The Three Children of Fortune
by Brothers Grimm · from Household Tales
Original Story
The three children of fortune
A fairy tale by the Brothers Grimm
A father once called his three sons before him, and he gave to the first a cock, to the second a scythe, and to the third a cat. "I am already aged," said he, "my death is nigh, and I have wished to take thought for you before my end; money I have not, and what I now give you seems of little worth, but all depends on your making a sensible use of it. Only seek out a country where such things are still unknown, and your fortune is made."
After the father's death the eldest went away with his cock, but wherever he came the cock was already known; in the towns he saw him from a long distance, sitting upon the steeples and turning round with the wind, and in the villages he heard more than one crowing; no one would show any wonder at the creature, so that it did not look as if he would make his fortune by it.
At last, however, it happened that he came to an island where the people knew nothing about cocks, and did not even understand how to divide their time. They certainly knew when it was morning or evening, but at night, if they did not sleep through it, not one of them knew how to find out the time.
"Look!" said he, "what a proud creature! it has a ruby-red crown upon its head, and wears spurs like a knight; it calls you three times during the night, at fixed hours, and when it calls for the last time, the sun soon rises. But if it crows by broad daylight, then take notice, for there will certainly be a change of weather."
The people were well pleased; for a whole night they did not sleep, and listened with great delight as the cock at two, four, and six o'clock, loudly and clearly proclaimed the time. They asked if the creature were for sale, and how much he wanted for it? "About as much gold as an ass can carry," answered he. "A ridiculously small price for such a precious creature!" they cried unanimously, and willingly gave him what he had asked.
When he came home with his wealth his brothers were astonished, and the second said, "Well, I will go forth and see whether I cannot get rid of my scythe as profitably." But it did not look as if he would, for labourers met him everywhere, and they had scythes upon their shoulders as well as he.
At last, however, he chanced upon an island where the people knew nothing of scythes. When the corn was ripe there, they took cannon out to the fields and shot it down. Now this was rather an uncertain affair; many shot right over it, others hit the ears instead of the stems, and shot them away, whereby much was lost, and besides all this, it made a terrible noise. So the man set to work and mowed it down so quietly and quickly that the people opened their mouths with astonishment. They agreed to give him what he wanted for the scythe, and he received a horse laden with as much gold as it could carry.
And now the third brother wanted to take his cat to the right man. He fared just like the others; so long as he stayed on the mainland there was nothing to be done. Every place had cats, and there were so many of them that new-born kittens were generally drowned in the ponds.
At last he sailed over to an island, and it luckily happened that no cats had ever yet been seen there, and that the mice had got the upper hand so much that they danced upon the tables and benches whether the master were at home or not. The people complained bitterly of the plague; the King himself in his palace did not know how to secure himself against them; mice squeaked in every corner, and gnawed whatever they could lay hold of with their teeth. But now the cat began her chase, and soon cleared a couple of rooms, and the people begged the King to buy the wonderful beast for the country. The King willingly gave what was asked, which was a mule laden with gold, and the third brother came home with the greatest treasure of all.
The cat made herself merry with the mice in the royal palace, and killed so many that they could not be counted. At last she grew warm with the work and thirsty, so she stood still, lifted up her head and cried, "Mew. Mew!" When they heard this strange cry, the King and all his people were frightened, and in their terror ran all at once out of the palace. Then the King took counsel what was best to be done; at last it was determined to send a herald to the cat, and demand that she should leave the palace, or if not, she was to expect that force would be used against her. The councillors said, "Rather will we let ourselves be plagued with the mice, for to that misfortune we are accustomed, than give up our lives to such a monster as this." A noble youth, therefore, was sent to ask the cat "whether she would peaceably quit the castle?" But the cat, whose thirst had become still greater, merely answered, "Mew! Mew!" The youth understood her to say, "Most certainly not! most certainly not!" and took this answer to the King. "Then," said the councillors, "she shall yield to force." Cannon were brought out, and the palace was soon in flames. When the fire reached the room where the cat was sitting, she sprang safely out of the window; but the besiegers did not leave off until the whole palace was shot down to the ground.
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Story DNA
Moral
Value is relative and depends on context; what is common in one place can be priceless in another.
Plot Summary
An aging father gives his three sons a cock, a scythe, and a cat, advising them to seek fortune in lands where these items are unknown. After his death, each son embarks on a journey. The first sells his cock to an island without timekeeping, the second sells his scythe to an island that inefficiently harvests corn with cannons, and the third sells his cat to an island overrun by mice. All three return wealthy, though the cat's story ends with the islanders misinterpreting its meow as a threat, leading to the destruction of their palace.
Themes
Emotional Arc
uncertainty to triumph
Writing Style
Narrative Elements
Cultural Context
Reflects a pre-industrial society where basic tools and animals had practical, essential value, and travel to isolated communities could reveal vast differences in knowledge and technology.
Plot Beats (15)
- An old father gives his three sons a cock, a scythe, and a cat, instructing them to find places where these items are unknown to make their fortune.
- The father dies, and the eldest son sets out with his cock.
- The eldest son finds the cock is common everywhere he goes on the mainland.
- He eventually reaches an island where people do not know how to tell time.
- The son demonstrates the cock's ability to mark time, astonishing the islanders.
- The islanders buy the cock for a large amount of gold, and the son returns home wealthy.
- The second son departs with his scythe, encountering the same initial problem of its commonness.
- He discovers an island where people use cannons to harvest corn, inefficiently and loudly.
- He demonstrates the scythe's efficiency, and the islanders eagerly purchase it for a horse-load of gold.
- The third son travels with his cat, also finding cats common on the mainland.
- He arrives at an island where cats are unknown, and mice infest everything, including the King's palace.
- The cat quickly clears the palace of mice, impressing the King and his people.
- The King buys the cat for a mule-load of gold, making the third brother the wealthiest.
- The cat, thirsty after its work, meows loudly, which the King and his people misinterpret as a monstrous threat.
- The islanders, in fear, destroy the palace with cannons to get rid of the cat, which escapes unharmed.
Characters
The Father
Aged
Attire: Period-appropriate clothing (e.g., simple peasant attire)
Wise, provident, resourceful
The Eldest Son
Unknown
Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)
Resourceful, observant, entrepreneurial
The Second Son
Unknown
Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)
Determined, practical, observant
The Third Son
Unknown
Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)
Adventurous, persistent, observant
The Cock
Ruby-red crown upon its head, spurs like a knight
Attire: Natural plumage
Punctual, loud, proud
The Scythe
A long, curved blade attached to a handle
Efficient, quiet
The Cat
Unknown (implied to be a typical domestic cat)
Attire: Natural fur
Effective, predatory, independent, easily startled
The King (of the mouse-plagued island)
Unknown
Attire: Royal attire (e.g., crown, robes)
Desperate, easily frightened, indecisive
Locations
Island of the Cock
An island where people are unfamiliar with cocks and how to tell time, with towns and villages.
Mood: Naive, curious, astonished
The eldest brother sells his cock for a great fortune after demonstrating its time-telling abilities.
Island of the Scythe
An island where people harvest corn by shooting it with cannons, leading to much waste and noise.
Mood: Inefficient, chaotic, astonished
The second brother sells his scythe for a great fortune after demonstrating its efficient harvesting.
Royal Palace on the Cat Island
A grand palace infested with mice that dance on tables and benches, and gnaw at everything. Later, it is set on fire and shot down.
Mood: Infested, chaotic, fearful, later destructive
The third brother sells his cat to the King, who later orders the palace destroyed due to fear of the cat's 'mewing'.