THE LONG WAPPERS, and THEIR TRICKS

by William Elliot Griffis · from Belgian Fairy Tales

fairy tale/legend/fable/myth
Cover: THE LONG WAPPERS, and THEIR TRICKS

Adapted Version

CEFR A1 Age 5 411 words 2 min Canon 100/100

Long ago, in Antwerp, lived a special fairy. His name was The Long Wapper. He had very long legs. He could make them long or short. He liked to play naughty tricks. He was a funny fairy. He made people laugh or feel surprised. He lived in old Antwerp.

One day, The Kind Mother walked home. She had a baby at home. She felt a little tired. She was a very good lady. She loved her baby very much. She always helped people. She had a kind heart.

The Long Wapper saw The Kind Mother. He wanted to play a trick. He made himself very small. He looked like a baby. He lay on the street. He started to cry loudly. "Waa! Waa!" he cried. He looked like a lost baby.

The Kind Mother heard the cry. She saw the small baby. She felt sad for it. She picked up the baby. She gave it milk from her breast. The baby drank and drank. Its tummy got big and round. It drank so much milk. The Kind Mother was surprised.

Then the baby changed. It was not a baby. It was The Long Wapper! He made his legs long. He laughed loudly. "Ha ha ha!" he cried. He ran very fast. He left the street. The Kind Mother was very surprised. She shook her head.

The Long Wapper played more tricks. He put a stone under a hat. A man kicked the hat. His foot hurt a little. The Wapper laughed. He peeked into windows. He made funny faces at people. He made silly sounds. He liked to be naughty.

People in Antwerp did not like this. They did not like his tricks. They wanted peace. They wanted quiet. The Wapper was too naughty. People were tired of him. They wished he would go away.

A smart lady had an idea. She put a kind lady's picture outside. This picture was very good. The Wapper did not like it. He felt strange near it. Soon, all people put up pictures. They put them on their houses.

The Long Wapper saw many good pictures. He did not like them. He could not play tricks. He felt very sad. He decided to leave Antwerp. He ran far, far away. He went to a quiet place.

Antwerp was peaceful again. People were happy. The Long Wapper never came back. It is good to be careful with strangers. Sometimes, good pictures keep naughty things away.

Original Story

THE LONG WAPPERS, AND THEIR TRICKS

In his rambles in Belgium, the story-teller found no parts of any city in the land equal in interest to those of old Antwerp. If he sauntered down toward evening, into the narrow streets and through the stone gateway, blackened with age, under which the great Charles V. rode, the fairies and funny folks seemed almost as near to him as the figures in real history. Here, many a prince or princess made their “joyous entry,” into the wonderful city of Brabo, the boy hero, who slew the cruel giant Antigonus and cut off his cruel hands.

Here, the story-teller noticed a great many images of the Virgin Mary; whereas, in the newer parts of the city, there were few or none. They were usually set in the house corners, where two streets came together. Inquiring into the reason of this, he discovered a new kind of Belgian fairy, the Wapper, famous for his long legs and funny tricks. Here were fairies on stilts.

This mischievous fellow was very active in old times. He could be as long, or as short, as it pleased him. He could stretch his body out, and up to the house roofs, or shrink it down, as if it were made of India rubber, according to his whim. For example, he would sit on a bridge, and lengthen his legs out until they were as thin as those of a mosquito. Again, he could drink until his body bulged out like a plum pudding, or a bag of oats. He was very fond of milk, and would suck or swallow it, until he looked the way a mosquito does, that has bored a hole through a fat boy’s skin, and filled himself so red and round, that you would think he might burst.

In days, centuries ago, the Long Wappers, as they were sometimes called, used to go around the streets of old Antwerp at dusk. Or, in the dark night, they would wait in lonely places and run off with the people. No one ever heard of any good boys or girls being snatched away, but drunken louts, coming home very late, that is toward midnight, from the dram shops, were often caught. The Wappers would seize them by the hair, swing them round, and then toss them into the gutters, till they were black with mud; or, they would throw them into the Scheldt River. Occasionally a toper would be found in a hog pen, sleeping with the sow and her piggies. When the man woke up, about noon, he could not tell how he ever got there; but the Wappers knew, and they kept their secret.

