The Fiend

by W. R. S. Ralston · from Russian Folk Tales

fairy tale transformation dark Ages 8-14 2372 words 11 min read
Cover: The Fiend
Original Story 2372 words · 11 min read

The Fiend

THE FIEND.[18]

In a certain country there lived an old couple who had a daughter

called Marusia (Mary). In their village it was customary to

celebrate the feast of St. Andrew the First-Called (November

30). The girls used to assemble in some cottage, bake pampushki,[19]

and enjoy themselves for a whole week, or even longer.

Well, the girls met together once when this festival arrived, and

brewed and baked what was wanted. In the evening came the

lads with the music, bringing liquor with them, and dancing and

revelry commenced. All the girls danced well, but Marusia the

best of all. After a while there came into the cottage such a

fine fellow! Marry, come up! regular blood and milk, and

smartly and richly dressed.

"Hail, fair maidens!" says he.

"Hail, good youth!" say they.

"You're merry-making?"

"Be so good as to join us."

Thereupon he pulled out of his pocket a purse full of gold,

ordered liquor, nuts and gingerbread. All was ready in a trice,

and he began treating the lads and lasses, giving each a share.

Then he took to dancing. Why, it was a treat to look at him!

Marusia struck his fancy more than anyone else; so he stuck

close to her. The time came for going home.

"Marusia," says he, "come and see me off."

She went to see him off.

"Marusia, sweetheart!" says he, "would you like me to

marry you?"

"If you like to marry me, I will gladly marry you. But

where do you come from?"

"From such and such a place. I'm clerk at a merchant's."

Then they bade each other farewell and separated. When

Marusia got home, her mother asked her:

"Well, daughter! have you enjoyed yourself?"

"Yes, mother. But I've something pleasant to tell you besides.

There was a lad there from the neighborhood, good-looking

and with lots of money, and he promised to marry me."

"Harkye Marusia! When you go to where the girls are to-morrow,

take a ball of thread with you, make a noose in it, and,

when you are going to see him off, throw it over one of his buttons,

and quietly unroll the ball; then, by means of the thread,

you will be able to find out where he lives."

Next day Marusia went to the gathering, and took a ball of

thread with her. The youth came again.

"Good evening, Marusia!" said he.

"Good evening!" said she.

Games began and dances. Even more than before did he

stick to Marusia, not a step would he budge from her. The time

came for going home.

"Come and see me off, Marusia!" says the stranger.

She went out into the street, and while she was taking leave

of him she quietly dropped the noose over one of his buttons.

He went his way, but she remained where she was, unrolling the

ball. When she had unrolled the whole of it, she ran after the

thread to find out where her betrothed lived. At first the thread

followed the road, then it stretched across hedges and ditches,

and led Marusia towards the church and right up to the porch.

Marusia tried the door; it was locked. She went round the

church, found a ladder, set it against a window, and climbed up

it to see what was going on inside. Having got into the church,

she looked--and saw her betrothed standing beside a grave and

devouring a dead body--for a corpse had been left for that

night in the church.

She wanted to get down the ladder quietly, but her fright prevented

her from taking proper heed, and she made a little noise.

Then she ran home--almost beside herself, fancying all the

time she was being pursued. She was all but dead before she

got in. Next morning her mother asked her:

"Well, Marusia! did you see the youth?"

"I saw him, mother," she replied. But what else she had

seen she did not tell.

In the morning Marusia was sitting, considering whether she

would go to the gathering or not.

"Go," said her mother. "Amuse yourself while you're

young!"

So she went to the gathering; the Fiend[20] was there already.

Games, fun, dancing, began anew; the girls knew nothing of

what had happened. When they began to separate and go

homewards:

"Come, Marusia!" says the Evil One, "see me off."

She was afraid, and didn't stir. Then all the other girls

opened out upon her.

"What are you thinking about? Have you grown so bashful,

forsooth? Go and see the good lad off."

