 'I will be with you very soon.'

The king was still asleep. Curdie talked to the princess for a few minutes, told her not to be frightened whatever noises she heard, only to keep her door locked till he came, and left her.


Story DNA fairy tale · hopeful

Moral

Loyalty and courage in the face of evil will ultimately lead to justice.

Plot Summary

Fearing a renewed assault on the king, Curdie grows anxious as night falls and no one from the court visits. He discovers the cellar door locked, confirming treachery, and rescues a loyal housemaid. Curdie then descends into the dungeon where his cat, Lina, has gathered 49 grotesque but friendly underground creatures. With the creatures' ingenious help, they create a living bridge to descend into a secret passage. Curdie leads his unusual allies and the housemaid through the castle, preparing for a confrontation with the corrupt court to protect the sleeping king and princess.

Themes

courageloyaltyjusticegood vs evil

Emotional Arc

anxiety to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate

Narrative Elements

Conflict: person vs person
Ending: moral justice
Magic: talking animals (Lina the cat), grotesque, intelligent underground creatures, creatures forming a living bridge
Curdie's mattock (tool for justice/action)Lina's green eyes (guidance, insight)The grotesque creatures (unconventional allies, hidden power)

Cultural Context

Origin: Scottish
Era: timeless fairy tale

George MacDonald was a Victorian author known for his Christian allegories and fantasy works, often exploring themes of good, evil, and spiritual growth. This story is a continuation of 'The Princess and Curdie'.

Plot Beats (14)

  1. Curdie guards the king and princess, feeling uneasy about the court's silence and the impending darkness.
  2. The princess expresses fear as darkness falls and no one comes to light the lamp.
  3. Curdie decides to leave to check on Lina, instructing the princess to lock the doors.
  4. He finds the cellar door locked, breaks it open with his mattock, and discovers the imprisoned housemaid.
  5. Curdie takes the housemaid to the cellar, secures her, and goes to the dungeon.
  6. In the dungeon, Curdie finds Lina and 49 strange creatures waiting.
  7. Curdie attempts to enlarge the hole to the passage, but the creatures assist him, with a tapir and 'Clubhead' quickly widening it.
  8. The creatures struggle to descend, so Curdie sends Lina down to light the way.
  9. A 'legserpent' creates a living bridge across the chasm, allowing Curdie and the other creatures to slide down safely.
  10. Curdie counts the creatures, finds one missing, and retrieves the 'Ballbody' creature, carrying it down himself.
  11. He warns the housemaid about the 'avengers' and calls the creatures into the cellar.
  12. The housemaid, unafraid, suggests a page might be good, and shows Curdie a secret passage through the colonel of the guard's room.
  13. Curdie grasps the sleeping colonel's hand, recognizing him as a good man.
  14. He sends the housemaid to give a final warning to the servants, then instructs the princess to stay locked in her room, preparing for the confrontation.

Characters 8 characters

Curdie ★ protagonist

human young adult male

Lean and agile, with a strong build from working in mines. His movements are swift and decisive, indicating a practical and resourceful nature.

Attire: Practical, durable clothing suitable for physical labor and stealth. Probably dark, sturdy trousers and a tunic made of coarse wool or linen, possibly with a leather belt. His attire would be simple, unadorned, and designed for utility.

Wants: To protect the king and princess from unseen threats and to expose the wickedness within the court.

Flaw: His strong sense of responsibility can lead him to take on dangerous tasks alone, potentially putting himself at greater risk.

He continues to act as a protector and leader, demonstrating his unwavering commitment to justice and his unique ability to bridge the human and magical worlds.

His mattock, a miner's tool, which he uses as a weapon and an instrument for breaking through obstacles.

Brave, resourceful, protective, determined, and quick-thinking. He takes charge in dangerous situations and prioritizes the safety of others.

Image Prompt & Upload
A young adult male, lean and agile, with a strong, practical build. He has a determined expression on his earnest face, with dark, short, practical hair. He wears a dark, sturdy linen tunic, dark trousers, and a leather belt. He holds a mattock firmly in his right hand. His posture is alert and ready for action. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Princess ◆ supporting

human child female

Small and delicate, as befits a young princess. Her movements are likely gentle and perhaps a little timid.

Attire: A simple, yet well-made, gown of soft fabric, perhaps light blue or cream, indicating her royal lineage but not ostentatious. It would be comfortable for sleeping or resting, not formal court attire.

Wants: To feel safe and protected, and to understand the source of the unsettling quiet.

Flaw: Her youth and vulnerability make her easily frightened and dependent on others for protection.

She remains a figure needing protection, but her trust in Curdie solidifies, indicating a growing resilience.

Her small, anxious figure huddled close to Curdie for comfort in the encroaching darkness.

Fearful, vulnerable, trusting (of Curdie), and observant (noticing the stillness).

