Six Soldiers of Fortune

by Brothers Grimm · from Household Tales

fairy tale adventure whimsical Ages 8-14 2061 words 9 min read
Original Story 2061 words · 9 min read

Six soldiers of fortune

A fairy tale by the Brothers Grimm

There was once a man who was a Jack-of-all-trades; he had served in the war, and had been brave and bold, but at the end of it he was sent about his business, with three farthings and his discharge. "I am not going to stand this," said he; "wait till I find the right man to help me, and the king shall give me all the treasures of his kingdom before he has done with me." Then, full of wrath, he went into the forest, and he saw one standing there by six trees which he had rooted up as if they had been stalks of corn. And he said to him, "Will you be my man, and come along with me?" - "All right," answered he; "I must just take this bit of wood home to my father and mother." And taking one of the trees, he bound it round the other five, and putting the faggot on his shoulder, he carried it off; then soon coming back, he went along with his leader, who said, "Two such as we can stand against the whole world."

And when they had gone on a little while, they came to a huntsman who was kneeling on one knee and taking careful aim with his rifle. "Huntsman," said the leader, "what are you aiming at?" - "Two miles from here," answered he, "there sits a fly on the bough of an oak-tree, I mean to put a bullet into its left eye." - "Oh, come along with me," said the leader; "three of us together can stand against the world." The huntsman was quite willing to go with him, and so they went on till they came to seven windmills, whose sails were going round briskly, and yet there was no wind blowing from any quarter, and not a leaf stirred. "Well," said the leader, "I cannot think what ails the windmills, turning without wind," and he went on with his followers about two miles farther, and then they came to a man sitting up in a tree, holding one nostril and blowing with the other. "Now then," said the leader, "what are you doing up there?" - "Two miles from here," answered he, "there are seven windmills; I am blowing, and they are going round." - "Oh, go with me," cried the leader, "four of us together can stand against the world."

So the blower got down and went with them, and after a time they came to a man standing on one leg, and the other had been taken off and was lying near him. "You seem to have got a handy way of resting yourself," said the leader to the man. "I am a runner," answered he, "and in order to keep myself from going too fast I have taken off a leg, for when I run with both, I go faster than a bird can fly." - "Oh, go with me," cried the leader, "five of us together may well stand against the world."

So he went with them all together, and it was not long before they met a man with a little hat on, and he wore it just over one ear. "Manners! manners!" said the leader; "with your hat like that, you look like a jack-fool." - "I dare not put it straight," answered the other; "if I did, there would be such a terrible frost that the very birds would be frozen and fall dead from the sky to the ground." - "Oh, come with me," said the leader; "we six together may well stand against the whole world."

So the six went on until they came to a town where the king had caused it to be made known that whoever would run a race with his daughter and win it might become her husband, but that whoever lost must lose his head into the bargain. And the leader came forward and said one of his men should run for him. "Then," said the king, "his life too must be put in pledge, and if he fails, his head and yours too must fall." When this was quite settled and agreed upon, the leader called the runner, and strapped his second leg on to him. "Now, look out," said he, "and take care that we win." It had been agreed that the one who should bring water first from a far distant brook should be accounted winner. Now the king's daughter and the runner each took a pitcher, and they started both at the same time; but in one moment, when the king's daughter had gone but a very little way, the runner was out of sight, for his running was as if the wind rushed by. In a short time he reached the brook, filled his pitcher full of water, and turned back again. About half-way home, however, he was overcome with weariness, and setting down his pitcher, he lay down on the ground to sleep. But in order to awaken soon again by not lying too soft he had taken a horse's skull which lay near and placed it under his head for a pillow. In the meanwhile the king's daughter, who really was a good runner, good enough to beat an ordinary man, had reached the brook, and filled her pitcher, and was hastening with it back again, when she saw the runner lying asleep. "The day is mine," said she with much joy, and she emptied his pitcher and hastened on. And now all had been lost but for the huntsman who was standing on the castle wall, and with his keen eyes saw all that happened. "We must not be outdone by the king's daughter," said he, and he loaded his rifle and took so good an aim that he shot the horse's skull from under the runner's head without doing him any harm. And the runner awoke and jumped up, and saw his pitcher standing empty and the king's daughter far on her way home. But, not losing courage, he ran swiftly to the brook, filled it again with water, and for all that, he got home ten minutes before the king's daughter. "Look you," said he; "this is the first time I have really stretched my legs; before it was not worth the name of running." The king was vexed, and his daughter yet more so, that she should be beaten by a discharged common soldier; and they took counsel together how they might rid themselves of him and of his companions at the same time. "I have a plan," said the king; "do not fear but that we shall be quit of them for ever." Then he went out to the men and bade them to feast and be merry and eat and drink; and he led them into a room, which had a floor of iron, and the doors were iron, the windows had iron frames and bolts; in the room was a table set out with costly food. "Now, go in there and make yourselves comfortable," said the king. And when they had gone in, he had the door locked and bolted. Then he called the cook, and told him to make a big fire underneath the room, so that the iron floor of it should be red hot. And the cook did so, and the six men began to feel the room growing very warm, by reason, as they thought at first, of the good dinner; but as the heat grew greater and greater, and they found the doors and windows fastened, they began to think it was an evil plan of the king's to suffocate them. "He shall not succeed, however," said the man with the little hat; "I will bring on a frost that shall make the fire feel ashamed of itself, and creep out of the way." So he set his hat straight on his head, and immediately there came such a frost that all the heat passed away and the food froze in the dishes. After an hour or two had passed, and the king thought they must have all perished in the heat, he caused the door to be opened, and went himself to see how they fared. And when the door flew back, there they were all six quite safe and sound, and they said they were quite ready to come out, so that they might warm themselves, for the great cold of that room had caused the food to freeze in the dishes. Full of wrath, the king went to the cook and scolded him, and asked why he had not done as he was ordered. "It is hot enough there: you may see for yourself," answered the cook. And the king looked and saw an immense fire burning underneath the room of iron, and he began to think that the six men were not to be got rid of in that way.