There was no help for it. Out she went, not knowing what

would come of it. As soon as they got into the streets he began

questioning her:

"You were in the church last night?"

"No."

"And saw what I was doing there?"

"No."

"Very well! To-morrow your father will die!"

Having said this, he disappeared.

Marusia returned home grave and sad. When she woke up

in the morning, her father lay dead!

They wept and wailed over him, and laid him in the coffin.

In the evening her mother went off to the priest's, but Marusia

remained at home. At last she became afraid of being alone in

the house. "Suppose I go to my friends," she thought. So

she went, and found the Evil One there.

"Good evening, Marusia! why arn't you merry?"

"How can I be merry? My father is dead!"

"Oh! poor thing!"

They all grieved for her. Even the Accursed One himself

grieved; just as if it hadn't all been his own doing. By and by

they began saying farewell and going home.

"Marusia," says he, "see me off."

She didn't want to.

"What are you thinking of, child?" insist the girls. "What

are you afraid of? Go and see him off."

So she went to see him off. They passed out into the street.

"Tell me, Marusia," says he, "were you in the church?"

"No."

"Did you see what I was doing?"

"No."

"Very well! To-morrow your mother will die."

He spoke and disappeared. Marusia returned home sadder

than ever. The night went by; next morning, when she awoke,

her mother lay dead! She cried all day long; but when the

sun set, and it grew dark around, Marusia became afraid of

being left alone; so she went to her companions.

"Why, whatever's the matter with you? you're clean out of

countenance!"[21] say the girls.

"How am I likely to be cheerful? Yesterday my father

died, and to-day my mother."

"Poor thing! Poor unhappy girl!" they all exclaim sympathizingly.

Well, the time came to say good-bye. "See me off, Marusia,"

says the Fiend. So she went out to see him off.

"Tell me; were you in the church?"

"No."

"And saw what I was doing?"

"No."

"Very well! To-morrow evening you will die yourself!"

Marusia spent the night with her friends; in the morning

she got up and considered what she should do. She bethought

herself that she had a grandmother--an old, very old woman,

who had become blind from length of years. "Suppose I go

and ask her advice," she said, and then went off to her grandmother's.

"Good-day, granny!" says she.

"Good-day, granddaughter! What news is there with you?

How are your father and mother?"

"They are dead, granny," replied the girl, and then told

her all that had happened.

The old woman listened, and said:--

"Oh dear me! my poor unhappy child! Go quickly to the

priest, and ask him this favor--that if you die, your body shall

not be taken out of the house through the doorway, but that the

ground shall be dug away from under the threshold, and that

you shall be dragged out through that opening. And also beg

that you may be buried at a crossway, at a spot where four

roads meet."

Marusia went to the priest, wept bitterly, and made him promise

to do everything according to her grandmother's instructions.

Then she returned home, bought a coffin, lay down in it,

and straightway expired.

Well, they told the priest, and he buried, first her father and

mother, and then Marusia herself. Her body was passed underneath

the threshold and buried at a crossway.

Soon afterwards a seigneur's son happened to drive past

Marusia's grave. On that grave he saw growing a wondrous

flower, such a one as he had never seen before. Said the

young seigneur to his servant:--

"Go and pluck up that flower by the roots. We'll take

it home and put it in a flower-pot. Perhaps it will blossom

there."

Well, they dug up the flower, took it home, put it in a glazed

flower-pot, and set it in a window. The flower began to grow

larger and more beautiful. One night the servant hadn't gone

to sleep somehow, and he happened to be looking at the window,

when he saw a wondrous thing take place. All of a sudden the

flower began to tremble, then it fell from its stem to the ground,

and turned into a lovely maiden. The flower was beautiful, but

the maiden was more beautiful still. She wandered from room

to room, got herself various things to eat and drink, ate and

drank, then stamped upon the ground and became a flower

as before, mounted to the window, and resumed her place upon

the stem. Next day the servant told the young seigneur of the

wonders which he had seen during the night.