How numerous the Wappers were, the story-teller never could find out. It was in their power, to be as wee as a baby, or as big as a giant. That was the peculiar thing about them. It was very funny, that this kind of fairies never weighed more or less. No matter how much they drank of milk, they were never any heavier, or lighter, for it. And to their length, or shortness, they were more like earthworms that, in crawling, can be long, or short, as they please.

Sometimes the Wappers rose up out of the water, or sat on the bridges with their feet cooling in the stream. In that position, from their toes, up to their bodies, their legs looked more like black threads, or wires; or, as if a strand from a spider’s web had broken loose. If the water was not very deep, then they seemed to be on stilts.

One particular stream of water was named the Wapper’s Rui, or Wapper’s Creek, and the bridge crossing it was called the Wapper’s Bruck. While the Wapper was wading in the water, he seemed to be as long as a lightning rod, but as soon as the creature reached the bank, to step out, on land, his legs shortened to the size of a boy’s.

When on the bridge, he pulled up his wiry limbs, and looked like any human youngster. When he made use, to the utmost, of this elastic power of lengthening or shortening himself, the mischievous rascal elongated himself until his legs were like stilts, so that he could look down into the church windows. Then he would howl at the priests and the people, or make faces at them, and follow them home from the mass.

With his spidery legs, drawn out as thin as threads, he stretched himself upward toward the house roofs. Then he poked his long, curly nose, even into the top windows, usually just as the maids were going to bed, and nearly scared them out of their wits. They cried out “Holy Mother,” and crossed themselves, whereat he lowered himself and fled.

His favorite trick, however, was to make himself look like a foundling baby, or a very small child, crying and pretending to be hungry. He was always well wrapped up, and attracted attention. One day, a young nursing mother, that had left her baby at home for a few minutes, to run out to buy something, saw, as she thought, the poor little one.

But drunken louts, coming home very late, were often caught.

In the goodness of her motherly heart, the woman took it up and gave it refreshment, meanwhile patting its back most affectionately. She crooned to herself, “arme pop,” “kinde,” “lieveling,” “trotekind” (poor baby, darling, lovey-dovey, trotty-kin), and other affectionate words, such as Flemish mothers use in the nursery. Meanwhile, the baby kept on with its breakfast.

But after five or ten minutes, when the supposed infant had drained both breasts, the woman thought of her own little one, in the cradle at home, and wondered whether her darling would have to go hungry.

Then she noticed that the strange baby’s stomach was swollen, almost as round as a big ball, for it had, from the first moment shown symptoms of ravenous hunger, and its body got bigger and bigger.

Horrified at this, she wrapped up the foundling and was about to lay it down, where she found it, and leave it there; when, out of the bundle, jumped a Wapper. He shook off the swaddling clothes, left them in the street, and ran off howling, laughing and gibbering.

When boys were coming home from school, they often stopped and played the game of “stuif hoed,” or “shove the hat.” Each boy took turns in slinging his hat down in the ring; or, another seized it from his head and pushed it, or kicked it about, with their wooden shoes, until the owner recovered it. Some boys grew very expert at this game, and all were eager to get first kick with their klomps.

The Wapper usually found out, beforehand, which one of the urchins had not been at school that day, then he changed himself into a boy, to look like the one who was absent. At the right moment, he threw down his hat. When one of the lads rushed up and gave it a tremendous kick, his klomp, or wooden shoe, flew in pieces, and he howled with pain, for his toes were nearly broken. The Wapper had, just for the fun of it, put an iron pot under the hat. When everybody was laughing at the poor boy, who was limping home, the Wapper could not be seen anywhere.