And he thought of a new plan by which it might be managed, so he sent for the leader and said to him, "If you will give up your right to my daughter, and take gold instead, you may have as much as you like." - "Certainly, my lord king," answered the man; "let me have as much gold as my servant can carry, and I give up all claim to your daughter." And the king agreed that he should come again in a fortnight to fetch the gold. The man then called together all the tailors in the kingdom, and set them to work to make a sack, and it took them a fortnight. And when it was ready, the strong man who had been found rooting up trees took it on his shoulder, and went to the king. "Who is this immense fellow carrying on his shoulder a bundle of stuff as big as a house?" cried the king, terrified to think how much gold he would carry off. And a ton of gold was dragged in by sixteen strong men, but he put it all into the sack with one hand, saying, "Why don't you bring some more? this hardly covers the bottom!" So the king bade them fetch by degrees the whole of his treasure, and even then the sack was not half full. "Bring more!" cried the man; "these few scraps go no way at all!" Then at last seven thousand waggons laden with gold collected through the whole kingdom were driven up; and he threw them in his sack, oxen and all. "I will not look too closely," said he, "but take what 1 can get, so long as the sack is full." And when all was put in there was still plenty of room. "I must make an end of this," he said; "if it is not full, it is so much the easier to tie up." And he hoisted it on his back, and went off with his comrades. When the king saw all the wealth of his realm carried off by a single man he was full of wrath, and he bade his cavalry mount, and follow after the six men, and take the sack away from the strong man. Two regiments were soon up to them, and called them to consider themselves prisoners, and to deliver up the sack, or be cut in pieces. "Prisoners, say you?" said the man who could blow, "suppose you first have a little dance together in the air," and holding one nostril, and blowing through the other, he sent the regiments flying head over heels, over the hills and far away. But a sergeant who had nine wounds and was a brave fellow, begged not to be put to so much shame. And the blower let him down easily, so that he came to no harm, and he bade him go to the king and tell him that whatever regiments he liked to send more should be blown away just the same. And the king, when he got the message, said, "Let the fellows be; they have some right on their side."

So the six comrades carried home their treasure, divided it among them, and lived contented till they died.

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Story DNA

Moral

United by extraordinary talents, even the seemingly powerless can overcome formidable adversaries and achieve great fortune.

Plot Summary

A disgruntled discharged soldier recruits five men, each possessing an extraordinary, exaggerated ability: a strong man, a marksman, a blower, a super-fast runner, and a man whose hat controls the weather. Together, they challenge a king who attempts to kill them after the runner wins a race against his daughter. The companions use their unique powers to survive the king's traps and then trick him into giving them all his treasure. When the king sends his army to reclaim the gold, the blower easily repels them, forcing the king to concede. The six companions then divide their vast fortune and live contentedly.

