The Goblin-Miners

by George MacDonald · from The Princess and the Goblin

fairy tale adventure ominous Ages 8-14 774 words 4 min read
Cover: The Goblin-Miners

Adapted Version

CEFR A1 Age 5 383 words 2 min Canon 100/100

Strange sounds came. They came from deep down. This was a big house.

Maid Lily heard a sound. "What is that sound?" she asked. Cook Betty heard it too. "It is a mouse," she said. "My cat Tom scares mice." Sue heard. "Maybe it is a big mouse," she said. "A big mouse army!" The sound was strange.

Cook Betty laughed. "Tom and Bob will fight." Anna shook her head. "The sounds are too big," she said. "They are not mice." "My princess heard them." "They sound like workers." "Workers far under the ground." It was a mystery.

Then a big sound came. *Rumble! Rumble!* it went. The house shook. It shook very much. Cups fell down. Everyone jumped. They were surprised. Soldiers came too. They were surprised too. It was a loud noise.

Captain Walter came. He was a big soldier. "It is just an earth shake," he said. "It happens sometimes." He did not listen. He did not think. He forgot about little people. Little people under the ground. He went back to bed.

Funny little people were digging. They were under the house. They found a big stone. It was very round. They pushed the stone. The stone rolled fast. It made the big sound. It made the house shake. The stone was heavy.

The little people were surprised. The sound was very loud. They stopped for a moment. They were a little scared. Then they kept digging. They wanted to go on. They worked hard.

The little people dug more. They found soft sand. The sand was a path. It went like a snake. It went up and up. This path went to the king's house. It went to a special room. This room had many big drinks. It was the king's drink room. They found the way! They were clever.

The little people were happy. "Hooray!" they said. They made happy noises. They ran very fast. They ran back home. Their home was underground. They told their king. They told their queen.

Goblin King Grump was happy. Goblin Queen Stomp was happy. All the little people went. They went very fast. They went to the king's house. They went to find Princess Irene. They wanted to play with her. They were very excited. They ran to the house.

Original Story 774 words · 4 min read

The Goblin-Miners

That same night several of the servants were having a chat together before going to bed.

'What can that noise be?' said one of the housemaids, who had been listening for a moment or two.

'I've heard it the last two nights,' said the cook. 'If there were any about the place, I should have taken it for rats, but my Tom keeps them far enough.'

'I've heard, though,' said the scullery-maid, 'that rats move about in great companies sometimes. There may be an army of them invading us. I've heard the noises yesterday and today too.'

'It'll be grand fun, then, for my Tom and Mrs Housekeeper's Bob,' said the cook. 'They'll be friends for once in their lives, and fight on the same side. I'll engage Tom and Bob together will put to flight any number of rats.'

'It seems to me,' said the nurse, 'that the noises are much too loud for that. I have heard them all day, and my princess has asked me several times what they could be. Sometimes they sound like distant thunder, and sometimes like the noises you hear in the mountain from those horrid miners underneath.'

'I shouldn't wonder,' said the cook, 'if it was the miners after all. They may have come on some hole in the mountain through which the noises reach to us. They are always boring and blasting and breaking, you know.'

As he spoke, there came a great rolling rumble beneath them, and the house quivered. They all started up in affright, and rushing to the hall found the gentlemen-at-arms in consternation also. They had sent to wake their captain, who said from their description that it must have been an earthquake, an occurrence which, although very rare in that country, had taken place almost within the century; and then went to bed again, strange to say, and fell fast asleep without once thinking of Curdie, or associating the noises they had heard with what he had told them. He had not believed Curdie. If he had, he would at once have thought of what he had said, and would have taken precautions. As they heard nothing more, they concluded that Sir Walter was right, and that the danger was over for perhaps another hundred years. The fact, as discovered afterwards, was that the goblins had, in working up a second sloping face of stone, arrived at a huge block which lay under the cellars of the house, within the line of the foundations.

It was so round that when they succeeded, after hard work, in dislodging it without blasting, it rolled thundering down the slope with a bounding, jarring roll, which shook the foundations of the house. The goblins were themselves dismayed at the noise, for they knew, by careful spying and measuring, that they must now be very near, if not under the king's house, and they feared giving an alarm. They, therefore, remained quiet for a while, and when they began to work again, they no doubt thought themselves very fortunate in coming upon a vein of sand which filled a winding fissure in the rock on which the house was built. By scooping this away they came out in the king's wine cellar.

