THE THREE LUCK-CHILDREN
by Brothers Grimm
Original Story
THE THREE LUCK-CHILDREN

A father once called his three sons before him. He gave to the first a cock, to the second a scythe, and to the third a cat.
“I am old,” said he, “my death is nigh, and I have wished to take thought for you before my end. Money I have not, and what I now give you seems of little worth. But all depends on your making a sensible use of it. Only seek out a country where such things are still unknown, and your fortune is made.”
After the father’s death, the eldest went away with his cock. But wherever he came the cock was already known. In the towns, he saw him from a long distance, sitting upon the steeples and turning round with the wind; and in the villages he heard more than one crowing. No one would show any wonder at the creature, so that it did not look as if he would make his fortune by it.

At last, however, it happened that he came to an island where the people knew nothing about cocks, and did not even understand how to tell time. They certainly knew when it was morning 273 or evening. But at night, if they did not sleep through it, not one of them knew how to find out the time.
“Look!” said he, “what a proud creature! It has a ruby-red crown upon its head, and wears spurs like a knight. It calls you three times during the night, at fixed hours; and when it calls for the last time, the sun soon after rises. But if it crows by broad daylight, then take notice, for there will certainly be a change of weather.”
The people were well pleased. For a whole night they did not sleep, and listened with great delight as the cock at two, four, and six o’clock, loudly and clearly proclaimed the time. They asked if the creature were for sale, and how much he wanted for it.
“About as much gold as an ass can carry,” answered he.
“A ridiculously small price for such a precious creature!” they cried all together, and willingly gave him what he had asked.
When he came home with his wealth, his brothers were astonished, and the second said, “Well, I will go forth and see whether I cannot get rid of my scythe as profitably.” But it did not look as if he would, for laborers met him everywhere, and they had scythes upon their shoulders as well as he.
At last, however, he chanced upon an island where the people knew nothing of scythes. When the corn was ripe, they took cannon out to the fields and shot it down. Now this was rather an uncertain affair. Many shot right over it, others hit the ears instead of the stems and shot them away, whereby much was lost; and besides all this it made a terrible noise.
So the man set to work and mowed it down so quietly and 274 quickly that the people opened their mouths with astonishment. They agreed to give him what he wanted for the scythe, and he received a horse laden with as much gold as it could carry.
And now the third brother wanted to take his cat to the right man. He fared just like the others. So long as he stayed on the mainland, there was nothing to be done. Every place had cats, and there were so many of them that most new-born kittens were drowned in the ponds.
At last, he sailed to an island, and it luckily happened that no cats had ever yet been seen there, and that the mice had got the upper hand so much, that they danced upon the tables and benches whether the master were at home or not. The people complained bitterly of the plague. The King himself, in his palace, did not know how to secure himself against them. Mice squeaked in every corner, and gnawed whatever they could lay hold of with their teeth.
But now the cat began her chase, and soon cleared a couple of rooms, and the people begged the King to buy the wonderful beast for the country. The King willingly gave what was asked, which was a mule laden with gold; and the third brother came home with the greatest treasure of all.
The cat made merry with the mice in the royal palace, and killed so many that they could not be counted. At last she grew warm with the work and thirsty, so she stood still, lifted up her head and cried, “Mew! mew!”
When they heard this strange cry, the King and all his people were frightened, and in their terror ran out of the palace.
Then the King took counsel what was best to be done. At last, it was decided to send a herald to the cat, and command 275 her to leave the palace; if not, she was to expect that force would be used against her.
The councilors said, “We would rather be plagued with mice to which misfortune we are accustomed, than give up our lives to such a monster as this.”
A noble youth, therefore, was sent to ask the cat whether she “would peaceably quit the palace.” But the cat, whose thirst had become still greater, answered again, “Mew! Mew!”
The youth thought that she said, “Most certainly not! Most certainly not!” and took this answer to the King.
“Then,” said the councilors, “she must yield to force.”
Cannon were brought out, and the palace was soon in flames. When the fire reached the room where the cat was sitting, she sprang safely out of the window. But the besiegers did not leave off, until the whole palace was shot down to the ground.