Themes

resourcefulnessteamworkjustice (or revenge)power of unique abilities

Emotional Arc

disadvantage to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of six (for the characters), exaggeration for comedic and fantastical effect

Narrative Elements

Conflict: person vs person
Ending: happy
Magic: superhuman strength (uprooting trees, carrying immense weight), superhuman marksmanship (shooting a fly's eye two miles away), superhuman breath (powering windmills, blowing away regiments), superhuman speed (running faster than a bird flies), weather control via a hat (causing extreme frost)
the hat (symbol of controlled power)the sack (symbol of insatiable greed/impossibility)the six men (symbol of collective power/specialized skills)

Cultural Context

Origin: German
Era: timeless fairy tale

The story reflects a common theme in folklore of the 'little man' or commoner outsmarting or overpowering corrupt/unjust authority figures, often kings, through wit or extraordinary abilities. The 'discharged soldier' motif is common in post-war periods.

Plot Beats (14)

  1. A discharged soldier, angry at his treatment, decides to seek his fortune and recruits a man who can uproot six trees at once.
  2. They recruit a marksman who can shoot a fly's eye two miles away.
  3. They recruit a blower who can power seven windmills two miles away with his breath.
  4. They recruit a runner who must remove a leg to avoid running too fast.
  5. They recruit a man whose hat controls the weather, causing extreme frost if worn straight.
  6. The leader enters the runner in a race against the king's daughter for her hand and a kingdom, with the penalty of death for losing.
  7. During the race, the runner falls asleep, but the marksman shoots a horse's skull from under his head, waking him to win.
  8. The king, vexed, attempts to kill the six by locking them in an iron room and heating it with a massive fire.
  9. The hat-wearer straightens his hat, causing an intense frost that freezes the room and saves them.
  10. The king, defeated, offers the leader gold instead of his daughter, promising as much as one man can carry.
  11. The strong man brings an impossibly large sack and empties the entire kingdom's treasury, including seven thousand wagons of gold and oxen.
  12. The king sends his cavalry to retrieve the gold, but the blower blows them away over the hills.
  13. The king, realizing their power, allows them to leave with the treasure.
  14. The six companions return home, divide the treasure, and live happily ever after.

Characters

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The Leader

human adult male

Brave and bold, but impoverished after war.

Attire: Tattered military uniform, perhaps with mismatched pieces.

His determined gaze and tattered military coat.

Resourceful, determined, commanding.

👤

The Strong Man

human adult male

Immensely strong, able to uproot trees.

Attire: Simple peasant clothing, emphasizing his muscular build.

Carrying a bundle of trees or a sack bigger than a house.

Quiet, obedient, immensely strong.

👤

The Huntsman

human adult male

Keen-eyed and precise.

Attire: Traditional huntsman's attire: leather jerkin, green breeches.

Kneeling, taking aim with his rifle.

Sharp-eyed, loyal, precise.

👤

The Blower

human adult male

Able to generate powerful winds with his breath.

Attire: Loose-fitting clothing to allow for deep breaths.

Puffing out his cheeks, blowing with one nostril.

Playful, powerful, helpful.

👤

The Runner

human adult male

Incredibly fast, missing a leg to restrain his speed.

Attire: Lightweight clothing suitable for running.

One leg missing, running at incredible speed.

Fast, easily tired, determined.

👤

The Frost Bringer

human adult male

Controls frost with his hat.

Attire: Ordinary clothes, but always with his special hat.

Hat tilted precariously over one ear.

Cautious, powerful, temperature-sensitive.

👤

The King

human adult male

Wealthy and powerful, but ultimately outsmarted.

Attire: Ornate royal robes and crown.

His crown and royal robes, symbolizing his authority.

Deceitful, greedy, easily angered.

👤

The Princess

human young adult female

A good runner, but not as fast as the Runner.

Attire: Fine dress suitable for a princess, but practical for running.

Running with a pitcher, determined to win.

Competitive, resourceful, initially arrogant.

Locations

Forest Clearing

outdoor

Six trees uprooted as if they were stalks of corn.

Mood: Eerie, powerful

The leader recruits the strong man.

uprooted trees six trees forest floor

Town Racecourse

outdoor

A path from the town to a distant brook.

Mood: Competitive, tense

The race between the runner and the princess.

distant brook castle wall horse's skull pitchers of water

Iron Room

indoor

A room with a floor of iron, iron doors, and windows with iron frames and bolts; a table set with costly food.

Mood: Trapped, dangerous

The king attempts to kill the soldiers with heat.

iron floor iron doors iron window frames costly food

King's Treasure Vault

indoor

A space where a ton of gold barely covers the bottom of an enormous sack.

Mood: Greedy, desperate

The strong man fills his sack with the king's treasure.

gold enormous sack wagons laden with gold oxen