In fact, this fiendish fairy was always playing April fool jokes on people. He would lay a hat on the pavement, but, hidden under it, was a brick or stone, for some fellow to stub his toe upon.

The Wapper often went into a tavern, and, joining in a game of cards, would make the players cheat each other. Then a fight followed and some one would get hurt. If they had been drinking heavily, one might get killed.

Or, the Wapper would go about the town selling mussels to housekeepers. These shell fish are called mussels, because each one looks like a little mouse. But when a woman would let one of these pass her lips, out would crawl, not a mouse, but a spider; or, she would find her mouth full of sand. When the housewives discovered who and what this peddler of shell fish was, they would go after him with tongs, or rolling pins, or even chairs and stools, but at the first alarm, he lengthened his legs and rushed off so fast, that no one could ever catch him. Then again, he was called the Long Wapper.

But by and bye, it was noticed that whenever the Wapper came to an image or shrine of the Virgin Mary, he was afraid to pass it, and turned back. It was a woman, with sharp eyes, who first made this discovery, and all her neighbors honored her highly for her smartness. Some thought she ought to be made a saint.

So at once it became the fashion to make or buy images of the Holy Mother, and set them out in front of houses, over the doors or windows. It came to pass that the shops, where religious goods were sold, soon did a roaring business. Not only that, but whenever a new house was built, the architect set a niche in the angle, and there they built a shrine. Corner houses were especially well provided in this way, for by thus guarding two streets at once, the Long Wapper was double fooled, and so prevented from playing his tricks, whether high or low. By such means, they got rid of the Wappers in Antwerp.

Nobody ever sees this Belgian species of daddy longlegs nowadays, and it is supposed that specimens are seen only among the sandhills of the Campine. It is said that the Wappers are very mad about it, because they can do so little mischief, as compared with the good old times, when they broke the toes of boys, scared housemaids, deceived kind mothers, and made themselves a nuisance generally. No one nowadays ever hears even the word “wapper,” unless it be applied to a swing bridge, or the flap of a sail, or to some foolish person, who is more or less silly. They may use the Wapper’s picture as a comic valentine.

In fact, so low has the reputation of the Wappers fallen, that many Flemish folk think that their tribe is represented today by the Kludde.

The Kludde have no tongues, and they usually change themselves into old, worn out horses that are seen browsing in the sandy fields along the canals, in the heath country or in the Campine. A rustic fellow, thinking to get a ride, mounts the supposed horse. Then, at a gallop, the beast rushes forward and tumbles the man into the ditch, while the nag bounds away crying, or grunting out “Kludde, Kludde.” But some people say the Kludde are more numerous, where dram shops abound.

When the swing bridge, over the street of water, in the towns has been lifted into the air, to let a boat with masts, go through the canal, school boys rush over it, to get the bounce, when it thumps down level; and they may call the bump a “Wapper.”

But who wants to be a Wapper?


Story DNA

Moral

Beware of strangers and tricksters, and honor the Virgin Mary to ward off evil.

Themes

trickeryfolklore

Characters

✦

The Long Wapper

Belgian fairy ageless non-human

Extremely variable body, capable of stretching to immense lengths (house roofs, lightning rod) or shrinking to tiny sizes (baby, boy). When long, his legs are thin as mosquito legs, black threads, or wires, resembling stilts or a spider's web strand. When short, he looks like a human youngster. His body can bulge like a plum pudding or bag of oats when full of milk.

Attire: When disguised as a foundling baby, he is 'well wrapped up' in swaddling clothes. When disguised as a boy, he wears typical boys' clothing of the era, including a hat and wooden shoes (klomps). Otherwise, he is not described as wearing clothes.

Wants: To cause trouble, play pranks, and annoy humans, especially drunkards, housemaids, and schoolboys. He enjoys the chaos and fear he creates.

Flaw: Fear of images and shrines of the Virgin Mary, which causes him to turn back and flee.

His influence and ability to cause mischief diminish significantly by the end of the story due to the widespread placement of Virgin Mary images, leading to his retreat to the sandhills of the Campine.

