Der Kriegerische Floh
by Hans Wachenhusen · from In der Mondnacht: Märchen
Adapted Version
Once, a little flea lived on a farm. The farm was big and green. The flea wanted to do big things.
The flea was not happy. "Farm life is boring," he thought. "I want to see the world!"
He decided to join the army. "I will be a hero!" he said.
The flea found a general. "Let me join!" he asked.
The general looked down. He was surprised. "You are very small!"
But the flea was brave. "I am very fast," he said.
"Show me," said the general.
The flea jumped. He jumped very, very fast. He was like a tiny rocket.
"Wow!" said the general. "You are a good jumper. You can join."
The army gave him a tiny red badge. He wore it proudly on his back.
Soon, there was a big game. It was a race. The flea helped his team win the race.
He got a shiny medal. "You are a brave flea!" said the general.
But the flea got tired. "Army life is not for me," he thought. "I want to meet the king!"
So he left. He went to a big, noisy city.
He met a kind man at a hotel. "Hello," said the flea.
The man smiled. "I am a performer. You can be in my show!"
The performer gently caught the flea. He put him in a little glass box.
The flea had to learn tricks. He jumped through tiny hoops. He felt a little sad.
One day, someone saw the flea. He was doing silly tricks in a show.
The flea wished he was free. He missed the green farm. He missed the quiet.
He learned to be happy with his life. Don't always wish for more.
Original Story
Der kriegerische Floh.
Es war einmal ein Floh, der wohnte bei einem Bauern und war sehr blutdürstig. Obgleich er nun Gelegenheit genug hatte, seinen Blutdurst zu befriedigen, so genügte ihm dies doch nicht.
– Diese Bauern haben ein so ordinäres Blut, sagte er eines Morgens zu sich, und das bekommt mir nicht: es macht mich so träge. Ich muß feineres Blut genießen und darum wird es wohl am besten sein, wenn ich mich auf die Wanderschaft begebe.
Er überlegte nun, wie er es anfangen solle, um einmal anderes Blut zu kosten, und beschloß, in den Krieg zu gehen, denn dort, meinte er, werde er zugleich Gelegenheit haben, sich auszuzeichnen. Von da wollte er dann direct in die Hauptstadt zu der königlichen Familie gehen und ein sehr vornehmer Floh werden. Mit einem Worte: der Floh wollte Carriere machen.
Noch an demselben Tage begab er sich auf den Weg und kam an den Kriegsschauplatz. Er ging ins Lager und verlangte von dem General, er solle ihn anwerben.
Der General maß ihn von Kopf bis zu Füßen, was bei einem Floh nicht viel sagen will, und lachte ihn aus. Da er aber aus Erfahrung wußte, daß die Flöhe sehr tapfer und blutdürstig sind, so ließ er ihn doch unter das Maaß stellen.
Aber der Floh hatte das Soldatenmaß nicht und war viel zu klein.
– Steckt ihn zur Probe unter die leichte Kavallerie und bringt ihm ein Pferd! sagte der General zu seinen Untergebenen.
Aber der Floh wollte von keinem Pferde wissen und behauptete, er könne viel schneller galoppiren als der beste Vollblutshengst, das sei ein Vortheil, den er gegen alle übrigen Soldaten voraushabe.
Da man ihm nicht glauben wollte, so mußte er eine Probe machen, und der Floh legte in fünf Minuten eine halbe Meile zurück.
– Du bist ein ganzer Kerl! sagte der General, gab ihm einen Säbel und Pistolen und ließ ihm Sporen anschnallen. Dann wurde er unter die braunen Husaren gesteckt.
Am andern Tage gab es eine große Schlacht und der Floh richtete ein entsetzliches Blutvergießen an. Dafür bekam er einen Orden und der General gab ihm eine ganze Schwadron zu kommandiren.
– Das ist auch nichts mehr für mich, sagte der Floh eines Tages, als er des Krieges überdrüssig war. Die Soldaten essen alle so grobes Commißbrot, das giebt ein ganz ordinäres Blut und das schmeckt mir nicht mehr.
Der Floh legte also die Waffen nieder und machte sich abermals auf den Weg, um sich in die Hauptstadt zu der königlichen Familie zu begeben.
