The Skilful Huntsman

by Brothers Grimm · from Household Tales

fairy tale adventure hopeful Ages 8-14 2367 words 11 min read
Original Story 2367 words · 11 min read

The skilful huntsman

A fairy tale by the Brothers Grimm

There was once a young fellow who had learnt the trade of locksmith, and told his father he would now go out into the world and seek his fortune. "Very well," said the father, "I am quite content with that," and gave him some money for his journey. So he travelled about and looked for work. After a time he resolved not to follow the trade of locksmith any more, for he no longer liked it, but he took a fancy for hunting. Then there met him in his rambles a huntsman dressed in green, who asked whence he came and whither he was going? The youth said he was a locksmith's apprentice, but that the trade no longer pleased him, and he had a liking for huntsmanship, would he teach it to him? "Oh, yes," said the huntsman, "if thou wilt go with me." Then the young fellow went with him, bound himself to him for some years, and learnt the art of hunting. After this he wished to try his luck elsewhere, and the huntsman gave him nothing in the way of payment but an air-gun, which had, however, this property, that it hit its mark without fail whenever he shot with it. Then he set out and found himself in a very large forest, which he could not get to the end of in one day. When evening came he seated himself in a high tree in order to escape from the wild beasts. Towards midnight, it seemed to him as if a tiny little light glimmered in the distance. Then he looked down through the branches towards it, and kept well in his mind where it was. But in the first place he took off his hat and threw it down in the direction of the light, so that he might go to the hat as a mark when he had descended. Then he got down and went to his hat, put it on again and went straight forwards. The farther he went, the larger the light grew, and when he got close to it he saw that it was an enormous fire, and that three giants were sitting by it, who had an ox on the spit, and were roasting it. Presently one of them said, "I must just taste if the meat will soon be fit to eat," and pulled a piece off, and was about to put it in his mouth when the huntsman shot it out of his hand. "Well, really," said the giant, "if the wind has not blown the bit out of my hand!" and helped himself to another. But when he was just about to bite into it, the huntsman again shot it away from him. On this the giant gave the one who was sitting next him a box on the ear, and cried angrily, Why art thou snatching my piece away from me?" - "I have not snatched it away," said the other, "a sharpshooter must have shot it away from thee." The giant took another piece, but could not, however, keep it in his hand, for the huntsman shot it out. Then the giant said, "That must be a good shot to shoot the bit out of one's very mouth, such an one would be useful to us." And he cried aloud, "Come here, thou sharpshooter, seat thyself at the fire beside us and eat thy fill, we will not hurt thee; but if thou wilt not come, and we have to bring thee by force, thou art a lost man!" On this the youth went up to them and told them he was a skilled huntsman, and that whatever he aimed at with his gun, he was certain to hit. Then they said if he would go with them he should be well treated, and they told him that outside the forest there was a great lake, behind which stood a tower, and in the tower was imprisoned a lovely princess, whom they wished very much to carry off. "Yes," said he, "I will soon get her for you." Then they added, "But there is still something else, there is a tiny little dog, which begins to bark directly any one goes near, and as soon as it barks every one in the royal palace wakens up, and for this reason we cannot get there; canst thou undertake to shoot it dead?" - "Yes," said he, "that will be a little bit of fun for me." After this he got into a boat and rowed over the lake, and as soon as he landed, the little dog came running out, and was about to bark, but the huntsman took his air-gun and shot it dead. When the giants saw that, they rejoiced, and thought they already had the King's daughter safe, but the huntsman wished first to see how matters stood, and told them that they must stay outside until he called them. Then he went into the castle, and all was perfectly quiet within, and every one was asleep. When he opened the door of the first room, a sword was hanging on the wall which was made of pure silver, and there was a golden star on it, and the name of the King, and on a table near it lay a sealed letter which he broke open, and inside it was written that whosoever had the sword could kill everything which opposed him. So he took the sword from the wall, hung it at his side and went onwards: then he entered the room where the King's daughter was lying sleeping, and she was so beautiful that he stood still and, holding his breath, looked at her. He thought to himself, "How can I give an innocent maiden into the power of the wild giants, who have evil in their minds?" He looked about further, and under the bed stood a pair of slippers, on the right one was her father's name with a star, and on the left her own name with a star. She wore also a great neck-kerchief of silk embroidered with gold, and on the right side was her father's name, and on the left her own, all in golden letters. Then the huntsman took a pair of scissors and cut the right corner off, and put it in his knapsack, and then he also took the right slipper with the King's name, and thrust that in. Now the maiden still lay sleeping, and she was quite sewn into her night-dress, and he cut a morsel from this also, and thrust it in with the rest, but he did all without touching her. Then he went forth and left her lying asleep undisturbed, and when he came to the gate again, the giants were still standing outside waiting for him, and expecting that he was bringing the princess. But he cried to them that they were to come in, for the maiden was already in their power, that he could not open the gate to them, but there was a hole through which they must creep. Then the first approached, and the huntsman wound the giant's hair round his hand, pulled the head in, and cut it off at one stroke with his sword, and then drew the rest of him in. He called to the second and cut his head off likewise, and then he killed the third also, and he was well pleased that he had freed the beautiful maiden from her enemies, and he cut out their tongues and put them in his knapsack. Then thought he, "I will go home to my father and let him see what I have already done, and afterwards I will travel about the world; the luck which God is pleased to grant me will easily find me."

