THE ENCHANTED WINDMILL

by William Elliot Griffis · from Belgian Fairy Tales

fairy tale origin story hopeful Ages 8-14 1552 words 7 min read
Cover: THE ENCHANTED WINDMILL

Adapted Version

CEFR A1 Age 5 383 words 2 min Canon 100/100

Long ago, there were wind fairies. They loved to play. They wanted to help people.

Three wind fairies wanted to help people. Gentle Wind gave flowers. The three wind fairies had a plan. They wanted to help in a new way.

The fairies had a good idea. People worked hard. They ground grain. They moved water. The fairies decided to make a machine. It would help people.

The wind fairies asked little elves for help. They built a big wind machine. It had long arms. It turned with the wind. They gave it to people far away. These people used it on boats.

Mr. Molenaar was a clever miller. He traveled far away. He saw the big wind machines. He liked the idea very much. He brought the idea home.

Mr. Molenaar built his own machine. He put it on a big river. It ground grain. It worked very well. He made money. He was happy.

One day, a big flood came. The river water rose high. It took his wind machine away. It went to the sea. Mr. Molenaar lost his mill. He was very, very sad.

Mr. Molenaar had a dream. A Good Dream Fairy came. A Little Gnome Helper came too. They showed him a new machine. It could turn its top. It could catch the wind.

Mr. Molenaar woke up. He felt very happy. He wanted to build the new machine. He wanted it on land. He asked many helpers. They started to build.

Other people saw Mr. Molenaar. They laughed at him. "A wind machine on land?" they said. "That is very silly!" They thought him wrong.

Mr. Molenaar kept working hard. He did not stop. The new wind machine was finished. It was big and tall. Its top could turn. It caught all the wind.

The new wind machine worked. It ground grain fast. It helped many people. It was a very good machine.

Many years passed. The wind machines helped the land. It became green and pretty. Farmers grew good food. The three wind fairies were happy. They helped people very much.

See? When we try hard, we help everyone. It is good to be clever. Never give up. The wind machines made the land beautiful. The wind fairies smiled. They were happy to help people.

Original Story 1552 words · 7 min read

THE ENCHANTED WINDMILL

Ever so many ages ago, there were a couple of fairies, who had a very interesting family of fairy children, that lived entirely in the air. The father was named Heet and the mother named Koud.

If we were to translate these names out of Flemish, I suppose we might call them Heat and Cold. Curious names, were they not?

But then, if we knew all the names of the fairies, we should laugh at many of them, as being very funny.

This fairy father and mother had many children, which, altogether, they called Wenda; that is, if we use the oldest form of the speech which the Flemings used. On our tongues, this becomes Winds. In different parts of the world, these wind-fairies were spoken of, according as their dispositions were rough or gentle, in their behavior; or, noisy or sweet in sound; or, as they were scorching or freezing; but all winds are born of Heat and Cold, but only four were very well known by their names.

But now it is time to tell about the enchanted windmill, that first began its career along with winds, among which Zephyrus was the best liked and most attractive. The other wind fairies, children of Heet and Koud, were not exactly envious of their handsome and popular brother, Zephyrus, or of Flora his wife; but they wanted to show that they also could do something for human beings, even if not able to give them such lovely things as flowers or fruit. So the three met together to see what could be done.

Now one of the wise men, among mortals, had said that three good things a man could do, and at least one of these he ought to do—to have and name a child, or a flower, or a book.

When this was told to the other three wind fairies, Eurus, Boreas, and Auster, they were at first downcast. They had no children, and as for flowers, they were out of the question; for Zephyrus and Flora had all to do with these. As for writing books, that was not the business of fairies, but of men and women.

However, after long thought, they hit upon a plan, by which, working altogether, they might help human beings. If they could not have handsome children, they could at least save toil and trouble to others when grown up. With the help of the fairies, they could more quickly redeem swamps and morasses, changing them into lovely gardens and good grain fields, where flowers could grow and food be raised. They saw how hard men had to labor, in order to lift, pump, saw, hoist, grind, and polish. In draining the land, in cutting down trees, to make houses, and in grinding the grain, to make bread, men certainly needed help. They made up their minds that, while flowers were good, there were times, when bread and cake, cookies and crullers, puddings, and waffles, pot pie and potatoes might be better.

