THE BREMEN TOWN-MUSICIANS

by Brothers Grimm

fairy tale adventure whimsical Ages 5-10 1287 words 6 min read
Cover: THE BREMEN TOWN-MUSICIANS
Original Story 1287 words · 6 min read

THE BREMEN TOWN-MUSICIANS

A Ghibli-style illustration of the Bremen Town-Musicians in the forest.

A certain man had a Donkey, which had carried the corn-sacks to the mill faithfully for many a long year; but his strength was going, and he was growing more and more unfit for work.

Then his master began to consider how he might best save his keep; but the Donkey, seeing that no good wind was blowing, ran away and set out on the road to Bremen.

“There,” he thought, “I can surely be town-musician.”

When he had walked some distance, he found a Hound lying on the road, gasping like one who had run till he was tired.

“What are you gasping so for, you big fellow?” asked the Donkey.

“Ah,” replied the Hound, “as I am old, and daily grow weaker and no longer can hunt, my master wants to kill me. So I have taken to flight. But now how am I to earn my bread?”

“I tell you what,” said the Donkey, “I am going to Bremen, and shall be town-musician there. Come with me and engage 123 yourself also as a musician. I will play the lute, and you shall beat the kettledrum.”

The Hound agreed, and on they went.

Before long, they came to a Cat, sitting on the path, with a face like three rainy days!

“Now then, old shaver, what has gone askew with you?” asked the Donkey.

“Who can be merry when his neck is in danger?” answered the Cat. “Because I am now getting old, and my teeth are worn to stumps, and I prefer to sit by the fire and spin, rather than hunt about after mice, my mistress wants to drown me, so I have run away. But now good advice is scarce. Where am I to go?”

“Come with us to Bremen. You understand night-music, so you can be a town-musician.”

The Cat thought well of it, and went with them.

After this the three fugitives came to a farmyard, where the Cock was sitting upon the gate, crowing with all his might.

“Your crow goes through and through one,” said the Donkey. “What is the matter?”

“I have been foretelling fine weather, because it is the day on which Our Lady washes the Christ-child’s little shirts, and wants to dry them,” said the Cock. “But guests are coming for Sunday, so the housewife has no pity, and has told the cook that she intends to eat me in the soup to-morrow. This evening I am to have my head cut off. Now I am crowing at full pitch while I can.”

“Ah, but Red-Comb,” said the Donkey, “you had better come away with us. We are going to Bremen. You can 124 find something better than death everywhere. You have a good voice, and if we make music together, it must have some quality!”

The Cock agreed to this plan, and all four went on together.

They could not, however, reach the city of Bremen in one day, and in the evening they came to a forest where they meant to pass the night. The Donkey and the Hound laid themselves down under a large tree. The Cat and the Cock settled themselves in the branches; but the Cock flew right to the top, where he was most safe.

Before he went to sleep, he looked round on all the four sides, and thought he saw in the distance a little spark burning. So he called out to his companions that there must be a house not far off, for he saw a light.

The Donkey said, “If so, we had better get up and go on, for the shelter here is bad.”

The Hound thought that a few bones with some meat would do him good too!

They made their way to the place where the light was, and soon saw it shine brighter and grow larger, until they came to a well-lighted robber’s house. The Donkey, as the biggest, went to the window and looked in.

“What do you see, my Grey-Horse?” asked the Cock.

“What do I see?” answered the Donkey; “a table covered with good things to eat and drink, and robbers sitting at it enjoying themselves.”

“That would be the sort of thing for us,” said the Cock.

“Yes, yes! ah, how I wish we were there!” said the Donkey.

Then the animals took counsel together as to how they could 125 drive away the robbers, and at last they thought of a plan. The Donkey was to place himself with his forefeet upon the window-ledge, the Hound was to jump on the Donkey’s back, the Cat was to climb upon the Hound, and lastly the Cock was to fly up and perch upon the head of the Cat.

When this was done, at a given signal, they began to perform their music together. The Donkey brayed, the Hound barked, the Cat mewed, and the Cock crowed. Then they burst through the window into the room, so that the glass clattered!

At this horrible din, the robbers sprang up, thinking no otherwise than that a ghost had come in, and fled in a great fright out into the forest.

The four companions now sat down at the table, well content with what was left, and ate as if they were going to fast for a month.

As soon as the four minstrels had done, they put out the light, and each sought for himself a sleeping-place according to his nature and to what suited him. The Donkey laid himself down upon some straw in the yard, the Hound behind the door, the Cat upon the hearth near the warm ashes, and the Cock perched himself upon a beam of the roof. Being tired with their long walk, they soon went to sleep.

When it was past midnight, the robbers saw from afar that the light was no longer burning in their house, and all appeared quiet.

The captain said, “We ought not to have let ourselves be frightened out of our wits;” and ordered one of them to go and examine the house.

The messenger finding all still, went into the kitchen to light 126 a candle, and, taking the glistening fiery eyes of the Cat for live coals, he held a lucifer-match to them to light it. But the Cat did not understand the joke, and flew in his face, spitting and scratching.

He was dreadfully frightened, and ran to the back door, but the Dog, who lay there, sprang up and bit his leg.