"Ah, brother!" said the youth, "why didn't you wake me?

To-night we'll both keep watch together."

The night came; they slept not, but watched. Exactly at

twelve o'clock the blossom began to shake, flew from place to

place, and then fell to the ground, and the beautiful maiden

appeared, got herself things to eat and drink, and sat down to

supper. The young seigneur rushed forward and seized her by

her white hands. Impossible was it for him sufficiently to look

at her, to gaze on her beauty!

Next morning he said to his father and mother, "Please

allow me to get married. I've found myself a bride."

His parents gave their consent. As for Marusia, she said:

"Only on this condition will I marry you--that for four years

I need not go to church."

"Very good," said he.

Well, they were married, and they lived together one year,

two years, and had a son. But one day they had visitors at

their house, who enjoyed themselves, and drank, and began

bragging about their wives. This one's wife was handsome;

that one's was handsomer still.

"You may say what you like," says the host, "but a handsomer

wife than mine does not exist in the whole world!"

"Handsome, yes!" reply the guests, "but a heathen."

"How so?"

"Why, she never goes to church."

Her husband found these observations distasteful. He

waited till Sunday, and then told his wife to get dressed for

church.

"I don't care what you may say," says he. "Go and get

ready directly."

Well, they got ready, and went to church. The husband

went in--didn't see anything particular. But when she looked

round--there was the Fiend sitting at a window.

"Ha! here you are, at last!" he cried. "Remember old

times. Were you in the church that night?"

"No."

"And did you see what I was doing there?"

"No."

"Very well! To-morrow both your husband and your son will

die."

Marusia rushed straight out of the church and away to her

grandmother. The old woman gave her two phials, the one full

of holy water, the other of the water of life, and told her what

she was to do. Next day both Marusia's husband and her son

died. Then the Fiend came flying to her and asked:--

"Tell me; were you in the church?"

"I was."

"And did you see what I was doing?"

"You were eating a corpse."

She spoke, and splashed the holy water over him; in a

moment he turned into mere dust and ashes, which blew to the

winds. Afterwards she sprinkled her husband and her boy with

the water of life: straightway they revived. And from that

time forward they knew neither sorrow nor separation, but they

all lived together long and happily.[22]

Another lively sketch of a peasant's love-making is given in the

introduction to the story of "Ivan the widow's son and Grisha."[23]

The tale is one of magic and enchantment, of living clouds and

seven-headed snakes; but the opening is a little piece of still-life

very quaintly portrayed. A certain villager, named Trofim, having been

unable to find a wife, his Aunt Melania comes to his aid, promising to

procure him an interview with a widow who has been left well provided

for, and whose personal appearance is attractive--"real blood and

milk! When she's got on her holiday clothes, she's as fine as a

peacock!" Trofim grovels with gratitude at his aunt's feet. "My own

dear auntie, Melania Prokhorovna, get me married for heaven's sake!

I'll buy you an embroidered kerchief in return, the very best in the

whole market." The widow comes to pay Melania a visit, and is induced

to believe, on the evidence of beans (frequently used for the purpose

of divination), that her destined husband is close at hand. At this

propitious moment Trofim appears. Melania makes a little speech to the

young couple, ending her recommendation to get married with the

words:--

"I can see well enough by the bridegroom's eyes that the bride is to

his taste, only I don't know what the bride thinks about taking him."

"I don't mind!" says the widow. "Well, then, glory be to God! Now,

stand up, we'll say a prayer before the Holy Pictures; then give each

other a kiss, and go in Heaven's name and get married at once!" And so

the question is settled.

From a courtship and a marriage in peasant life we may turn to a death

and a burial. There are frequent allusions in the Skazkas to these

gloomy subjects, with reference to which we will quote two stories,

the one pathetic, the other (unintentionally) grotesque. Neither of

them bears any title in the original, but we may style the first--


Story DNA fairy tale · dark

Moral

Truth and faith in divine power can overcome even the most malevolent evil.