But when the King in the castle awoke, he saw the three giants lying there dead. So he went into the sleeping-room of his daughter, awoke her, and asked who could have killed the giants? Then said she, "Dear father, I know not, I have been asleep." But when she arose and would have put on her slippers, the right one was gone, and when she looked at her neck-kerchief it was cut, and the right corner was missing, and when she looked at her night-dress a piece was cut out of it. The King summoned his whole court together, soldiers and every one else who was there, and asked who had set his daughter at liberty, and killed the giants? Now it happened that he had a captain, who was one-eyed and a hideous man, and he said that he had done it. Then the old King said that as he had accomplished this, he should marry his daughter. But the maiden said, "Rather than marry him, dear father, I will go away into the world as far as my legs can carry me." But the King said that if she would not marry him she should take off her royal garments and wear peasant's clothing, and go forth, and that she should go to a potter, and begin a trade in earthen vessels. So she put off her royal apparel, and went to a potter and borrowed crockery enough for a stall, and she promised him also that if she had sold it by the evening, she would pay for it. Then the King said she was to seat herself in a corner with it and sell it, and he arranged with some peasants to drive over it with their carts, so that everything should be broken into a thousand pieces. When therefore the King's daughter had placed her stall in the street, by came the carts, and broke all she had into tiny fragments. She began to weep and said, "Alas, how shall I ever pay for the pots now?" The King had, however, wished by this to force her to marry the captain; but instead of that, she again went to the potter, and asked him if he would lend to her once more. He said, "No," she must first pay for the things she had already had. Then she went to her father and cried and lamented, and said she would go forth into the world. Then said he, "I will have a little hut built for thee in the forest outside, and in it thou shalt stay all thy life long and cook for every one, but thou shalt take no money for it." When the hut was ready, a sign was hung on the door whereon was written, "To-day given, to-morrow sold." There she remained a long time, and it was rumored about the world that a maiden was there who cooked without asking for payment, and that this was set forth on a sign outside her door. The huntsman heard it likewise, and thought to himself, "That would suit thee. Thou art poor, and hast no money." So he took his air-gun and his knapsack, wherein all the things which he had formerly carried away with him from the castle as tokens of his truthfulness were still lying, and went into the forest, and found the hut with the sign, "To-day given, to-morrow sold." He had put on the sword with which he had cut off the heads of the three giants, and thus entered the hut, and ordered something to eat to be given to him. He was charmed with the beautiful maiden, who was indeed as lovely as any picture. She asked him whence he came and whither he was going, and he said, "I am roaming about the world." Then she asked him where he had got the sword, for that truly her father's name was on it. He asked her if she were the King's daughter. "Yes," answered she. "With this sword," said he, "did I cut off the heads of three giants." And he took their tongues out of his knapsack in proof. Then he also showed her the slipper, and the corner of the neck-kerchief, and the bit of the night-dress. Hereupon she was overjoyed, and said that he was the one who had delivered her. On this they went together tothe old King, and fetched him to the hut, and she led him into her room, and told him that the huntsman was the man who had really set her free from the giants. And when the aged King saw all the proofs of this, he could no longer doubt, and said that he was very glad he knew how everything had happened, and that the huntsman should have her to wife, on which the maiden was glad at heart. Then she dressed the huntsman as if he were a foreign lord, and the King ordered a feast to be prepared. When they went to table, the captain sat on the left side of the King's daughter, but the huntsman was on the right, and the captain thought he was a foreign lord who had come on a visit. When they had eaten and drunk, the old King said to the captain that he would set before him something which he must guess. "Supposing any one said that he had killed the three giants and he were asked where the giants' tongues were, and he were forced to go and look, and there were none in their heads, how could that happen?" The captain said, "Then they cannot have had any." - "Not so," said the King. "Every animal has a tongue," and then he likewise asked what any one would deserve who made such an answer? The captain replied, "He ought to be torn in pieces." Then the King said he had pronounced his own sentence, and the captain was put in prison and then torn in four pieces; but the King's daughter was married to the huntsman. After this he brought his father and mother, and they lived with their son in happiness, and after the death of the old King he received the kingdom.

