Menu

S01E03 Bendungan Air Mata Full Script

by Aksara Series

S01E03 Bendungan Air Mata Full Script

Sang's Lesson

CEFR A1 Age 5 305 words 2 min Canon 95/100

Adit wanted to tell a story.

Adit thought of a boy named Sang. Sang made a mistake. He broke his favorite cup. It was his best cup. He felt very sad. Then he felt a little angry. He did not know what to do.

A wise old man found Sang. The old man was kind. He sat under a big tree. He could not see. But he could feel Sang's sadness.

"You made a mistake," the old man said. His voice was soft. "But you can learn. You can fix it."

Sang listened. He learned his mistake. He felt sad and angry. He went away to think. He walked in the quiet forest. He thought and thought.

Later, Sang came back. He was ready. He wanted to fix his mistake. He talked to Lady Sumbi.

"I will help," Sang said. "I will make it right. I will build a new cup."

Lady Sumbi smiled. "That is good," she said. "You are learning."

Adit watched the story. He saw Sang learn. He thought about lessons. Stories show us how to be good.

Sang worked hard. He built a new cup. It was very nice. He used his hands. He used his heart. Happy magic sparkled around it. The magic was gentle and bright.

The cup turned into a mountain. It was Tangkuban Perahu. It had smiling suns and pretty carvings. The mountain was big and kind.

Sang looked at the wise old man. He smiled a big smile. He was thankful. The old man smiled back.

Adit finished the story. He thought about it. "Stories help us learn to be good," he thought. "Stories teach us to be good," he thought again.

The mountain reminded everyone to be kind. It was a happy place. The mountain was a happy place. It reminded everyone to be kind.

Original Story 657 words · 3 min read

AKSARA MURKA


Characters 8 characters

ADIT ★ protagonist

human adult male

Pale face, wears Lontara Link glasses

Attire: Not explicitly described, but implied to be modern casual/work attire suitable for a tech-savvy individual.

Manipulative, intellectual, cynical, detached

SANGKURIANG REMAJA ◆ supporting

human child male

Wild, holds a bow, trembles

Attire: Simple, rustic clothing suitable for a forest dweller, perhaps animal skins or coarse fabric.

Impulsive, easily manipulated, violent

SI TUMANG ○ minor

animal adult male

Large dog, deceased

Loyal (implied by his role as father/dog)

PERTAPA BUTA ◆ supporting

human elderly male

Sits under a banyan tree, eyes covered with a white cloth, head turns precisely

Attire: Simple, traditional ascetic robes, likely made of natural fibers in muted colors.

Calm, omniscient, prophetic

SANGKURIANG DEWASA ⚔ antagonist

human young adult male

Muscular, eyes full of hatred, later glowing red

Attire: Implied to be simple, perhaps warrior-like attire, reflecting his strength and vengeful nature.

Vengeful, obsessive, defiant, destructive

DAYANG SUMBI ◆ supporting

human ageless female

Ageless, beautiful, eyes full of anxiety

Attire: Traditional Indonesian royal or noble attire, perhaps a kebaya or kain, reflecting her eternal beauty and status.

Anxious, maternal (though rejected), beautiful

WIRA ○ minor

human unknown unknown

Not described, only appears as a message sender

Attire: Not described

Observant, persistent, concerned

Adit's Mother ○ minor

human adult female

Smiling softly, face very similar to Dayang Sumbi

Attire: Not described, but implied to be contemporary to Adit's world.

Gentle, loving (implied by soft smile)

Locations 3 locations
Adit's Study

Adit's Study

indoor night not specified

A study with a hologram of Parahyangan Mountains and a giant lake, a digital script titled 'SANGKURIANG', and Adit's Lontara Link glasses. A photo of Adit's mother is on the corner of the desk.

Mood: contemplative, slightly eerie, modern, technological

Adit initiates his alteration of the Sangkuriang story and later reflects on the outcome, receiving a mysterious message.

Hologram of Parahyangan Mountains and giant lakeDigital script 'SANGKURIANG'Lontara Link glassesStylus KeabadianCoffee cupPhoto of Adit's mother
Ancient Forest

Ancient Forest

outdoor day foggy

A dense, foggy forest. A large banyan tree stands prominently. The ground is covered in mist.

Mood: mysterious, pivotal, somber, ancient

Young Sangkuriang kills Si Tumang, and the Blind Hermit (Adit) reveals the truth about his parentage, causing Sangkuriang to flee.

