THE SANDS of COCKER
by James Bowker · from Goblin Tales of Lancashire
Adapted Version
A noisy troublemaker lived in a quiet village. He came to live there. He made loud sounds. This made people unhappy.
The villagers were unhappy. They met to talk. They had a big problem. They wanted the noisy troublemaker to go.
Mr. Clever was a smart man. He said he would help. He was not scared. He wanted to make the noise stop. He had a good plan.
Mr. Clever drew a big circle. He stood inside it. He held special leaves. The leaves were green. He was safe in the circle.
Then the noisy troublemaker came. He just appeared there. Mr. Clever was surprised. The troublemaker looked big. He made a funny face.
The noisy troublemaker ran around. He ran fast. Mr. Clever stayed in his circle. He was safe there. The troublemaker did not touch him.
Mr. Clever asked for help. The noisy troublemaker stopped. He said, "Three tasks. Fail, you are free." Mr. Clever felt happy then.
Clever said, "Count raindrops on green leaves." The noisy troublemaker said a number. He said it very fast. Mr. Clever was surprised.
Clever said, "Count corn in the big field." The noisy troublemaker said a number. He said it very fast. Mr. Clever was surprised again.
Mr. Clever had a very clever idea. He said, "Make sand rope. Wash it. Keep sand." This was a hard task.
The noisy troublemaker went away. He came back very fast. He had a rope of sand. He said, "Come and see me wash it."
Mr. Clever stayed safe. He did not leave his circle. He said, "I will watch here." "I can see you from here." He was very smart.
The noisy troublemaker went to the river. He put the sand rope in. All the sand went away. He was very, very cross. He made a loud noise.
Mr. Clever shouted, "Hooray!" He jumped out of the circle. The noisy troublemaker went away. He went very fast. He never came back. The village was quiet.
Original Story
THE SANDS OF COCKER.
THE quiet little village of Cockerham is hardly the spot one would expect to find selected as a place of residence by a gentleman of decidedly fast habits, and to whom a latch-key is indispensable; yet once upon a time the Evil One himself, it is said, took up his quarters in the go-to-bed-early hamlet. It hardly need be stated that the undesirable resident caused no small stir in the hitherto drowsy little place. Night after night he prowled about with clanking chains, and shed an unpleasantly-suggestive odour of sulphur, that rose to the diamond-paned windows and crept through cracks and chinks to the nasal organs of the horrified villagers, who had been disturbed by the ringing of the Satanic bracelets, and, fearing to sleep whilst there was so strong a smell of brimstone about, lay awake, thinking of the sins they had committed, or intended to commit if they escaped 'Old Skrat.'
Before the wandering perfumer had thus, above a score of times, gratuitously fumigated the villagers, a number of the more daring ones, whose courage rose when they found that after all they were not flown away with, resolved that they would have a meeting, at which the unjustifiable conduct of a certain individual should be discussed, and means be devised of ridding the village of his odoriferous presence. In accordance with this determination, a gathering was announced for noonday, for the promoters of the movement did not dare to assemble after sunset to discuss such a subject. After a few cursory remarks from the chairman, and a long and desultory discussion as to the best way of getting rid of the self-appointed night watchman, it was settled that the schoolmaster, as the most learned man in the place, should be the deputation, and have all the honour and profit of an interview with the nocturnal rambler.
Strange as it may appear, the pedagogue was nothing loath to accept the office, for if there was one thing more than another for which he had longed, it was an opportunity of immortalising himself; the daily round of life in the village certainly affording but few chances of winning deathless fame. He therefore at once agreed to take all the risks if he might also have all the glory. Not that he purposed to go to the Devil; no, the mountain should come to Mahomet; the Evil One should have the trouble of coming to him.
His determination was loudly applauded by the assembled villagers, each of whom congratulated himself upon an escape from the dangerous, if noble, task of ridding the place of an intolerable nuisance.