Image Prompt & Upload
A young girl, small and delicate, with a soft, anxious expression on her face. Her light brown hair is neatly braided and rests over her shoulders. She wears a simple, long-sleeved cream linen gown. Her posture is slightly huddled, as if seeking comfort. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The King ◆ supporting

human adult male

Currently weak and asleep, suggesting a man who has been ill. His build would be that of a mature man, perhaps once robust, now diminished by sickness.

Attire: Simple nightclothes, such as a white linen nightshirt, appropriate for a king in his bedchamber, but not ceremonial.

Wants: To recover from his illness and resume his duties, though this is not explicitly stated in the excerpt.

Flaw: His current illness renders him helpless and vulnerable to the machinations of his court.

Remains a static figure in this excerpt, symbolizing the vulnerability of good leadership when under attack.

Lying peacefully asleep in his bed, oblivious to the dangers around him.

Currently passive due to illness, but implied to be a good and honest ruler, as Curdie is dedicated to his protection.

Image Prompt & Upload
An adult male, lying asleep in a large bed, his body relaxed. He has a pale, peaceful face, with short, graying hair. He wears a simple white linen nightshirt. One arm rests outside the coverlid. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Lina ◆ supporting

magical creature (cat-like) ageless non-human

A creature with green, piercing eyes. She is agile and capable of navigating dark, confined spaces like dungeons and passages. Her form is cat-like, but with an implied magical or unusual quality.

Attire: None, as she is an animal.

Wants: To assist Curdie in his mission and protect the good, driven by her loyalty to him.

Flaw: None explicitly shown, but her animal nature might limit her ability to directly communicate complex plans to humans.

Continues to be a steadfast and effective ally, demonstrating her crucial role in Curdie's plans.

Her piercing, glowing green eyes in the darkness.

Loyal, intelligent, resourceful, and brave. She is a trusted companion and an effective scout and leader for the other creatures.

Image Prompt & Upload
A sleek, dark, cat-like magical creature with large, luminous green eyes that glow in the dim light. She is poised and alert, with a lithe body. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Housemaid ◆ supporting

human young adult female

A young woman, likely of a modest build, accustomed to physical work. Her appearance would be unassuming, allowing her to move through the castle unnoticed.

Attire: Simple, practical servant's attire: a plain, dark dress or skirt and bodice, possibly with a white apron and cap, made of durable linen or wool. Her clothes would be clean but worn.

Wants: To do what is right and to help the king, despite the dangers from the corrupt court.

Flaw: Her position as a servant makes her vulnerable to imprisonment and manipulation by those in power.

She transforms from a prisoner to an active and invaluable ally, demonstrating her courage and loyalty.

Her simple, practical servant's attire, contrasting with her brave actions.

Brave, loyal, honest, and resourceful. She risks her own safety to help Curdie and the king.

Image Prompt & Upload
A young adult woman, of modest build, with an honest and determined expression on her face. Her dark hair is pulled back in a simple bun. She wears a plain dark linen dress with a white apron and a small white cap. Her posture is alert and ready to guide. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Mr Legserpent ◆ supporting

magical creature (serpent-like) ageless non-human

A long-bodied serpent with four short legs behind and little wings before. Its body is universally hard, suggesting a mineral or rock-like composition. It is large enough to bridge a chasm.

Attire: None, as it is an animal.

Wants: To assist its fellow creatures and Curdie in navigating the dungeon.

Flaw: Its unusual body shape makes certain movements, like rolling on an uneven surface, difficult.

Plays a crucial role in enabling the other creatures to cross the chasm, demonstrating its unique utility.

Its long, hard body stretched across a chasm, serving as a living bridge.

Resourceful, intelligent, and helpful. It quickly understands the problem and devises a solution to help its companions.

Image Prompt & Upload
A long-bodied serpent-like creature with four short, sturdy legs at its rear and small, vestigial wings near its head. Its body is covered in hard, scaly plates, appearing almost mineral in texture. Its head is serpentine, with strong jaws. It is stretched horizontally, forming a rigid bridge. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Ballbody ○ minor

magical creature (spherical) ageless non-human

A round, spherical creature about a foot in diameter, with a nose, mouth, and eyes on one side of its ball-like body. It has no legs, head, arms, or tail.

Attire: None, as it is an animal/creature.

Wants: To safely cross the chasm and join its companions.

Flaw: Its lack of limbs makes it dependent on others for certain movements, especially on uneven surfaces.

A minor character whose unique form highlights Curdie's compassion and the diversity of the creatures.

A perfectly round ball with a small face on one side, nestled in Curdie's arms.

Fearful (of the bridge), but ultimately trusting of Curdie.

Image Prompt & Upload
A perfectly spherical creature, approximately one foot in diameter, with a simple face on one side of its body, featuring a small nose, mouth, and two round eyes. Its surface is smooth and hard, like polished stone. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Colonel of the Guard ○ minor

human elderly male

An elderly man, currently ill and in bed. His hand, when grasped by Curdie, is described as 'good, honest, human,' suggesting a man of integrity despite his current weakness.

Attire: Simple nightclothes, such as a white linen nightshirt, appropriate for an ill man in bed.

Wants: To recover from his illness (implied).

Flaw: His illness renders him incapacitated and vulnerable.

