THE MOUNTAIN GIANTS
by William Elliot Griffis · from Swiss Fairy Tales
Adapted Version
Long ago, big giants lived in mountains. They were very strong. They lived in the high mountains. Their legs were like big tree trunks. Their arms were like strong iron. These giants were very, very big. They had big muscles. They were not mean giants. They were just very big. They liked their mountain home.
Then small people came to the land. These people were humans. They were very clever. Giants watched them from afar. Giants were very surprised. Humans built small houses. They grew food in the ground. Giants did not know how. They watched with big, curious eyes. Giants wanted to know more. They saw humans work. Humans made many new things.
King Gargy had a daughter. Her name was Bertha. Bertha was a playful giantess. One day, she saw Farmer Ben. He worked in his field. He had two strong horses. Bertha was very curious. She gently picked up Farmer Ben. She picked up his horses too. She put them in her apron. Bertha wanted to play with them. She took them to her cave.
King Gargy saw Bertha playing. He saw Farmer Ben. King Gargy was not happy. King Gargy said, "Bertha, be kind. Put Ben back." Bertha put Farmer Ben down. She put his horses back. King Gargy said, "Be kind. Do not play rough." Bertha understood her daddy. She learned a good lesson.
Farmer Ben went home. His wife was very happy. She thanked Bertha. She gave Bertha good food. There was soft bread. There was yummy cheese. There was sweet milk. Bertha ate it all. King Gargy tasted it too. "This food is so good," he said. "Be friends with humans. Share good things." Bertha smiled.
But other giants made bad choices. Hotap and Schoppe were two. They opened many shops. These shops sold sweet treats. They had many fun games. But too many treats are bad. Too many games make you lazy. Young people liked these shops. They stayed there all day. They forgot good, healthy things. This was not a good choice. It made people feel bad.
Hotap and Schoppe learned their lesson. They closed their shops. They learned to make good choices. Now, a statue stands in Berne. It reminds everyone to be good. It says, "Make good choices. Be kind. Eat well. Play." And so, the statue in Berne reminds everyone, big and small, to always choose what is good and kind. That way, everyone can live a happy and healthy life!
Original Story
THE MOUNTAIN GIANTS
Long ages ago, when the round earth was being shaped, and the ice was melting, to give way to the green fields and flowers, huge monsters, bears, wolves and other wild animals were the only living creatures in Switzerland. Then the giants arrived on the world.
When, by and bye, human beings came into the land, they told their children that the mountains were what were left of the earth’s crust, after it had shrunk into peaks and ridges, humps and hollows, like an apple, when baked in the oven, making crusts, points and wrinkles. The valleys had been sunk, by the giants walking about on the earth, while it was yet soft. The rivers were formed by the weeping of the giants’ wives and daughters, when they were badly treated; for these rough fellows, husbands and brothers, did not know how to be kind to their female kin. The only way the giants were able to make their women obey them, when they were bad tempered, or naughty, or scolded too much, was to use shovels, pokers, clubs, and straps on them. This clumsy and cruel way, of keeping the family in order, was because the giants had not yet learned to love, but were like brutes and knew only about force.
These giants, though so big, were very stupid, as compared with men. Their brains were more like those of babies, and they were not half as smart as boys and girls are to-day. They did not know enough even to plough the ground, and raise wheat, and rye, and oats, and to make porridge, to say nothing of bread and cakes, and pies and doughnuts. They could not melt lead, or work iron, or make tools, but depended on their muscles, because these were huge and tough, so that they bulged out; for the giants had terrific strength, like bulls and elephants. Though their brains were so small, their limbs were like pillars, much thicker than piano legs, and their arms were like iron. They could only make hammers, or chisels, knives and scrapers of stone, and clubs of wood, for they knew no better, and never went to school or college.
When men finally arrived on the earth, and began to plough the ground, and to raise wheat for bread, and brought cows for milk, the giants, and especially the giantesses, were mightily interested. Their curiosity was great, to see how the things were done and how houses were built, and cradles were made for babies to sleep in.
The giants told their sons and daughters not to meddle with the human folks, but rather to help them; for the giants, dull as their wits were, were afraid of any creature, that, though smaller than they were, had more brains. They wondered how human beings got such big heads, and they often pounded on each other’s skulls, to see if they were hollow inside, like a cocoanut.
Now the biggest, of all these big fellows, was their king, named Gargantua, but men learned to call him “Old Gargy.” He had only one daughter, Bertha, who was his pet. She was a pretty good giantess, but she always wanted to have her own way, and this often made trouble in the family. Daddy and mamma could not always agree about her. Bertha knew how to get on Old Gargy’s soft side, and sweeten his temper.
