THE RED BANDITS of MONTGOMERY

by William Elliot Griffis · from Welsh Fairy Tales

fairy tale transformation hopeful Ages 8-14 1446 words 7 min read
Cover: THE RED BANDITS of MONTGOMERY

Adapted Version

CEFR A1 Age 5 319 words 2 min Canon 100/100

Once, there was a mother. She had a baby. They lived in a small house. They were very poor.

The Mother lived with her Baby. They lived in a small house. She had one cow. She had little money. One night, a bad person came. He came down the chimney. He took her money. He took her cow too. The Mother was very sad. She had no money now. She had no cow.

A lady came to her door. She wore green clothes. Her hat was green. She was the Green Fairy. The Mother was still very sad. The Green Fairy saw the Baby. She said, "I want your Baby." She showed gold. "You can have this gold," she said. "I will take your Baby now."

The Mother loved her Baby much. She held her Baby close. She said, "No. Do not take my Baby." The Fairy said, "I must take him." "I give you a chance." "Guess my name. Three days." "Then you keep your Baby." "You get the gold." The Mother felt some hope now.

The Green Fairy left. She took the gold. The Mother was very sad.

The Mother walked in the woods. She heard a song. The song had the fairy's name. The fairy sang, "My name is Silly Doot!"

The next day, the Green Fairy came back. She had the gold. She thought she would take the Baby.

The Mother guessed names. "Is your name Rose?" The Green Fairy smiled. "No." "Is your name Lily?" Fairy smiled more. "No."

Mother said, "Is your name Silly Doot?" Fairy got angry. She flew away fast. She left the gold.

The Mother used the gold. She bought food. She made her home nice. She was happy.

The Baby grew up. He was a good boy. He helped people. He kept everyone safe from bad people. The Mother and the Baby were happy. The Mother was very proud.

Original Story 1446 words · 7 min read

THE RED BANDITS OF MONTGOMERY

When chimneys were first added to houses in Wales, and the style of house-building changed, from round to square, many old people found fault with the new fashion of letting the smoke out.

They declared they caught colds and sneezed oftener, than in the times gone by. The chimneys, they said, cost too much money, and were useless extravagances. They got along well enough, in the good old days, when the smoke had its own way of getting out. Then, it took plenty of time to pass through the doors and windholes, for no one person or thing was in a hurry, when they were young. Moreover, when the fireplace was in the middle of the floor, the whole family sat around it and had a sociable time.

It was true, as they confessed, when argued with, that the smell of the cooking used to linger too long. The soot also, hung in long streamers from the rafters, and stuck to the house, like old friends.

But the greatest and most practical objection of the old folks to the chimneys was that robbers used them to climb down at night and steal people's money, when they were asleep. So, many householders used to set old scythe blades across the new smoke holes, to keep out the thieves, or to slice them up, if they persisted.

In Montgomery, which is one of the Welsh shires, there was an epidemic of robbery, and the doings of the Red Bandits are famous in history.

Now there was a young widow, whose husband had been killed by the footpads, or road robbers. She was left alone in the world, with a little boy baby in the cradle and only one cow in the byre. She had hard work to pay her rent, but as there were three or four scythes set in the chimney, and the cow stable had a good lock on it, she thought she was safe from burglars or common thieves.

But the Reds picked out the most expert chimney-climber in their gang, and he one night slipped down into the widow's cottage, without making any noise or cutting off his nose, toes, or fingers. Then, robbing the widow of her rent money, he picked the lock of the byre and drove off the cow. In the morning, the poor woman found both doors open, but there was no money and no cow.

While she was crying over her loss, and wringing her hands, because of her poverty, she heard a knock at the door.

"Come in," said the widow.

There entered an old lady with a kindly face. She was very tall and well dressed. Her cloak, her gloves, and shoes, and the ruffles under her high peaked Welsh head dress, were all green. The widow thought she looked like an animated leek. In her right hand was a long staff, and in her left, under her cloak, she held a little bag, that was green, also.

"Why do you weep?" asked the visitor.

Then the widow told her tale of woe—the story of the loss of her husband, and how a red robber, in spite of the scythe blades set in the chimney, had come down and taken away both her money and her cow.

Now, although she had sold all her butter and cream, she could neither pay her rent, nor have any buttermilk with her rye bread and flummery.

"Dry your tears and take comfort," said the tall lady in the green peaked hat. "Here is money enough to pay your rent and buy another cow." With that, she sat down at the round table near the peat fire. Opening her bag, the shining gold coins slid out and formed a little heap on the table.

"There, you can have all this, if you will give me all I want."

At first, the widow's eyes opened wide, and then she glanced at the cradle, where her baby was sleeping. Then she wondered, though she said nothing.

But the next moment, she was laughing at herself, and looking around at her poor cottage. She tried to guess what there was in it, that the old lady could possibly want.

"You can have anything I have. Name it," she said cheerfully to her visitor.

But only a moment more, and all her fears returned at the thought that the visitor might ask for her boy.