They summoned the elves of the mine and the forest to help them, and all together, they built a mill. It had long arms and sails outside, while within, were axles, wheels, windlass, ropes, pulleys, and grinding stones.

Set to other machinery, the mill could turn grain into flour for bread, and pump water out of a ditch, to make rich farm land, besides doing many other things.

The wind fairies were delighted with their success, and first, they made a present of the windmill to the Saracens, who employed it for hundreds of years.

But this is the way the first windmill was used. It was put on a raft, and floated on the water; so that men could pull it round to face the winds, as they blew. No one had then ever thought of putting it on land, or making a house of it.

By and bye, the crusaders from the Netherlands visited the Orient, and became acquainted with new seeds, flowers, fruits, and things they had never seen before, or at home. They watched with wonder the windmills, whirling their huge arms around and doing the work of thousands of men and horses.

Now there was a smart Fleming, Mynheer Molenaar, and crusader under Godfrey de Bouillon. When at home, he had been a miller on his lord’s manor. After studying the workings of the windmill, he put its parts on a ship and brought it home.

Then he built a raft, and, putting his windmill together, followed the custom, of hauling it around, according as the wind might blow. He anchored it by the Scheldt river side. As everyone wanted to get his grain ground more cheaply, by wind, than by horse power, the Belgian miller soon had plenty of customers and quickly made money.

But one day, the river rose to a flood and swept the windmill down and out to the sea. Distracted by his loss, and with poverty staring him in the face, he tore his hair with rage, and mourned all day and late into the night. Toward morning, he fell into a heavy slumber.

In his dreams, a Belgian wind fairy, accompanied by a Kabouter, appeared to him. Surprised at seeing a radiant and silvery creature, as bright as a star, alongside of a short, stumpy fellow, who was holding a box full of hammers and chisels, he forgot his troubles, and laughed heartily, smiling a welcome to both.

“We are glad you seem happier,” said the shining one, “for we have long wanted to help you and are ready to serve; for we fairies of the Netherlands, aided by our good friends, the Kabouters, have an idea for an improved windmill, that can beat either the Saracens, or the Greeks; for we can do what they could not.” Then they told how to make a mill that could turn its face to any wind that blew.

The Kabouter nodded, as if to say “yes,” and made what was rather a funny sort of a grin.

But Molenaar smiled again at this project, which seemed so nearly the impossible, as to be absurd, or an enchantment.

Altogether, with the contrast of a starry maiden and a blacksmith dwarf, the miller laughed again and this time, so loud, that he awoke.

But, pondering what the bright fairy had said to him, he resolved to act. That very day, with his head swelling with a new idea, he called together blacksmiths, masons, bricklayers, carpenters, and machinists. He paid them high wages, and urged on the building of a windmill on the land; yes, like a house, and a windmill that was to serve many purposes.

“He’s a fool, that fellow Molenaar, he is! The idea of making a dwelling and mill in one, and building it on land!” said one man who thought he knew all about windmills.

“Have the fairies cast a spell, on him?” asked another.

“The Wappers have certainly turned his brain,” said a third.

“He’s riding a Kludde horse, that’s what he’s doing,” jeered a fourth.

Then, all together, they tapped their foreheads with their forefingers, and uttered what became a proverb:

“He has a mill in his head.”

But Molenaar persevered. In less than a month, he had a comfortable brick house, three stories high, with a space like a cylinder, running down through the centre, and with stairways up to the floors above. On the first, or ground floor, was his flour mill, with grinding stones and bins. On the second, were four rooms for his family. On the third, were his parlor and linen closet; besides a playroom for the children. On the top were the wheels, axles, and sails; with a wide veranda, all the way around, by which the sails could be trimmed, reefed, or furled.

It was as good as a ship, and the children could take a walk all the way around the millhouse.

For three days, the breezes blew steadily from the west. For eight hours a day, the stones revolved merrily, and the bins were filled with meal.

Then the wind changed and swung around to the north.