There was no time to be lost, and a night or two afterwards, no sooner had the clock struck twelve, than the schoolmaster, who held a branch of ash and a bunch of vervain in his hand, chalked the conventional circle15 upon the floor of his dwelling, stepped within it, and in a trembling voice began to repeat the Lord's Prayer backwards. When he had muttered about half of the spell thunder began to roar in the distance; rain splashed on the roof, and ran in streams from the eaves; a gust of wind moaned round the house, rattling the loose leaded panes, shaking the doors, and scattering the embers upon the hearth. At the same time the solitary light, which had begun to burn a pale and ghastly blue, was suddenly extinguished, as though by an invisible hand; but the terrified schoolmaster was not long left in darkness, for a vivid flash of lightning illuminated the little chamber, and almost blinded the would-be necromancer, who tried to gabble a prayer in the orthodox manner, but his tongue refused to perform its office, and clave to the roof of his mouth.
At that moment, could he have made his escape, he would willingly have given to the first comer all the glory he had panted to achieve; but even had he dared to leave the magic circle, there was not time to do so, for almost immediately there was a second blast of wind, before which the trees bent like blades of grass, a second flash lighted up the room, a terrible crash of thunder shook the house to its foundations, and, as a number of evil birds, uttering doleful cries, dashed themselves through the window, the door burst open, and the schoolmaster felt that he was no longer alone.
An instantaneous silence, dreadful by reason of the contrast, followed, and the moon peeped out between the driving clouds and threw its light into the chamber. The birds perched themselves upon the window sill and ceased to cry, and with fiery-looking eyes peered into the room, and suddenly the trembling amateur saw the face of the dark gentleman whose presence only a few minutes before he had so eagerly desired.
Overpowered by the sight, his knees refused to bear him up, what little hair had not been removed from his head by the stupidity of the rising generation stood on end, and with a miserable groan he sank upon his hands and knees, but, fortunately for himself, within the magic ring, round which the Evil One was running rapidly. How long this gratuitous gymnastic entertainment continued he knew not, for he was not in a state of mind to judge of the duration of time, but it seemed an age to the unwilling observer, who, afraid of having the Devil behind him, and yielding to a mysterious mesmeric influence, endeavoured, by crawling round backward, to keep the enemy's face in front. At length, however, the saltatory fiend asked in a shrill and unpleasant voice,
'Rash fool, what wantest thou with me? Couldst thou not wait until in the ultimate and proper course of things we had met?'
Terrified beyond measure not only at the nature of the pertinent question, but also by the insinuation and the piercing and horrible tone in which it was spoken, the tenant of the circle knew not what reply to make, and merely stammered and stuttered—
'Good Old Nick,16 go away for ever, and'—
'Take thee with me,' interrupted the Satanic one quickly. 'Even so; such is my intent.'
Upon this the poor wretch cried aloud in terror, and again the Evil One began to hop round and round and round the ring, evidently in the hope of catching a part of the body of the occupant projecting over the chalk mark.
'Is there no escape,' plaintively asked the victim in his extremity, 'is there no escape?'
Upon this Old Nick suddenly stopped his gambols and quietly said,
'Three chances of escape shalt thou have,17 but if thou failest, then there is no appeal. Set me three tasks, and if I cannot perform any one of them, then art thou free.'
There was a glimmer of hope in this, and the shivering necromancer brightened up a little, actually rising from his ignoble position and once more standing erect, as he gleefully said,
'I agree.'
'Ah, ah,' said the Evil One sotto voce.
'Count the raindrops on the hedgerows from here to Ellel,' cried the schoolmaster.
'Thirteen,' immediately answered Satan, 'the wind I raised when I came shook all the others off.'
'One chance gone,' said the wizard, whose knees again began to manifest signs of weakness.
There was a short pause, the schoolmaster evidently taking time to consider, for, after all, life, even in a place like Cockerham, was sweet in comparison with what might be expected in the society of the odoriferous one whose mirth was so decidedly ill-timed and unmusical. The silence was not of long continuance, however, for the Evil One began to fear that a detestably early cock might crow, and thereby rescue the trembling one from his clutches. In his impatience, therefore, he knocked upon the floor with his cloven hoof and whistled loudly, after the manner followed now-a-days by dirty little patrons of the drama, perched high in the gallery of a twopenny theatre, and again danced rapidly round the ring in what the tenant deemed unnecessary proximity to the chalk mark.
'Count the ears of corn in old Tithepig's field,' suddenly cried the schoolmaster.
'Three millions and twenty-six,' at once answered Satan.
'I have no way of checking it,' moaned the pedagogue.