Then, as he ran across the yard by the straw-heap, the Donkey gave him a smart kick with his hind foot. The Cock, too, who had been awakened by the noise, and had become lively, cried down from the beam:

Then the robber ran back as fast as he could to his captain, and said, “Ah, there is a horrible Witch sitting in the house, who spat on me and scratched my face with her long claws. By the door stands a man with a knife, who stabbed me in the leg. In the yard there lies a black monster, who beat me with a wooden club. And above, upon the roof, sits the judge, who called out:

so I got away as well as I could.”

After this the robbers did not trust themselves in the house again. But it suited the four musicians of Bremen so well that they did not care to leave it any more.

And the mouth of him who last told this story, is still warm.

* * *

Ghibli-style decorative element for i 149.

Ghibli-style decorative element for i 149.


Story DNA

Moral

Even those considered old and useless can find new purpose and strength when they work together.

Plot Summary

An old Donkey, facing death, runs away to Bremen to become a musician. Along the way, he recruits an old Hound, Cat, and Cock, all facing similar fates, to join his musical troupe. Unable to reach Bremen in a day, they discover a robber's house in the forest and, through a clever and cacophonous performance, scare the robbers away. When one robber returns to investigate, the animals terrify him with individual attacks, leading him to report exaggerated horrors to his comrades. The animals, finding the house perfect, decide to abandon their journey to Bremen and live there happily ever after.

Themes

resourcefulnesscommunitynew beginningsthe value of the old

Emotional Arc

despair to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of four, anthropomorphism, direct address to reader (implied by ending)

Narrative Elements

Conflict: person vs society (animals vs. their masters' cruelty) and person vs person (animals vs. robbers)
Ending: happy
Magic: anthropomorphic animals (talking, planning, aspiring to human professions)
Bremen (symbol of hope and new beginnings)the robber's house (symbol of unexpected refuge and community)

Cultural Context

Origin: German
Era: timeless fairy tale

The story reflects a pre-industrial society where animals were primarily seen for their utility, and old age often meant a grim end for them. Bremen was a free imperial city, symbolizing freedom and opportunity.

Plot Beats (14)

  1. An old Donkey, facing death from his master, runs away to Bremen to become a musician.
  2. The Donkey meets an old Hound, also fleeing death, and invites him to join the Bremen musicians.
  3. They encounter an old Cat, likewise facing death, and invite her to join their musical troupe.
  4. The three meet an old Cock, about to be made into soup, and convince him to join them.
  5. The four animals travel together but cannot reach Bremen in one day, deciding to rest in a forest.
  6. The Cock spots a light in the distance, leading them to a robber's house.
  7. The Donkey looks into the house and sees robbers feasting.
  8. The animals devise a plan to scare the robbers: they stack themselves up and make a loud, terrifying noise.
  9. They execute their plan, bursting through the window and causing the robbers to flee in terror, believing they've seen a ghost.
  10. The animals eat the robbers' food and find comfortable sleeping spots in the house.
  11. Later, the robber captain sends one of his men back to investigate the quiet house.
  12. The robber encounters the Cat, who scratches him; the Hound, who bites him; the Donkey, who kicks him; and the Cock, who crows loudly.
  13. The terrified robber reports exaggerated horrors to his captain, convincing them not to return.
  14. The four animals, finding the house perfectly suited to them, decide to live there happily ever after, abandoning their journey to Bremen.

Characters

🐾

Donkey

animal adult male

Old, graying, losing strength

Attire: Implied to have carried sacks, so possibly a worn harness

Gray donkey with a lute

Loyal, resourceful, musical

🐾

Hound

animal elderly male

Old, weak, tired from running

Attire: Possibly a worn collar

A kettledrum strapped to his back

Loyal, easily frightened, musical

🐾

Cat

animal elderly female

Old, teeth worn down

Sitting by the fire, sharpening claws

Independent, defensive, musical

🐾

Cock

animal adult male

Bright red comb, good voice

Bright red comb and wattles

Proud, vocal, musical

👤

Robber Captain

human adult male

Implied to be intimidating

Attire: Dark, practical clothing suitable for a robber, possibly with a belt and knife

Holding a half-eaten roast, looking scared

Greedy, easily frightened, commanding

👤

Robber Messenger

human adult male

Implied to be easily scared

Attire: Simple, dark clothing

Bandaged leg, scratched face

Cowardly, obedient

Locations

Road to Bremen

outdoor

A long road, dusty from travel, leading towards the distant city of Bremen.

Mood: Hopeful, determined, but also weary.

The animals meet each other and decide to travel to Bremen together.

dusty road distant Bremen fields passing travelers

Forest Clearing

outdoor dusk

A dark forest clearing with a large tree.

Mood: Uncertain, potentially dangerous, but also a place of rest.

The animals decide to rest for the night and the Cock spots a light in the distance.

large tree dense woods underbrush twilight sky

Robber's House - Interior

indoor night

A well-lit room with a table laden with food and drink. Robbers are seated, enjoying their ill-gotten gains.

Mood: Cozy, illicit, and soon to be chaotic.

The animals drive out the robbers and claim the house as their own.

wooden table food and drink robbers glowing fireplace

Robber's House - Exterior

transitional night

The yard outside the robber's house, with a straw heap and a back door.

Mood: Dark, quiet, and menacing.

The robber is attacked by each of the animals as he tries to return to the house.

straw heap back door yard dark shadows