“Now we’ll see what the old fellow will do with his mill-house,” said envious scoffers, as they passed by.

They had not noticed the contrivance, about which the fairies had told Molenaar. Around on the other side of the house, there was a windlass, with three long timbers reaching to the top. This, they had not seen before. It was a cap, or movable top.

A few turns of the windlass and the whole machinery, sails and all, faced the north wind. Soon the long arms, set with canvas, were whirling around at full speed, and most merrily the grit stones were turning, and the meal filling the bin.

It would be too long a story to tell, how this new sort of a Netherlands windmill could saw wood, pump the water out of ponds, and swamps, hoist barrels, and load wagons, besides grinding grain. In a few generations, both sandy Flanders, and swampy Holland were changed from heaths and mudholes, to a vast area of lovely flowers, beautiful gardens, and fruitful farms. The wind fairies had been only waiting, for ages, to become the servants of man.


Story DNA

Moral

With ingenuity and perseverance, seemingly impossible challenges can be overcome, leading to widespread benefit.

Plot Summary

The wind fairies, children of Heat and Cold, desire to help humanity beyond merely providing flowers. They invent the first windmill, initially used by Saracens on rafts, to save humans from toil. A Flemish crusader, Mynheer Molenaar, brings the concept to the Netherlands, but his raft-mill is lost in a flood. In a dream, a Belgian wind fairy and a Kabouter reveal an improved design for a land-based windmill with a rotating cap. Despite widespread ridicule, Molenaar perseveres and builds this revolutionary mill, which transforms the landscape of Flanders and Holland, fulfilling the fairies' wish to serve mankind.

Themes

innovationperseverancecooperationingenuity

Emotional Arc

curiosity to frustration to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: etiological explanation, rule of three

Narrative Elements

Conflict: person vs society
Ending: happy
Magic: fairies (Heet, Koud, Wenda, Zephyrus, Flora, Eurus, Boreas, Auster), elves, Kabouters, dream communication
the windmill (symbol of ingenuity, perseverance, and progress)

Cultural Context

Origin: Flemish / Dutch
Era: timeless fairy tale

The story provides a mythical origin for the windmill, a technology historically significant in the Netherlands for land reclamation and industry. It also references the Crusades, a period of cultural exchange.

Plot Beats (12)

  1. The wind fairies, children of Heet and Koud (Heat and Cold), desire to contribute to humanity beyond what Zephyrus and Flora offer.
  2. Inspired by a wise man's saying, Eurus, Boreas, and Auster decide to invent something to save humans from toil, focusing on practical needs like grinding grain and draining land.
  3. With the help of elves, they construct the first windmill, which is initially given to the Saracens and used on rafts.
  4. A Flemish crusader and miller, Mynheer Molenaar, observes these windmills in the Orient and brings the concept back to the Netherlands.
  5. Molenaar builds his own raft-based windmill on the Scheldt river, finding great success and profit.
  6. A severe flood sweeps Molenaar's windmill out to sea, causing him immense despair and financial ruin.
  7. In a dream, a Belgian wind fairy and a Kabouter appear to Molenaar, revealing an innovative design for a land-based windmill with a movable top.
  8. Molenaar, inspired by the dream, hires craftsmen to build this new type of windmill on land, integrating it with a house.
  9. Villagers mock Molenaar, believing him to be mad for building a mill on land and combining it with a dwelling.
  10. Molenaar perseveres, and the new three-story windmill is completed, featuring a rotating cap that allows its sails to face any wind direction.
  11. The windmill successfully operates, grinding grain and performing other tasks, proving its revolutionary design.
  12. Over generations, this new windmill technology transforms sandy Flanders and swampy Holland into fertile farmlands and beautiful gardens, fulfilling the wind fairies' original desire to serve mankind.

Characters

✦

Heet

fairy ageless male

An ethereal being, embodying the concept of heat. His form is likely shimmering and warm, perhaps with a subtle reddish or golden glow. He is not described with human-like features but as a fundamental force.

Attire: Not applicable, as he is an elemental being.

Wants: To exist and be a progenitor of the winds.