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Story DNA

Moral

Truth and skill will ultimately prevail over deceit and false claims, leading to rightful reward.

Plot Summary

A skilled huntsman, armed with a magical air-gun, outwits and kills three giants who plan to abduct a princess. He takes secret tokens from the sleeping princess and the giants' tongues as proof of his deed. A one-eyed captain falsely claims credit, leading the King to promise him the princess's hand, but she refuses and is exiled. The huntsman eventually finds the exiled princess, presents his proofs to the King, exposes the captain's lie, and marries the princess, ultimately inheriting the kingdom.

Themes

justiceperseverancetruth and deceptiondestiny

Emotional Arc

struggle to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: rule of three

Narrative Elements

Conflict: person vs person
Ending: happy
Magic: air-gun that never misses, giants, silver sword with magical properties
the air-gun (skill, precision)the silver sword (power, destiny)the tokens (proof, truth)

Cultural Context

Origin: German
Era: timeless fairy tale

Reflects common societal structures and beliefs of pre-industrial Europe, where skill and bravery could elevate one's status, and justice was often swift and severe.

Plot Beats (15)

  1. A locksmith's apprentice decides to become a huntsman and learns the trade, receiving a magical air-gun.
  2. He encounters three giants roasting an ox and repeatedly shoots food from their hands, impressing them with his skill.
  3. The giants recruit him to help abduct a princess, asking him to first kill a barking dog guarding her castle.
  4. The huntsman shoots the dog, then enters the castle alone, finding a magical silver sword.
  5. He finds the sleeping princess, takes three tokens (slipper, neck-kerchief corner, night-dress piece) from her without touching her, and kills the three giants waiting outside.
  6. He returns home with the giants' tongues as proof, while the King discovers the dead giants and missing tokens.
  7. A one-eyed captain falsely claims to have saved the princess, and the King promises him her hand in marriage.
  8. The princess refuses the captain and is exiled by her father, forced to sell pottery, which the King arranges to be destroyed.
  9. The princess is further exiled to a hut in the forest, cooking for free with a sign 'To-day given, to-morrow sold'.
  10. The huntsman hears of the cooking maiden, visits her hut, and recognizes her as the princess.
  11. He shows her the sword, the giants' tongues, and the three tokens, proving he was her true rescuer.
  12. The princess brings the huntsman to her father, who arranges a feast.
  13. The King poses a riddle to the captain about the missing giant tongues, leading the captain to condemn himself.
  14. The captain is executed, and the huntsman marries the princess, bringing his parents to live with them.
  15. The huntsman eventually inherits the kingdom upon the King's death.