The old lady spoke again and said:

"I want to help you all I can, but what I came here for is to get the little boy in the cradle."

The widow now saw that the old woman was a fairy, and that if her visitor got hold of her son, she would never see her child again.

So she begged piteously of the old lady, to take anything and everything, except her one child.

"No, I want that boy, and, if you want the gold, you must let me take him."

"Is there anything else that I can do for you, so that I may get the money?" asked the widow.

"Well, I'll make it easier for you. There are two things I must tell you to cheer you."

"What are they?" asked the widow, eagerly.

"One is, that by our fairy law, I cannot take your boy, until three days have passed. Then, I shall come again, and you shall have the gold; but only on the one condition I have stated."

"And the next?" almost gasped the widow.

"If you can guess my name, you will doubly win; for then, I shall give you the gold and you can keep your boy."

Without waiting for another word, the lady in green scooped up her money, put it back in the bag, and moved off and out the door.

The poor woman, at once a widow and mother, and now stripped of her property, fearing to lose her boy, brooded all night over her troubles and never slept a wink.

In the morning, she rose up, left her baby with a neighbor, and went to visit some relatives in the next village, which was several miles distant. She told her story, but her kinsfolk were too poor to help her. So, all disconsolate, she turned her face homewards.

On her way back she had to pass through the woods, where, on one side, was a clearing. In the middle of this open space, was a ring of grass. In the ring a little fairy lady was tripping around and singing to herself.

Creeping up silently, the anxious mother heard to her joy, a rhymed couplet and caught the sound of a name, several times repeated. It sounded like "Silly Doot."

Hurrying home and perfectly sure that she knew the secret that would save her boy, she set cheerily about her regular work and daily tasks. In fact, she slept soundly that night.

Next day, in came the lady in green as before, with her bag of money. Taking her seat at the round table, near the fire, she poured out the gold. Then jingling the coins in the pile, she said:

"Now give up your boy, or guess my name, if you want me to help you."

The young widow, feeling sure that she had the old fairy in a trap, thought she would have some fun first.

"How many guesses am I allowed?" she asked.

"All you want, and as many as you please," answered the green lady, smiling.

The widow rattled off a string of names, English, Welsh and Biblical; but every time the fairy shook her head. Her eyes began to gleam, as if she felt certain of getting the boy. She even moved her chair around to the side nearest the cradle.

"One more guess," cried the widow. "Can it be Silly Doot?"

At this sound, the fairy turned red with rage. At the same moment, the door opened wide and a blast of wind made the hearth fire flare up. Leaving her gold behind her, the old woman flew up the chimney, and disappeared over the housetops.

The widow scooped up the gold, bought two cows, furnished her cottage with new chairs and fresh flowers, and put the rest of the coins away under one of the flag stones at the hearth. When her boy grew up, she gave him a good education, and he became one of the fearless judges, who, with the aid of Baron Owen, rooted out of their lair the Red Bandits, that had robbed his mother. Since that day, there has been little crime in Wales—the best governed part of the kingdom.


Story DNA

Moral

Resourcefulness and quick thinking can overcome even the most powerful adversaries, and good deeds can lead to lasting prosperity and justice.

Plot Summary

In old Wales, a young widow, already grieving her husband's death by robbers, is further impoverished when a Red Bandit steals her money and only cow via her new chimney. A mysterious green-clad fairy offers her a fortune in gold in exchange for her baby, but gives her three days to guess her name to keep both. Desperate, the widow overhears the fairy singing her name, "Silly Doot," in the woods. When the fairy returns, the widow correctly guesses her name, causing the enraged fairy to vanish, leaving the gold behind. The widow uses the gold to prosper, educate her son, who grows up to become a judge and helps eradicate the Red Bandits, bringing lasting peace to the region.

Themes

resourcefulnessmaternal lovejusticeperseverance

Emotional Arc

suffering to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three

Narrative Elements

Conflict: person vs supernatural
Ending: moral justice
Magic: fairy, fairy law, magical gold
the chimney (symbol of vulnerability and change)the gold (symbol of temptation and reward)the baby (symbol of hope and the future)

Cultural Context

Origin: Welsh
Era: pre-industrial

The story touches on a period of social change (introduction of chimneys) and lawlessness (Red Bandits), which may reflect historical conditions in Wales.

Plot Beats (12)

  1. The story opens with a discussion about the introduction of chimneys in Welsh homes, with old people complaining about their cost, perceived health risks, and vulnerability to robbers.
  2. The Red Bandits of Montgomery are introduced as a significant threat, known for using chimneys to break into homes.
  3. A young widow, whose husband was killed by robbers, is left with a baby and one cow; despite precautions, a Red Bandit climbs down her chimney and steals her money and cow.
  4. A tall, green-clad fairy visits the distraught widow, offering a heap of gold in exchange for her baby.
  5. The widow, realizing the visitor is a fairy, pleads to keep her child, and the fairy, bound by fairy law, gives her three days to guess her name to keep both the gold and the child.
  6. The fairy leaves, taking the gold with her, leaving the widow to despair.
  7. The widow travels to a neighboring village for help, but finds none, and on her return journey, she overhears the fairy singing her name, "Silly Doot," in a forest clearing.
  8. The next day, the fairy returns with the gold, confident she will take the child.
  9. The widow engages in a playful guessing game, listing many names, while the fairy grows increasingly smug.
  10. Finally, the widow guesses "Silly Doot," causing the fairy to fly away in a rage, leaving the gold behind.
  11. The widow uses the gold to buy two cows, furnish her cottage, and save the rest.
  12. Her son grows up, receives a good education, and becomes a fearless judge who, with Baron Owen, helps to eliminate the Red Bandits from Wales.