Too often, her indulgent father either let her have her own way, or gave what she begged of him, or else he winked at, and overlooked, some of her foolish pranks.
One day, when her daddy and mamma were asleep, she sneaked out from the cave, on her tiptoes, and slipped down a glacier. When on solid ground, she ran, like a deer, up into the valley, where she saw a farmer with two horses making furrows in the field.
Amused at this, she stood and watched, while perched on a boulder, looking on with wonder. Then the young giantess burst out laughing.
“How funny, to make stripes, and little gutters, all along the ground,” she said to herself. Then, she walked up to where the man was and lifting him, his plough, and both his horses, in one of her big hands, she held out her apron, open wide, and dropped the whole lot, man, team, and tools into it. These she took home to play with, on the cave floor. Her mother looked on and enjoyed the fun, as her daughter pulled the horses’ tails, and made them kick. She forced the man to dance on her thumb nail, and used the iron end of the plough to clean her finger nails. The man talked and whined and wanted to go home to his wife and babies, but the giantess, Bertha, could not understand, a word he said. So she spoke to her mother thus:
“This must be his way of frowning, like a wolf cub. Or, maybe he is chattering, like a monkey. Or is he crying? Do you suppose?”
At this, the shadow of Old Gargy darkened the cave door. He saw what was being done, and instantly ordered the release of the man and his horses. Then he lifted his club, as a sign of securing obedience.
The jolly giantess, Bertha, having had her fun, took back the man and his team into the valley. The farmer’s wife was so grateful, that she wanted to make her visitor a nice present. So she took from the corner of the room something brown. It was four-foot long and stood there, on the end, with others like it. They looked like clubs, but seemed very light. These were loaves of Swiss rye bread, that were kept standing on their ends, in the spring house, and were called the staff of life. A thick round cheese, a pot of honey and a full pail of milk were also given Bertha for a present. The giantess ate heartily. She drank a bucket full of the milk, chewed up a cheese, and a yard of bread, and then asked for more to take home; which was willingly given.
When back in the cave, the giant family had a jolly feast; at least, each one had a mouth full. They all smacked their lips, and murmured “Um, um, um,” in their delight.
Down in the Valley, the farmer’s wife, although the sky was blue, and the sun shining, thought it was thundering, or that an avalanche had fallen down the mountain; but it was only the giant family showing how happy they were, at eating the food of human beings.
“So you see, daughter Bertha,” said Old Gargy, her daddy, “what these human creatures can do for us. So, do you let them alone; and, in the future, harm them not, even in play. Then they will give us more bread and cheese and milk.”
The good daughter placed one of the big cheeses, still uneaten, upon her thumb nail, as a sign of truth. Then she declared she never would disturb anything, man or beast in the valley.
Now there was another giant, named Hotap, who, in disposition, was very different from his neighbor, and often played bad tricks on the farmers. He loved to start avalanches, by making a wet snowball called a soaker, and then flinging it over the snow and down into the valley, upon the villages. In this way, he ruined many houses, barns, and stables, killing men, goats, sheep, donkeys, chickens and cattle.
Besides this Hotap used to lie in wait for nice little boys, especially those that were rosy, and plump, and to catch them and eat them up. He sometimes came back, to his cave home, with his pocket full of small boys. He thus ruined so many families, and made so many mothers cry, that they sometimes called him Old Schoppe, which means something like Boy-Eater, or, more exactly, our John Barleycorn.
But Schoppe was a giant that destroyed many more small boys, than any other giant, or ogre, and in a different way. By and bye, Hotap and Schoppe, who at first were rivals, became partners. Instead of living in caves, they went into business and set up shops all over Switzerland. They lured young men into these shops, and set them to drinking poisonous stuff, which the giants made, so that the roads, and streets, and gutters at nights, and early in the morning, were often full of fellows lying asleep on the ground, or like pigs in the mud.
Then, further, the two giants made it the general fashion of putting Schoppe’s drink even into things cooked for children.
Hotap found that, as partner to Schoppe, he could catch and destroy more boys in this new business, than in the old way. So he laid aside his club and stopped trying to destroy villages by rolling avalanches on them. He put on fine clothes, and made his shops very attractive, by looking glasses, and pretty pitchers, and tumblers. But, finally, he himself got so fond of the drink which Schoppe made, out of barley, and rye, and other grain that he drank himself to death and was buried in a cemetery. Over his grave a monument was carved, in the shape of a barrel, with a bung, and spout, and tap, as if he were continuing business in the next world.