Plot Summary

Marusia meets a charming stranger at a village feast, but her mother's advice leads her to discover he is a fiend devouring corpses in a church. Terrified, Marusia denies what she saw, leading the Fiend to curse her father, mother, and then herself to death. Guided by her wise grandmother, Marusia undergoes a magical burial and is reborn as a wondrous flower, eventually marrying a seigneur. However, when forced to attend church, the Fiend reappears, threatening her new family. Marusia finally confesses the truth, uses holy water to destroy the Fiend, and water of life to revive her husband and son, leading to a happy life free from sorrow.

Themes

good vs. evildeceptionperseverancesupernatural danger

Emotional Arc

innocence to terror to despair to hope to triumph

Writing Style

Voice: third person omniscient
Pacing: brisk
Descriptive: moderate
Techniques: repetition of questions and denials, rule of three

Narrative Elements

Conflict: person vs supernatural
Ending: happy
Magic: Fiend (demon), Magical thread for tracking, Transformation (maiden to flower and back), Holy water (destroys evil), Water of life (revives the dead), Curses
The thread (reveals truth)The church (site of unholy acts and eventual salvation)The wondrous flower (Marusia's transformed state, new life)The crossway burial (a liminal space, perhaps to confuse evil spirits)

Cultural Context

Origin: Russian / Slavic
Era: timeless fairy tale

The story reflects traditional Slavic folklore, where Christian elements (church, holy water) are interwoven with older pagan beliefs (crossroads burials, specific magical items). The 'Fiend' is a common antagonist in such tales, often a demonic entity.

Plot Beats (16)

  1. Marusia attends a St. Andrew's feast and is charmed by a handsome, wealthy stranger who proposes marriage.
  2. Marusia's mother advises her to use a thread to trace the stranger's path home.
  3. Marusia follows the thread to a church and witnesses the stranger, a fiend, devouring a corpse.
  4. Marusia, terrified, flees home but makes a slight noise, alerting the Fiend.
  5. The Fiend confronts Marusia, asking if she was in the church; she denies it.
  6. The Fiend curses Marusia's father to die, which happens the next morning.
  7. The Fiend again confronts Marusia, who denies seeing him in the church, and curses her mother to die.
  8. Marusia's mother dies, and the Fiend curses Marusia herself to die the next evening.
  9. Marusia consults her blind grandmother, who instructs her on a specific burial ritual: dragged under the threshold and buried at a crossway.
  10. Marusia dies, and her body is buried according to her grandmother's instructions.
  11. A wondrous flower grows on Marusia's grave, which a young seigneur takes home and places in a pot.
  12. The seigneur's servant discovers the flower transforms into a beautiful maiden at night, who eats and drinks before returning to flower form.
  13. The seigneur and his servant capture the maiden, and the seigneur marries her, with Marusia's condition that she not go to church for four years.
  14. After having a son, Marusia is pressured by her husband to go to church, where the Fiend reappears and threatens her husband and son with death.
  15. Marusia rushes to her grandmother, who gives her holy water and water of life.
  16. Marusia's husband and son die; she confronts the Fiend, confesses the truth, and destroys him with holy water, then revives her family with the water of life, leading to a happy ending.

Characters 6 characters

Marusia ★ protagonist

human young adult female

Beautiful maiden, described as a 'lovely maiden' after transforming from a flower.

Attire: Initially implied to be peasant dress for village festivities; later, as a seigneur's wife, likely more refined clothing, though not explicitly described.

A beautiful flower that transforms into a maiden.

Initially naive and trusting, later becomes fearful, then courageous and determined.

Image Prompt & Upload
A young woman with long, braided chestnut hair adorned with small wildflowers. She wears a traditional embroidered linen dress with red and blue floral patterns, a corset vest, and sturdy leather boots. Her expression is determined and kind, standing tall with one hand resting on her hip and the other holding a small woven basket. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Fiend ⚔ antagonist

magical creature adult male

Initially appears as a 'fine fellow', 'regular blood and milk', smartly and richly dressed. Later revealed to be a demonic entity.