Characters

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The Young Widow

human young adult female

A woman of slender build, likely showing signs of hardship and grief but with an underlying resilience. Her features are probably soft, but her expression often reflects worry and sorrow due to her circumstances.

Attire: Simple, practical peasant clothing typical of 18th-century rural Wales. Likely a homespun linen or wool dress in muted colors, possibly with a plain apron and sturdy, worn shoes. Her clothes would be clean but well-used.

Wants: To protect her son and provide for him, to escape poverty and the threat of the Red Bandits.

Flaw: Her overwhelming fear for her son's safety makes her vulnerable to manipulation.

Transforms from a despairing, impoverished widow fearing for her child's future into a triumphant, prosperous mother who secures her son's safety and future, eventually leading to the downfall of the Red Bandits.

Her tear-streaked face, wringing her hands in despair, contrasted with her later expression of cunning triumph.

Grieving, protective, resourceful, fearful, determined, quick-witted.

✦

Silly Doot (The Fairy Woman)

magical creature ageless (appears elderly) female

Very tall and well-dressed, with a kindly face that belies her true intentions. Her movements are swift and silent.

Attire: An elaborate, entirely green ensemble. This includes a long green cloak, green gloves, green shoes, and green ruffles under a high, peaked Welsh head-dress. The fabric would appear fine and perhaps subtly shimmering, suggesting a magical origin.

Wants: To acquire the widow's baby boy, driven by an unknown fairy law or desire.

Flaw: Her pride and the fairy law that compels her to reveal her name if asked, and her explosive temper when her name is guessed.

Remains unchanged in her nature but is defeated and humiliated by the widow's cleverness, losing her prize and her gold.

Her entirely green attire, especially the high peaked Welsh head-dress, making her resemble an 'animated leek'.

Deceptive, cunning, patient, demanding, easily enraged, magical.

👤

The Baby Boy

human child (infant) male

A typical healthy infant, small and vulnerable, sleeping peacefully in his cradle.

Attire: Simple, soft swaddling clothes or a baby gown, appropriate for a poor Welsh cottage.

Wants: To grow up safely and thrive.

Flaw: Completely dependent on his mother for protection.

Starts as a helpless infant, becomes the motivation for his mother's actions, and eventually grows into a fearless judge who helps eradicate the Red Bandits, fulfilling his mother's hopes.

Sleeping peacefully in a simple wooden cradle.

Innocent, vulnerable, a symbol of hope and the future.

👤

The Red Bandit (Chimney-climber)

human adult male

Agile and slender enough to navigate a chimney without injury, suggesting a lean build. His face would be obscured by soot or a mask.

Attire: Dark, practical clothing suitable for stealth and climbing, likely made of coarse wool or linen. Perhaps a red sash or a piece of red fabric to signify his gang affiliation, though not explicitly stated for this individual.

Wants: To steal money and goods for himself and the Red Bandits.

Flaw: Overconfidence in his skills, leading to his eventual downfall (implied through the son's future actions).

A static character, serving as the initial catalyst for the widow's plight. His actions set the stage for the main conflict.

A shadowy figure descending a chimney, perhaps with a glint of red fabric.

Expert, stealthy, ruthless, criminal.

Locations

Widow's Cottage

indoor night | morning | afternoon Implied temperate Welsh climate, possibly cool given the peat fire.

A modest, square-built Welsh cottage with a new chimney, a central peat fireplace, a round table, and a cradle for the baby. The byre (cow stable) is attached or nearby. Initially poor and sparsely furnished, later improved with new chairs and fresh flowers.

Mood: Initially anxious and desolate due to poverty and fear, later transformed into a cheerful and secure home.

The Red Bandit robs the widow; the green fairy visits and makes her offer; the widow successfully guesses the fairy's name, saving her son and securing her fortune.

newly built chimney with scythe blades central peat fire round wooden table baby's cradle byre with a lock flagstones on the hearth

Woods Clearing

outdoor daytime Implied temperate Welsh climate, likely pleasant for a walk.

An open space within a dense wood, featuring a distinct ring of grass in its center. The path through the woods leads to this clearing.

Mood: Mysterious and magical, yet ultimately hopeful.

The widow overhears the fairy, 'Silly Doot,' singing her name, thus discovering the secret to save her child.

dense woods open clearing ring of grass