Characters

👤

The Skilful Huntsman

human young adult male

Lean and agile, with the build of someone accustomed to physical activity and outdoor life. His movements are precise and deliberate, reflecting his sharpshooting skill. He is of average height for a young man of his era and region.

Attire: Initially, practical, sturdy leather hunting attire in shades of green or brown, suitable for traversing forests. Later, when disguised as a foreign lord, he wears fine, well-tailored garments of rich fabric like velvet or brocade, in deep, noble colors, possibly with subtle embroidery, reflecting wealth and status.

Wants: To seek his fortune, prove his skill, and ultimately find a place of belonging and happiness. He is also driven by a sense of justice and honor.

Flaw: Initially, his lack of wealth and status, which makes him an outsider. He also relies heavily on his specific skill (shooting) and might be less adept in direct physical confrontation without his sword.

Transforms from a wandering, fortune-seeking apprentice into a hero who saves a princess, exposes a villain, and ultimately becomes a king, finding both love and a kingdom. He learns the importance of integrity and courage beyond mere skill.

His green hunting attire and the distinctive air-gun he always carries.

Resourceful, courageous, intelligent, honorable, and determined. He is quick-witted in dangerous situations and possesses a strong moral compass, refusing to betray the princess.

👤

The Princess

human young adult female

Exquisitely beautiful, described as 'lovely as any picture.' She possesses a delicate and graceful build, befitting a royal maiden. Her skin is fair, indicative of a life within a castle.

Attire: Initially, a fine night-dress, likely of white linen or silk, intricately sewn. Later, she is forced to wear coarse peasant's clothing: a simple, undyed linen smock, a plain wool apron, and sturdy wooden clogs. When she marries, she wears magnificent royal wedding attire, likely a gown of silk or brocade adorned with jewels.

Wants: To escape her imprisonment, avoid a forced marriage, and find justice and happiness. She desires to be with her true rescuer.

Flaw: Her vulnerability to the giants and her father's authority, which initially leaves her powerless. Her innocence makes her susceptible to manipulation.

Transforms from a helpless captive into a courageous woman who stands up for herself and ultimately marries her true hero, regaining her rightful place and happiness. She learns to trust her instincts and fight for her truth.

Her beautiful face and the distinctive cut marks on her night-dress and neck-kerchief, serving as proof of her rescue.

Innocent, beautiful, resilient, and truthful. She is initially passive due to her imprisonment but shows strength and defiance when refusing to marry the captain. She is overjoyed and grateful upon her rescue.

👤

The King

human elderly male

An aged man, likely with a dignified but perhaps weary bearing from the stress of his daughter's captivity. He would have the physical presence of a ruler, though perhaps softened by age.

Attire: Royal garments befitting a king, likely a heavy, richly embroidered robe of deep red or blue velvet, lined with fur, with a golden crown or circlet on his head. He would wear fine leather shoes and possibly a jeweled belt.

Wants: To ensure his daughter's safety and happiness, and to find her true rescuer. He desires to maintain order and justice in his kingdom.

Flaw: His gullibility and readiness to believe the first claimant, leading him to make rash decisions (like forcing his daughter to marry the captain).

Begins as a deceived and somewhat unjust ruler, forcing his daughter into an unwanted marriage. He learns to discern truth from falsehood through the huntsman's evidence and ultimately becomes a just and happy father, accepting the huntsman as his son-in-law.

His long white beard and regal, fur-lined robes.

Initially misguided and somewhat stubborn, but ultimately just and wise. He is deeply concerned for his daughter's welfare but is easily deceived by the captain. He values truth and justice once presented with undeniable proof.

