The Blue Light

by Brothers Grimm · from Household Tales

fairy tale transformation hopeful Ages 8-14 1775 words 8 min read
Original Story 1775 words · 8 min read

The blue light

A fairy tale by the Brothers Grimm

There was once on a time a soldier who for many years had served the King faithfully, but when the war came to an end could serve no longer because of the many wounds which he had received. The King said to him, "Thou mayst return to thy home, I need thee no longer, and thou wilt not receive any more money, for he only receives wages who renders me service for them." Then the soldier did not know how to earn a living, went away greatly troubled, and walked the whole day, until in the evening he entered a forest. When darkness came on, he saw a light, which he went up to, and came to a house wherein lived a witch. "Do give me one night's lodging, and a little to eat and drink," said he to her, "or I shall starve." - "Oho!" she answered, "who gives anything to a run-away soldier? Yet will I be compassionate, and take you in, if you will do what I wish." - "What do you wish?" said the soldier. "That you should dig all round my garden for me, tomorrow." The soldier consented, and next day labored with all his strength, but could not finish it by the evening. "I see well enough," said the witch, "that you can do no more to-day, but I will keep you yet another night, in payment for which you must to-morrow chop me a load of wood, and make it small." The soldier spent the whole day in doing it, and in the evening the witch proposed that he should stay one night more. "To-morrow, you shall only do me a very trifling piece of work. Behind my house, there is an old dry well, into which my light has fallen, it burns blue, and never goes out, and you shall bring it up again for me." Next day the old woman took him to the well, and let him down in a basket. He found the blue light, and made her a signal to draw him up again. She did draw him up, but when he came near the edge, she stretched down her hand and wanted to take the blue light away from him. "No," said he, perceiving her evil intention, "I will not give thee the light until I am standing with both feet upon the ground." The witch fell into a passion, let him down again into the well, and went away.

The poor soldier fell without injury on the moist ground, and the blue light went on burning, but of what use was that to him? He saw very well that he could not escape death. He sat for a while very sorrowfully, then suddenly he felt in his pocket and found his tobacco pipe, which was still half full. "This shall be my last pleasure," thought he, pulled it out, lit it at the blue light and began to smoke. When the smoke had circled about the cavern, suddenly a little black dwarf stood before him, and said, "Lord, what are thy commands?" - "What commands have I to give thee?" replied the soldier, quite astonished. "I must do everything thou biddest me," said the little man. "Good," said the soldier; "then in the first place help me out of this well." The little man took him by the hand, and led him through an underground passage, but he did not forget to take the blue light with him. On the way the dwarf showed him the treasures which the witch had collected and hidden there, and the soldier took as much gold as he could carry. When he was above, he said to the little man, "Now go and bind the old witch, and carry her before the judge." In a short time she, with frightful cries, came riding by, as swift as the wind on a wild tom-cat, nor was it long after that before the little man re-appeared. "It is all done," said he, "and the witch is already hanging on the gallows. What further commands has my lord?" inquired the dwarf. "At this moment, none," answered the soldier; "Thou canst return home, only be at hand immediately, if I summon thee." - "Nothing more is needed than that thou shouldst light thy pipe at the blue light, and I will appear before thee at once." Thereupon he vanished from his sight.

The soldier returned to the town from which he had come. He went to the best inn, ordered himself handsome clothes, and then bade the landlord furnish him a room as handsomely as possible. When it was ready and the soldier had taken possession of it, he summoned the little black mannikin and said, "I have served the King faithfully, but he has dismissed me, and left me to hunger, and now I want to take my revenge." - "What am I to do?" asked the little man. "Late at night, when the King's daughter is in bed, bring her here in her sleep, she shall do servant's work for me." The mannikin said, "That is an easy thing for me to do, but a very dangerous thing for you, for if it is discovered, you will fare ill." When twelve o'clock had struck, the door sprang open, and the mannikin carried in the princess. "Aha! art thou there?" cried the soldier, "get to thy work at once! Fetch the broom and sweep the chamber." When she had done this, he ordered her to come to his chair, and then he stretched out his feet and said, "Pull off my boots for me," and then he threw them in her face, and made her pick them up again, and clean and brighten them. She, however, did everything he bade her, without opposition, silently and with half-shut eyes. When the first cock crowed, the mannikin carried her back to the royal palace, and laid her in her bed.

