How Children Played Slaughter with Each Other

by Brothers Grimm · from Household Tales

fairy tale cautionary tale solemn Ages 8-14 468 words 3 min read
Original Story 468 words · 3 min read

How children played slaughter with each other

A fairy tale by the Brothers Grimm

I

In a city named Franecker, located in West Friesland, some young boys and girls between the ages of five and six happened to be playing with one another. They chose one boy to play a butcher, another boy to play was to be a cook, and a third boy was to be a pig. Then they chose one girl to be a cook and another girl her assistant. The assistant was to catch the blood of the pig in a little bowl so they could make sausages. As agreed, the butcher now fell upon the little boy playing the pig, threw him to the ground, and slit his throat open with a knife, while the assistant cook caught the blood in her little bowl. A councilman was walking nearby and saw this wretched act. He immediately took the butcher with him and led him into the house of the mayor, who instantly summoned the entire council. They deliberated about this incident and did not know what they should do to the boy, for they realized it had all been part of a children's game. One of the councilmen, an old wise man, advised the chief judge to take a beautiful red apple in one hand and a Rhenish gulden in the other. Then he was to call the boy and stretch out his hands to him. If the boy took the apple, he was to be set free. If he took the gulden, he was to be killed. The judge took the wise man's advice, and the boy grabbed the apple with a laugh. Thus he was set free without any punishment.

II

There once was a father who slaughtered a pig, and his children saw that. In the afternoon, when they began playing, one child said to the other, "you be the little pig, and I'll be the butcher." He then took a shiny knife and slit his little brother's throat. Their mother was upstairs in a room bathing another child, and when she heard the cries of her son, she immediately ran downstairs. Upon seeing what had happened, she took the knife out of her son's throat and was so enraged that she stabbed the heart of the other boy, who had been playing the butcher. Then she quickly ran back to the room to tend to her child in the bathtub, but while she was gone, he had drowned in the tub. Now the woman became so frightened and desperate that she did not allow the neighbors to comfort her and finally hung herself. When her husband came back from the fields and saw everything, he became so despondent that he died soon after.

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Story DNA

Moral

Children's play can have unforeseen and tragic consequences, especially when imitating adult actions without understanding their gravity.

Plot Summary

In two distinct tales, children playing 'butcher and pig' lead to tragic outcomes. In the first, a boy kills another during play, but is acquitted after choosing an apple over money, signifying his innocence. In the second, a child kills his brother while playing, leading to a devastating chain reaction: the mother kills the 'butcher' child in a rage, discovers her other child drowned, and then commits suicide, followed by the father's death from despair, wiping out the entire family.

Themes

innocence and its lossthe nature of playconsequences of actionstragedy

Emotional Arc

innocence to tragedy

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: sparse
Techniques: episodic structure, direct, unembellished reporting of events

Narrative Elements

Conflict: person vs self
Ending: tragic
the knife (tool of both utility and destruction)the apple (symbol of innocence/temptation)the gulden (symbol of worldly value/guilt)

Cultural Context

Origin: German
Era: timeless fairy tale

The story reflects a time when children's play could be unsupervised and imitate adult activities, sometimes with dangerous consequences. The legal dilemma in Part I highlights early forms of judicial reasoning regarding intent and age.

Plot Beats (11)

  1. In Franecker, children play 'butcher and pig,' with one boy as butcher, another as pig, and a girl as assistant to catch blood.
  2. The boy playing butcher slits the throat of the boy playing pig, killing him, while the assistant catches the blood.
  3. A councilman witnesses the act and takes the 'butcher' boy to the mayor, who convenes the council.
  4. The council debates what to do, acknowledging it was a game, and an old wise man suggests a test of innocence.
  5. The chief judge offers the boy an apple or a gulden; the boy chooses the apple and is set free.
  6. A second story begins with children imitating their father slaughtering a pig.
  7. One child plays butcher and slits his little brother's throat with a knife.
  8. The mother, hearing cries, rushes downstairs, finds her son dead, and in a rage, stabs the 'butcher' child to death.
  9. The mother returns to the bathtub to find her other child has drowned.
  10. Overwhelmed by grief and fear, the mother hangs herself.
  11. The father returns from the fields, sees the devastation, and dies soon after from despair.

Characters

👤

The Butcher (boy)

human child male

Small boy, assumed healthy build for his age.

Attire: Simple child's clothing appropriate for a town in West Friesland, likely linen or wool, possibly wooden shoes.

Small boy holding a shiny knife.

Impulsive, literal-minded, easily influenced.

👤

The Pig (boy)

human child male

Small boy, assumed healthy build for his age.

Attire: Simple child's clothing appropriate for a town in West Friesland, likely linen or wool, possibly wooden shoes.

Lying on the ground with a slit throat.

Playful, trusting, easily led.

👤

The Mother

human adult female

Not described, assumed to be of average build.

Attire: Simple peasant dress appropriate for West Friesland, likely linen or wool, apron.

Holding a bloody knife, eyes wide with horror.

Distraught, enraged, overwhelmed.

👤

The Councilman

human elderly male

Not described, implied to be old and wise.

Attire: Formal attire befitting a councilman, likely dark colors, possibly a hat.

Holding a red apple and a Rhenish gulden.

Wise, cautious, concerned with justice.

Locations

Franecker Town Square

outdoor

A public square in the city of Franecker, West Friesland, where children are playing.

Mood: Initially playful, turning to horrifying and public

Children enact a mock slaughter that becomes real, leading to intervention by a councilman.

cobblestones small bowl knife blood

Mayor's Council Chamber

indoor

A room where the mayor and council deliberate.

Mood: Serious, concerned, legalistic

The council debates the fate of the boy who played the butcher.

council table chairs red apple Rhenish gulden

Family Home

indoor afternoon

A two-story home with a room upstairs containing a bathtub.

Mood: Domestic, turning to chaotic and tragic

A series of deaths occur as the mother reacts to the death of one child by killing another and then herself.

kitchen knife bathtub blood rope

Nearby Fields

outdoor

Fields surrounding the family home.

Mood: Desolate, grief-stricken

The father returns from the fields to discover the tragedy, leading to his death.

crops farm tools distant horizon