Story DNA
Moral
What is considered worthless in one place can be invaluable in another, and true worth is often in the eye of the beholder.
Plot Summary
An old father gives his three sons a cock, a scythe, and a cat, instructing them to find places where these items are unknown to make their fortune. Each son travels to a different island where their common item is a marvel, selling it for a great deal of gold. The third son's cat, after clearing a palace of mice, frightens the King and his people with its 'Mew! Mew!' cry, leading them to destroy the palace to get rid of the perceived monster, though the cat escapes and the brother returns with the most wealth.
Themes
Emotional Arc
uncertainty to triumph
Writing Style
Narrative Elements
Cultural Context
This tale reflects a time when specific knowledge or technology (like time-telling by a cock, efficient harvesting, or pest control by cats) could be incredibly valuable in isolated or less developed communities. The ending with the cat highlights cultural misunderstandings and fear of the unknown.
Plot Beats (16)
- An old father gives his three sons a cock, a scythe, and a cat, advising them to find places where these items are unknown to make their fortune.
- After the father's death, the eldest son travels with his cock, finding it common everywhere.
- He eventually reaches an island where people don't know cocks and cannot tell time.
- He demonstrates the cock's time-telling ability, astonishing the islanders.
- The islanders buy the cock for an ass-load of gold.
- The second son travels with his scythe, finding it common everywhere.
- He reaches an island where people use cannons to harvest grain, causing much waste and noise.
- He demonstrates the scythe's efficiency and quietness, astonishing the islanders.
- The islanders buy the scythe for a horse-load of gold.
- The third son travels with his cat, finding it common everywhere.
- He reaches an island overrun by mice, where even the King is plagued.
- The cat quickly clears the royal palace of mice, impressing the King and his people.
- The King buys the cat for a mule-load of gold, the greatest treasure of all.
- The cat, thirsty after its work, cries 'Mew! Mew!', terrifying the King and his people who perceive it as a monstrous sound.
- The King's council decides to force the cat out, eventually destroying the palace with cannons to get rid of it.
- The cat escapes the burning palace, and the third brother returns home wealthy.
Characters
Eldest Son
No specific details given.
Attire: Simple, durable clothing suitable for travel, such as a tunic, breeches, and boots, likely made of homespun fabrics.
Resourceful, patient
Middle Son
No specific details given.
Attire: Simple, durable clothing suitable for travel, such as a tunic, breeches, and boots, likely made of homespun fabrics.
Pragmatic, observant
Youngest Son
No specific details given.
Attire: Simple, durable clothing suitable for travel, such as a tunic, breeches, and boots, likely made of homespun fabrics.
Opportunistic, adaptable
Cock
Ruby-red crown, spurs like a knight
Punctual, loud
Cat
No specific details given.
Efficient, thirsty
King
No specific details given.
Attire: Royal robes, crown, and scepter, signifying his authority.
Easily frightened, indecisive
Locations
Father's Home
A simple dwelling where the father gathers his three sons before his death.
Mood: solemn, familial
The father bequeaths his possessions and advice to his sons.
Island Village with Cockless People
A village where the people are ignorant of cocks and their time-telling abilities.
Mood: naive, curious
The eldest son sells the cock for a fortune.
Island Fields with Scytheless People
Fields of ripe corn where the people use cannons to harvest, resulting in chaos and waste.
Mood: inefficient, wasteful
The second son demonstrates the scythe's efficiency and sells it for a horse laden with gold.
Royal Palace Infested with Mice
A grand palace overrun with mice, squeaking in every corner and gnawing on everything.
Mood: chaotic, desperate
The cat is brought in to solve the mice problem, but ultimately causes the palace's destruction.
Burning Palace
The royal palace engulfed in flames after the cat's arrival and subsequent demands.
Mood: destructive, fearful
The cat is driven out, and the palace is destroyed by cannon fire.