Next morning when the princess arose, she went to her father, and told him that she had had a very strange dream. "I was carried through the streets with the rapidity of lightning," said she, "and taken into a soldier's room, and I had to wait upon him like a servant, sweep his room, clean his boots, and do all kinds of menial work. It was only a dream, and yet I am just as tired as if I really had done everything." - "The dream may have been true," said the King, "I will give thee a piece of advice. Fill thy pocket full of peas, and make a small hole in it, and then if thou art carried away again, they will fall out and leave a track in the streets." But unseen by the King, the mannikin was standing beside him when he said that, and heard all. At night when the sleeping princess was again carried through the streets, some peas certainly did fall out of her pocket, but they made no track, for the crafty mannikin had just before scattered peas in every street there was. And again the princess was compelled to do servant's work until cock-crow.

Next morning the King sent his people out to seek the track, but it was all in vain, for in every street poor children were sitting, picking up peas, and saying, "It must have rained peas, last night." - "We must think of something else," said the King; "keep thy shoes on when thou goest to bed, and before thou comest back from the place where thou art taken, hide one of them there, I will soon contrive to find it." The black mannikin heard this plot, and at night when the soldier again ordered him to bring the princess, revealed it to him, and told him that he knew of no expedient to counteract this stratagem, and that if the shoe were found in the soldier's house it would go badly with him. "Do what I bid thee," replied the soldier, and again this third night the princess was obliged to work like a servant, but before she went away, she hid her shoe under the bed.

Next morning the King had the entire town searched for his daughter's shoe. It was found at the soldier's, and the soldier himself, who at the entreaty of the dwarf had gone outside the gate, was soon brought back, and thrown into prison. In his flight he had forgotten the most valuable things he had, the blue light and the gold, and had only one ducat in his pocket. And now loaded with chains, he was standing at the window of his dungeon, when he chanced to see one of his comrades passing by. The soldier tapped at the pane of glass, and when this man came up, said to him, "Be so kind as to fetch me the small bundle I have left lying in the inn, and I will give you a ducat for doing it." His comrade ran thither and brought him what he wanted. As soon as the soldier was alone again, he lighted his pipe and summoned the black mannikin. "Have no fear," said the latter to his master. "Go wheresoever they take you, and let them do what they will, only take the blue light with you." Next day the soldier was tried, and though he had done nothing wicked, the judge condemned him to death. When he was led forth to die, he begged a last favor of the King. "What is it?" asked the King. "That I may smoke one more pipe on my way." - "Thou mayst smoke three," answered the King, "but do not imagine that I will spare thy life." Then the soldier pulled out his pipe and lighted it at the blue light, and as soon as a few wreaths of smoke had ascended, the mannikin was there with a small cudgel in his hand, and said, "What does my lord command?" - "Strike down to earth that false judge there, and his constable, and spare not the King who has treated me so ill." Then the mannikin fell on them like lightning, darting this way and that way, and whosoever was so much as touched by his cudgel fell to earth, and did not venture to stir again. The King was terrified; he threw himself on the soldier's mercy, and merely to be allowed to live at all, gave him his kingdom for his own, and the princess to wife.

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Story DNA

Moral

Those who are unjustly treated may find unexpected power to turn the tables on their oppressors.

Plot Summary

A soldier, discharged without pay, is tricked and abandoned in a well by a witch. He discovers a magical blue light that summons a powerful dwarf servant. Using the dwarf, he escapes, gains wealth, punishes the witch, and seeks revenge on the King by having the princess brought to him nightly to perform servant's duties. Despite the King's attempts to catch him, the soldier is only apprehended when the dwarf cannot prevent the discovery of the princess's shoe. Condemned to death, the soldier uses his last wish to summon the dwarf, who overthrows the King and his court, leading to the soldier marrying the princess and inheriting the kingdom.

