The Three Languages

by Brothers Grimm · from Household Tales

fairy tale transformation hopeful Ages 8-14 964 words 5 min read
Original Story 964 words · 5 min read

The three languages

A fairy tale by the Brothers Grimm

An aged count once lived in Switzerland, who had an only son, but he was stupid, and could learn nothing. Then said the father, "Hark thee, my son, I can get nothing into thy head, let me try as I will. Thou must go from hence, I will give thee into the care of a celebrated master, who shall see what he can do with thee." The youth was sent into a strange town, and remained a whole year with the master. At the end of this time, he came home again, and his father asked, "Now, my son, what hast thou learnt?" - "Father, I have learnt what the dogs say when they bark." - "Lord have mercy on us!" cried the father; "is that all thou hast learnt? I will send thee into another town, to another master." The youth was taken thither, and stayed a year with this master likewise. When he came back the father again asked, "My son, what hast thou learnt?" He answered, "Father, I have learnt what the birds say." Then the father fell into a rage and said, "Oh, thou lost man, thou hast spent the precious time and learnt nothing; art thou not ashamed to appear before mine eyes? I will send thee to a third master, but if thou learnest nothing this time also, I will no longer be thy father." The youth remained a whole year with the third master also, and when he came home again, and his father inquired, "My son, what hast thou learnt?" he answered, "Dear father, I have this year learnt what the frogs croak." Then the father fell into the most furious anger, sprang up, called his people thither, and said, "This man is no longer my son, I drive him forth, and command you to take him out into the forest, and kill him." They took him forth, but when they should have killed him, they could not do it for pity, and let him go, and they cut the eyes and the tongue out of a deer that they might carry them to the old man as a token.

The youth wandered on, and after some time came to a fortress where he begged for a night's lodging. "Yes," said the lord of the castle, "if thou wilt pass the night down there in the old tower, go thither; but I warn thee, it is at the peril of thy life, for it is full of wild dogs, which bark and howl without stopping, and at certain hours a man has to be given to them, whom they at once devour." The whole district was in sorrow and dismay because of them, and yet no one could do anything to stop this. The youth, however, was without fear, and said, "Just let me go down to the barking dogs, and give me something that I can throw to them; they will do nothing to harm me." As he himself would have it so, they gave him some food for the wild animals, and led him down to the tower. When he went inside, the dogs did not bark at him, but wagged their tails quite amicably around him, ate what he set before them, and did not hurt one hair of his head. Next morning, to the astonishment of everyone, he came out again safe and unharmed, and said to the lord of the castle, "The dogs have revealed to me, in their own language, why they dwell there, and bring evil on the land. They are bewitched, and are obliged to watch over a great treasure which is below in the tower, and they can have no rest until it is taken away, and I have likewise learnt, from their discourse, how that is to be done." Then all who heard this rejoiced, and the lord of the castle said he would adopt him as a son if he accomplished it successfully. He went down again, and as he knew what he had to do, he did it thoroughly, and brought a chest full of gold out with him. The howling of the wild dogs was henceforth heard no more; they had disappeared, and the country was freed from the trouble.

After some time he took it into his head that he would travel to Rome. On the way he passed by a marsh, in which a number of frogs were sitting croaking. He listened to them, and when he became aware of what they were saying, he grew very thoughtful and sad. At last he arrived in Rome, where the Pope had just died, and there was great difficulty as to whom they should appoint as his successor. They at length agreed that the person should be chosen as pope who should be distinguished by some divine and miraculous token. And just as that was decided on, the young count entered into the church, and suddenly two snow-white doves flew on his shoulders and remained sitting there. The ecclesiastics recognized therein the token from above, and asked him on the spot if he would be pope. He was undecided, and knew not if he were worthy of this, but the doves counselled him to do it, and at length he said yes. Then was he anointed and consecrated, and thus was fulfilled what he had heard from the frogs on his way, which had so affected him, that he was to be his Holiness the Pope. Then he had to sing a mass, and did not know one word of it, but the two doves sat continually on his shoulders, and said it all in his ear.

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Story DNA

Moral

True wisdom and value may not be recognized by conventional standards, and seemingly useless skills can prove to be invaluable.

Plot Summary

A count's son is deemed stupid for only learning animal languages, leading his exasperated father to banish him and order his death. Spared by servants, the son uses his unique ability to understand dogs to break a curse on a castle, gaining wealth and respect. Later, while traveling to Rome, his understanding of frogs reveals his destiny. Guided by divine doves, he is chosen as the new Pope, proving his unconventional skills are a divine gift and ultimately finding his true purpose and worth.