A static character in this excerpt, serving as a brief moment of hope and confirmation of good people within the court.

His hand, lying outside the coverlid, which Curdie grasps as a symbol of honesty.

Implied to be good and honest, as Curdie recognizes this quality in his touch. His illness is suggested to be a consequence of his goodness in a corrupt court.

Image Prompt & Upload
An elderly man, lying asleep in a bed, his face pale and peaceful. He has short, neat white hair. He wears a simple white linen nightshirt. One of his hands rests gently outside the coverlid. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 5 locations
No image yet

King's Bedchamber

indoor dusk | night Implied temperate climate, no specific weather mentioned, but the evening is still and quiet.

A dimly lit room within a grand castle, growing darker as evening progresses. The atmosphere is quiet and still, almost dreadfully so, with shadows deepening. It contains a bed where the king sleeps and a chair for the princess.

Mood: Anxious, quiet, tense, foreboding.

Curdie prepares to leave, the princess expresses fear, and the king sleeps, unaware of the impending crisis.

King's bed Princess's chair Deepening shadows Locked doors
Image Prompt & Upload
A large, high-ceilinged medieval bedchamber in a European castle, bathed in the deep blue and purple hues of twilight filtering through tall, arched windows. Heavy velvet drapes are partially drawn. A massive four-poster bed with ornate carvings dominates the room, and a single, simple wooden chair sits beside it. The stone walls are rough-hewn, and the floor is covered with a worn tapestry. The overall mood is quiet and tense. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Cellar Stair Door

transitional night Implied temperate climate, no specific weather.

A door at the head of a cellar stair, found locked with the key missing. It is a point of entry/exit between the upper castle and the hidden passages below.

Mood: Urgent, obstructive, a barrier to be overcome.

Curdie breaks open the locked door to access the cellar, encountering the housemaid.

Locked wooden door Missing key Mattock
Image Prompt & Upload
A heavy, dark oak door, reinforced with iron bands, at the top of a descending stone staircase in a medieval castle. The door is slightly ajar, showing splintered wood around a broken lock. The stone walls are damp and uneven, with faint torchlight casting long, distorted shadows down the unseen stairs. A single, small, flickering candle casts a warm but limited glow. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Dungeon/Vault

indoor night Underground, so no specific weather, but likely damp and cool.

A subterranean vault, swarming with grotesque, animal-like creatures. It contains a rubbish heap and a hole in the floor leading to water below. The air is filled with the sounds of creatures and the impact of their efforts.

Mood: Eerie, chaotic, bustling, a sense of hidden power and strange life.

Curdie gathers the creatures, who help enlarge the hole and form a living bridge to descend into the passage.

Grotesque creatures (tapir-like, club-headed, leg-serpent, ball-body) Rubbish heap Hole in the floor Water beneath the hole Iron bar Lina's gleaming eyes
Image Prompt & Upload
A vast, cavernous underground dungeon or vault, carved from rough, dark grey rock. A large, irregular hole in the stone floor reveals murky water far below. Strange, bioluminescent creatures with glowing eyes and varied forms (some with proboscises, others with club-like heads, a long serpent-like creature) are scattered across a mound of debris and along the uneven rock walls. The air is thick with a sense of ancient, hidden life, illuminated by an otherworldly green glow from one of the creatures. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
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Castle Cellar

indoor night Underground, so no specific weather, likely cool and damp.

A secure, underground room where Curdie temporarily shelters the housemaid and later the creatures. It is lit by a bit of candle and becomes crowded with the 'avengers'.

Mood: Safe haven, crowded, expectant, a staging ground for action.

Curdie secures the housemaid and then brings all the creatures into the cellar, preparing for their assault.

Locked door Bit of candle Wine Trooping creatures Housemaid
Image Prompt & Upload
A medieval castle cellar, constructed from rough-hewn, damp stone blocks. A single, flickering candle casts dancing shadows across barrels and crates stacked against the walls. The floor is packed earth, and a heavy, bolted wooden door stands in one corner. The space is becoming increasingly crowded with strange, shadowy animalistic figures, their forms indistinct in the dim light, creating a sense of contained chaos. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
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Colonel of the Guard's Chamber

indoor night Implied temperate climate, no specific weather.

A dimly lighted room within the castle where an elderly colonel lies ill in bed. It serves as a secret passage to the king's chamber, avoiding the servants' hall.

Mood: Quiet, somber, a brief moment of unexpected human connection.

Curdie passes through this room to reach the king's chamber, finding a 'good, honest, human hand' in the sleeping colonel.

Dim lighting Elderly man (colonel) Bed Coverlid Curdie grasping hand
Image Prompt & Upload
A dimly lit, austere bedchamber in a medieval European castle. A simple, sturdy wooden bed with a plain coverlid occupies the center, where an elderly man sleeps peacefully, his arm resting outside the covers. The stone walls are bare, and a small, leaded-glass window allows only the faintest moonlight to enter. A single, guttering oil lamp on a nearby table casts long, soft shadows. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.