– Das Prinzessinnenblut muß die allerfeinste Sorte sein! dachte der Floh und trat seine Reise an.
Im ganzen Lager glaubten sie, der Floh sei in der letzten Schlacht gefallen, und setzten ihn in die Liste der Todten.
Unterwegs kam der Floh an ein Gasthaus, das sah ihm ganz anständig aus und er beschloß, hier zu übernachten.
Aber das war sein Unglück. Denn in dem Bette, in welchem er ausruhen wollte, lag schon Einer, und Den peinigte er tüchtig, um ihn heraus zu beißen. Er war jedoch gerade an den Unrechten gekommen, denn der Mann, der im Bette lag, war ein Flohbändiger und reiste eben nach der Hauptstadt, um seine kunstfertigen Flöhe zu zeigen.
– Den kannst Du gebrauchen! sagte der Flohbändiger. Er stellte eine Jagd nach ihm an und jetzt half dem Floh alle seine Tapferkeit nicht, denn er wurde gefangen und in eine Glaskapsel gesteckt.
– Das ist doch eine schmähliche Gefangenschaft! sagte der Floh. Wäre ich doch lieber mit Ehren auf dem Schlachtfelde gefallen!
So war denn der Floh gefangen und mußte viele, viele Kunststücke lernen.
Im vorigen Jahre habe ich ihn noch unter vielen andern kunstfertigen Flöhen gesehen; er war als Kanonier angestellt, mußte große Kanonen abschießen und trug einen feinen silbernen Draht um seinen Hals, den ihm der Flohbändiger umgelegt hatte, damit er ihm nicht entwische, denn er hatte gehört, daß der Floh schon einmal desertirt sei. Er beklagte sich bei mir über diese unwürdige Behandlung, er meinte, er wolle viel lieber dem Vaterlande dienen und fragte, ob ich mich nicht beim Könige für ihn verwenden könne.
Solltest Du, lieber Leser, Gelegenheit haben, den König zu sprechen, so kannst Du es ihm wieder sagen, denn tapfer ist der Floh, das muß ihm der Neid lassen.
Story DNA
Moral
Be careful what you wish for, as ambition can lead to an unexpected downfall.
Plot Summary
A bloodthirsty flea, dissatisfied with common farmer's blood, decides to seek a more refined life by joining the army. He proves his bravery and speed, rises through the ranks, and earns accolades for his ferocity in battle. However, he soon tires of soldier's blood and deserts to pursue royal blood in the capital. His journey is cut short when he is captured by a flea tamer at an inn and forced into a life of performing tricks, lamenting his lost freedom and the ironic turn his ambitious life has taken.
Themes
Emotional Arc
pride to humility
Writing Style
Narrative Elements
Cultural Context
Flea circuses were a popular form of entertainment in the 19th and early 20th centuries, where fleas were harnessed to perform miniature feats.
Plot Beats (12)
- A flea living with a farmer is dissatisfied with the common blood and dreams of a more distinguished life.
- He decides to join the army to taste finer blood and make a career.
- The general initially laughs at him but, recognizing flea bravery, allows him to try out.
- The flea proves his speed by covering half a mile in five minutes, impressing the general.
- He is given a saber, pistols, spurs, and assigned to the brown hussars.
- In a major battle, the flea causes immense bloodshed, earning a medal and command of a squadron.
- Becoming bored with war and the 'coarse' soldier's blood, he deserts to seek royal blood in the capital.
- He stops at an inn to rest, where he tries to bite a man in bed.
- The man turns out to be a flea tamer who captures the flea.
- The flea is put into a glass capsule and forced to learn tricks.
- Years later, the narrator sees the flea performing as a cannoneer, wearing a silver wire to prevent escape.
- The flea complains about his undignified treatment and asks the narrator to intercede with the king on his behalf.
Characters
The Flea
A tiny, dark-brown insect, typical of a flea, with a hard, segmented exoskeleton built for jumping. Despite its small size, it possesses surprising strength and agility.
Attire: Initially, no clothing. Later, as a soldier, he is given a tiny saber, pistols, and spurs. As a cannonier, he wears a fine silver wire around his neck, placed there by the Flea Tamer.
Wants: To achieve a higher social standing and enjoy 'finer' blood, ultimately aspiring to become a 'very distinguished flea' in the royal family's service.