Themes

hidden potentialmisjudgmentdivine interventionthe value of unconventional skills

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three (three masters, three languages), direct speech for key interactions

Narrative Elements

Conflict: person vs society
Ending: happy
Magic: ability to understand animal languages (dogs, birds, frogs), bewitched dogs guarding treasure, divine doves as guides and signs, prophecy
the three languages (representing unconventional knowledge)the doves (divine guidance/approval)the bewitched dogs (a problem only solvable by unique insight)

Cultural Context

Origin: German
Era: timeless fairy tale

Reflects a pre-Enlightenment worldview where divine intervention and magical abilities are accepted. The role of the Pope as a supreme spiritual leader is central.

Plot Beats (13)

  1. An old count has a son who is considered stupid because he cannot learn anything traditional.
  2. The father sends the son to three different masters, each for a year, but the son only learns the languages of dogs, birds, and frogs.
  3. Enraged, the father disowns the son and orders his servants to kill him in the forest.
  4. The servants, out of pity, spare the son and present the father with a deer's eyes and tongue as proof of death.
  5. The son wanders and arrives at a castle where a tower is haunted by wild, barking dogs that demand human sacrifice.
  6. The son volunteers to spend the night in the tower, confident his dog language skill will protect him.
  7. He calms the dogs, learns they are bewitched guardians of a treasure, and discovers how to break the spell.
  8. The son retrieves the treasure, freeing the dogs and the land from the curse, and is offered adoption by the lord.
  9. He decides to travel to Rome and on the way, hears frogs croaking, which makes him thoughtful and sad.
  10. In Rome, the Pope has died, and a miraculous sign is sought for his successor.
  11. Two white doves land on the son's shoulders in the church, recognized as the divine sign.
  12. The son is asked to be Pope, and the doves confirm his destiny, which aligns with the frogs' prophecy.
  13. He is consecrated as Pope and, during his first mass, the doves whisper the words to him, enabling him to perform his duties.

Characters

👤

The Son

human young adult male

None explicitly mentioned, but implied to be of noble birth and appearance.

Attire: Initially, clothing befitting a count's son; later, simple traveler's attire, and finally, papal vestments.

Two snow-white doves perched on his shoulders.

Perceived as stupid, but actually perceptive, compassionate, and humble.

👤

The Aged Count

human elderly male

Aged, implied to be of noble stature.

Attire: Noble attire befitting a count in Switzerland.

His furious expression when his son reports his 'learnings'.

Impatient, quick to anger, judgmental, and ultimately cruel.

👤

The Lord of the Castle

human adult male

None explicitly mentioned, but implied to be a man of authority.

Attire: Noble attire befitting a castle lord.

His castle, plagued by the howling dogs.

Desperate, grateful, and honorable (offering adoption).

🐾

The Dogs

animal adult non-human

Wild dogs, barking and howling without stopping, later wagging their tails amicably.

Attire: Natural fur.

A pack of wild, howling dogs guarding a treasure in a dark tower.

Initially aggressive and bewitched, later friendly and communicative.

🐾

The Frogs

animal adult non-human

Sitting in a marsh, croaking.

Attire: None.

A group of frogs croaking in a marsh.

Prophetic, communicative.

🐾

The Doves

animal adult non-human

Two snow-white doves.

Attire: Natural feathers.

Two pristine white doves perched on a man's shoulders.

Divine, guiding, helpful.

Locations

Count's Estate in Switzerland

outdoor

The home of an aged count, likely a large property, from which his son is sent away and to which he returns. Implied to be a place of privilege and expectation.

Mood: Strained, disappointed, ultimately furious

The son's repeated failures to learn are revealed, leading to his banishment.

Count's house People/servants

The Forest

outdoor

A wild, untamed area where the count's servants are commanded to kill his son. It serves as a place of exile and a turning point for the son.

Mood: Desolate, dangerous, merciful

The son is spared by the servants and begins his journey of self-discovery.

Trees Deer

Old Tower of the Fortress

indoor night

A dark, dangerous tower within a fortress, known to be inhabited by wild, bewitched dogs that bark and howl incessantly. It holds a hidden treasure.

Mood: Eerie, perilous, mysterious, ultimately relieved

The son uses his ability to understand dogs to break a curse and retrieve a treasure, gaining recognition and wealth.

Wild dogs Hidden treasure chest Stone walls

Marsh on the Way to Rome

outdoor

A wet, boggy area filled with croaking frogs, located along the road to Rome.

Mood: Thoughtful, somber, prophetic

The son hears the frogs' prophecy about his future as Pope, which makes him thoughtful and sad.

Frogs Water/mud

Church in Rome

indoor

A grand religious building in Rome where the successor to the deceased Pope is to be chosen. It is a place of divine intervention and ceremony.

Mood: Sacred, expectant, miraculous, ceremonial

The son is miraculously chosen as the new Pope, fulfilling the prophecy, and performs his first mass with the help of the doves.

Altar Ecclesiastics Snow-white doves Congregation