But Schoppe kept on in the business. He ground up grain, and wasted so much, that he made the price of bread very high, so that poor people often had to go hungry. Out of the good barley and rye, he made the stuff that poisoned the brains of the young men and turned them into flapjacks, so that they lay as stupid as stones in the ground. He filled up the men, until they were hardly better than swill barrels. In this way many boys were ground up into poverty or stupidity, and the graveyards were filled so fast, by old Schoppe, that people called his saloon the Mill. At last, the big fat fellow, with a red nose, died also.
So at Berne, one sees the monument of Schoppe or Boy-Eater. He stands in bronze over a fountain. He has boys in his pocket, samples of boys in his hands and mouth, some more at his feet, and a good supply at hand, to chew up and swallow.
Everyone goes to see the statue of the Boy Eater. Yet many others still follow his business and eat up the boys.
Story DNA
Moral
Unchecked indulgence and the consumption of intoxicating substances can lead to destruction, poverty, and death, harming not only individuals but entire communities.
Plot Summary
In ancient Switzerland, unintelligent giants shaped the land. When humans arrived, a giantess named Bertha playfully abducted a farmer, but her father, Old Gargy, made her return him, teaching her respect. The giants then discovered and loved human food, fostering a peaceful coexistence. However, another destructive giant, Hotap, who caused avalanches and ate boys, partnered with Schoppe, a giant representing intoxicating drinks. Together, they corrupted young men through alcohol, leading to Hotap's death by his own product. Schoppe continued his destructive 'business,' causing widespread poverty and death, and is memorialized by a statue in Berne as a perpetual warning.
Themes
Emotional Arc
innocence to corruption to warning
Writing Style
Narrative Elements
Cultural Context
The story uses the traditional fairy tale framework to deliver a strong temperance message, common in 19th and early 20th-century moralizing literature. 'John Barleycorn' is a traditional personification of barley and alcoholic drinks.
Plot Beats (10)
- Ancient Switzerland is inhabited by unintelligent, brutish giants who shaped the landscape.
- Humans arrive, and the giants, though fearful of their intelligence, are curious about their ways.
- King Gargantua's daughter, Bertha, a mischievous giantess, abducts a farmer and his equipment to play with.
- Old Gargy discovers Bertha's prank and makes her return the farmer, teaching her to respect humans.
- The farmer's wife offers Bertha human food, which the giants find delicious, leading Old Gargy to encourage peaceful interaction for more food.
- Another giant, Hotap, is introduced, known for causing avalanches and eating small boys.
- Hotap partners with Schoppe (Boy-Eater), who represents intoxicating drinks, and they open shops that lure young men into alcoholism.
- Hotap, becoming addicted to Schoppe's drink, drinks himself to death, and is buried under a barrel-shaped monument.
- Schoppe continues his business, causing poverty, stupidity, and death, filling graveyards, and his saloon is called 'the Mill'.
- Schoppe eventually dies, but a bronze statue of him, the Boy-Eater, stands in Berne as a public warning, symbolizing the ongoing societal problem.
Characters
Gargantua
Massive in size, even among giants, with limbs like pillars, much thicker than piano legs, and arms like iron. His muscles are huge and tough, bulging out, indicating terrific strength. He is described as 'Old Gargy', suggesting an older, perhaps weathered, appearance.
Attire: Not explicitly described, but given the primitive nature of giants, likely simple, rough garments made from natural materials, or possibly just animal hides. No specific era/region clothing is mentioned for the giants, implying a pre-civilization state.
Wants: To maintain order within his family, to provide for his family (initially through force, later through cooperation with humans), and to ensure the well-being of his daughter.
Flaw: His indulgence towards his daughter, Bertha, and his initial stupidity/lack of understanding regarding human beings. He is easily manipulated by Bertha's charm.
Initially a brute who used force, he learns to value human ingenuity and the benefits of peaceful interaction, shifting from a purely forceful leader to one who encourages cooperation.
Indulgent, easily swayed by his daughter, somewhat simple-minded but capable of learning, protective of humans once he understands their value, and possesses a strong sense of authority within his family.
Bertha
A 'pretty good giantess', implying a less monstrous appearance than her male counterparts, though still of immense size. She is agile enough to 'run like a deer' and 'slip down a glacier'.
Attire: Not explicitly described, but she uses her 'apron' to carry the farmer and his team, suggesting a simple, functional garment. Likely made of rough, natural materials, similar to her father's attire.
Wants: To satisfy her curiosity about human beings and their activities, to play and have fun, and to get her own way within her family.
Flaw: Her naivety about the consequences of her actions on smaller beings, her strong will which often leads to trouble, and her initial inability to understand human communication.
Begins as a mischievous and naive giantess who treats humans as playthings, but learns the value of human life and the benefits of peaceful interaction, promising to protect them.
Curious, playful, mischievous, strong-willed, somewhat naive, but ultimately good-hearted and capable of learning. She is a 'pet' to her father and knows how to get her way.