No sooner did they find where they were, than they scurried back again, like rats into their holes, and running at full speed to the goblin palace, announced their success to the king and queen with shouts of triumph.

In a moment the goblin royal family and the whole goblin people were on their way in hot haste to the king's house, each eager to have a share in the glory of carrying off that same night the Princess Irene.

The queen went stumping along in one shoe of stone and one of skin.

This could not have been pleasant, and my readers may wonder that, with such skilful workmen about her, she had not yet replaced the shoe carried off by Curdie. As the king, however, had more than one ground of objection to her stone shoes, he no doubt took advantage of the discovery of her toes, and threatened to expose her deformity if she had another made. I presume he insisted on her being content with skin shoes, and allowed her to wear the remaining granite one on the present occasion only because she was going out to war.

They soon arrived in the king's wine cellar, and regardless of its huge vessels, of which they did not know the use, proceeded at once, but as quietly as they could, to force the door that led upwards.


Story DNA fairy tale · ominous

Moral

Ignoring warnings can lead to unforeseen dangers.

Plot Summary

Strange rumbling noises plague the king's house, dismissed by servants as rats and by the captain of the guard as a rare earthquake, despite earlier warnings about goblins. Unbeknownst to the humans, goblins are tunneling beneath the house, eventually dislodging a massive stone and then finding a sand vein that leads directly into the king's wine cellar. Triumphant, the goblins quickly mobilize their entire people to invade the house and capture Princess Irene, setting the stage for an imminent attack.

Themes

underestimationimpending dangerignorancecunning vs. strength

Emotional Arc

complacency to impending dread

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: foreshadowing, dramatic irony

Narrative Elements

Conflict: person vs supernatural
Ending: cliffhanger
Magic: goblins, goblin palace, goblin queen's stone shoe
the rumbling noise (symbol of ignored danger)the wine cellar (symbol of vulnerability)

Cultural Context

Origin: Scottish
Era: timeless fairy tale

Part of a larger series (Princess and the Goblin, Princess and Curdie) by George MacDonald, known for his Christian allegories and fantasy literature, influencing authors like C.S. Lewis and J.R.R. Tolkien.

Plot Beats (9)

  1. Servants in the king's house discuss strange noises they've been hearing for several nights.
  2. They speculate the noises are rats or distant miners, but the nurse notes they are too loud for rats and sound like mountain miners.
  3. A great rolling rumble shakes the house, alarming everyone, including the gentlemen-at-arms.
  4. The captain, Sir Walter, dismisses the event as a rare earthquake, failing to recall or believe Curdie's earlier warnings about goblins.
  5. The goblins, working underground, dislodge a large, round stone block beneath the house's cellars, causing the rumble.
  6. The goblins are momentarily dismayed by the noise but continue working.
  7. They discover a vein of sand that fills a winding fissure, leading them directly into the king's wine cellar.
  8. Upon realizing their success, the goblins scurry back to their palace.
  9. The goblin king and queen, along with their entire people, rush back to the king's house to capture Princess Irene.

Characters 6 characters

The Housemaid ○ minor

human young adult female

Of average height and slender build, with the practical, strong hands of someone accustomed to physical labor. Her complexion is likely fair from indoor work.

Attire: A practical, durable linen or wool dress in a muted color like grey or brown, possibly with a plain white apron and a simple cap covering her hair, typical of a housemaid in a European household of the 19th century.

Wants: To understand the source of the unsettling noises and ensure the safety of the household.

Flaw: Prone to worry and easily frightened by the unknown.

Remains unchanged, serving as a catalyst for the conversation about the noises.

Her attentive, slightly worried expression as she listens intently.

Observant, cautious, and a bit easily startled, as she is the first to voice concern about the strange noises.

Image Prompt & Upload
A young adult woman of slender build, facing forward, full body visible from head to toe. She has fair skin, a simple oval face, and her light brown hair is pulled back neatly under a white linen cap. She wears a practical, long-sleeved grey linen dress with a plain white apron tied at the waist. Her hands are clasped loosely in front of her, and she has a slightly concerned, listening expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Cook ○ minor

human adult female

Likely a robust and sturdy build, with strong arms from years of kitchen work. Her face might be flushed from the heat of the kitchen.