👤

The One-Eyed Captain

human adult male

A hideous man, described as one-eyed. He would likely have a scarred or disfigured face, possibly a patch over one eye. His build would be robust, befitting a military captain, but his overall appearance is unpleasant.

Attire: Military uniform of a captain, likely made of sturdy wool or leather, in dark, practical colors like grey or dark blue, possibly with some tarnished metal accents or a worn cape. His clothing would reflect his position but also his unpleasant nature.

Wants: To gain wealth, power, and the hand of the Princess by falsely claiming credit for her rescue.

Flaw: His arrogance and lack of true courage, which leads him to make a foolish guess and ultimately expose his lie. His greed blinds him to the truth.

Begins as a seemingly respected captain who attempts to usurp the hero's credit. He is exposed as a liar and ultimately meets a gruesome end, serving as a cautionary tale against deceit.

His single eye and the patch covering the other, emphasizing his 'hideous' appearance.

Deceitful, arrogant, greedy, and cruel. He is willing to lie and manipulate to gain power and status, and shows no remorse.

✦

The Three Giants

magical creature adult male

Enormous and powerful, with immense physical strength. They are described as 'wild giants,' implying a rough, unkempt appearance. Their skin might be coarse or weathered, and their limbs thick and muscular.

Attire: Simple, rough clothing made of animal hides or coarse, undyed cloth, possibly torn or stained. They would wear minimal adornment, perhaps crude leather belts or bindings.

Wants: To capture and possess the beautiful princess, and to satisfy their appetites.

Flaw: Their lack of intelligence and their reliance on brute force, making them susceptible to cleverness and precision. They are easily tricked.

They serve as initial obstacles for the huntsman, demonstrating his skill. Their defeat highlights his cleverness and courage, and they do not change, only are vanquished.

Their enormous size and wild, unkempt appearance, often seen roasting an ox over a fire.

Brutish, gluttonous, easily angered, and somewhat dim-witted. They are prone to violence and have 'evil in their minds' regarding the princess.

Locations

Enormous Forest

outdoor night Implied temperate climate, clear night for light to be visible.

A very large, dense forest that takes more than a day to traverse. Towards midnight, a tiny glimmering light appears in the distance, growing larger as one approaches. The ground is likely covered with fallen leaves and undergrowth, typical of a Central European forest.

Mood: Mysterious, wild, potentially dangerous but also a place of discovery.

The huntsman encounters the three giants and demonstrates his shooting skill, leading to their alliance.

High trees for shelter Tiny glimmering light in the distance Enormous bonfire Three giants roasting an ox on a spit

Castle on a Lake

transitional night Implied temperate climate, calm night for rowing.

A grand castle situated behind a great lake, accessible by boat. It contains a quiet interior with sleeping inhabitants, a room with a silver sword and a sealed letter, and the princess's sleeping chamber.

Mood: Quiet, vulnerable, magical, with a sense of hidden danger and sleeping beauty.

The huntsman infiltrates the castle, kills the guard dog, finds the magical sword, and gathers proof of his presence from the sleeping princess without disturbing her.

Great lake Boat Tiny dog guarding the entrance Castle gate Quiet castle interior Room with silver sword, golden star, king's name, sealed letter Princess's sleeping chamber with bed, slippers, silk neck-kerchief, night-dress

Huntsman's Hut in the Forest

indoor day Implied temperate climate, likely pleasant weather for travelers.

A small, rustic hut built in the forest, with a sign on the door reading 'To-day given, to-morrow sold'. It serves as a place where the princess, disguised as a peasant, cooks for travelers without payment.

Mood: Humble, welcoming, a place of refuge and simple living, yet holding a secret of royal lineage.

The huntsman finds the princess in disguise, they recognize each other through the tokens, and their true story is revealed.

Small wooden hut Sign on the door: 'To-day given, to-morrow sold' Simple interior for cooking and serving Cooking implements