Hotap
A giant, implying immense size and strength. Initially described as having a club, suggesting a rugged, powerful build. Later, he puts on 'fine clothes' and makes his shops attractive, suggesting a transformation in appearance to lure customers.
Attire: Initially, likely simple, rough clothing or animal hides, consistent with other giants. Later, he 'put on fine clothes', which for a giant might mean larger, more elaborate versions of human attire, perhaps in dark, rich colors, to appear respectable and lure customers to his shops.
Wants: To cause destruction and harm to humans, initially for pleasure, then for profit through his partnership with Schoppe.
Flaw: His own addiction to the poisonous drink he helped create, which ultimately leads to his death.
Transforms from a physically destructive giant to a cunning entrepreneur who destroys lives through alcohol. His arc ends with his self-destruction due to his own product.
Malicious, destructive, cunning, opportunistic, and ultimately self-destructive. He enjoys causing harm and finds new ways to exploit humans.
Schoppe
A 'big fat fellow, with a red nose', implying a corpulent build and a face marked by his destructive habits. His monument shows him with boys in his pocket, hands, mouth, and at his feet, emphasizing his 'Boy-Eater' nature.
Attire: Not explicitly described, but his later role as a saloon owner suggests he might have adopted some form of human attire, perhaps a dirty or ill-fitting version of a barkeep's clothes, or simply rough, practical garments. His monument is bronze, so no fabric details.
Wants: To destroy boys and families, initially by eating them, then by poisoning them with alcohol for profit, and to cause widespread poverty and suffering.
Flaw: His insatiable greed and destructive nature, which ultimately leads to his own death, though his legacy of destruction continues.
Evolves from a literal boy-eater to a metaphorical one, destroying young men through alcohol and economic hardship. His arc ends with his death, but his destructive influence lives on through his business and monument.
Cruel, destructive, greedy, and utterly devoid of empathy. He is a symbol of social decay and addiction, profiting from the ruin of others.
The Farmer
A small human man, described as being easily lifted by Bertha in one hand along with his plough and horses. He is a typical Swiss farmer.
Attire: Simple, practical peasant clothing suitable for farming in Switzerland. This would include a linen shirt, sturdy trousers, and possibly a waistcoat, made of natural, undyed fabrics like linen or wool, in earthy tones. He would wear practical, robust shoes or boots.
Wants: To work his land, provide for his family, and return home safely.
Flaw: His physical vulnerability against the giants.
A static character who experiences a terrifying ordeal but is ultimately rescued, serving as a catalyst for Bertha's change.
Hardworking, family-oriented, terrified when in danger, and grateful for his rescue.
The Farmer's Wife
A small human woman, living in a valley in Switzerland. She is resourceful and generous.
Attire: Traditional Swiss peasant attire: a long linen or wool dress, possibly with a patterned apron, and a head covering or braided hair. Colors would be practical and natural, like browns, greens, or blues, with simple embroidery.
Wants: To care for her family and express gratitude to those who help them.
Flaw: Her physical vulnerability against the giants.
A static character who demonstrates human kindness and gratitude, reinforcing the giants' understanding of human value.
Grateful, generous, and practical. She is concerned for her family and resourceful in showing appreciation.
Locations
Giant's Cave Home
A large, natural cavern serving as the dwelling for King Gargantua and his family. The floor is solid ground, suitable for playing with captured humans and their tools.
Mood: Initially a crude, somewhat chaotic family dwelling, later filled with delight during the feast.
Bertha brings the farmer and his team here to play. The giant family later feasts on human food.
Swiss Mountain Valley Farm
A fertile valley in Switzerland, with green fields suitable for farming. A farmer is seen making furrows with horses and a plough. Nearby is a farmhouse with a spring house.
Mood: Peaceful, industrious, and vulnerable to the giants' whims.
Bertha observes and then abducts the farmer and his team. The farmer's wife later offers gifts to Bertha.
Hotap and Schoppe's Shops/Saloons
Attractive shops set up across Switzerland, designed to lure young men. They feature looking glasses, pretty pitchers, and tumblers. Later, Schoppe's saloon is called 'the Mill'.
Mood: Deceptive, alluring, ultimately destructive and grim.
Hotap and Schoppe establish their business, luring young men to drink poisonous concoctions.
Berne Cemetery with Schoppe's Monument
A graveyard in Berne, Switzerland, where Hotap is buried under a barrel-shaped monument. Schoppe's bronze statue stands over a fountain, depicting him with boys in his pockets, hands, mouth, and at his feet.
Mood: Somber, cautionary, a public warning.
The final resting place of the giants, serving as a permanent reminder of their destructive legacy.