Dense forestFogLarge banyan treeCorpse of a large dog (Si Tumang)
Edge of the Giant Lake

Edge of the Giant Lake

outdoor night (initially), then continuous/unspecified not specified, then glitching/collapsing reality

The edge of a giant lake. Later, the lake's water turns black like ink, and trees warp. Eventually, a mountain (Tangkuban Perahu) stands, covered in giant Lontara carvings.

Mood: tense, confrontational, destructive, surreal, vengeful

Adult Sangkuriang confronts Dayang Sumbi, attempts to kick the boat, and the world 'glitches' as the boat transforms into Mount Tangkuban Perahu, now inscribed with Lontara carvings.

Giant lakeDayang SumbiSangkuriangLarge boat (perahu)Glitching reality (black ink water, warping trees)Mount Tangkuban Perahu with giant Lontara carvings

Story DNA fairy tale · dark

Plot Summary

A creator named Adit decides to rewrite the classic Sangkuriang myth by revealing the incestuous truth to the protagonist early in his life. Disguised as a hermit, Adit tells young Sangkuriang that he killed his father and that Dayang Sumbi is his mother. Years later, an adult Sangkuriang returns, not ignorant, but filled with conscious resentment, intending to marry Dayang Sumbi to defy fate. As Sangkuriang completes his task, the mythical world glitches, and the resulting mountain, Tangkuban Perahu, is inscribed with his hatred. Adit reflects on how truth didn't free Sangkuriang but made him a more aware monster, hinting at a personal connection to the story through his own mother.

Themes

fate vs. free willthe nature of truthrevenge and resentmentthe power of narrative

Emotional Arc

ignorance to conscious malice

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: meta-commentary by narrator, interweaving of real and fictional worlds, symbolic imagery, breaking the fourth wall

Narrative Elements

Conflict: person vs. fate | person vs. self | person vs. creator
Ending: bittersweet
Magic: eternal youth (Dayang Sumbi), talking animals (Si Tumang, though not explicitly talking here, his nature as a transformed being is key), transformation (boat into mountain), meta-narrative manipulation (Adit's ability to enter and alter the story)
Lontara Link glasses (Adit's tool for narrative manipulation)Si Tumang (symbol of hidden paternity)Tangkuban Perahu (symbol of a failed, cursed endeavor, now also a monument to resentment)Lontara carvings (narrative made manifest, fate written on the landscape)

Cultural Context

Origin: Indonesian (Sundanese)
Era: timeless fairy tale

The story deconstructs a well-known Indonesian myth, playing with its established narrative and character motivations. Understanding the original Sangkuriang myth (where he unknowingly falls in love with his mother and is cursed to build a lake and boat overnight) is crucial to grasp the meta-narrative.

Plot Beats (13)

  1. Adit, a creator, plans to alter the Sangkuriang myth by revealing the incestuous truth early to see its effect.
  2. Adit enters the mythical world as a blind hermit and confronts young Sangkuriang after he kills Si Tumang.
  3. The hermit reveals to Sangkuriang that Si Tumang was his father and Dayang Sumbi is his mother.
  4. Sangkuriang, shocked and screaming, runs away into the forest.
  5. Years later, an adult Sangkuriang returns, now muscular and filled with hatred, confronting Dayang Sumbi.
  6. Sangkuriang declares he knows the truth but still intends to marry her, not out of ignorance, but to defy fate and humiliate her.
  7. Adit observes that knowledge transformed Sangkuriang's lust into conscious revenge.
  8. Sangkuriang attempts to kick the boat he built, but the mythical world begins to glitch and distort.
  9. The boat explodes, forming Mount Tangkuban Perahu, but its surface is covered in giant Lontara carvings detailing Sangkuriang's resentment.
  10. Sangkuriang turns and looks directly at Adit (the camera), his eyes glowing red, acknowledging Adit's manipulation.
  11. Adit returns to his real-world office, observing his cracked Lontara Link glasses.
  12. Adit receives a message from 'WIRA' warning that 'HE IS STILL HERE, ADIT. BEHIND THAT INK. DON'T STOP.'
  13. Adit looks at a photo of his mother, who resembles Dayang Sumbi, and reflects on the futility of 'saving' them, only writing a 'more beautiful tombstone'.

Related Stories