'Ah, ah,' bellowed the fiend, who now, instead of hopping round the ring, capered in high glee about the chamber.
'Ho, ho!' laughed the schoolmaster, 'I have it! Here it is! Ho, ho! Twist a rope of sand18 and wash it in the river Cocker without losing a grain.'
The Evil One stepped out of the house, to the great relief of its occupier, who at once felt that the atmosphere was purer; but in a few minutes he returned with the required rope of sand.
'Come along,' said he, 'and see it washed.' And he swung it over his shoulder, and stepped into the lane.
In the excitement of the moment the wizard had almost involuntarily stepped out of the magic circle, when suddenly he bethought himself of the danger, and drily said—
'Thank you; I'll wait here. By the light of the moon I can see you wash it.'
The baffled fiend, without more ado, stepped across to the rippling streamlet, and dipped the rope into the water, but when he drew it out he gave utterance to a shout of rage and disappointment, for half of it had been washed away.
'Hurrah!' shouted the schoolmaster. 'Cockerham against the world!' And as in his joy he jumped out of the ring, the Evil One, instead of seizing him, in one stride crossed Pilling Moss and Broadfleet, and vanished, and from that night to the present day Cockerham has been quite free from Satanic visits.19
Story DNA
Moral
Even the most powerful evil can be outsmarted by wit and cleverness.
Plot Summary
The quiet village of Cockerham is plagued by the Devil's nightly disturbances. The villagers task their schoolmaster, who seeks fame, to confront the fiend. The schoolmaster summons the Devil to his home using a magic circle and a backward prayer, but is terrified by his appearance. Trapped, he negotiates three tasks for the Devil to perform to earn his freedom. The Devil easily completes the first two, but is stumped by the third: to twist a rope of sand and wash it in the river without losing a grain. The Devil fails this impossible task, and in a rage, vanishes from Cockerham forever, leaving the village in peace.
Themes
Emotional Arc
fear to relief to triumph
Writing Style
Narrative Elements
Cultural Context
This story draws on common European folklore motifs of outsmarting the Devil through impossible tasks, often involving natural elements like sand or water. The specific location names ground it in a local English tradition.
Plot Beats (14)
- The Devil takes up residence in the quiet village of Cockerham, disturbing the villagers nightly with chains and sulfur.
- The terrified villagers hold a meeting to discuss how to get rid of the Devil.
- The schoolmaster, desiring fame, volunteers to confront the Devil, intending to summon him rather than seek him out.
- At midnight, the schoolmaster draws a magic circle, holds protective herbs, and recites the Lord's Prayer backward.
- A violent storm erupts, lights go out, and the Devil appears in the schoolmaster's chamber, terrifying him.
- The schoolmaster, trapped in the circle, is taunted by the Devil, who runs around the circle trying to catch him.
- The schoolmaster pleads for escape, and the Devil offers him three chances: he must set three tasks, and if the Devil fails any, the schoolmaster is free.
- The schoolmaster sets the first task: count the raindrops on the hedgerows to Ellel, which the Devil immediately answers as thirteen, claiming he shook the rest off.
- The schoolmaster sets the second task: count the ears of corn in old Tithepig's field, which the Devil also immediately answers with a precise number.
- Desperate, the schoolmaster sets the third task: twist a rope of sand and wash it in the river Cocker without losing a grain.
- The Devil leaves to perform the task, returning with a rope of sand and inviting the schoolmaster to watch him wash it.
- The schoolmaster, remembering his danger, refuses to leave the circle, insisting he can see from where he is.
- The Devil dips the rope of sand into the river, and half of it washes away, causing him to shout in rage.
- The schoolmaster shouts in triumph and jumps out of the circle, and the defeated Devil vanishes, never to return to Cockerham.
Characters
The Evil One ⚔ antagonist
Tall and imposing, with an unnerving presence. He is described as having a cloven hoof. His overall appearance is dark and fiery, suggesting a demonic nature.
Attire: Not explicitly described, but implied to be dark and perhaps tattered or flowing, allowing for the clanking chains he wears. The focus is more on his aura than specific garments.
Wants: To cause mischief, spread fear, and ultimately claim souls or torment humans. He seeks to assert his power and disrupt the peace.