Flaw: His ambition and desire for luxury lead him to abandon advantageous situations, and his pride makes him vulnerable to capture. He underestimates human ingenuity.
Starts as an ambitious, free-roaming flea seeking glory and refined tastes. He achieves military success but becomes disillusioned, leading to his capture. He ends up as a performing flea, a fate he considers shameful, but still retains his pride and desire for freedom.
Ambitious, proud, brave, bloodthirsty, discerning (about blood quality), restless, and somewhat arrogant.
The Farmer
A sturdy, likely sun-weathered man of average height and build, typical of a German farmer from the late 19th or early 20th century. His skin would be tanned from outdoor work.
Attire: Practical, durable work clothes: a coarse linen or wool shirt, sturdy trousers, and possibly a waistcoat, all in muted, earthy tones. Likely wears wooden clogs or heavy leather boots.
Wants: To live a simple, hardworking life.
Flaw: Not explicitly stated, but his 'ordinary' blood is considered a weakness by the Flea.
No arc, remains a static background figure.
Implied to be ordinary and unremarkable, serving as a contrast to the Flea's aspirations.
The General
A commanding figure, likely of robust build and imposing presence, befitting a military general in a German-speaking country during the late 19th or early 20th century. He would be of average to tall height.
Attire: A formal military uniform of the period, likely a dark blue or green tunic with gold braid, epaulets, and medals. High-collared, with polished buttons and a wide belt. Wears dark trousers and polished boots.
Wants: To lead his troops effectively and win battles.
Flaw: His initial underestimation of the Flea based on size.
No significant arc, he serves as a catalyst for the Flea's military career.
Initially dismissive (laughing at the Flea), but pragmatic and open-minded enough to recognize talent, even in an unusual form. He is a good judge of character (or at least, of a flea's fighting spirit).
The Flea Tamer
A man of average build, perhaps slightly gaunt from travel, with nimble fingers. He would be dressed in practical but somewhat worn clothing suitable for a traveling showman in late 19th/early 20th century Germany.
Attire: A practical, dark-colored suit or sturdy trousers and a waistcoat, possibly with a slightly rumpled appearance. He might wear a cap or hat. His clothes would be functional rather than fashionable.
Wants: To find and train talented fleas for his show, earning a living through his unique skill.
Flaw: Not explicitly stated, but perhaps his focus on profit over the fleas' well-being.
No arc, he remains a static character whose actions drive the Flea's downfall.
Shrewd, opportunistic, skilled, and determined. He recognizes value in unusual talents and is adept at capturing and training fleas.
The Narrator
Not explicitly described, but implied to be an observant individual, possibly a gentleman of leisure or a writer, given his interaction with the Flea and his address to the reader. He would be of average height and build.
Attire: Respectable, middle-class attire of the late 19th or early 20th century: a dark suit, a clean shirt, and possibly a tie. Practical but well-maintained.
Wants: To tell the story of the Flea and perhaps to advocate for him.
Flaw: Not applicable, as he is a framing device.
No arc, serves as a framing device for the story.
Observant, empathetic (to the Flea's plight), and a good storyteller. He is a reliable witness to the Flea's later life.
Locations
Peasant's House
A simple, rustic dwelling of a farmer, likely with rough-hewn wooden beams and basic furnishings, where the flea initially resided.
Mood: Mundane, uninspiring for the ambitious flea
The flea decides to leave in search of 'finer blood' and a career.
Military Camp
A bustling encampment of soldiers, likely with tents, supply wagons, and activity, set on a battlefield or training ground.
Mood: Chaotic, disciplined, opportunity-filled for the flea
The flea enlists in the army, proves his speed, and becomes a decorated soldier.
Roadside Inn
A modest, 'decent-looking' German Gasthaus, likely with a common room, private rooms, and a stable, offering respite for travelers.
Mood: Initially welcoming, then becomes a place of capture and despair
The flea stops to rest but is captured by a flea tamer in his bed.
Flea Tamer's Show/Exhibition
An exhibition space, possibly a small stage or booth, where a flea tamer presents his trained fleas performing tricks.
Mood: Humiliating, restrictive, a spectacle
The flea is forced to perform as a 'cannonier' and laments his captivity.