Flaw: His existence is tied to his counterpart, Koud; neither can exist without the other.

Remains a constant, foundational force throughout the story.

A shimmering, warm, and slightly reddish aura, constantly radiating heat.

Fundamental, generative, powerful, essential.

✦

Koud

fairy ageless female

An ethereal being, embodying the concept of cold. Her form is likely translucent and cool, perhaps with a subtle bluish or silvery sheen. She is not described with human-like features but as a fundamental force.

Attire: Not applicable, as she is an elemental being.

Wants: To exist and be a progenitor of the winds.

Flaw: Her existence is tied to her counterpart, Heet; neither can exist without the other.

Remains a constant, foundational force throughout the story.

A translucent, cool, and slightly bluish aura, constantly emanating cold.

Fundamental, generative, powerful, essential.

✦

Zephyrus

wind fairy ageless male

A handsome and attractive fairy, embodying the gentle west wind. His form is likely graceful and light, perhaps with a soft, warm breeze always accompanying him. He is the most popular of the wind fairies.

Attire: Ethereal, flowing garments in soft, natural tones, perhaps adorned with delicate floral patterns, reflecting his association with flowers and fruit.

Wants: To bring forth flowers and fruit, to be a source of beauty and pleasantness for humans.

Flaw: Perhaps too focused on beauty, leaving practical matters to his siblings.

Remains a constant, benevolent force, representing the gentle aspects of nature.

A handsome, ethereal figure with a constant, soft, warm breeze swirling around him, carrying the scent of flowers.

Gentle, attractive, popular, benevolent, associated with beauty and growth.

✦

Eurus

wind fairy ageless non-human

An ethereal being, embodying the east wind. His form is not explicitly described but would likely reflect the characteristics of an east wind – perhaps brisk and invigorating, or sometimes harsh.

Attire: Ethereal, functional garments in earthy or muted tones, suggesting practicality over beauty.

Wants: To prove that he and his siblings can also contribute significantly to human well-being, beyond beauty.

Flaw: Initially downcast by his inability to create beauty like Zephyrus.

Transforms from feeling downcast to becoming an active participant in creating the windmill, finding purpose in practical aid.

An ethereal figure with a determined expression, surrounded by a brisk, invisible current of air.

Practical, resourceful, collaborative, eager to help humans in tangible ways.

✦

Boreas

wind fairy ageless non-human

An ethereal being, embodying the north wind. His form is not explicitly described but would likely reflect the characteristics of a north wind – strong, cold, and powerful.

Attire: Ethereal, robust garments in cool, deep blues or grays, suggesting strength and endurance.

Wants: To prove that he and his siblings can also contribute significantly to human well-being, beyond beauty.

Flaw: Initially downcast by his inability to create beauty like Zephyrus.

Transforms from feeling downcast to becoming an active participant in creating the windmill, finding purpose in practical aid.

An ethereal figure with a powerful presence, surrounded by a visible, swirling current of cold air.

Strong, determined, collaborative, eager to help humans in tangible ways.

✦

Auster

wind fairy ageless non-human

An ethereal being, embodying the south wind. His form is not explicitly described but would likely reflect the characteristics of a south wind – warm, sometimes rainy, and often bringing change.

Attire: Ethereal, flowing garments in warm, muted tones, perhaps with hints of moisture or cloud-like patterns.

Wants: To prove that he and his siblings can also contribute significantly to human well-being, beyond beauty.

Flaw: Initially downcast by his inability to create beauty like Zephyrus.

Transforms from feeling downcast to becoming an active participant in creating the windmill, finding purpose in practical aid.

An ethereal figure with a contemplative expression, surrounded by a warm, slightly humid current of air.

Thoughtful, collaborative, eager to help humans in tangible ways, adaptable.

👤

Mynheer Molenaar

human adult male

A smart Fleming, likely of sturdy build from his work as a miller. He is described as tearing his hair in distress, suggesting a passionate and expressive nature. His appearance would be typical of a Flemish crusader and miller of the era.