His incredibly long, thin, black, wiry legs that resemble stilts or spider's threads, stretching up to impossible heights.

Mischievous, trickster, cruel, playful, cunning, gluttonous.

👤

The Nursing Mother

human young adult female

A woman of average build, likely with a soft, maternal appearance. No specific height or build given.

Attire: Likely wears simple, practical Flemish peasant or working-class clothing of the era, such as a linen dress or smock, possibly with an apron, suitable for running errands.

Wants: Driven by her motherly instincts to care for what she believes is a hungry, abandoned baby.

Flaw: Her trusting and compassionate nature makes her vulnerable to the Wapper's trickery.

Experiences a brief moment of horror and realization when the 'baby' transforms, but her overall character remains unchanged.

Her expression of loving concern as she cradles what she believes is a foundling baby.

Kind, compassionate, maternal, easily deceived by appearances.

✦

The Kludde

Belgian fairy/spirit ageless non-human

Primarily appears as an old, worn-out horse, browsing in sandy fields. No specific description of its true form, but it is implied to be a shapeshifter.

Attire: None, as it appears as an animal.

Wants: To trick rustic fellows into riding it, only to throw them into ditches.

Flaw: Not explicitly stated, but its tricks are less sophisticated than the Wapper's.

Presented as a contemporary evolution or descendant of the Wappers, indicating a continued, albeit different, form of mischief.

An old, worn-out horse with a mischievous glint in its eye, galloping away after throwing a rider.

Mischievous, trickster, silent (has no tongue).

Locations

Old Antwerp Streets and Stone Gateway

outdoor dusk Mild evening in fair weather

Narrow old streets in Antwerp, entered through a stone gateway blackened with age, lined with ancient houses and corner shrines holding images of the Virgin Mary.

Mood: Historic, uncanny, and full of lurking mischief

The storyteller introduces old Antwerp as the haunt of the Long Wappers and explains how Marian shrines in the streets helped drive them away.

narrow cobbled streets age-darkened stone gateway old Flemish houses corner niches with Marian statues deepening evening shadows

Wapper's Rui and Wapper's Bridge

transitional night Cool damp night by still canal water

A narrow waterway in Antwerp crossed by a bridge, where the Wapper rises from the stream or sits with his feet cooling in the water, his legs stretching like black threads.

Mood: Eerie, slippery, and supernatural

This is the Wapper's signature haunt, where he emerges from the water, lengthens himself impossibly, and prowls the city from bridge to bank.

narrow creek or canal arched or simple bridge dark reflective water muddy banks thin stilt-like legs in the stream

House Roofs and Upper Windows of Antwerp Homes

indoor night Still night air, dry and quiet

The upper chambers and top windows of old Antwerp houses, where maids prepare for bed while the Wapper stretches up from the street and peers inside with his long nose.

Mood: Domestic yet suddenly terrifying

The Wapper frightens maids at bedtime by elongating himself to roof height and thrusting his face into the upper windows.

upper-story bedchambers small leaded windows steep roofs timber beams curtains and candlelight

Street Corner with the Foundling Bundle

outdoor afternoon Clear ordinary day in the city

A city street where a wrapped crying bundle lies abandoned, drawing in a young mother before the supposed baby swells grotesquely and reveals itself as a Wapper.

Mood: Deceptive, pitiful, then grotesque

A compassionate mother picks up the apparent foundling child, only to discover it is the Wapper in disguise.

quiet street corner wrapped swaddling bundle stone pavement house fronts domestic market-going setting

Sandhills and Heath of the Campine

outdoor Windy heathland weather over sandy ground

Sandy fields, canals, and heath country in the Campine, a lonely rural landscape where remnants of such creatures are said still to linger.

Mood: Desolate, folkloric, and remote

The tale closes by suggesting that any surviving Wappers or related spirits now belong only to the distant Campine landscape.

sandhills heath vegetation canals sandy tracks lonely open fields