Attire: A sturdy, practical dress made of thick linen or wool, likely in a dark color to hide stains, with a large, clean white apron over it. She might wear comfortable, low-heeled shoes.

Wants: To maintain order and explain away unusual occurrences with practical reasoning.

Flaw: Overconfidence in her own explanations and a tendency to underestimate potential threats.

Remains unchanged, her initial skepticism is challenged but not fully overcome by the end of the scene.

Her large, clean white apron and a confident, slightly skeptical expression.

Practical, confident, and a bit dismissive of supernatural explanations, preferring logical ones. She is proud of her cat, Tom.

Image Prompt & Upload
A robust adult woman of sturdy build, facing forward, full body visible from head to toe. She has a round, flushed face with rosy cheeks, and dark brown hair pulled back tightly under a crisp white cook's cap. She wears a practical, long-sleeved dark blue linen dress with a large, clean white apron tied securely at her waist. Her arms are crossed, and she has a confident, slightly skeptical expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Scullery-maid ○ minor

human young adult female

Likely of a slighter build than the cook, perhaps a bit disheveled from her work. Her hands might be red from washing.

Attire: A plain, worn dress of coarse linen or wool, likely in a drab color, with a functional but possibly stained apron. Her clothing would be less refined than the housemaid's.

Wants: To understand the noises and share her observations.

Flaw: A tendency to jump to more dramatic conclusions.

Remains unchanged, contributing to the conversation about the noises.

Her slightly disheveled appearance and wide, speculative eyes.

More imaginative and prone to believing in larger, more unusual explanations than the cook, but still practical.

Image Prompt & Upload
A young adult woman of slender build, facing forward, full body visible from head to toe. She has fair skin, a simple oval face, and her light brown hair is slightly unruly, with a few strands escaping from a simple white cap. She wears a worn, long-sleeved drab brown linen dress with a functional, slightly stained white apron. Her hands are clasped loosely, and she has a slightly wide-eyed, speculative expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Nurse ◆ supporting

human adult female

Likely a gentle but firm build, with a comforting presence. Her hands would be soft but capable.

Attire: A respectable, clean dress of good quality linen or fine wool, in a muted but pleasant color like soft blue or green, with a clean white apron. Her attire would reflect her position caring for the princess.

Wants: To protect and care for Princess Irene, and to understand anything that might disturb her.

Flaw: Her concern for the princess can make her anxious.

Remains unchanged, serving as a voice of reason and concern, highlighting the princess's awareness of the noises.

Her gentle but worried expression, reflecting her concern for the princess.

Observant, caring, and concerned for her charge, Princess Irene. She is more attuned to the unusual and less dismissive than the cook.

Image Prompt & Upload
An adult woman of gentle but firm build, facing forward, full body visible from head to toe. She has a kind, oval face with soft brown eyes and a few lines around them, and her dark brown hair is neatly styled under a clean white nurse's cap. She wears a respectable, long-sleeved soft blue linen dress with a clean white apron tied at the waist. Her hands are clasped gently in front of her, and she has a thoughtful, slightly worried expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Goblin King ⚔ antagonist

magical creature ageless male

A creature of the earth, likely short and stout with disproportionate features. His body is probably gnarled and strong from living underground, with rough, stony skin. He would have large, clumsy feet, typical of goblins.

Attire: Crude, dark garments made of rough-hewn leather or coarse, dark fabric, possibly adorned with rough-cut stones or bits of metal from the mines. He might wear a simple, heavy crown of unpolished stone or iron.

Wants: To capture Princess Irene and expand his dominion over the human world, and to maintain his authority over his queen.

Flaw: His fear of his wife's deformity being exposed, which Curdie exploited. His crude nature makes him underestimate human ingenuity.

Remains unchanged, his villainous nature and ambition are consistent.

His crude, heavy stone crown and his powerful, stumping gait.

Ambitious, cunning, and tyrannical. He is driven by a desire for power and to claim Princess Irene. He is also somewhat fearful of his wife's deformity being exposed.