Attire: As a crusader, he would have worn practical, sturdy clothing. After returning, as a miller, he would wear durable linen or wool tunic and breeches, possibly a leather apron, in muted, earthy tones typical of a 12th-century Flemish commoner. When building the new mill, he would be in work clothes.

Wants: To provide for himself and his community, to innovate and improve upon existing technology, to regain his livelihood after loss.

Flaw: Initially prone to despair and rage when faced with significant loss.

Starts as a successful miller, suffers a devastating loss, falls into despair, receives divine inspiration in a dream, and then, through sheer determination and innovation, builds the first successful land-based, multi-purpose windmill, changing the landscape of the Netherlands.

A determined Flemish miller, standing proudly beside his innovative, house-like windmill, with a slight smirk of triumph against the skeptics.

Smart, observant, entrepreneurial, resilient, passionate, innovative, determined.

✦

Belgian Wind Fairy

fairy ageless female

A radiant and silvery creature, as bright as a star. She is ethereal and beautiful, embodying light and grace.

Attire: Ethereal, flowing gown made of shimmering, silvery fabric, perhaps with a subtle blue or white luminescence, like starlight.

Wants: To aid humans, specifically Molenaar, in developing a superior windmill to improve their lives and redeem the land.

Flaw: Her power is limited to inspiration and guidance, not direct physical intervention in the human world.

Acts as a catalyst for Molenaar's innovation, providing the crucial idea for the improved windmill.

A radiant, silvery maiden, glowing with an inner light, appearing as bright as a star.

Benevolent, wise, helpful, encouraging, radiant.

✦

Kabouter

dwarf/gnome adult male

A short, stumpy fellow, described as a 'blacksmith dwarf'. He is likely robust and strong, with a practical, earthy appearance.

Attire: Practical, sturdy working clothes typical of a blacksmith or miner: a leather tunic or apron, thick breeches, and heavy boots, in earthy tones. Perhaps a conical cap.

Wants: To aid humans, specifically Molenaar, in developing a superior windmill, using his craftsmanship skills.

Flaw: Not explicitly stated, but perhaps a tendency to be more focused on the physical aspects of building than the conceptual.

Acts as a practical assistant to the Belgian Wind Fairy, providing the 'how-to' aspect of the windmill's construction.

A short, stout, bearded dwarf, with a funny grin, holding a box of blacksmith's tools.

Helpful, practical, skilled, humorous (indicated by his funny grin), supportive.

Locations

The Scheldt River

outdoor Implied temperate climate, with potential for heavy rain and flooding.

A wide river in the Netherlands, where Mynheer Molenaar initially anchored his raft-mounted windmill. It is prone to flooding.

Mood: Initially bustling with trade and industry, later becomes a scene of disaster and loss.

Mynheer Molenaar operates his first windmill here, which is later swept away by a flood.

River current Raft-mounted windmill Riverbanks Floodwaters

Mynheer Molenaar's Dreamscape

transitional night Unspecified, but likely calm and clear given the 'starry maiden' description.

A surreal, ethereal space where a radiant, silvery Belgian wind fairy and a short, stumpy Kabouter (gnome) appear to Mynheer Molenaar.

Mood: Magical, hopeful, slightly whimsical due to the contrast of the characters.

Molenaar receives the vision and instructions for building an improved, land-based windmill.

Radiant, silvery wind fairy Short, stumpy Kabouter with a box of tools Dreamlike quality Starry light

The Land-Based Windmill House

indoor | outdoor Implied temperate climate, with varying wind conditions.

A comfortable, three-story brick house with a cylindrical core, built on land. It functions as both a dwelling and a mill, featuring grinding stones on the ground floor, family rooms on the second, a parlor on the third, and a wide veranda on the top floor surrounding the rotating cap with sails. It has a windlass mechanism to turn the cap to face the wind.

Mood: Innovative, industrious, a symbol of progress and prosperity.

This is the culmination of Molenaar's vision, demonstrating the revolutionary design of the Dutch windmill, transforming the landscape of the Netherlands.

Three-story brick house Cylindrical core Stairways Grinding stones and bins Family rooms Parlor and linen closet Children's playroom Rotating cap with sails Wide veranda Windlass mechanism Canvas sails