Attire: Smartly and richly dressed in his human form, implying fine, possibly dark, clothing.

A handsome man who transforms into dust and ashes when holy water is splashed on him.

Deceptive, malevolent, cruel, manipulative, enjoys tormenting Marusia.

Image Prompt & Upload
A gaunt, pale figure with sunken, glowing crimson eyes and sharp, angular features. Long, greasy black hair falls around a cruel, sneering face. Dressed in tattered, dark robes that seem to absorb the light, with long, claw-like fingers. The posture is predatory and slightly hunched, one hand extended as if casting a shadow. Standing in a misty, moonlit forest at night. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Marusia's Mother ◆ supporting

human elderly female

An old woman.

Attire: Implied to be simple peasant clothing.

An old woman giving advice to her daughter.

Caring, traditional, offers practical advice (the thread trick), but also encourages Marusia to enjoy herself.

Image Prompt & Upload
A kind-faced woman in her late forties with gentle eyes and a warm, soft smile. Her hair is neatly braided and pinned up under a traditional embroidered headscarf. She wears a long-sleeved, ankle-length dress of homespun linen with a woven apron over it. Her posture is upright and welcoming, with hands gently clasped before her. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Marusia's Father ○ minor

human elderly male

An old man.

Attire: Implied to be simple peasant clothing.

A deceased old man.

Not explicitly detailed, but a loving parent.

Image Prompt & Upload
A middle-aged man with a weary expression, deep-set eyes, and a short, scruffy beard. He wears a simple, earth-toned tunic over rough trousers, and sturdy leather boots. His posture is slightly stooped, as if from years of labor. He holds a worn wooden tool in one calloused hand. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Young Seigneur ◆ supporting

human young adult male

Not explicitly described, but implied to be of noble bearing.

Attire: Likely fine, noble attire appropriate for a seigneur's son.

A young nobleman holding a beautiful maiden by her white hands.

Curious, observant, falls in love with Marusia's beauty, somewhat naive about her past.

Image Prompt & Upload
A young nobleman in his late teens with a confident yet approachable expression. He has short, tousled brown hair and bright, curious eyes. He wears a finely tailored forest green velvet doublet with gold embroidery at the collar and cuffs, paired with cream-colored breeches and polished brown leather riding boots. A simple silver signet ring adorns his right hand. He stands with a relaxed, upright posture, one hand resting casually on the pommel of a sheathed short sword at his hip. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

Marusia's Grandmother ◆ supporting

human elderly female

An old woman.

Attire: Implied to be traditional, possibly peasant, clothing.

An old woman giving two phials to Marusia.

Wise, possesses knowledge of protective magic.

Image Prompt & Upload
An elderly woman with deep wrinkles and kind, twinkling eyes, her silver hair neatly braided and tucked under a white linen headscarf. She wears a traditional embroidered blouse with red floral patterns under a dark woolen vest, a long layered skirt, and a sturdy apron. Her hands, though aged, are strong and capable, one gently resting on a carved wooden walking stick. She stands with a slight, gentle stoop, her posture radiating quiet strength and wisdom. Her expression is warm and welcoming, with a soft, knowing smile. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 5 locations
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Village Cottage

indoor evening late autumn (St. Andrew's feast, November 30th)

A cottage in the village where girls assemble, brew, and bake pampushki. It's a lively place for celebrations.

Mood: Festive, joyful, communal, later tense and fearful for Marusia

Marusia first meets the Fiend and they dance; later, the Fiend continues to pursue her here.

pampushki music liquor dancing girls lads fine fellow (Fiend)
Image Prompt & Upload
Sunset bathes a quaint thatched-roof cottage in warm golden light. The wattle-and-daub walls glow amber, with smoke curling from a stone chimney. Colorful garlands of dried flowers and herbs hang from the wooden eaves. A warm, inviting light spills from small, mullioned windows. The front garden overflows with blooming hollyhocks and daisies, and a cobblestone path leads to a round, blue-painted door. A wooden table nearby holds woven baskets of flour and eggs. In the background, the silhouette of the village's other cottages dots the gentle, rolling hills under a soft pink and lavender sky. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
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The Church

indoor night unspecified, likely cold given the season

A church where a corpse is left overnight. Marusia finds it locked and climbs through a window.