Flaw: Bound by rules and challenges, particularly those involving riddles or tasks that exploit his literal interpretation or lack of understanding of human ingenuity (like the rope of sand). He is also vulnerable to the crowing of a cock, indicating a weakness to dawn/light.
He begins as a tormentor, confident in his ability to scare and claim the schoolmaster. He is ultimately outsmarted and forced to flee, leaving Cockerham in peace.
Mischievous, cunning, impatient, easily frustrated, arrogant, and possesses a cruel sense of humor. He enjoys tormenting others and is quick to anger when thwarted.
Image Prompt & Upload
A tall, imposing male figure with fiery-looking eyes and a dark, menacing expression. He has a dark, flowing cloak that billows around him, revealing a cloven hoof. Heavy, rusted iron chains are wrapped around his wrists and clank as he moves. He stands with a confident, slightly hunched posture, a smirk playing on his lips. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
The Schoolmaster ★ protagonist
A man of average height and build, described as having 'little hair' left on his head, suggesting some balding. His knees are prone to weakness when terrified.
Attire: Likely simple, practical clothing befitting a village schoolmaster in a rural English village of the period (late 19th/early 20th century). Perhaps a tweed jacket, a waistcoat, a plain shirt, and trousers, possibly slightly rumpled from his terror.
Wants: To achieve immortal fame and rid his village of the Evil One, primarily for personal glory but also for the safety of his community.
Flaw: Extreme fear and cowardice, which almost paralyze him. He is also initially naive about the true danger of summoning the Evil One.
He begins as an arrogant man seeking glory, is reduced to a terrified wretch, and ultimately transforms into a clever hero who saves his village through his quick thinking.
Initially ambitious and desirous of fame, but easily terrified, resourceful under pressure, and ultimately triumphant through wit. He is a bit of a coward but possesses a hidden cleverness.
Image Prompt & Upload
A middle-aged man with a balding head and short, light brown hair, standing inside a chalk circle drawn on a wooden floor. He has a pale, terrified face with wide, fearful blue eyes. He wears a rumpled dark tweed jacket, a cream linen shirt, and dark trousers. His posture is hunched and trembling, his knees slightly bent, and he holds a small branch of ash in one hand and a bunch of green vervain in the other. His mouth is slightly agape in fear. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations
Cockerham Village
A quiet, go-to-bed-early hamlet with diamond-paned windows on its houses. The air is often filled with an unpleasant odor of sulphur when the Evil One is present.
Mood: Initially drowsy and peaceful, becoming disturbed and fearful due to the Devil's presence, then relieved.
The initial setting where the Devil causes a stir, and where the villagers decide to confront him.
Image Prompt & Upload
A quaint English village at dusk, with small, half-timbered cottages featuring diamond-paned windows. Smoke curls from chimneys, and a narrow, winding lane is visible between thatched roofs. The air is still, with a faint, eerie haze clinging to the ground, and the sky is a deep, bruised purple. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
The Schoolmaster's Dwelling
A small, humble chamber, likely with a hearth and loose leaded panes in the windows. The floor is suitable for drawing a chalk circle.
Mood: Tense, terrifying, and claustrophobic, filled with dread and supernatural energy.
The schoolmaster performs the ritual to summon the Devil, and the confrontation between them takes place within the magic circle.
Image Prompt & Upload
A small, dimly lit chamber in an old English cottage at midnight. A chalk circle glows faintly on the rough wooden floorboards, surrounded by scattered embers from a stone hearth. Rain streaks down the small, leaded-pane window, and a single, flickering candle casts long, dancing shadows on the timber-framed walls. The air is thick with an oppressive, supernatural chill. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
The River Cocker
A rippling streamlet, part of the natural landscape near Cockerham, where the Devil attempts to wash the rope of sand.
Mood: Initially tense as the Devil performs the task, then triumphant and relieved for the schoolmaster.
The Devil's final task, where he fails to wash the rope of sand without losing a grain, leading to his defeat.
Image Prompt & Upload
A narrow, moonlit stream, the 'River Cocker,' gently rippling over smooth, dark stones. The water reflects the pale moonlight, and tall, reedy grasses line the muddy banks. Overhanging willow branches droop into the water, casting soft, indistinct shadows. The air is cool and still, with a sense of quiet victory. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.