Image Prompt & Upload
A short, stout male goblin with gnarled, strong limbs and rough, grey, stony skin. He has a crude, ugly face with small, beady black eyes and a wide, sneering mouth. His head is bald, and he wears a heavy, unpolished dark grey stone crown. He is dressed in crude, dark brown leather garments adorned with rough-cut iron pieces. He stands with a powerful, stumping posture, a look of crude triumph on his face. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Goblin Queen ⚔ antagonist

magical creature ageless female

Similar to the king, likely short and stout, but with a distinctive deformity: one foot is of stone, while the other is of skin. Her movements would be uneven and stumping.

Attire: Crude, dark garments similar to the king's, but perhaps with some attempt at adornment, albeit still rough. Her most distinctive feature is her mismatched footwear: one shoe of stone and one of skin.

Wants: To assert her power and pride, and to participate in the triumph over the humans. She is driven by a desire to overcome her physical weakness and maintain her dignity.

Flaw: Her vanity and the shame associated with her stone foot, which the king uses to control her.

Remains unchanged, her character is defined by her deformity and her antagonistic nature.

Her mismatched footwear: one shoe of stone and one of skin, causing her to stump unevenly.

Vain, proud, and easily angered, especially about her deformity. She is also ambitious and eager to participate in the capture of Princess Irene.

Image Prompt & Upload
A short, stout female goblin with gnarled limbs and rough, grey, stony skin. She has a crude, angry face with small, beady black eyes and wild, dark, coarse hair. She wears crude, dark brown leather garments. Her most distinctive feature is her feet: one foot is encased in a heavy, rough grey stone shoe, while the other wears a simple, soft brown skin shoe. She stands with an uneven, stumping posture, a disgruntled expression on her face. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 3 locations
No image yet

Servants' Quarters / Hallway

indoor night implied temperate, no specific weather

An interior space within the king's house where servants gather, likely a common area or hallway, experiencing tremors and loud rumbling from below. The house itself is described as quivering.

Mood: Initially conversational, then shifts to fearful and confused as the house shakes.

Servants discuss strange noises, then experience a significant tremor, realizing the danger is more than rats.

wooden floors walls that quiver servants' gathering space hallway
Image Prompt & Upload
A dimly lit, timber-framed hallway inside a medieval European castle, the rough-hewn stone walls and wooden floorboards visibly shaking. A few flickering oil lamps cast long, dancing shadows. Dust motes are disturbed in the air, and a sense of unease permeates the space. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Underneath the King's House / Goblin Mine

transitional night underground, no weather, cool and damp implied

The subterranean workings of the goblins, characterized by sloping faces of stone and a winding fissure filled with sand. This area is directly beneath the foundations of the king's house.

Mood: Strenuous, industrious, then triumphant and chaotic.

Goblins dislodge a massive stone block, causing the house to shake, then discover a sand vein leading directly into the king's cellar.

sloping stone faces huge round block of stone winding fissure sand vein rock foundations of the house
Image Prompt & Upload
A dark, cavernous underground mine shaft, with rough-hewn rock walls showing pickaxe marks. A steep, sandy slope descends into the gloom, illuminated by the faint, eerie glow of goblin lanterns (not visible, but implied light source). A massive, rounded boulder has just rolled to the bottom, stirring up dust. The air feels heavy and damp. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

The King's Wine Cellar

indoor night underground, cool and still

A cellar beneath the king's house, containing huge vessels, likely wine casks. It is directly accessible from the goblin's underground workings via a sand-filled fissure and has a door leading upwards into the main house.

Mood: Initially quiet and undisturbed, then becomes a scene of hurried, triumphant invasion.

Goblins break through into the cellar, then return with their entire populace to invade the house and abduct Princess Irene.

huge vessels (wine casks) stone walls door leading upwards sand pile from the fissure
Image Prompt & Upload
A cool, damp medieval castle wine cellar, with rows of massive, dark oak wine casks stacked against rough-hewn stone walls. A pile of loose sand spills from a newly opened fissure in the rock wall. A heavy, iron-bound wooden door is visible at the far end, leading upwards. The air is still and cool, with a faint scent of earth and aged wine. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.