Themes

justice and revengepower and its abuseresourcefulnesssocial mobility

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three

Narrative Elements

Conflict: person vs society
Ending: moral justice
Magic: blue light (magical object), dwarf servant (magical being), witch (magical antagonist), magical transportation (dwarf carrying princess)
the blue light (power, hidden potential)the pipe (means of control over magic)the princess's shoe (evidence, symbol of identity)

Cultural Context

Origin: German
Era: timeless fairy tale

Reflects common themes of social injustice and the plight of common soldiers in pre-modern European societies, often discharged without pension.

Plot Beats (15)

  1. A soldier is discharged by the King without pay after faithful service due to his wounds.
  2. Destitute, the soldier seeks lodging with a witch who makes him perform chores.
  3. The witch tricks the soldier into retrieving a magical blue light from a well, then abandons him there.
  4. Trapped, the soldier lights his pipe with the blue light, summoning a magical dwarf servant.
  5. The dwarf helps the soldier escape the well, acquire the witch's hidden treasures, and punishes the witch by hanging her.
  6. The soldier returns to town wealthy, stays at an inn, and plans revenge on the King.
  7. The soldier uses the dwarf to bring the sleeping princess to his room nightly to perform menial tasks.
  8. The princess tells her father, the King, about her strange dream, who advises her to drop peas to leave a trail.
  9. The dwarf thwarts the pea-dropping plan by scattering peas everywhere, making the trail useless.
  10. The King then advises the princess to hide a shoe, which the dwarf warns the soldier about.
  11. The princess hides her shoe, which is found at the soldier's inn, leading to his arrest and imprisonment.
  12. In prison, the soldier retrieves the blue light via a comrade and summons the dwarf.
  13. Condemned to death, the soldier requests a final pipe, summons the dwarf, and orders him to attack the King and his court.
  14. The dwarf incapacitates the King's men, terrifying the King.
  15. The King, fearing for his life, grants the soldier his kingdom and the princess's hand in marriage.

Characters

👤

The Soldier

human adult male

Wounded, but later well-dressed

Attire: Initially old soldier's uniform, later handsome clothes befitting a wealthy man

Lighting his pipe with the blue light

Resourceful, vengeful, commanding

👤

The Witch

human elderly female

Implied to be ugly and cruel

Attire: Dark, ragged clothing

Riding a wild tom-cat

Deceitful, greedy, cruel

✦

The Little Black Mannikin

magical creature ageless male

Small, black

Attire: None specified

Holding a small cudgel

Obedient, efficient, crafty

👤

The King

human adult male

None specified

Attire: Royal robes, crown

Cowering before the mannikin

Initially ungrateful, later fearful and yielding

👤

The Princess

human young adult female

None specified

Attire: Nightgown, later royal attire

Hiding her shoe under the bed

Passive, obedient, initially confused

Locations

Witch's Garden

outdoor Implied growing season

A garden that needs digging all around, implying a large size. Overgrown or unkempt.

Mood: Ominous, demanding

The soldier is forced into servitude by the witch.

garden plot digging tools

Old Dry Well

transitional Likely damp and cool regardless of season

A deep, disused well, moist ground at the bottom, with a blue light burning within.

Mood: Desolate, hopeless, magical

The soldier discovers the blue light and summons the dwarf.

stone well walls moist ground blue light

Soldier's Room at the Inn

indoor night irrelevant

Handsomely furnished room with fine clothes, implying luxury and wealth.

Mood: Opulent, secretive

The princess is forced to do servant work.

bed chair boots broom

Royal Court

outdoor day irrelevant

A public space where justice is dispensed, and executions take place.

Mood: Formal, tense, ultimately chaotic

The soldier is sentenced to death and uses the blue light to take revenge.

judge's seat gallows crowd of onlookers