Mood: Eerie, terrifying, sacrilegious

Marusia discovers the Fiend devouring a corpse, revealing his true nature. Later, she confronts him here with holy water.

locked door ladder window grave corpse
Image Prompt & Upload
A weathered stone church at midnight under a full moon. The Gothic architecture is crumbling, with ivy creeping over the pointed arches and a crooked steeple. One of the stained-glass windows is shattered, its dark opening a stark void in the moonlit facade. The surrounding graveyard is overgrown, with tilted headstones casting long, skeletal shadows. A single, gnarled tree stands sentinel beside the iron gate. The atmosphere is heavy and silent, with cool, silver-blue moonlight illuminating the damp stone and casting deep, inky shadows in the recesses. The air feels thick with unspoken history. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
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Marusia's Home

indoor morning | night

The house where Marusia lives with her old parents.

Mood: Initially warm and familial, later filled with grief and fear after her father and mother die.

Marusia's mother advises her to use the thread; Marusia returns terrified after seeing the Fiend; her parents die here.

mother father Marusia's bed coffin
Image Prompt & Upload
A cozy, traditional wooden house nestled at the edge of a twilight forest. The small cottage has a weathered thatched roof, warm yellow light glowing from its small, multi-paned windows, and a thin wisp of smoke curling from its stone chimney. The walls are dark, sturdy timber. A simple wooden fence surrounds a small, well-tended vegetable garden with cabbages and sunflowers. A dirt path leads to the sturdy front door. The surrounding birch and pine trees are dark silhouettes against a deep blue and purple evening sky, where the first stars are beginning to appear. The atmosphere is peaceful, secluded, and warmly inviting. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
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Marusia's Grave at a Crossway

outdoor day unspecified

A grave at a crossway where Marusia's body is buried after being passed underneath the threshold. A wondrous flower grows from it.

Mood: Mysterious, symbolic, melancholic but with a hint of magic

Marusia is buried here, and her transformation into a flower begins, leading to her revival.

grave crossway wondrous flower
Image Prompt & Upload
At dusk, a lonely dirt crossway cuts through a misty, ancient forest. At the intersection, a simple earthen grave is marked by a single, wondrous flower. The flower glows with a soft, ethereal blue-silver light, illuminating the turned soil and the gnarled roots of twisted, shadowy trees. The air is still and cool, with a faint, magical luminescence clinging to the petals and casting long, delicate shadows across the ground. The surrounding woods are deep in twilight hues of indigo and grey, creating a hushed, solemn, and deeply mystical atmosphere. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration
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Seigneur's House (Window)

indoor night unspecified

The home of a young seigneur, specifically a window where the wondrous flower, now in a glazed flower-pot, is placed.

Mood: Magical, watchful, romantic

The flower transforms into Marusia, and the young seigneur discovers her, leading to their marriage.

glazed flower-pot window trembling flower beautiful maiden
Image Prompt & Upload
Twilight bathes a cozy stone manor in hues of lavender and deep blue. A single, arched wooden window glows warmly from within. On its sill rests a glazed ceramic pot, deep emerald green, holding a wondrous flower. The flower's petals are translucent, shimmering with an inner bioluminescence of soft gold and pearl white, casting gentle, dancing light onto the weathered stone facade. Through the clear glass, a hint of a richly furnished study with leather-bound books is visible. Outside, a well-tended garden with dark hedges and sleeping roses is silhouetted against the fading sky. The air is still, cool, and filled with quiet magic. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration